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[RELEASE] Diaspora: Shattered Armistice v1.1.1

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Since we've been made aware that there is an issue with R1.1 we are releasing a temporary R1.1.1 patch which solves the issue. We are also including some of the files from the multiplayer beta in this release too. Unlike previous patches, this patch does not replace the patch that came before it. So you WILL need patch 1.1 from here.




We'll be adding a Mac patch as fast as we can, but as a stopgap you can simply download this file and place it in your main Diaspora folder. It won't allow you to play the new multiplayer mission (the game will crash if you try), but it will fix the bug with Mission 6 and won't affect any of the other multiplayer missions.



Fixed a bug in Mission 6 that made it impossible to finish the mission under certain circumstances.
Added a multiplayer coop version of Mission 2.


Fixed a bug which prevented ships from landing properly.
Add new briefing animations.
Add preliminary Spanish language support.
Fix a Mission 6 crash.
Updated Builds to r10530.


Fix an multiplayer issue with weapon convergence.
Fix an issue where the prometheus wouldn't depart
Add new animations for the volunteer for M3 screen
Fixed M6 breaking if Ion 1 is destroyed.
Added directive counts training missions.


Fix a crash in Mission 6.
Fix an AI bug with drone landings in Training Mission 2.
Fix a problem with Directives not appearing in Training Mission 2.
Add Directive counters to Training Mission 2.
Fix rotation issue with Raptor door.
Alter the timing for civilian jumps in Mission 5.
Adding more missing built in messages.
Fix lack of loading screen errors in debug.
Fix missing art for the MEC-A6 (training) in the techroom.
Fix #weak weapons appearing in the techroom in multiplayer.
Remove/disable debug events in Mission 5.
Add missing cache files.
Update credits file.
Fix issue where Cylon HUD crashes the standalone server.
Fix Mission 6 issues where the Prometheus could be destroyed.


Fix M6 crashes due to #weak weapons.
Fix M6 crashes due show ship using incorrect model when doing the sun ray test.
Added missing gauge for system messages to the HUD.
Fix issues with Multiplayer option screen (hard to see where to click).
Fix mission bugs with Indart survival.
Assign hotkeys to all mission critical fighters.
Minor changes to HUD gadgets.
Added fix to reset collision cache hashes when starting a new mission.
Added fix to properly clean out unnecessary objects in the new collision code.
(Windows) Fix an issue with the kills gauge vanishing.
Update missions for a bug\support for the new key bindings.
Added FS2NetD interface art and fixed all messages to not mention PXO.

Any progress is welcome progress. Lets breakout the lager, its on the house!

Well it's not really progress. This M6 bug wasn't present in earlier versions. It's something that accidentally got introduced and now has been removed.

Updated with the Linux patch.

karajorma   look PM  :)


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