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Archived Boards => The Archive => Homeworld: Blue Planet => Topic started by: MatthTheGeek on January 29, 2011, 06:26:20 am

Title: HWBP Discussion
Post by: MatthTheGeek on January 29, 2011, 06:26:20 am
(http://media.moddb.com/images/mods/1/17/16897/header.jpg)
As you might or might not know, Homeworld : Blue Planet aims at transposing the Blue Planet universe into a Real Time Strategy setting, using the Homeworld 2 engine. This mod uses assets directly converted from BP, and adapted for use in the HW2 engine.

ModDB home page here (http://www.moddb.com/mods/homeworld-blue-planet) for those interested.

Feel free to ask questions or make suggestions about the mod and its gameplay. Given that this mod is much more about pure gameplay than story (SP is something that might happen very late in the project, if at all), there is much less risk of spoilers than the average FS mod, so I'm pretty much free to talk about stuff and progress.
Title: Re: HWBP Discussion
Post by: bigchunk1 on January 29, 2011, 09:24:43 am
Very interested in what comes out of this project. Homeworld 1 and 2 were some of my favorite games years back. Being able to command a strikegroup of UEF or Tev forces would make me revisit it. I just hope my CD still works.
Title: Re: HWBP Discussion
Post by: Lucika on January 29, 2011, 07:06:43 pm
What would this feature exactly? GTVA-UEF civil war only, or added Shivans/Vishnans or mostly focusing on AoA?
Title: Re: HWBP Discussion
Post by: General Battuta on January 29, 2011, 07:13:08 pm
Everything he's done so far is GTVA-UEF, going off the ModDB page and vids.
Title: Re: HWBP Discussion
Post by: MatthTheGeek on January 29, 2011, 07:24:21 pm
I am mostly focused on the WiH part, although I hope Shivans and Vishnans will happen soon enough.
Title: Re: HWBP Discussion
Post by: Lucika on January 29, 2011, 07:40:04 pm
I presume they won't be playable... :D
Title: Re: HWBP Discussion
Post by: MatthTheGeek on January 30, 2011, 06:17:15 am
I don't see why not, as long as I balance stuff correctly.
Title: Re: HWBP Discussion
Post by: crizza on June 14, 2011, 03:19:17 pm
What bothered me the most about homeworld is the fact, that ships can't evade weapons fire and missiles.
Will this change now?
In the eye candy thread I saw destructable missiles...
Title: Re: HWBP Discussion
Post by: MatthTheGeek on June 14, 2011, 03:36:41 pm
Missiles can be destroyed using a feature existing in HW2 retail (destroyable mines). However, the HW2 projectile and accuracy system works differently from FS, but I've been trying hard to at least emulate it as best as possible.
Title: Re: HWBP Discussion
Post by: crizza on June 14, 2011, 03:38:08 pm
Nice.
Although I can't mod anything, if you need someone for storyboard workings, I can lend a hand.
Title: Re: HWBP Discussion
Post by: MatthTheGeek on June 14, 2011, 03:40:00 pm
Unfortunately, due to limitations in HW2 modding, storytelling isn't something I'll come close to anytime soon.
Title: Re: HWBP Discussion
Post by: IvKir on July 05, 2011, 05:46:41 am
MatthTheGeek, i may say a dumb idea, but on Moddb there a man named BloodFleet, who developing a Freespace mod for Homeworld 2 - here the link http://www.moddb.com/mods/freespacefleet-command

Maybe you should contact him, i mean two heads better than one.
Title: Re: HWBP Discussion
Post by: Snail on July 05, 2011, 06:36:34 am
He knows already
Title: Re: HWBP Discussion
Post by: Leuthesius on September 05, 2011, 11:35:42 pm
Um. This is amazing. I cannot wait fro release.
Title: Re: HWBP Discussion
Post by: Spoon on March 12, 2012, 04:58:38 pm
You most make update
Title: Re: HWBP Discussion
Post by: MatthTheGeek on March 12, 2012, 05:16:50 pm
Yes, I most. Unfortunately, ME3.
Title: Re: HWBP Discussion
Post by: Spoon on March 12, 2012, 05:18:43 pm
You most make better ending than ME3