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Hosted Projects - FS2 Required => Dimensional Eclipse => Topic started by: Talon 1024 on June 11, 2013, 04:28:27 am

Title: The Neverending Dissonance (C2:03 bug)
Post by: Talon 1024 on June 11, 2013, 04:28:27 am
I've been trying to play mission C2:03 (Dissonance), but I haven't been able to get past that mission; I can play it up until the Rim Union transport docks with Skyark Alpha and I destroy it, but it seems that some mission-critical event isn't being triggered.

I attached an FS2_Open.log to my post in case it helps

[attachment deleted by ninja]
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: AndrewofDoom on June 11, 2013, 03:59:09 pm
Do you have this thing? (http://www.mediafire.com/?ld8dd6yo0urma24)
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Talon 1024 on June 11, 2013, 07:39:51 pm
Yes, I do. I also attached an fs2_open.log to my post in case it helps.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Lykurgos88 on December 27, 2013, 10:41:03 am
Yeah, I'm also unable to finish this mission. After the desctruction of enemy transport docking to base, nothing happens. It's a shame, since this really looked like a great campaign. :/
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Droid803 on December 27, 2013, 04:24:59 pm
https://dl.dropboxusercontent.com/u/126554/FS2/BuildsDesu/00009-A.fs2

try this
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Destiny on December 27, 2013, 04:37:44 pm
Otherwise,

Load TM-59 Yari into heavy missile bank, engage Jormungandr from 8650m.

Alternatively if you're hotshot enough like I did - Load TM SPR-4 Diamondback into heavy missile bank, circle around the back of the Jormungandr, engage while evading AA fire. A single double salvo should be sufficient, as long as you have Blue 1's support.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Lykurgos88 on December 30, 2013, 07:42:10 am
https://dl.dropboxusercontent.com/u/126554/FS2/BuildsDesu/00009-A.fs2

try this

Hmm, I downloaded VPGUI from here:

http://www.hard-light.net/forums/index.php?topic=83920.0

Then I replaced the mission file 9-A. However if I try to save the VP file, there is an error "Error while writing VP file: The process cannot access the file because it is being used by another process".

Which is very odd, because I'm pretty sure that I only have 1 VPGUI opened and I am definitely not running FSO at the same time.

Can someone help me with this, or can you recommend another VP extractor/maker program?
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: General Battuta on December 30, 2013, 09:55:45 am
You don't need to put the mission file into a VP. Just stick it in [yourmod]/data/missions.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Droid803 on December 30, 2013, 01:08:55 pm
I suppose I should have been more clear with that. Whoops. Sorry.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Lykurgos88 on December 31, 2013, 08:13:15 am
I actually had a hunch that subfolders override VP files, since the DE HUD patch is also consisting subfolder only. I just wanted to do this mission patch "the proper way" by modifying the Core VP-file itself. Anyway, the mission works now, thanks!

But for future reference, what's your favorite VP handling program?

Oh and BTW, I don't know if it's a known issue, but the beginning of c1:06 is a bit funny since all the catapulted ships collide into the massive turret in front before actually getting to the battlezone. If the turret would orient itself to face the front of the ship, it wouldn't be a problem. But I don't know if you can orient single turrets in this game without giving them "artificial" targets.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Dragon on December 31, 2013, 08:23:42 am
Editing VPs in not "the proper way". VPs are convenient for releases, but single-file patching is better done via folders.
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: Lykurgos88 on January 03, 2014, 08:17:24 am
The turret issue I mentioned is apparently caused by FSO engine:

http://scp.indiegames.us/mantis/view.php?id=2994

So until this gets fixed, we will have to bravely collide every time when catapulted ;P
Title: Re: The Neverending Dissonance (C2:03 bug)
Post by: AdmiralRalwood on January 04, 2014, 12:12:56 pm
So until this gets fixed
It's already been fixed. :P