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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 23, 2011, 01:11:03 pm

Title: Nightly (OS X): 23 May 2011 - Revision 7202
Post by: SirKnightly on May 23, 2011, 01:11:03 pm
Here is the nightly for OS X on 23 May 2011 - Revision 7202

Group: Inferno
fso-OSX-Inferno-20110523_r7202.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110523_r7202.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110523_r7202.md5)

Code: [Select]
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r7197 | The_E | 2011-05-19 16:32:02 -0500 (Thu, 19 May 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Patch for bug encountered by Zacam: Ship model instance data was not being reset correctly when changing ship classes.
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r7199 | The_E | 2011-05-20 10:56:30 -0500 (Fri, 20 May 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Since bloom can now be changed in-game, we always need to compile the shaders.

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r7200 | The_E | 2011-05-21 12:07:41 -0500 (Sat, 21 May 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/menuui/credits.cpp

Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files.

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r7201 | Sushi | 2011-05-21 15:25:14 -0500 (Sat, 21 May 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Update thruster rendering (consistently render based on acceleration instead of speed, don't render distant/tiny thrusters)
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