Well the AI could use some better evasive maneuvers... srsly when was the last time flying in odd shaped circles (ovals?) ever threw off a Trebuchet, and shield management needs some work. Maybe some better self-preservation skills... even though V thinks its better that Alpha 2 gets his/her ass kicked when they're doing a runner to a capship you've ordered them to protect, I, and a lot of people don't think it's cool at all. Would YOU let your ass get kicked like that, at least tell them to use their afterburners. When the AI attack capships (bombers in particular), tell them to attack the turret attacking them before engaging the subsystem you've told them to take down, what's better, losing your wingmen or waiting a few more seconds until the turret goes down. In fact attacking turrets is quite a big thing. If you've C-3-9'd and you've got a whole lot Perseus fighters with you (cough, ENIF STATION! cough) and there's a Deimos present, rather than trying to Rambo the bloody paperweight, have the AI rambo it as their default response, but as soon as a turret begins to attack them, take out the turret, then proceed to rambo-ing what's left of the Deimos (exception being bombers and transports). Also try and make the AI better at attacking moving subsystems/turrets, I have no idea how to go about this one, but maybe a Sath forwards beam specific thing (I have no idea wether this is possible either), but tell the AI to attack from the front when attacking the Sath forward beams, if it's something that IS possible, but other than that, the AI get the job done