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Off-Topic Discussion => Gaming Discussion => Topic started by: spartan_0214 on August 31, 2006, 06:15:03 pm

Title: Freelancer
Post by: spartan_0214 on August 31, 2006, 06:15:03 pm
I like Freelancer. The one thing that they should have had was joystick controls (spartan loves his ST290 Pro for being able to program to be able to play it on Freelancer). The storyline was good, the ending was good, the characters were okay, the ships were cool, the modability almost matches FS2, the ability to change just about anything on your ship (and everything if you got the mod program), and I thought it was just a good overall game.

92%
Title: Re: Freelancer
Post by: Ghostavo on August 31, 2006, 06:29:23 pm
The storyline was good, the ending was good, the characters were okay

 :wtf:

You played the same game I did?

It had some good moments (escape from Liberty being my favorite), but towards the end I found the story and the character development falling apart.
Title: Re: Freelancer
Post by: spartan_0214 on August 31, 2006, 06:31:40 pm
I agree that the ending was cut-and-paste. . . but the characters were well rounded. . . but I didn't like having to sit in the same sector for hours before Juni came back. . . how long does it take that woman to find her contacts?!
Title: Re: Freelancer
Post by: NGTM-1R on August 31, 2006, 07:04:48 pm
Freelancer was a pretty good game, even if you could tell about the audio-clip cut and paste. I agree it had a pretty good story, decent characters. And of course awesome music. :p

It fell apart at the end of the main storyline though. And one of the things that really, seriously annoyed me was the total lack of targets to use the ultra-super-duper torpedos on once I finally got to the level where I could. I remember doing a lot of screwing around with the heavy fighters after the end. I liked the Rhineland Valkyrie, but tearing a ship apart with one pass in the Corsair M10 Titan was more fun.
Title: Re: Freelancer
Post by: Unknown Target on August 31, 2006, 07:48:49 pm
"How you doing? You new here? Here's what we have."

...

No, just no. The game was boring, the combat was dull - did anyone else notice that EVERYTHING in the entire game was on one plane? There was no Y axis, the entire universe, from the planets to asteroid belts to where the space craft warped in, it was all on the same plane.
The storyline was meh, pretty cliched. The ship designs were butt-ugly ( all the ships were blocky and oddly designed - basically if you handed a 13 year old one of those novelty giant pencils and told him to design ships, those are what you'd get) the graphics were bad, the trading was lame, the voice acting was a dud, and all the missions you flew, nomatter where you went, basically boiled down to "go here, kill these guys".

Oh yea - AND NO STICK SUPPORT!




Now, on the plus side, it has good mod support. That's it though.
Title: Re: Freelancer
Post by: Flipside on August 31, 2006, 08:04:12 pm
I quite enjoyed it, but it was always too much a case of 'neither one nor the other', it wasn't involved enough to be the sandbox game it was presented as. Though, apparently, some mods changed that.

All in all it was a fun, graphically and audibly atmospheric game that I enjoyed playing, but it doesn't stand out as something that occupied my nights for weeks on end or anything.
Title: Re: Freelancer
Post by: Turnsky on August 31, 2006, 08:17:17 pm


Oh yea - AND NO STICK SUPPORT!




Now, on the plus side, it has good mod support. That's it though.

play it with a stylus pen and then come back to me, bucko  :p
Title: Re: Freelancer
Post by: Dark Hunter on August 31, 2006, 08:36:14 pm
I haven't played it... but I did see a short clip of it on your old "Invisi-l33t" video.... and I say the graphics=  :no:
Or was that just your graphics card? :lol:
Title: Re: Freelancer
Post by: Kosh on August 31, 2006, 09:13:57 pm
Quote
And one of the things that really, seriously annoyed me was the total lack of targets to use the ultra-super-duper torpedos on once I finally got to the level where I could. I remember doing a lot of screwing around with the heavy fighters after the end. I liked the Rhineland Valkyrie, but tearing a ship apart with one pass in the Corsair M10 Titan was more fun.


There was a cool mod called "Evolutions" that totally rebalanced all of the fighters, added new fighters, and also added capital ship encounters (although I felt this part of it wasn't implemented particularly well, you would always run into huge battlegroups instead of, say, a cruiser and a fighter wing on patrol.)
Title: Re: Freelancer
Post by: spartan_0214 on August 31, 2006, 09:19:17 pm
that was the onboard Intel GFX card, now upgraded to a GeForce FX 5500 Overclocked BFG beastie. . .(except the beastie part).

Quote

Oh yea - AND NO STICK SUPPORT!


Now, on the plus side, it has good mod support. That's it though.

does your stick come with a programmable driver? mine does. . . It allows me to play Freelancer w/ my ST290Pro (see top post). You should see if your driver will let you do that. . . .


I haven't played it... but I did see a short clip of it on your old "Invisi-l33t" video.... and I say the graphics=  :no:
Or was that just your graphics card? :lol:

if any of you guys want to see that 'Invisi-l33t" video I made for Computer Applications class, tell me a site where they will host it, and I will put a link to it here.


Back to Freelancer:
      Yea, the one problem I had was those "cut and paste audio" inputs. They could have at least added some variety. Not just said, "Okay, here's the deal," and gave you the mission thing. . . Gah, after playing that for hours on end (don't ask, spartan had a really crappy computer before he upgraded) that got really annoying. . . but I disagree with the combat being dull. Uknown Target, have you ever played the multiplayer? GAh, beastly. . .
Title: Re: Freelancer
Post by: Polpolion on August 31, 2006, 09:58:28 pm
Multiplayer PvP tends to be charging at each other head-on, full burners. Quite boring, really.
Title: Re: Freelancer
Post by: Cobra on August 31, 2006, 10:09:01 pm
It downright SUCKED if you ask me.

Fly to point A, blast target, tractor a piece of the target (some originality) to your "cargo bay," fly to point B and get your reward. not much of a way to move the storyline along.
Title: Re: Freelancer
Post by: brozozo on August 31, 2006, 10:14:39 pm
I thought it was a good game. What I didn't like was the silly plot towards the end, and the absolutely boring non-plot missions. The lack of joystick didn't bother me at all. I've played through FS2 and most of Tie Fighter with only a keyboard and mouse. It was like child's play for me.
Title: Re: Freelancer
Post by: Kosh on August 31, 2006, 11:39:06 pm
It downright SUCKED if you ask me.

Fly to point A, blast target, tractor a piece of the target (some originality) to your "cargo bay," fly to point B and get your reward. not much of a way to move the storyline along.


One of its biggest flaws was the random mission generator.
Title: Re: Freelancer
Post by: Fury on September 01, 2006, 12:21:50 am
It downright SUCKED if you ask me.

Fly to point A, blast target, tractor a piece of the target (some originality) to your "cargo bay," fly to point B and get your reward. not much of a way to move the storyline along.
I find that quite amusing considering you have stated you like Darkstar One. Except that in DS1 only bosses drop cargos and you get your reward instantly. IMHO there's not that big differences between Freelancer and DS1, both are decent enough games. IMHO I-War 2 got the balance between simplicity, difficulty, missions better than Freelancer or DS1 although the learning curve of I-War 2 was considerably higher but still far from X games which I haven't even bothered to try out.

Edit: Bollocks, I mixed Cobra and Ashrak. :doubt: Anyway, carry on...
Title: Re: Freelancer
Post by: Flipside on September 01, 2006, 12:24:07 am
I'll jump in my Cobra Mk3 with Military Lasers and an Expanded Cargo hold and whup you all :p
Title: Re: Freelancer
Post by: karajorma on September 01, 2006, 03:25:58 am
Odd. I actually liked the ending.

Where Freelancer suffered for me was the non-plot missions. I had no problems with the plotline itself but being forced to sit around doing boring missions or trading in order to progress bored the hell out of me.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 04:15:52 am
Best bit for me is the Freeform nature, Its like one big Starlancer.
I like X3 dont get me wrong, but FL is less system hungry...
Title: Re: Freelancer
Post by: Turnsky on September 01, 2006, 04:45:16 am
Best bit for me is the Freeform nature, Its like one big Starlancer.
I like X3 dont get me wrong, but FL is less system hungry...

ergh, X3 =! Freelancer

Freelancer had an action element where X3 was very slow and had a flawed combat engine, it's learning curve was STEEP, and if you hadn't played the game before, you had a hell of a time trying to figure out how to work the interface.

Freelancer's problems stemmed from it's lack of proper scale, and its rather simplistic plot.
i'm looking forward to see a nice balance where you can be who you want, and trade, fight, bounty hunt, piracy, all you want to, really.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 04:54:29 am
Privateer FTW !
Title: Re: Freelancer
Post by: Ransom on September 01, 2006, 05:02:35 am
I don't especially like Freelancer (though it was a nice distraction for a while), but I certainly like it far more than the X series and Darkstar One. Their stories make Freelancer's look good.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 05:03:08 am
DArkstar plot == X3
Title: Re: Freelancer
Post by: Turnsky on September 01, 2006, 06:04:05 am
i personally want to see a new space sim game along the lines of Xwing alliance, and the like, something a little freeform, but with plenty of options on what you can do, i mean, the Star Wars universe is rich and diverse, and you can definitely get away from the whole "jedi" angle with it.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 06:07:55 am
Wing commander crossed with a Fleet command game (Maybe an Armada remake) would be my #1 purchase of alltime/......
Title: Re: Freelancer
Post by: Wobble73 on September 01, 2006, 06:18:17 am
i personally want to see a new space sim game along the lines of Xwing alliance, and the like, something a little freeform, but with plenty of options on what you can do, i mean, the Star Wars universe is rich and diverse, and you can definitely get away from the whole "jedi" angle with it.

Yeah, like bounty hunting or piracy/smuggling as in Hans Solo and the Hutts etc.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 06:26:46 am
If i could control an SSD on my own i would love that............

Uggnnnm no way i gotta sstay true to the 2400, Outrider FTW !
Title: Re: Freelancer
Post by: brozozo on September 01, 2006, 07:18:51 am
Wing commander crossed with a Fleet command game (Maybe an Armada remake) would be my #1 purchase of alltime/......

I highly recommend Nexus: The Jupiter Incident.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 07:20:06 am
I love that game already, But i cant elp wondering why noones made the Tigers claw etc for it............
(Tolwyn please dont hit me again) :nervous:
Title: Re: Freelancer
Post by: Turnsky on September 01, 2006, 08:04:30 am
i personally want to see a new space sim game along the lines of Xwing alliance, and the like, something a little freeform, but with plenty of options on what you can do, i mean, the Star Wars universe is rich and diverse, and you can definitely get away from the whole "jedi" angle with it.

Yeah, like bounty hunting or piracy/smuggling as in Hans Solo and the Hutts etc.

anything you so wish.
Title: Re: Freelancer
Post by: Speeder on September 01, 2006, 10:09:19 am
I really liked FreeLancer in fact. I've found the story okay, and its graphics are better than the basic FreeSpace2's imo (But it didn't have huge beems go wwwhhhooOoOOOOOOBAAAAANG :D) I mostly liked when I got the Eagle (3rd best fighter in armour, but I think its shape and weapon slot positions made it the best :P) fully armed with alien lasers... That was a feeling ^^ And the easter egg planets where you could get it too! However it was done then, nothing else to do at all... And no wanting to replay it eighter. FreeSpace1-2 on the other hand made me replay them like 10 times each or so :D
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 10:15:26 am
I almost forgot the most important thing for me, The intro CGI is absolutley amazing..........Its not quite seamless in places, but the references to the Alliance and Coalition, impact effects and the whole Ark concept make me feel a hint of pride when the Bretonia flies past.
Title: Re: Freelancer
Post by: CP5670 on September 01, 2006, 10:19:37 am
Freelancer was okay. I thought that roughly the first 2/3 of the story were very good (up to the point where you go into Rheinland for the first time), the rest of it wasn't that great, and the ending completely sucked. It definitely looked like they cobbled the ending together to meet deadlines, and there wasn't much to do after that, just the randomly generated missions that were extremely boring and repetitive. The game also seemed too easy in general, and you can't forget the inane voice overs. :p I did like the huge universe though. A better mission generator would have made the game a lot more fun.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2006, 10:21:00 am
Flying one of the Patrol boats/gunships (Bretonian especially) would have made my day.......
Title: Re: Freelancer
Post by: Starman01 on September 01, 2006, 10:53:14 am
I voted "OK". It was fun playing and very stable. Had nice backgrounds, and the feeling of travelling was well simulated, especially the localized nebulae and asteriod fields  @SCP hint,hint :D While I normally prefer joysticks, the mouse-control was kinda intuitive. If the graphics and the shipsdesign wouldn't have been already so much outdated when it was released, I would have even voted "good".
Title: Re: Freelancer
Post by: Flipside on September 01, 2006, 02:40:13 pm
I almost forgot the most important thing for me, The intro CGI is absolutley amazing..........Its not quite seamless in places, but the references to the Alliance and Coalition, impact effects and the whole Ark concept make me feel a hint of pride when the Bretonia flies past.

Heh, oddly enough, that was one thing I enjoyed about Starlancer, the Elite squadron you work with at the end of the campaign were British. I think that's more to do with the fact I worked for the RAF than any inate patriotism as such, but still, it was nice to see :D
Title: Re: Freelancer
Post by: NGTM-1R on September 01, 2006, 02:53:21 pm
Freelancer's problems stemmed from it's lack of proper scale, and its rather simplistic plot.
i'm looking forward to see a nice balance where you can be who you want, and trade, fight, bounty hunt, piracy, all you want to, really.

EV: Nova.

Too bad about the sidescroller bit though. :p
Title: Re: Freelancer
Post by: phreak on September 01, 2006, 04:43:16 pm
Freelancer was a good game.  There were some faults with the repetitive dialog, but that really didn't bother me as much as the misproportion of scale ("Damn that fighter is huge or the planet is small").  Moddability wise, it was easy to create new static content like ships, weapons, and stations, but i don't think there was a way to script stuff like missions (either BB or Storyline), which you could do in FS2 via FRED or IW2 via the POG Scripting Language (which was a PITA).  Multiplayer was fun, as the universe was large enough to make hunting people a challenge, but small enough so you can get to any point in the universe within about 20 minutes.

I actually managed to find a picture of a station I built back in 2003, complete with some traffic floating outside.  I think i still have the ini file for it too.

(http://www.cs.kent.edu/~niannett/pix/games/freelancer/cle.jpg)
Title: Re: Freelancer
Post by: brozozo on September 01, 2006, 06:51:29 pm
I love that game already, But i cant elp wondering why noones made the Tigers claw etc for it............
(Tolwyn please dont hit me again) :nervous:

A few Wing Commander mods for Nexus have surfaced at the CIC, but they don't amount to anything. They make a lot of pretty models, and that's it.
Title: Re: Freelancer
Post by: Freespace Freak on September 01, 2006, 10:12:24 pm
Freelancer was ok.  Starlancer was much better, IMO. 
Title: Re: Freelancer
Post by: Starman01 on September 02, 2006, 01:10:44 am
Quote
I love that game already, But i cant elp wondering why noones made the Tigers claw etc for it............
(Tolwyn please dont hit me again) :nervous:

There is WC mod for Freelancer. It's called "Reckoning", you can find it at CIC
Title: Re: Freelancer
Post by: BTAvatar on September 02, 2006, 03:04:44 pm
I liked it but it had a very low replay value in my opinion
Title: Re: Freelancer
Post by: Flipside on September 02, 2006, 04:46:47 pm
I believe things got a bit scrappy over the rights of this game? Something like Anvil wanted to make a Freelancer 2, but Microsoft wouldn't market it, and wouldn't let them take it to another distributor or something? I'm sure that was something to do with why the source-code was released, I think it was actually an act of belligerence on behalf of the programmers who felt somewhat screwed over?
Title: Re: Freelancer
Post by: Andreas on September 03, 2006, 10:33:43 am
It was OK, though I only played it to the point where you escape from Liberty. The music was good, but the randomly generated "missions" bored the hell out of me. Seriously, every one of them was about go to point A, kill everybody/tractor some/something in, go to point B, blah blah.  :blah:
Title: Re: Freelancer
Post by: Fineus on September 03, 2006, 10:52:27 am
It was OK. I had high hopes for it but sadly the graphics really really bugged me. It looked far less detailed than FreeSpace 2 in many areas... and Starlancer was much much more attractive itself.

I didn't play all the way through the storyline I must admit... I just wasn't captivated. Meh.
Title: Re: Freelancer
Post by: NGTM-1R on September 03, 2006, 02:01:29 pm
I actually skipped most of the missions. I either used the system map to go find someplace the baddies would be, then hunted them and sold the bits that were left for scrap, or went mining. There were several times on my second play-through I ignored advancing the storyline until I could get the ship I wanted.
Title: Re: Freelancer
Post by: Starman01 on September 03, 2006, 02:29:10 pm
Which wasn't very easy or even doable :(   All interesting stuff can only be bought when you advance in higher levels, and the only way doing this was playing the story. So you are all the time bound to the weaker stuff when playing the campaign. Later you can buy some really interesting ships in the outer rim systems, but then the game become very fast boring once you explored all systems.
Title: Re: Freelancer
Post by: NGTM-1R on September 03, 2006, 03:01:00 pm
I managed to get every one of the main faction heavy fighters (except the Valkyrie) this way, following the storyline. I still have a soft spot for the Dragon, though it can't really compete with the M10...
Title: Re: Freelancer
Post by: Starman01 on September 04, 2006, 12:57:40 pm
I think you misunderstood me, it's no problem becoming the heavy fighters of the liberty, bretonia, kusari and later on the heavy fighter from the "order". But there are some level 30 ships out ( I just don't know the names of them, you can buy them by the pirate factions in the outer rim. Those were great, and you have a chance surviving in the outer rum with them :)
Title: Re: Freelancer
Post by: CP5670 on September 04, 2006, 02:15:56 pm
I liked Juni's funky looking Defender. They should have made that a normal ship that you could buy.

By the way, when she asks you to do the next mission in the story, always refuse it once before accepting. You often get some funny dialogue ("FINE!!") and Trent writes extra stuff in his diary. :D
Title: Re: Freelancer
Post by: karajorma on September 04, 2006, 02:52:28 pm
I did that just cause I liked pissing her off :D
Title: Re: Freelancer
Post by: TrashMan on September 04, 2006, 03:46:45 pm
Freelancer was very good.

The desing of some ships is somewhat lacking, of other is very good.

What bugged me is the huge FOF the guns had - fighter manuverabiltiy was not important since your guns could rotate allmost as good as turrets! and of coruise the stupid progressive scaling that most games get trapped into.
A Libery elite fighter is ten times weaker than a kusari light one.

To increase my singleplayer experience I changed everything - added shield to all capships, changed the in-missions ships and their loadouts, added two ship and a new system, rebalanced the guns, shields and spacecraft and stuff like that...

I'm still not done and the damn game chrashes way too muich (it over sensitive I'm telling you!)


Bottom line - Freelancer could have been better. In fact, there is a demo trailer that shows a LOT of great stuff that has been cut out of the game!
Title: Re: Freelancer
Post by: spartan_0214 on September 04, 2006, 09:43:38 pm
have any of you guys played the mods? I remember playing a mod once where they had Star Trek ships, Star Wars ships, and all other sorts of goodies you could buy, plus additional weapons. But the best part of the mods was where you could upgrade more than just weapons and nanobots/shield batts. You could alter the power cell, and a whole bunch of other stuff (it's been awhile since I've played it).
Title: Re: Freelancer
Post by: NGTM-1R on September 04, 2006, 11:01:06 pm
I think you misunderstood me, it's no problem becoming the heavy fighters of the liberty, bretonia, kusari and later on the heavy fighter from the "order". But there are some level 30 ships out ( I just don't know the names of them, you can buy them by the pirate factions in the outer rim. Those were great, and you have a chance surviving in the outer rum with them :)

The Stilleto and its heavy counterpart (think it's the Saber), the Eagle, and the Titan/Legionaire? They're not that great. I fly a Titan for the extra pair of guns, but I flew the Anubis around and did quite well for a long time. The only heavy fighters that aren't up to spending time out there are the Defender and the Bretonia one.

And even the Titan/Saber don't do that well out in the boonies. Surviving extended sorties into Outcasts or Corsair home systems is difficult even with them.
Title: Re: Freelancer
Post by: Gortef on September 05, 2006, 04:16:33 am
Freelancer was great, and still is. Sure it had it's downs also but nevertheless I enjoyed it fully (and still do)
Title: Re: Freelancer
Post by: Colonol Dekker on September 05, 2006, 04:35:19 am
http://www.lancersreactor.com/t/download/download.asp?id=1018

Freepspace ships + sounds (shivan terran zod) plus fighters from god knows how many other sims out there.
I knew there was a link somewhere.  :D
Title: Re: Freelancer
Post by: spartan_0214 on September 05, 2006, 11:56:24 am
thanks Colonel, that's the website where I got the mods, 'tis a good site. . .
Title: Re: Freelancer
Post by: camcanr on September 05, 2006, 03:53:10 pm
I thought freelancer was pretty good, like everyone is saying the ending, well, "sucked"! But in the end its a good game, its actualy in my top 20's list, and is really fun on multiplayer.  :nod:

it would be cool if there was a freespace mod.  :P  I think there actualy was a mod that included the apollo.
Title: Re: Freelancer
Post by: spartan_0214 on September 05, 2006, 05:56:30 pm
actually, there is a Wing Commander mod. . . .I don't know if that's close enough to your taste, but Freelancer's graphics couldn't possibly be put onto FreeSpace's models, but it'd be interesting if you could make a campain that continued Trent's story. . .
Title: Re: Freelancer
Post by: Colonol Dekker on September 06, 2006, 03:55:22 am
it would be cool if there was a freespace mod.  :P  I think there actualy was a mod that included the apollo.

Cough check the link in my last post.........
Title: Re: Freelancer
Post by: Gortef on September 06, 2006, 04:08:55 am
Some of my friends have been playing on a server called Monkey Universe (http://www.monkeyuniverse.be), so I downloaded the mod and logged myself in there aswell. It was fun playing it after a while.

I'm no sure though how much I'll spend my time in ther since the BF2 update 1.4 was released just today :p
Title: Re: Freelancer
Post by: Fergus on September 06, 2006, 05:29:20 am
Well I enjoyed far too much, still playing it online after all this time, hell I even became a Server Admin on one of the UK GSP servers.
Title: Re: Freelancer
Post by: Mr. Vega on September 07, 2006, 10:45:41 pm
Freelancer was like a really great bad movie; the gameplay is a textbook example of half-finished design (aside from exploration, which is fun if you can stay alive), the writing and dialogue was watchable at best, laughable at worst, but somehow I still enjoyed it immensely.
Title: Re: Freelancer
Post by: Roanoke on September 16, 2006, 03:40:11 pm
I thought the whole factions element was sabotaged by scripted elements. Spent ages getting into the (IIRC) Liberty Smugglers, or mayne Rogues, good books only for them to turn when the Liberty Navy turned against me.

Took too long to repair your "rep" with guys who defaulted as hostile too. Usually meant attacking Bounty Hunters to win favour by privy.  :doubt:
Title: Re: Freelancer
Post by: spartan_0214 on September 18, 2006, 07:16:25 pm
I thought the whole factions element was sabotaged by scripted elements. Spent ages getting into the (IIRC) Liberty Smugglers, or mayne Rogues, good books only for them to turn when the Liberty Navy turned against me.

Took too long to repair your "rep" with guys who defaulted as hostile too. Usually meant attacking Bounty Hunters to win favour by privy.  :doubt:

you should check out the All friendly mod.
Title: Re: Freelancer
Post by: Cobra on September 18, 2006, 07:51:08 pm
It downright SUCKED if you ask me.

Fly to point A, blast target, tractor a piece of the target (some originality) to your "cargo bay," fly to point B and get your reward. not much of a way to move the storyline along.


One of its biggest flaws was the random mission generator.

(yay, i decided to post again!)

Word. I literally looked at the missions once and found most of the missions to be those fly to A and B missions, with crappy prices. only one was some kind of recon mission.