Author Topic: Mephisto, High Poliedo  (Read 12975 times)

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Offline Axem

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Mephisto, High Poliedo
Hey guys, just thought I'd destroy the most beloved Shivan model in FreeSpace fandom.

Yes.

The Mephisto.
Dead links removed

Suck it FreeSpace fans! I hate you all!

(Yes, I know there's no turrets yet. The head armor side plates may under some changes still. Smoothing on the rear engine stuff needs to be tweaked a bit.)

Edit: Have a p3d instead!

« Last Edit: April 18, 2014, 09:02:02 am by Axem »

 

Offline Rga_Noris

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Re: Mephisto, High Poliedo
As I said in IRC, this is incredible. Your imagination has brought an otherwise undetailed lump into something we can really believe.
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Offline Black Wolf

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Re: Mephisto, High Poliedo
Axem demanded we all post how much we like the Mephisto. We like the Mephisto. It's rock solid. Good jorb Axem.
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Offline Rampage

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Re: Mephisto, High Poliedo
Love it.  Does it have matching cargo containers?

R

 

Offline Axem

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Re: Mephisto, High Poliedo
Eventually. I'm gonna make some variants of the containers too. :)

 

Offline Mars

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Re: Mephisto, High Poliedo
Eventually. I'm gonna make some variants of the containers too. :)

This is an odd compliment indeed. . .

but you make the best freighters and cargo containers XD

 

Offline Commander Zane

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Re: Mephisto, High Poliedo
Another brilliant example of applied Artistic License.

 

Offline MatthTheGeek

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Re: Mephisto, High Poliedo
I think Axem is a pretty cool guy. eh turns ships that look like nothing into ships that look awesome and doesn’t afraid of anything
People are stupid, therefore anything popular is at best suspicious.

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Offline Admiral Nelson

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Re: Mephisto, High Poliedo
I used to think that the Mephisto was the ugliest model in Freespace after the Boadicea.  Now it is looking great! :)
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Offline Rodo

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Re: Mephisto, High Poliedo
Could we get some more artistic license on the winglets?.
I know the retail model is just like that and the textures sugest what you have already built onto the model but it just looks... bland on that part.

Aside from that awesome work, I really love what you did on the front part :yes:
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Offline Mongoose

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Re: Mephisto, High Poliedo
Oh wow.  I honestly didn't even recognize some of the details you expanded on from the retail texture, because I don't think I've ever paid enough attention to it to see them.  I'll have to actually stop and look at this one. :p

 

Offline mjn.mixael

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Re: Mephisto, High Poliedo
I really love what you've done with this. It looks fantastic. The fins on the head are a great extrapolation and I really like how the engine structure connects to the main body.

I'm not sure what else could be added that couldn't be done on the textures, however you might consider some sort of greebling detail on the top and/or inside of the thruster area. Those spots seem slightly plain to the rest, but that's just a nitpick.

Rodo mentioned the winglets. Perhaps they could use some more, but normal maps could do a lot with those spaces too.

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Offline Droid803

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Re: Mephisto, High Poliedo
Winglets as in cargo pod holders?
Those things will generally be covered by a cargo pod no?
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Offline Bobboau

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Re: Mephisto, High Poliedo
looks good for the most part, though I think the armor plates on the sides of the head should not have a curvy edge, and should not lead into each other so smoothly (it should look more like a saw blade). aside from that the only things I think could make this better would be it there was some more detail on the body, and if those vents on the neck ended in a point rather than a flat end. and as a final nitpick, I don't quite like the way the frill on the top of the head is, I think that could be done better as a little antenna spike thingy.
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Offline ssmit132

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Re: Mephisto, High Poliedo
It looks excellent so far. :)

Winglets as in cargo pod holders?
Those things will generally be covered by a cargo pod no?

At least in retail I never saw the Mephisto carrying more than one container at a time. Of course it is possible now to have multiple docked ships, but in general I don't think it should matter too much, considering the fact that polygons are not the major resource hog (if I recall correctly - don't textures consume more resources?) and it'll be UV mapped rather than tiled.

 

Offline Dragon

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Re: Mephisto, High Poliedo
Looks awesome, can't wait to see it in-game.

 

Offline Colonol Dekker

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Re: Mephisto, High Poliedo
Eventually. I'm gonna make some variants of the containers too. :)



Taco variant.
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Offline Axem

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Re: Mephisto, High Poliedo
Actually the containers already have a Taco like shape to them. :p

 

Offline Woolie Wool

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Re: Mephisto, High Poliedo
Could we get some more artistic license on the winglets?.
I know the retail model is just like that and the textures sugest what you have already built onto the model but it just looks... bland on that part.

Aside from that awesome work, I really love what you did on the front part :yes:

I doubt the "winglets" are supposed to have any detail or flash on them; they're just rails to hold cargo containers. How much detail does a mounting rail need?
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Offline Colonol Dekker

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Re: Mephisto, High Poliedo
Actually the containers already have a Taco like shape to them. :p


Taco Bell variant.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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