Author Topic: A new AI: Need (human) game tactics.  (Read 12913 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: A new AI: Need (human) game tactics.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Some of the best features - ever - excluded! Curses! Curses! If only I was here I could have tested this!
Blast you lazy bums. Curse you. CURSE YOU! :hopping:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: A new AI: Need (human) game tactics.
So, we're stuck with retarded turrets.
Wonderful.
(´・ω・`)
=============================================================

 

Offline Narwhal

  • Campaign List Crusader
  • 27
Re: A new AI: Need (human) game tactics.
That will be for 3.6.11

Speaking of curse, when will we be able, like in Wing Commander, to insult of the radio the Vasudians and the NTF guys "You've going to suck vacuum, ... er.... sucker !". Not the Shivans of course, they wouldn't understand anyway and I always imagined them as being anaerobic :)

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

I would too. Go for stability first, then add new stuff once all the dust has settled. It's a bit like running a theme park if you ask me. :nervous:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: A new AI: Need (human) game tactics.
To be honest I'd rather have a bug-free build than a build with hundreds of features with hundreds of bugs for each.

Except it wasn't a either-or scenario. We could have had both.
But ya lazy bums messed it up.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: A new AI: Need (human) game tactics.
Except it wasn't a either-or scenario. We could have had both.
:rolleyes:

 

Offline Topgun

  • 210
Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
that way you don't have to worry about certain features messing up  other ones.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
I think I should get a million dollars.

See, I can make unrealistic demands too!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: A new AI: Need (human) game tactics.
I think they should add all the features they can, and then bugfix them all.
I think I should get a million dollars.

See, I can make unrealistic demands too!

So, you'd do it if I gave you a million?
(´・ω・`)
=============================================================

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: A new AI: Need (human) game tactics.
I think I should get a million dollars.

See, I can make unrealistic demands too!

There you go. Do it slowly; don't throw everything in at one go, otherwise it'll just be a huge mess that will take forever to sort out. :)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: A new AI: Need (human) game tactics.
I think we should add all the features that we can't, and then bugfix them all.

I'm done with my share already. :D
-C

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: A new AI: Need (human) game tactics.
So, you'd do it if I gave you a million?
That doesn't follow from what I said; it's an independent question.

But yes, I would.  Cash up front.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: A new AI: Need (human) game tactics.
you know, with all the new features just barely missing 3.6.10, if you guys go out and test them all, you could warrant a 3.6.11 within 6 months, instead of 2 years, depending on what else Taylor and the other big timers have planned for it.  No reason we can't have a 3.6.12 after that for any other longer term stuff though.  Just keep releasing builds until 3.7 is done is what I think.  We should have a month or two of committing features, and then bugfix, release.  Commit more features, bugfix, release.  The cycle really needs to be shortened, then no one would care so much when a feature doesn't make the cut for the next release.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Topgun

  • 210
Re: A new AI: Need (human) game tactics.
that's a good idea.
I second! not that my vote means anything.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: A new AI: Need (human) game tactics.
Necro

I was just thinking. The AI shifting the shield power to whichever quadrant that was getting attacked doesn't need to be AI dependent (sort of like how automatic targeting isn't AI dependent). It could just be an automatic feature in the game for how all craft handle. If quadrant x gets struck then boost power to quadrant x with power from quadrant y. Maybe A1 would find this handy as well?

This brings to mind automatic power adjusting. Something like if the AI is doing an all out assault and runs low on weapons energy, it'll divert power from another system automatically. If weapons energy gets below a certain percentage divert power from a system that's in the least use automatically. A1 would find this less handy, but noobs might like it.

AI would take longer to kill with both of these features.
« Last Edit: September 03, 2008, 09:46:31 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline azile0

  • 28
  • Resident Trekkie
Re: A new AI: Need (human) game tactics.
I feel that their maneuvering skills need more work then combat skills, IMHO. Combat needs some tuning, but yeah. It shouldn't be so easy to stalk ships.
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: A new AI: Need (human) game tactics.
Just to verify, anyone commenting has played on insance, correct?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: A new AI: Need (human) game tactics.
Just to verify, anyone commenting has played on insance, correct?

Played Insane with cheating, yes.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline eliex

  • 210
Re: A new AI: Need (human) game tactics.
On FS1 you can play on Insane with the easy/moderate missions. In FS2, anything with beams is instant death on Insane.