Author Topic: My Ultimate Orion :D  (Read 7162 times)

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Offline TrashMan

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Still has missing debris and needs some testing and tweaking, but otherwise it works :D










Not bad for a 3 days work with a malfunctioning mouse, eh?
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Offline Ghost

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...Release...please? For one thing I'd like to look at the model before picking yours over Galemp's remap.
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Offline TrashMan

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Whoa man..it needs slight refining first. Those are screenies for a test run.

It has all the POF data and all LODs, but I still want to polish it up a bit..maby add a tad more detail.

As it stands with all the turret it comes up to 5342 polys...
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Offline mikhael

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Aside from the texturing, what's different about it? It looks the same as it always did to me.
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Offline BlackDove

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I'm gonna go with :no:

But Thanks :yes:

 

Offline Unknown Target

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What's changed? I mean...It looks like either the original high-poly version, or the old one with a couple more boxes added?

 

Offline Anaz

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I'm going to need some less-dramatically lit shots to make a judgement about its shape.
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Offline Black Wolf

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This is considerably less ultimate than Galemp's Ultimate Orion...
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Offline TrashMan

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Galmps/Bobs ultimate has 11000 polys, mine has 5400.. of course it's less "Ultimate" in the useless detail deparment..

I tried to add detail but keep the Orion "flying armored brick" looks.

I'm gonna release hte first version for testing in a minute ...
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Offline Ransom

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Quote
Originally posted by TrashMan
Galmps/Bobs ultimate has 11000 polys, mine has 5400.. of course it's less "Ultimate" in the useless detail deparment..

I like the phrase 'useless detail'. You make it sound as if that's not the entire point of hi-polifying a ship.

 

Offline TrashMan

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Depends on where the detail is put..

Anyway, I uploaded the OrionV1 to hades Combine...
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Offline NGTM-1R

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Quote
Originally posted by Ransom Arceihn

I like the phrase 'useless detail'. You make it sound as if that's not the entire point of hi-polifying a ship.


'Cuz it ain't, you know. Detail should bear some vague resemblence to the original.
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Offline Ransom

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Let me rephrase. How exactly is more detail supposed to be 'useful'?

 

Offline aldo_14

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Quote
Originally posted by Ransom Arceihn
Let me rephrase. How exactly is more detail supposed to be 'useful'?


To state the converse; why not just make a 6 sided box?

 

Offline Fineus

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Generally speaking, the detail should be used to accentuate the ship. For instance, the communication pilons at the front. They should be there but functional, not just "cram as many spikes on as you can to up the poly count".

Similarly the armor plating on a ship. I don't think one needs to keep greebling a ship over and over. Granted there's more detail - but it needs to look like it's there for a reason. Don't create a 15000 poly ship if you can create something that looks that part with only half that number.

Or in the case of a fighter with a round nose... don't up the poly count to something rediculously huge to make it a perfect smooth shape when it looks perfectly find at a lesser number.

This is of course - my take on things. I'm certainly not judging any of the Orions that have been published so far. It's more my basic principal as far as creating high poly ships should go.

 

Offline TrashMan

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Made some minor fixes to the ship and replaced the file at HadesCombine.

I ditched the really bad engine texture and made a new one instead, as well as optimized Detail2 a little so it's slightly above 3000 polys now :D
I allso re-textured the lesser LODs and madea few POF fixes.
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Offline Roanoke

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I like it

 

Offline TrashMan

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If you notice any glitches or errors or have some suggestions on how to improve it, please post here.
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Offline WeatherOp

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Quote
Originally posted by WeatherOp


Can I add a sugestion, can you be the first to add a turret base for the turret to rotate on, cause otherwise most of those turrets would be scrubing their butts on armor.;)


I had this posted in the other thread.
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Offline TrashMan

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I kinda figured FS2 turrets are a few inches above the hull on a small rotating section, but given the size of the Huge Turret (bigger than Ursa) a few inches would go unnoticed....

But I'll think about that..
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