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Off-Topic Discussion => Gaming Discussion => Topic started by: TrashMan on February 25, 2011, 02:02:37 am

Title: Crysis 2 singleplayer trailers
Post by: TrashMan on February 25, 2011, 02:02:37 am
http://www.youtube.com/watch?v=SbgR-1Q5CEQ

http://www.youtube.com/watch?v=VtnZ2V0JlzE&feature=relmfu

http://www.youtube.com/watch?v=laIghwTFdqg&feature=related
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 02:11:47 am
First is totally prerender quality and the actual game isn't going to look like that on any computer. It may not even be actual SP. The second appears to be real.

Crysis 2 was leaked several weeks before release and is apparently a massive steaming pile of doodoo in single with linear CoD4 gameplay. I see nothing here to revise that diagnosis.
Title: Re: Crysis 2 singleplayer trailers
Post by: TrashMan on February 25, 2011, 02:20:24 am
Why would a liner single-player be a pile of doo?

Crysis 1 single player is linear (always the same goals, altough you can approach them in different ways) and it's awesome.

What I am concerned is the fight agasint humans ..during a friggin alien invasion...WTF????
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 02:34:13 am
Crysis 1 single player is linear (always the same goals, altough you can approach them in different ways) and it's awesome.

It wasn't truly linear in the fashion that, say, Halo was. It wasn't fully open-world sandbox-y but Crysis still provided meaningful alternatives on methods to complete your objectives and a game world large enough to explore, circle your opponents, look for openings, exploit weaknesses and patrol pathing and so on. Even inside the alien base you were provided with hideyholes and alternate paths that let you avoid combat if used properly, or large amounts of open space to maneuver in.

As far as I've been able to determine from commentary on the leaked version, Crysis 2 is more or less WW1 going over the top and straight ahead while wearing a nanosuit. The gameplay footage, somewhat insidiously, seems to bear this out by presenting most of the action in relatively confined streets or inside buildings.

This doesn't mean it'll be a bad game (although the conspiracy theorist plot makes me want to murder kittens), but it does mean it's not going to be the successor to Crysis it was advertised as.
Title: Re: Crysis 2 singleplayer trailers
Post by: Mongoose on February 25, 2011, 02:50:54 am
I'm still wondering a few years later why anyone really cared about Crysis other than "ZOMG AWESOME GRAPHIX BENCHMARK TEST" in the first place. :p
Title: Re: Crysis 2 singleplayer trailers
Post by: Grizzly on February 25, 2011, 03:40:27 am
Crysis 1 single player is linear (always the same goals, altough you can approach them in different ways) and it's awesome.

It wasn't truly linear in the fashion that, say, Halo was. It wasn't fully open-world sandbox-y but Crysis still provided meaningful alternatives on methods to complete your objectives and a game world large enough to explore, circle your opponents, look for openings, exploit weaknesses and patrol pathing and so on. Even inside the alien base you were provided with hideyholes and alternate paths that let you avoid combat if used properly, or large amounts of open space to maneuver in.

As far as I've been able to determine from commentary on the leaked version, Crysis 2 is more or less WW1 going over the top and straight ahead while wearing a nanosuit. The gameplay footage, somewhat insidiously, seems to bear this out by presenting most of the action in relatively confined streets or inside buildings.

This doesn't mean it'll be a bad game (although the conspiracy theorist plot makes me want to murder kittens), but it does mean it's not going to be the successor to Crysis it was advertised as.

But then again, it was going that way since Warhead. Which was awesome by the way.
Title: Re: Crysis 2 singleplayer trailers
Post by: TrashMan on February 25, 2011, 05:53:04 am
We'll have to see.

I love the lush nature of the original Crysis.

Hope that all of C2 won't be in NY. And I wonder just how much freedom we will have to move around.
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 06:00:10 am
But then again, it was going that way since Warhead. Which was awesome by the way.

Warhead was much more tightly plotted and polished then Crysis, and it still offered a good degree of alternate methods. This does not appear to.
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 08:02:26 am
You guys are all retarded, this game is clearly going to be excellent because ****ing Peter Watts and ****ing Richard Morgan wrote it. I don't care if it's a space invaders clone gameplay-wise, it's a must buy.
Title: Re: Crysis 2 singleplayer trailers
Post by: Nemesis6 on February 25, 2011, 08:47:52 am
This game is going to have a good modding scene.
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 08:57:37 am
This game is going to have a good modding scene.

True fact. The editor is apparently godtier.
Title: Re: Crysis 2 singleplayer trailers
Post by: Kolgena on February 25, 2011, 09:48:54 am
I'm really looking forward to a port of the Crysis 1 levels into Crysis 2. Or at least, some usable code from Cryengine3 into Cryengine2, since the first option seems somewhat illegal. (Can't release copyrighted content, ie the levels, as a mod)
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 09:51:29 am
I don't think either engine has its source code released so I doubt that's feasible.
Title: Re: Crysis 2 singleplayer trailers
Post by: Liberator on February 25, 2011, 10:06:25 am
Looks good - it's Crysis, it's GOING to look good.

I'm not sure I like the implication on the function of the nanosuits.  We knew there had to be some kind of implant that allowed the suit to monitor life functions.  But to listen to Prophet, the suit compromises the life functions of the wearer, essentially killing them should they take it off.  Which makes it a death sentence to put it on.  So where does the suit end and the man begin?

Lastly, this post-human BS is going to get old fast. cybernetics are still in their infancy.  We are barely able to replace damaged or missing limbs with barely functional chunks of plastic, much less have fully functional fine manipulation.  The idea that in 20 years we could build something that not only doesn't impede the wearer as current armor does, but actually turns them into a Super Soldier ala Captain America is, well I was going to say ludicrous, but since there is a definite possibility that it MIGHT happen, I'll say silly instead.

If you gave the average man on the street the option of replacing parts of his body with better, but robotic parts, 90% of them would turn you down flat.
Title: Re: Crysis 2 singleplayer trailers
Post by: Dilmah G on February 25, 2011, 10:08:29 am
Well that's why it's a game then, innit? :D
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 10:11:43 am
Lastly, this post-human BS is going to get old fast. cybernetics are still in their infancy.  We are barely able to replace damaged or missing limbs with barely functional chunks of plastic, much less have fully functional fine manipulation.  The idea that in 20 years we could build something that not only doesn't impede the wearer as current armor does, but actually turns them into a Super Soldier ala Captain America is, well I was going to say ludicrous, but since there is a definite possibility that it MIGHT happen, I'll say silly instead.

The idea that there are cold aliens buried under the surface of the Earth is pretty ludicrous too, but it allows us to tell a good story.

Quote
If you gave the average man on the street the option of replacing parts of his body with better, but robotic parts, 90% of them would turn you down flat.

That's the whole point. The nanosuits weren't (by Crysis 1) meant to be more than combat-enhancing equipment. It appears that the designer, however, had another agenda. Going off Prophet's anger these soldiers weren't given a choice - they were reengineered to fight the Ceph involuntarily.
Title: Re: Crysis 2 singleplayer trailers
Post by: Kolgena on February 25, 2011, 10:13:25 am
I don't think either engine has its source code released so I doubt that's feasible.

I'll settle for at least the shaders then :P
Title: Re: Crysis 2 singleplayer trailers
Post by: SpardaSon21 on February 25, 2011, 10:48:14 am
Does anyone know what kind of DRM Crysis 2 will be using?  If it is the same limited-activations/SecuROM bullcrap Crysis 1 had I won't be playing it.
Title: Re: Crysis 2 singleplayer trailers
Post by: Luis Dias on February 25, 2011, 11:15:36 am
True fact. The editor is apparently godtier.


Sigh... if only there was an architectural application as godly as Crysis is... I mean look at it. We can change the world and its "decorations" with so much ease and it renders it real time with so much quality... why are we stuck in the nineties while gaming industry is so great? Why do archictetural 3d apps cost 900 bucks upward, and are so lame, while Crysis is so full of win and is a mere 60 bucks? (yeah yeah I know economies of scale, and so on and so on)

There's clearly an opportunity here waiting to happen... I hope.
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 04:23:13 pm
I'm not sure I like the implication on the function of the nanosuits.  We knew there had to be some kind of implant that allowed the suit to monitor life functions.  But to listen to Prophet, the suit compromises the life functions of the wearer, essentially killing them should they take it off.  Which makes it a death sentence to put it on.  So where does the suit end and the man begin?

I'm still not convinced that's totally how it works. It's a valid interpretation, true, but I'm holding out for the non-conspiracy storyline because government conspiracies make me want to kill kittens.

There's precedent from Crysis for environments where only nanosuited troops can function. With large portions of the world under Ceph control Prophet may not have a choice in the matter; he can fight and get resupply or he can run out of nanosuit doohickeys and die.
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 04:24:33 pm
I'm still not convinced that's totally how it works. It's a valid interpretation, true, but I'm holding out for the non-conspiracy storyline because government conspiracies make me want to kill kittens.

I doubt it's a government conspiracy. It seems more like Crynet may be responsible.
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 04:29:08 pm
Private conspiracies are like government conspiracies when we're up to this scale, except I want to kill puppies instead. :P
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 04:33:10 pm
People who don't like Deus Ex make me want to inject puppies with the Gray Death
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 04:40:36 pm
People who don't like Deus Ex make me want to inject puppies with the Gray Death

Deus Ex is special. And, at the time, was fairly original. Now with the truthers running about I just can't take another improbable conspiracy of conspiring conspirators who conspire.
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 05:53:07 pm
First is totally prerender quality and the actual game isn't going to look like that on any computer. It may not even be actual SP. The second appears to be real.

Wait what, a lot of that is straight gameplay.
Title: Re: Crysis 2 singleplayer trailers
Post by: Dark RevenantX on February 25, 2011, 06:13:38 pm
All of it is prerendered.  How else would they get that framerate?

However, it's prerendered in-game.  You can do that.
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 06:22:21 pm
Wait what, a lot of that is straight gameplay.

The first one, the Prophet trailer? No. There's no HUD, no first-person shots, most of the views of the nanosuit are taken from the side or the front. That's not gameplay. The second one is mostly gameplay.
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 06:25:44 pm
Wait what, a lot of that is straight gameplay.

The first one, the Prophet trailer? No. There's no HUD, no first-person shots, most of the views of the nanosuit are taken from the side or the front. That's not gameplay. The second one is mostly gameplay.

There's no HUD and views of the nanosuit from the side or front all over the place in Crysis Warhead gameplay. A lot of that is straight from Crysis 1, either literally a direct rip or plausibly just with the camera detached on a nicely choreographed scene.

You also said prerender quality when a bunch of that is (again) straight Crysis 1, and a lot of the Crysis 2 stuff could definitely be done in-engine. Maybe framebuffered though, but other than that it totally could look that way on your computer (well a good deal of it could; all the shots of faces during dialogue for instance.)
Title: Re: Crysis 2 singleplayer trailers
Post by: NGTM-1R on February 25, 2011, 06:39:08 pm
There's no HUD and views of the nanosuit from the side or front all over the place in Crysis Warhead gameplay. A lot of that is straight from Crysis 1, either literally a direct rip or plausibly just with the camera detached. You also said prerender quality when a bunch of that is (again) straight Crysis 1, and a lot of the Crysis 2 stuff could definitely be done in-engine.

I never denied that there was anything from Crysis 1 being reused for continuity purposes. There are a few straight gameplay shots from the first game, but very few. A lot of the flashback material is too polished in terms of lighting, or the fact you never saw Prophet with his helmet all the way off in the first Crysis or in Warhead, or he was never dramatically backlit on the carrier, or the C-17 interior looks a lot nicer, etc.

I played Warhead too. You got a point? You saw other nanosuits. You didn't follow their movements that smoothly, and you had a weapon or a fist visible.

There's also the bit about how the second trailer shows actual gameplay and the first one doesn't look remotely like it. Maybe it's rendered with the ingame engine, maybe, but it's not gameplay.
Title: Re: Crysis 2 singleplayer trailers
Post by: Kolgena on February 25, 2011, 06:51:41 pm
NGTM is probably right. Many of those shots don't quite look like CryEngine2. Especially shots with particle effects.

What I sort of suspect is that they remade all those scenes in CryEngine3, and just reused all the animations, positioning, etc. Maybe they imported the entire levels in to some degree. (They must have done something similar for the cryengine3 cross-platform video that takes place on the map 'island', because there's no way a game dev sat down and remade every bush and pebble from scratch there.)
Title: Re: Crysis 2 singleplayer trailers
Post by: General Battuta on February 25, 2011, 06:54:06 pm
There's no HUD and views of the nanosuit from the side or front all over the place in Crysis Warhead gameplay. A lot of that is straight from Crysis 1, either literally a direct rip or plausibly just with the camera detached. You also said prerender quality when a bunch of that is (again) straight Crysis 1, and a lot of the Crysis 2 stuff could definitely be done in-engine.

I never denied that there was anything from Crysis 1 being reused for continuity purposes. There are a few straight gameplay shots from the first game, but very few. A lot of the flashback material is too polished in terms of lighting, or the fact you never saw Prophet with his helmet all the way off in the first Crysis or in Warhead, or he was never dramatically backlit on the carrier, or the C-17 interior looks a lot nicer, etc.

I played Warhead too. You got a point? You saw other nanosuits. You didn't follow their movements that smoothly, and you had a weapon or a fist visible.

There's also the bit about how the second trailer shows actual gameplay and the first one doesn't look remotely like it. Maybe it's rendered with the ingame engine, maybe, but it's not gameplay.

Could be, but I would totally buy the conversation shots as ingame.
Title: Re: Crysis 2 singleplayer trailers
Post by: asyikarea51 on February 26, 2011, 05:27:22 am
I watched these and some other videos, I think the only things that bother me are...

1) The grenades aren't really 'instant throw' anymore?
2) O NOES what protection scheme will they use?
3) The art book isn't part of any regular editions... Don't need no bag and figure (well a bag is a nice side for something usable), but :banghead: at the price of that box set and it's only pre-order and out of stock?
Title: Re: Crysis 2 singleplayer trailers
Post by: Pred the Penguin on February 26, 2011, 06:05:51 am
You guys should check out the actual gameplay footage if you haven't already. It doesn't look half-bad on console, and it'll definitely look better and run better on PC.
Title: Re: Crysis 2 singleplayer trailers
Post by: PsychoLandlord on February 26, 2011, 08:16:12 am
I have a few friends on another site who got in on the leak, and according to them it plays much like Warhead. It isn't quite as open world as the first game, but it isn't as linear many people are worried either, or so I'm told. I never got in on the leak.
Title: Re: Crysis 2 singleplayer trailers
Post by: Grizzly on February 26, 2011, 04:45:25 pm
But then again, it was going that way since Warhead. Which was awesome by the way.

Warhead was much more tightly plotted and polished then Crysis, and it still offered a good degree of alternate methods. This does not appear to.

But I did see quite a lot of alternative methods in the gameplay footage. Spefficly, two video's of the devs taking down the same boss (in the train station) using enterily different methods/
Title: Re: Crysis 2 singleplayer trailers
Post by: Grizzly on February 26, 2011, 04:47:12 pm
Private conspiracies are like government conspiracies when we're up to this scale, except I want to kill puppies instead. :P

Private and Goverment conspiracies are linked :P
Title: Re: Crysis 2 singleplayer trailers
Post by: Klaustrophobia on February 26, 2011, 05:14:48 pm
i'm not sure i like the aliens being humaniod now.  nor the protagonist switch.  i'd have liked to see it continue nomad's story.  unless they put ALL the weapons in the trailers, variety looks like it will be good.  i'm not too afraid of linear play, crytek hasn't disappointed on that front yet. (although they haven't done a console yet either, hopefully that won't factor in)
Title: Re: Crysis 2 singleplayer trailers
Post by: Hades on February 26, 2011, 05:40:24 pm
I dunno, Alcatraz says less than Nomad did but manages to say more than Nomad ever could.
Title: Re: Crysis 2 singleplayer trailers
Post by: Kolgena on February 26, 2011, 06:09:47 pm
Nomad was an excellent filler voice.

"I'm okay, but my HUD's strambled."
"Roger that."
"Strickland, I'm on my way."
"Negative, no survivors."
"STRICKLAND!!11!"
"How'd I do?"

I think the only useful things he ever says are when he goes into the 'core' map, when he tells you that it's very cold in there.