Hard Light Productions Forums

Archived Boards => The Archive => MindGames => Topic started by: Kie99 on February 07, 2005, 10:15:56 am

Title: *prod* Wake Up
Post by: Kie99 on February 07, 2005, 10:15:56 am
Is anything going on? Any basic idea of a release date?
Title: *prod* Wake Up
Post by: DaBrain on February 07, 2005, 10:21:46 am
Oh, it's already complete, but we won't release it cause we want to play it.


;7

Ok, it's only a bit quiet ATM. That will probably change soon.
Title: *prod* Wake Up
Post by: Miburo on February 07, 2005, 10:25:38 am
Well quite simply said, we're steadily heading toward release, just when we get grip on things ;)
Title: *prod* Wake Up
Post by: TopAce on February 07, 2005, 10:34:46 am
The internal has just become busier.
Title: *prod* Wake Up
Post by: karajorma on February 07, 2005, 11:43:14 am
The team go through periods when the majority of the communication we do is via IM so don't be surprised if the forum suddenly seems to have fallen silent

Things are moving forwards steadily but we're still suffering the our lack of an ability to hire a UV Mapper. (In fact since Havock disappeared I think we're short a modeller too).
Title: *prod* Wake Up
Post by: Black Wolf on February 12, 2005, 08:31:15 am
What sort of stuff do you need UVed?
Title: *prod* Wake Up
Post by: karajorma on February 12, 2005, 10:19:25 am
We've got a couple of mods that need UV maps now and a few more in the pipeline.

Probably nothing that would take a skilled UV Mapper very long at all (The first model isn't even HTL).
Title: *prod* Wake Up
Post by: IPAndrews on April 18, 2005, 08:06:06 am
Prod.

Point one of your staff at my uvmapping tutorial .
Title: *prod* Wake Up
Post by: karajorma on April 18, 2005, 12:35:24 pm
I've pointed myself at it time and again but I never managed to wrap my head around it. Not really the tutorials fault. More a deficiency in me.

Black Wolf did UV map one model for me though (which is the only one we desperately needed for the time being) so we're well on track for the demo.
Title: *prod* Wake Up
Post by: Havock on April 28, 2005, 08:16:02 am
Quote
Originally posted by karajorma
The team go through periods when the majority of the communication we do is via IM so don't be surprised if the forum suddenly seems to have fallen silent

Things are moving forwards steadily but we're still suffering the our lack of an ability to hire a UV Mapper. (In fact since Havock disappeared I think we're short a modeller too).


didn';t dissapear, was a little too busy with school.
sorry for not letting you know.

but I thought no more models were requested.

also: I can't get the bloody ftp program up and running :)
Title: *prod* Wake Up
Post by: Taristin on April 28, 2005, 10:14:49 am
UV Mapping is easy... It's the making of maps for the UV'd ships that is hard.


I can't commit to anything, but if you're desperate for one or two, perhaps we can arrange something?


[color=8A8777]I have a model that I owe PATHing on, and I've been unable to get myself to do it for ages, and I'd really like to get it out of the way.... trade? hehe[/color]
Title: *prod* Wake Up
Post by: karajorma on April 28, 2005, 01:24:55 pm
Well Black Wolf was kind enough to make us one. I'm sort of free for the next week so I intend to take stock of MG and see what needs doing.
Title: *prod* Wake Up
Post by: Taristin on April 28, 2005, 02:23:36 pm
*shrugs*

Ok.
Title: *prod* Wake Up
Post by: IPAndrews on May 12, 2005, 10:03:19 am
Well Raa is right. UV mapping is easy. There are plenty of people out there who can UV. Making textures on the other hand is another matter.
Title: *prod* Wake Up
Post by: DaBrain on May 12, 2005, 10:56:44 am
Well, UV mapping is easier than I thought. But I'm still unwraping simple models. Texturing is very difficult, but also a lot more fun. Even though the start is the hardest part.

I tend to work and work on a texture. If I don't pull myself together I would never complete any map... It's like there is always somehthing left to work on. :)
Title: *prod* Wake Up
Post by: TopAce on May 12, 2005, 11:09:44 am
Quote
Originally posted by IPAndrews
Well Raa is right. UV mapping is easy. There are plenty of people out there who can UV. Making textures on the other hand is another matter.


It rather depends on how much one spends with LithUnWrap. For the first sight, it looks pretty awkward and absurd.
Title: *prod* Wake Up
Post by: IPAndrews on May 19, 2005, 07:07:20 am
Quote
Originally posted by TopAce
it looks pretty awkward and absurd.


Well, if any of your staff are struggling with Lith they are invited to contact me over ICQ @ 29118701.
Title: *prod* Wake Up
Post by: TopAce on May 19, 2005, 08:46:09 am
You forgot the first part of my sentence: For the first sight...
This makes it clear than for a pro, everything is obvious and simple.
Title: *prod* Wake Up
Post by: IPAndrews on May 20, 2005, 03:36:08 am
Ah. Truly you are a cunning linguist. ;)


(yes ok, it's an old bond joke but I still like it)
Title: *prod* Wake Up
Post by: Taristin on May 22, 2005, 11:17:31 am
I don't use Lithunwrap to UV models. Lithunwrap made my head hurt the first time I tried it. I'm sure with practice I'd better understand it, but I prefer the built in UV mapping tools inside 3d Max 7.
Title: *prod* Wake Up
Post by: Roanoke on June 17, 2005, 01:26:17 pm
One thing I'm curious about is wouldn't a mesh best be unwrapped by the fella who's gonna paint it ? Or is that a rare ideal ?
Title: *prod* Wake Up
Post by: karajorma on June 17, 2005, 01:43:03 pm
Basically unwrapping and texturing are seperate skills and DaBrain isn't or wasn't able to unwrap for us when he started (Although he may be getting better now) :)
Title: *prod* Wake Up
Post by: Roanoke on June 17, 2005, 04:35:09 pm
Quote
Originally posted by karajorma
Basically unwrapping and texturing are seperate skills and DaBrain isn't or wasn't able to unwrap for us when he started (Although he may be getting better now) :)


yeah, what I meant was it must be hard for a texture dude to drew a map when someone else has done the unwrappin (unless the two people know how one another like to work)
Title: *prod* Wake Up
Post by: Sigma957 on June 26, 2005, 08:26:31 pm
I always find it easier if someone else uv's a model, while I can do both, the model get done quicker if two are involved.:D
Title: *prod* Wake Up
Post by: IPAndrews on July 11, 2005, 09:46:49 am
Come on guys. If you don't finish soon I'll have to kick your asses ;7
Title: *prod* Wake Up
Post by: karajorma on July 11, 2005, 11:17:32 am
The problem is basically that we need a dedicated modeller. We've only got a few ships we actually need (3-4 which are critical) but we've never had much luck attracting and keeping a modeller for some strange reason.

Havock did some great work for us but he's vanished again now so we're stuck without a modeller again.

If anyone fancies having a go at modelling for us we'll be more than happy to take them on.
Title: *prod* Wake Up
Post by: Goober5000 on July 11, 2005, 11:27:14 am
Badger Raven2001.  He doesn't have any project badges, and he's a good modeller.
Title: *prod* Wake Up
Post by: TopAce on July 11, 2005, 03:31:37 pm
Quote
Originally posted by IPAndrews
Come on guys. If you don't finish soon I'll have to kick your asses ;7


Watch it, there are more of us. And we will kick back!
Title: *prod* Wake Up
Post by: karajorma on July 11, 2005, 04:42:49 pm
Considering that Miburo, CF and DaBrain have all already defected the sides are pretty close to even unless he brings the rest of TBP with him. :)
Title: *prod* Wake Up
Post by: IPAndrews on July 18, 2005, 04:04:45 am
We could recreate the news team fight in Anchorman, only with mod teams. Hopefully I'll get to kill someone with a trident.
Title: *prod* Wake Up
Post by: karajorma on July 18, 2005, 07:44:58 am
Haven't seen the film yet. It's on the list though :)
Title: Re: *prod* Wake Up
Post by: Black Wolf on November 24, 2005, 05:55:09 am
Quack?

Or, for those of you incapable of taking the full meaning of the post from that prnce of words...

"Bump. I would be very interested in an update on the status of this campaign."
Title: Re: *prod* Wake Up
Post by: karajorma on November 24, 2005, 10:09:44 am
Things are going on behind the scenes but somewhat slowly at the moment unfortunately as we've all been busy.

I'm finishing a period of intense business at the end of next week though and MG is top of priority list. I've got a couple of missions I want to work on that I've been putting aside due to other pressures.
Title: Re: *prod* Wake Up
Post by: Qwer on March 17, 2006, 11:39:58 am
3 months of total silence....

*Uses prod and screams*

WAKE UP!!
Title: Re: *prod* Wake Up
Post by: karajorma on March 17, 2006, 12:14:12 pm
*Grumbles sleepily*

I'll FRED something tomorrow. I meant to do some last week but for personal reasons I've had no time free since the start of the month.

That said things have been moving far too slowly with MG for my liking.
Title: Re: *prod* Wake Up
Post by: Roanoke on March 17, 2006, 04:45:40 pm
still struggling for model/unwrap guys K ?
Title: Re: *prod* Wake Up
Post by: karajorma on March 17, 2006, 06:27:43 pm
Well we managed to get the model we most needed unwrapped eventually. I'll post again if we have something I need doing. At the moment the main problem is that I don't feel much like touching FRED for anything serious at the moment. No idea why and I'll probably get back into it once I force myself to actually start up on writing a mission. :)
Title: Re: *prod* Wake Up
Post by: IPAndrews on March 30, 2006, 01:20:31 am
*prods Karajorma (just for fun)*
Title: Re: *prod* Wake Up
Post by: karajorma on March 30, 2006, 08:42:01 am
Might want to think twice about that. The more time I spend on MG the less I can spend coding :)

That said I have done some work on MG in the last couple of days. :)
Title: Re: *prod* Wake Up
Post by: Geezer on March 30, 2006, 04:29:21 pm
 :yes:

Umm, unless the 'MG' you're talking about is an old sports car and not MindGames. :p
Title: Re: *prod* Wake Up
Post by: karajorma on March 31, 2006, 06:07:15 am
Nah. Wish I had the money for an MG though :)