Author Topic: Unofficial 3.5.3 release  (Read 20845 times)

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Offline Inquisitor

Lemme think how to verify that...
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Offline Kazan

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Quote
Originally posted by SadisticSid
This version has exactly the same glitches as Bridge Commander on my system, for some reason. I think it's a problem with my system more than your additions, though.

Still, if anyone knows why I'm getting huge texture and polygon glitches, before a random, system-debilitating crash/freeze, I'd be grateful - all versions of my GeForce drivers that I've tested do nothing to help, or make the crash happen a lot sooner.


you're using a geforce card
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Offline vyper

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EDIT: neva mind!
« Last Edit: April 19, 2003, 03:17:20 pm by 798 »
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Offline vyper

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Okay this is serious. Using Bob's exe, I can't get the waypoint manipulation sexps to be recognised.

Also, using the Unofficial 3.5.3 exe I apparently ran out of physical memory when using said sexps. (I have 192MB)

:nervous:
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Offline Goober5000

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Bobboau's EXE has his stuff but not the rest of it.  The 3.5.3 has the rest of it but not Bobboau's.  Take your pick. :doubt:

Not sure about the physical memory bit, as it's never happened to me.

 
Quote
Originally posted by vyper
Also, using the Unofficial 3.5.3 exe I apparently ran out of physical memory when using said sexps. (I have 192MB)

:nervous:


the physical memory hapens to me too, both with FS2 and FS_OPEN (all versions). i also have 192MB, and it even happens when i ill everything excpet mcaffee, zonealarm and FS2.
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Offline Sesquipedalian

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Quote
Originally posted by WMCoolmon
:o http://fs2source.warpcore.org/mediavps/fs2_open353.zip
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Quote
Originally posted by Kazan


you're using a geforce card


Brilliant deduction.

 

Offline FreeTerran

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I have a problem with fs2_open 3.5.3 :mad:



Why are strips over the screen ? The problem is only with fs2_open 3.5.3 with fs2_open 3.5.1 is all normal.

Can anyone help me ?
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Offline phreak

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i was running fs2_open debug mode and i may have found why some trails aren't working: the position of the trail is negative infinity.  the odder thing is that it hasn't been touched since last august
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Offline Goober5000

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It might be one of those annoying bugs where something is changed, but for some reason it doesn't cause the bug until something else is changed - requiring bug-hunters to do quite a bit of backtracking.

Can you fix it?

 

Offline phreak

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i'm looking into it.

i'm busy all day tomorrow so it may not get done till wednesday
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Offline phreak

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boom! figured it out.  its coming from the ab trails.

the last few debug lines says something along the lines of too many trails

ct_update_ABtrails() is the offending function
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Offline FreeTerran

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Have i only that problem with the strips ?
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Offline Goober5000

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Quote
Originally posted by PhReAk
boom! figured it out.  its coming from the ab trails.

the last few debug lines says something along the lines of too many trails

ct_update_ABtrails() is the offending function


Cool!  That's great to hear.

Quote
Originally posted by Free Terran
Have i only that problem with the strips ?


You mean the grid lines?  I don't have that problem, if that's what you mean.  The lines actually look intentional on the part of the graphics editor, not like a bug.

 

Offline StratComm

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Quote
Originally posted by Goober5000
You mean the grid lines?  I don't have that problem, if that's what you mean.  The lines actually look intentional on the part of the graphics editor, not like a bug.


I have to agree, they look intentional, but I am a bit confused as to why those lines bleed over onto the interface.  Of course, the fastest thing to check would be to open the image file that you are using for that background and see if the lines are indeed there as well.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FreeTerran

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That is with all screens and what is the problem and can i fix it ?
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Offline phreak

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regarding ABtrails:

I found out the problem with the lack of trails is caused by the game using up the maximum amount of trails (350) in less that a minute.

i commented them out and i'm testing them now
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Offline phreak

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runs fine, but i got some opengl error im looking into
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Offline phreak

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i could bump the max number of trails to 2750 which is MAX_WEAPONS + (MAX_SHIP_CONTRAILS * MAX_SHIPS), which may allow ABtrails to work.
« Last Edit: April 29, 2003, 05:35:02 pm by 31 »
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