Hard Light Productions Forums
Archived Boards => The Archive => Homeworld: Blue Planet => Topic started by: MatthTheGeek on January 29, 2011, 06:26:20 am
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(http://media.moddb.com/images/mods/1/17/16897/header.jpg)
As you might or might not know, Homeworld : Blue Planet aims at transposing the Blue Planet universe into a Real Time Strategy setting, using the Homeworld 2 engine. This mod uses assets directly converted from BP, and adapted for use in the HW2 engine.
ModDB home page here (http://www.moddb.com/mods/homeworld-blue-planet) for those interested.
Feel free to ask questions or make suggestions about the mod and its gameplay. Given that this mod is much more about pure gameplay than story (SP is something that might happen very late in the project, if at all), there is much less risk of spoilers than the average FS mod, so I'm pretty much free to talk about stuff and progress.
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Very interested in what comes out of this project. Homeworld 1 and 2 were some of my favorite games years back. Being able to command a strikegroup of UEF or Tev forces would make me revisit it. I just hope my CD still works.
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What would this feature exactly? GTVA-UEF civil war only, or added Shivans/Vishnans or mostly focusing on AoA?
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Everything he's done so far is GTVA-UEF, going off the ModDB page and vids.
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I am mostly focused on the WiH part, although I hope Shivans and Vishnans will happen soon enough.
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I presume they won't be playable... :D
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I don't see why not, as long as I balance stuff correctly.
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What bothered me the most about homeworld is the fact, that ships can't evade weapons fire and missiles.
Will this change now?
In the eye candy thread I saw destructable missiles...
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Missiles can be destroyed using a feature existing in HW2 retail (destroyable mines). However, the HW2 projectile and accuracy system works differently from FS, but I've been trying hard to at least emulate it as best as possible.
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Nice.
Although I can't mod anything, if you need someone for storyboard workings, I can lend a hand.
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Unfortunately, due to limitations in HW2 modding, storytelling isn't something I'll come close to anytime soon.
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MatthTheGeek, i may say a dumb idea, but on Moddb there a man named BloodFleet, who developing a Freespace mod for Homeworld 2 - here the link http://www.moddb.com/mods/freespacefleet-command
Maybe you should contact him, i mean two heads better than one.
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He knows already
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Um. This is amazing. I cannot wait fro release.
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You most make update
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Yes, I most. Unfortunately, ME3.
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You most make better ending than ME3