Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: FUBAR-BDHR on January 27, 2009, 04:34:43 pm
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Before you start:
First is to download and install Zathras 2.6 following the instructions from this thread: http://www.hard-light.net/forums/index.php?topic=83412.0 (http://www.hard-light.net/forums/index.php?topic=83412.0)
If you don't have them get the second mission pack here: B5-M-MultiPack-1.zip (http://www.fubar.org/TBP/B5-M-MultiPack-1.zipl)
Extract the newly downloaded archives into your main TBP folder. The files are included in their correct sub-folders.
Create an account on FS2netD (http://fs2netd.game-warden.com/main.php?mod_select=tbp) if you don't already have one (FS2, BTRL, WC Saga, Etc work for TBP as well).
Make sure you have ports 7808 and 7117 allowed on your firewall.
In the launcher:
Select the new exe by clicking on browse. Make sure it's the one starting with 3.6.16 and is not the one with the d at the end of the version (it's the smaller sized one).
Setup your network type (Network tab in the launcher). For most people this will be LAN and T1/ADSL/etc. Only exceptions are those on Dial up and on the very rare occasion you have a really old DSL setup you may need to set that to dial up as well. Try LAN first though.
You should not have anything in the Force Port or Force IP. This is for advanced use only.
Make sure you have the Zathras Mod enabled!
Apply the settings (just in case)
Run the game
In the game:
Click the multi tab from the pilot selection screen
Select your pilot or create a new one. Note this pilot does not need to match you login or pilots from other games.
Hit F2 and check your settings especially under the multi tab. (Control settings do not carry over from single)
You need PXO turned on and your username and password you used for FS2netD entered. Squad is not necessary but if you are part of a squad it doesn't hurt.
When you are done accept the changes
Enter the lobby by clicking continue.
In the Lobby:
Here you can chat with people from FS2 and other FS2_Open games but can only see TBP 3.6.16 games.
To bring up the game list click on games.
From here you can either join or create a game. In order to join a game it must be in the Forming stage.
If a game is not in the forming stage you can still try to join it. It will send a message to the host. The host may end the game and come back to get you. Please don't do this more than once. If he doesn't just wait until it's in the forming stage.
Hosting and Servers:
There are 2 types of servers and ways you can host a game.
First there is the create a game from the games list. From here you just enter the name of your game.
Second there are standalone servers. They may or may not exist. You can tell by the * in front of the name.
To host on one of these look for one with 0 players and click join. You will be asked to name the game and take control just like you were hosting on your own machine.
Next you wait for someone else to join. You can start the game yourself but it's not as fun.
Select a mission from the available mission list. The ones with a check beside them are validated and track stats.
Set up the options for the mission. This is very important when hosting. You need to set the respawns, difficulty and other options.
General rules: Coop max respawns, no time limit or kill limit. TvT 10-15 respawns. For dogfight use a time or kill limit.
Warnings: You may get warnings depending on what mission you select and other items. Most mean nothing especially the hacked tables one (at least for now).
Game Sequence:
Loadout screen: The host (coop/dogfight) or team leader (TvT) can move the players around to different positions by dropping and dragging.
When you have them were you want hit lock.
When lock is enabled the players can choose their ship and weapons and the host/team leader can do the same for the AI ships.
When done selecting hit commit.
Launch away and have fun playing.
The game will end either by itself, by the time or kill limit or when alt-j is pressed (normally this is reserved for the host to do)
Welcome to debrief. Talk then click accept.
You have just played TBP 3.6.16 multi. Repeat as needed or at least twice daily. :D
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Scheduled TBP sessions are on Thursdays at 8PM GMT. Of course you can play any time you want.
FS2netD now shows online users and games from 3.6.10. http://fs2netd.game-warden.com/main.php?s=totalpoints
Stat tracking is still under 3.6.9 until FS2netD is updated.
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are we playing tonite and if we are hose playing , i hate being fubars only target ...............
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I'd like to give it a try
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so what are we going to play with zathras and RC2 inf or ..... and where are you fubar
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RC2 Inf with Zathras, lets hope it works
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thanks everyone for playing last nite....... but this did not stop fubar turning up late and kicking ouur collective asses.....
if you see this post and wonder what its about , read the first post in this section get everything you need and the RC2 inf build and zathras and join us next thursday for some great TvT action and some missions ...... you will be really welcome
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any changes we need to dl and are we playing tonight?
if so ill see you in 5and a half hours....
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I'll be there.
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don't count on me. Maybe I am there, maybe I am not.
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don't count on me. Maybe I am there, maybe I am not.
bad bad bad man
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T-57 minutes and where is FUBAR?
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sb here?
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I'll be there shortly.
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I'm in the lobby now.
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While I won the Excalibur dogfight, I was Gliding when making the final kill and got stuck.
Damn.
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While I won the Excalibur dogfight, I was Gliding when making the final kill and got stuck.
Damn.
Same here. Think just about everyone did.
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sorry about cutting out early guys , my daughter needed to talk to me ( she got excluded from skool and needed to tell me about it)
other than that nice games , just wish i didnt spend my time respawning lol..
im concerned about the not being able to see ppls games ... checked my settings and i have all the correct ports open ....
other than that see you all next week ....
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can we sort out the time line ......
is it like last summer that we play at 8pm uk time or at 8pm gmt (9pm bst)
just so every one is ok and gets there at the same time
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Isn't UK time = GMT?
Question is, do we adjust for summer time?
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gmt is gmt , at the moment uk time is gmt+1 British Summer Time or BST , last year im sure we changed to Bst for thre summer but im not sure if that suits every one , for me it is not that important if i play at 21h or 22h Central european time , but maybe there is a preferance for those of you state side ..
so i was just sort of starting the debate a few hours before we play lol
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I'll be online at both times, just in case.
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Isn't UK time = GMT?
Only in the winter.
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what is your preferance kara and will you be there ?
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ok double post....
who is upfor playing tonite and at what time
8pm BST is in 40 minutes
8pm GMT is in 1hr 40 minutes
im easy ...
ask my girlfreind
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I'll be there at both times, however, I do prefer 20:00 BST.
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I probably won't make it. Got a lot of Diaspora related stuff to take care of.
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online
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now that started off great. Died during a coop mission, pressed F2 (before I saw any respawn window) changed a key, returned AND no window ever appeared. Couldn't chat, couldn't quit, couldn't warp out.
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I've got a strange feeling I've seen that one before. I'll have to see if I can reproduce it.
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I think you might even have fixed it in your branch. If not it's in Mantis.
Nope it's just assigned to you.
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Nope, that's a different F2 bug. :rolleyes:
This one is pretty easily explained if it's what I suspect it is. The problem is that when you press F2 the game stops running certain important functions on the client side. When the player comes back out of the Options menu the game still thinks that his ship is blowing up and that it still has to wait for that to occur to display the popupdead menu. Of course the ship has long since blown up and it will be waiting forever as a result.
The ability to go into the Options menu while dead in multiplayer was enabled about 8 months ago. I'm going to turn it back off for the 3-4 seconds while your ship is blowing up and see if that fixes the problem. I may also have to turn off the option once the popup has appeared but that should be the less dangerous of the two by far so I'll leave it working for now.
Changes will be in my branch soon.
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are we playing tonight ?
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Can't be certain if I'll be along. Got quite a few things to do tonight.
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no Vid, since he is going out watching Star Trek :nod: :nod: :nod:
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ok ill chicken out as well and watch nascar trucks then .......; ill be up late so check on irc i might be there
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one week on and wondering if anyone is interested for tonight.... its getting towards summer time again ppl so i see us playing less and less ...
question for fubar ..;; is there any Zathras update for tonight if we do play
anyway if i dont see ppl in game tonight ....... have fun guys
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No newer Zathras.
Don't know if I'll make it or not. Trying to finish breakfast and I have company coming.
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ok ill wait a little but if no one is around ill probably watch the build up towards this weeks nascar cup
im i IRC
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totally forgot.
When is 3.6.10 final? Because we intended to make a first real public Zathras then, including validated multiplayer.
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totally forgot.
When is 3.6.10 final? Because we intended to make a first real public Zathras then, including validated multiplayer.
chief mentioned that RC3 will be released in a week or so and if there are no major problems then it would be final,
other than that its going to be 8pm BST in an hour so what time are we playing? 8pm bst or 8pm gmt, and who is up for it , ps is there any zathras update, if we dont play and you need a TBP fix have a play through the EA Janus in the developement forum , the more ppl who put an input about bugs and balancing issues the better.....;
anyway see averyone later
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I'll be there. At both times, but, as always, BST preferred.
I'd suggest everyone grab the latest Zathras pack (http://www.fubar.org/TBP/Zathras.rar).
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looks like fubar isnt going to be in , so if there is only 2/3 ppl ill give it a miss and try and continue through EA Janus
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DAMN, everybody already gave up and I am late.
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If you're still up for it, I still have time.
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Unfortunately we are getting to that time of the year where my showing up is dependent on the weather.
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heading to lobby in 10 minutes , be there or dont
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anybody else who couldn't log in tonight? Always freezes.
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we are ion lobby
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I'll be there shortly just instaling new zathras.
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Still too dizzy to fly here.
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couple of beer yesterday eh?
:D
man that Dilgar TvT was incredible. Real fun.
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Nope actually been sick for awhile. Can't drink for another week.
Which TvT did you play? I think I put 2 or 3 new Dilgar ones in there.
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played the first dilgar on list
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Around ships? Did each team have a cap to attack/defend?
I'm curious because I never tested any of them. Just tossed them together in notepad and loaded them in FRED to error check them. :pimp:
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its the one we played once before , no cap ship to destroy , just tvt fighters ...;it was good , i love the weapons and once you get used to the cockpit its really good
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Well it couldn't have been one we played before since there was only a dogfight until Zathras RC3. Probably the TvT version of the dogfight. Same cap ships and background.
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Just tossed them together in notepad and loaded them in FRED to error check them. :pimp:
do you test my stuff that way too all the time? :lol:
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Just tossed them together in notepad and loaded them in FRED to error check them. :pimp:
do you test my stuff that way too all the time? :lol:
Only the really complicated stuff.
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are we playing in half an hour or in one and a half hours?
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forgot it's Thursday :doubt:
Shame on me. Anyway, I am very busy. Working on TBP related stuff so I guess it's not to bad.
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guess no one is up for it so im of to play rfactor i will have irc on so you know where to find me
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I'll be there tonight :)
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online
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damn, kicked myself out.
Anyway, we discovered a bug. Posted it in the Zathras thread.
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well its thursday , its 45 minutes from game time so im wonderingdoes any one want to play , im doing my sick puppy thing so i will only be there for a couple so if you interested just say so....later
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busybusybusy
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will be there tonight. I hope.
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im going to be busy for at least 1hour more so if your still playing at 8pm gmt , 9pm BST , 10pm CEST then ill join yo ....; if not have a good game
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Running a bit late. Since I had to clean up my drive to play I figured I might as well start building the next Zathras RC.
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RED ALERT! BUG!
Ultimate gauntlet, was flying the Drakh Gunship.
Fired, the game crashed on me.
We should make the ship of limits in multi.
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Git on multi!
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There's a game going on right now. The build that you will need is the RC3 INF build, get it here (http://www.hard-light.net/forums/index.php/topic,63492.0.html).
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I crashed while flying (or rather, dying) in a Whitestar. Debug Log sez:
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
ASSERTION: "objp->type == OBJ_SHIP" at Ship.cpp:12304
ship_get_global_turret_gun_info() beam_get_global_turret_gun_info() beam_type_e_move() beam_move_all_pre() obj_move_all() game_simulation_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 760110dc()
ntdll.dll 77981e9e()
Freeing all existing models...
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I checked all the host side longs and no indication of anything wrong so it must be a client side problem.
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anyone today?
If not, I got some mission to work on so... ?
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Not me. Got a bunch of eager roleplayers to introduce to the pirate life.
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Ah, the MMO crowd.
Where are the days when we sat down with friends and let the dice decide if my Axe strike removed the head of this Orc? On the other hand, playing Baldur's Gate is more fun :lol:
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Well I'm in the lobby.
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MMOs? M M Os? You hurt me, Sir. No, we'll be rolling the dice all old-school like.
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GLIDING BUG! tell Kara it's still not fixed! (client side) And now, I was not kicked into debrief after 30 seconds!
However, I could read all your MSGs ingame :lol:
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no Vid, far too busy.
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Heck I forgot it was even Thursday.
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Heck I forgot it was even Thursday.
its an age thing , you will get used to it
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No it's a redundant roll out of bed, eat breakfast, check email, go outside and work, get drunk, pass out, repeat problem. No rain = no break. On the other hand rain = more work after since everything grows.
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Well for this weeks session (which I don't know if I will be able to make or not) I'd like everyone who plays to grab the build from this thread: http://www.hard-light.net/forums/index.php/topic,64409.0.html and give it a try.
If your not running windows stick with RC3.
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So anyone gonna play today?
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I'd love to but it's 85 and sunny out. Rain let me down again. 2 days ago there was a 70% chance of rain today. That went to 50 then to 30 and now 0.
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sry, pretty ill.
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sorry guys not sure if ill be up for it tonight , i should be logged into IRC , feeling sick so no promises.;;;
later
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I am currently there, just in case sb wants to play
EDIT: Okay, nobody.
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I overslept. No idea why just didn't even wake up until just before game time.
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I dont get it, we are playing 3.6.10 FINAL and I am still stuck when FUB jumps out while I am Gliding!
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no Me tonight
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I get this when trying to create a new multi pilot or convert one. Strange. Using Vista, error appears independent from Admin setting or not.
Error: Verify failure: Vbuf0 != NULL
File: 3ddraw.cpp
Line: 451
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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Debug log please.
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Did you check to see if you had a data\players\multi directory? Thought this problem was fixed but it might not be for TBP.
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yeah, that worked. Online now.
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If you haven't noticed FS2netD is currently down due to the server move. Might be down for a couple of weeks. Direct IP games still work.
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yeah, I noticed about 45 minutes ago :)
Let's focus on FH and getting the Operations patch out and maybe some new coop stuff during the downtime :lol:
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Standalone up if anyone wants to use it. Instructions in the Multiplayer forum. http://www.hard-light.net/forums/index.php?topic=65410.0
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server seems to work, I'd play a round. (and hopefully the modem will too)
Edit: Well server did, modem didn't. Played 2 minutes of Vid's Defense with Draco before I got kicked out.
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WILL THERE BE A GAME TONIGHT?
Testing and developing for WCS has really shown me how I missed these.
EDIT: Still online. If nobody shows up in lets say additonal 15 minutes, I am frustrated. Have tried to play a game of TBP or FS2 the whole week now and failed.
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IS ANYBODY INTERESTED IN PLAYING TOMORROW NIGHT? PLEASE???
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Yeah I am. what time :confused: ? eastern time plz cause I'm not so good with the timezones and what not. :shaking:
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Look here.
http://wwp.greenwichmeantime.com/index.htm
EDIT: Alright, will be there in a few minutes
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I just entered all the mission CRC's so validation should work properly now.
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TBP dogfights just beat the crap out of FS2, WCS and even BtrL ones. Vidmaster, awesome time he had. Dogfights, cool they are.
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Hi Guys, newb question for you...
I'm trying to follow the instructions in the thread but having some trouble: I've downloaded Zathras from the official release page but when I look for the "fs2_open_3_6_10r-20090125_r5053.exe" file in the launcher it's not there. Can anyone point me to where I can find it?
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You should have a FS2_Open 3.6.10 inferno exe. The 5053 one is old and not in Zathras. Where did you see those instructions?
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You should have a FS2_Open 3.6.10 inferno exe. The 5053 one is old and not in Zathras. Where did you see those instructions?
Ok, I have the INF build of 3.6.10.
The instructions I saw were in the first post in this thread.
Thanks for your help though.
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Can I play? I want to shoot Vidmaster... and Fubar... in the back ;7
I feel I have to add three smileys at this point so you know I'm joking!
:) :) :)
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with tongue in cheek i will reply......
you need to download Zathras to be able to play TBP in multiplayer ..... :p
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Wow. Surprising when it worked perfectly well in TBP FINAL :P. Someone isn't taking backward compatibility very seriously. Doesn't this mean you will need to release a new Zathras every time they update the engine? Doesn't that mean your the SCP team's b**ch andicirk? They own you. :D
Anyway thanks for the info. No need for tongue in cheek it's a statement of fact. Feel free to shout "Ha! You *must* download Zathras. I win. I WIN. I WWIIIIINNNN!!!! I AM THE BEST. YAY FOR ME!."
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Wow. Surprising when it worked perfectly well in TBP FINAL :P. Someone isn't taking backward compatibility very seriously. Doesn't this mean you will need to release a new Zathras every time they update the engine? Doesn't that mean your the SCP team's b**ch andicirk? They own you. :D
Anyway thanks for the info. No need for tongue in cheek it's a statement of fact. Feel free to shout "Ha! You *must* download Zathras. I win. I WIN. I WWIIIIINNNN!!!! I AM THE BEST. YAY FOR ME!."
pmsl , "worked perfectly" now i know you have lost the plot , how many times were we hunting for each others games not being able to host or see hosted games and watching it crash 20 seconds after?
other than that i may have not explained , as you know the games are generally hosted on fs2netd server which has been upgraded so the 3.6.9 games dont show , this does not stop you from playing direct IP games ..; or playing by yourself ( i had a witty statement to add here but im just bored of you now ;7)
you know where i stand , so please stop being this way....
and as for the scp ***** thing , there kind of cute and as long as the leather shorts doesnt chaffe im quite happy.......
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pmsl , "worked perfectly" now i know you have lost the plot , how many times were we hunting for each others games not being able to host or see hosted games
Yeah. Obviously a game engine bug. The SCP programming team's job to fix. Not TBPs. The end user should have been able to simply drop in a new game executable to fix it. Except that SCP programmers lead by Goober and Karajorma decided that maintaining backward compatibility was just too much hard work. So instead, they made you their update b--ch :). Again. Have fun. Developing for SCP is a moving goal post.
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Except that quite a few of those game engine bugs were caused by bad data. In which case the data must be fixed rather than the engine continuing to support bad data.
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Except that quite a few of those game engine bugs were caused by bad data.
Wel this was all previously discussed so let's leave it. On this question it would appear that either one of us is mistaken or one of us is lying.
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Given that I've run the data through the debugger. It's you.
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What I'm mistaken or a liar?
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Up to you. If you deny that knowing they exist you're a liar. If you don't know they exist but simply claim they don't you're mistaken.
Doesn't alter the fact that there were several data bugs in TBP 3.4b though.
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I made my position clear previously so stop being obtuse. This isn't the UN. It isn't Frost / Nixon. Hardly anyone is reading this and those that are, are backing you. That goes for all the other moderators. So grow some and say what you really think. Then we can move on.
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pmsl , "worked perfectly" now i know you have lost the plot , how many times were we hunting for each others games not being able to host or see hosted games
Yeah. Obviously a game engine bug. The SCP programming team's job to fix. Not TBPs. The end user should have been able to simply drop in a new game executable to fix it. Except that SCP programmers lead by Goober and Karajorma decided that maintaining backward compatibility was just too much hard work. So instead, they made you their update b--ch :). Again. Have fun. Developing for SCP is a moving goal post.
We've not talked before. I'm portej05, and I'm a fairly fresh member of the SCP team. That said, I take exception to an accusation that we don't take backwards compatibility seriously or that we've made anyone our 'b****'.
Karajorma and The_E have demonstrated to my satisfaction that it's a data bug in the core files. Without being able to modify the core files, we cannot fix this in TBP. Personally I think Zathras is a hack, but seeing as we're unable to modify the core files, it's the only way we're going to be able to fix that data.
Personally, I have recommended multiple times that we discontinue ANY form of support for TBP whatsoever. Partially because of your attitude, partially because we cannot modify the core files and mostly because there is no team around the mod (not including Zathras here) to keep it up to date with the engine. Backwards compatibility is a major goal of the engine.
Personally, Sir, your attitude towards the SCP is pure hostility. We haven't stolen your assets (we're the engine, not the management), and I personally resent your implication that we're a bunch of incompetents.
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THIS SUBJECT IS OFF-LIMITS NOW.
Zathras exists. Zathras can be modified to fix issues. End of story.
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Just a note that 3.6.12 is in the RC stage. If your using it take note that it will not be able to see 3.6.10 and most of 3.6.11 games. Damn good idea to start testing it though so we can work any bugs out.
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is there any multzplayergaming still ?
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close to zero. I played two weeks ago with a friend :)
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Zathras 2.0 now validated and thread updated for 3.6.12.
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First off I am new to TBP and have a fresh install for 3.6.18 and Zathas 2.6
When I try and create a pilot for multiplayer I get a Disk Of Of Space error. What could be wrong (and I am not out of space). Also does multiplayer still work. My son and I would like to play together.
Thanks
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Check you have the following folders in your TBP folder (or wherever you installed to).
TBP/Data/Players/Single/Inferno
If one of those is missing, you can sometimes get the above error.
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Yes it is there and has all my single player profiles
Is there a multiplayer folder that should be there?
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Okay I checked my Freespace 2 player folder and sure enough there was a multi folder. I added that and now I can add a pilot for multiplayer. This is a fresh install from the DVD so not sure why it didn't make those folders.
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Apologies for the bump, but is there another copy of the B5 multi missions somewhere?
The VP in the first post appears corrupt or something and I can't extract it. Just trying to get a hold of the missions so that I can validate them on PXO.
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The URL was mispelled.
https://www.fubar.org/TBP/B5-M-MultiPack-1.zip and https://www.fubar.org/TBP/B5-M-MultiPack-1_0.zip. I don't know what the difference is.
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I noticed that and managed to get it downloaded previously. However the VP file is corrupted or truncated and my vp utilities detect this and won't extract it. FSO ignores that problem though and will use what it can, but I would prefer to not add files to the database with questionable integrity.
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This is what I could find on the SVN. I didn't see anything on Sectorgame or FSMods.
[attachment eaten by a Shivan]
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Awesome, thanks! Got them added to the database so TBP should be ready to go on PXO with those missions.