Archived Boards > MindGames
MindGames isn't dead...
Mongoose:
I think karajorma has said in the past that he'll get back to work on MindGames after he finishes up work on some other projects. It's definitely not permanently abandoned.
Goober5000:
But "some other projects" undoubtedly includes Diaspora, and that's liable to keep him tied up for a long time, even after it's released.
It might be worth considering handing the project off to an enterprising upstart young project leader.
starlord:
as long as that's it, then there's certainly hope! :nod:
Fury:
--- Quote from: Goober5000 on November 09, 2010, 11:33:46 pm ---But "some other projects" undoubtedly includes Diaspora, and that's liable to keep him tied up for a long time, even after it's released.
It might be worth considering handing the project off to an enterprising upstart young project leader.
--- End quote ---
If only more people would do what karajorma did, focus on one thing at a time. The community has severe lack of certain skills and a lot of projects are chugging along very slowly because resources are spread thin. Instead people could focus and finish one project at a time, then move to another. Supporting previous projects won't take as much time as active development does. Assuming of course that it's done properly the first time, which it should if skilled people work together.
For example, Diaspora would be finished much, much faster if more people would focus on it, finish it and then move on. This adds a lot of pressure to project management though, but it's very much doable.
But this isn't going to happen. People will always work on their "pet projects", spread few resources even thinner and as a result everything takes forever to finish. And then there are people who just enjoy joining every conceivable project out there, but never really communicate, cooperate or get anything useful done.
karajorma:
Fury has basically summed up my attitude. Diaspora takes up large swathes of my free time and what time it doesn't take up is spent on coding.
That said I still haven't forgotten about MindGames and I definitely want to do it. Currently my intention is to rebuild the team and get everyone working again as soon as R1 of Diaspora is out. Hopefully that isn't as far away as it sounds. :D
I suspect we'll probably take a leaf out of Blue Planet's book and make everything based on publicly available mods. We were previously going for about 80-90% community released stuff anyway (MG was always about the storyline and not the mods).
The big issue is how much of the previously FREDded content will still stand up today. I know that a couple of the missions will probably be okay with minor tweaks but a few will probably need to be completely re-FREDded to bring them up to 2010 standards.
So yeah, definitely not dead. Not on hiatus much longer too hopefully. :p
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