Author Topic: Cruisers  (Read 9658 times)

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Offline Snail

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Aten cruisers in FS1 had Avengers. Enough to take down a wing of Apollos armed with ML-16s and MX-50s.

 

Offline Mad Bomber

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Why does everyone keep thinking that the Aeolus stinks at anti-capitol?

Because SGreens suck. They just don't do enough damage to justify their obnoxiously long 45 second refire rate.

Try SGreens with 30-second refire rather than 45. It's still not supergreat, but it definitely makes Terran cruisers far more viable.
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Offline Polpolion

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Why does everyone keep thinking that the Aeolus stinks at anti-capitol?

Because SGreens suck. They just don't do enough damage to justify their obnoxiously long 45 second refire rate.

And compared to other cruisers, which is mainly what they were compared to?

 

Offline blowfish

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The Aeolus is sort of average when it comes to anti-warship firepower.  The Lilith is the best, followed by the Rakshasa and the Cain.  The Leviathan should be marginally better than the Aeolus at killing capships because its fusion mortar does slightly more damage than the Aeolus's second SGreen.  Below that is the Fenris, with a fusion mortar and an LTerSlash, and the Vasudan cruisers have no anti-warship beams at all.  (Keep in mind that I am not taking into account how much their anti-fighter turrets add to their firepower)

Still, the Aeolus seems pretty pathetic compared to the shivan cruisers.

 
Well, this is true, Cruisers and indeed the rest of the capitol ships in Freespace are a lot more fragile than one would expect. I don't think it's the actual hull strength or subsystems, but yes the lack of effective turret coverage. Individually the armaments themselves are not too bad, but they are not effectively used by the AI, and there are large blind spots with no coverage on most ships.

I think much of the issues may arise from the game being programmed to be used with the slower hardware of the day it was released. I may be wrong, but the first computer I played FS2 on was much slower than my current beast, and I recall it was a bit more challenging.

The only way to change this would be for some sort of ship and AI increase mod to correct these issues, although this might skew the game play to the point of being very very difficult.

The turret coverage in freespace 2, especially on larger ships like destroyers and corvettes, is horrible IMO. Maybe thats because i'm used to star destroyers, which in the movies and games had hundreds of turrets and were significantly more bigger then in Freespace. I think an average destroyer, that takes probably a few years to build, should be the size of the colossus. I mean thats how big star destroyers were right? perhaps i'm wrong. But regardless of scale size, ships like the hecate down to the leviathan seem way to small. The cain looks like the size of a submarine. I would love to see a mod that increased the scale size and gave the ships a lot more turrets so they can't be wiped by simple wave of bombers.

By the way, i'm sure everybody agrees about the worthlessness of blob turrets. They are way to slow, and they don't pack much power. What happened to the days of fast moving lasers that darted across the battle scene and blew away fighters and pelted capital ships? I thought it was really cool in some sci-fi movies or games (i don't know which, but i remember seeing such) where waves of bombers could be wiped out by being taken down by hordes of lasers from capital ships they are trying to attack. That would be cool :) But this isn't star wars, so i guess I'll have to deal with the watermelon cannons.

Side question: Anybody have a guess when the star wars conversion will be released? or am i stupid and it's out right now?  :nervous:
Fun while it lasted.

Then bitter.

 

Offline Wanderer

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Aten cruisers in FS1 had Avengers. Enough to take down a wing of Apollos armed with ML-16s and MX-50s.
You forget that on default setting the turret mounted weapon has vastly increased firewait time.
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Offline TrashMan

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The turret coverage in freespace 2, especially on larger ships like destroyers and corvettes, is horrible IMO. Maybe thats because i'm used to star destroyers, which in the movies and games had hundreds of turrets and were significantly more bigger then in Freespace. I think an average destroyer, that takes probably a few years to build, should be the size of the colossus. I mean thats how big star destroyers were right? perhaps i'm wrong. But regardless of scale size, ships like the hecate down to the leviathan seem way to small. The cain looks like the size of a submarine. I would love to see a mod that increased the scale size and gave the ships a lot more turrets so they can't be wiped by simple wave of bombers.

By the way, i'm sure everybody agrees about the worthlessness of blob turrets. They are way to slow, and they don't pack much power. What happened to the days of fast moving lasers that darted across the battle scene and blew away fighters and pelted capital ships? I thought it was really cool in some sci-fi movies or games (i don't know which, but i remember seeing such) where waves of bombers could be wiped out by being taken down by hordes of lasers from capital ships they are trying to attack. That would be cool :) But this isn't star wars, so i guess I'll have to deal with the watermelon cannons.

Side question: Anybody have a guess when the star wars conversion will be released? or am i stupid and it's out right now?  :nervous:

The ships in FS2 look a bit smaller than they actually are, due to hte camera lens or the viewing frustrum.... or something like that.
but fs2 ships are one of hte bigges in sci-fi.  A Orion is bigger than a ISD (IIRC, a ISD is 1.4 or 1.6 km long)

You want a bigger challenge? Increase the speed of the blob turrets and lower the fire wait time...and watch the sweet, sweet carnage.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Meh. I share the idea FS2 battles are not intensive enough. Quite intensive, but it lacks that small bit of more intensivity.
Normally, FS2 firefights for me are more like a walk in the park, flyin' round a bit and blowing up ships, but I never really got the feeling of a massive battle. If they would be more fast-paced and I would needed to be alert in all directions and there are hundreds of turbolaser shot flying around and 7 kM ships are blowing up and blowing other ships up, im happy.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline ShadowGorrath

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Ok , once I get back , I'll make a mission or 2 ( quick mission - 5 minute work ) where you have to go up against my (supposed-to-be-shielded) Fenris MK2 , with the velocity mode . First with Ares fighters , then with bombers . I will make you all fear blob turrets , and stop saying that FS2 battles aren't intensive . ;)

 
FREDded and .TBLed they of course CAN be intensive.
FS is a wonderful engine for all kinds of combat space-sim,with a bit of imagination you can create basically everything.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Desert Tyrant

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The ships in FS2 look a bit smaller than they actually are, due to hte camera lens or the viewing frustrum.... or something like that.
but fs2 ships are one of hte bigges in sci-fi.  A Orion is bigger than a ISD (IIRC, a ISD is 1.4 or 1.6 km long)

The Imperator-class SD is 1.6 km long and is slightly larger, surface area-wise than the Orion.

Also, SGreens are pretty mediocre.  Good at say, smacking up freighters, but not good against an actual warship, like a Corvette.
« Last Edit: January 04, 2008, 07:49:52 am by Desert Tyrant »

 
I just figured FS2 ships are probably the strongest of the current major sci-fi universes.
If we can compete to the Acclamator's 3.6 trillion gigawatt firepower and say we've got 10 trillion on a Orion, we're good to go  :yes:
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Desert Tyrant

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I just figured FS2 ships are probably the strongest of the current major sci-fi universes.
If we can compete to the Acclamator's 3.6 trillion gigawatt firepower and say we've got 10 trillion on a Orion, we're good to go  :yes:

OF course, that's just making stuff up that's totally unsubstantiated by the actual FS canon.  Now, to shift away from SW...

Aeolus Cruisers are better than most GTVA cruisers at anti-cap, but this still doesn't mean that they're good at it.  Most of the time an Aeolus kills a cruisers by shooting flak at it, which, honestly, isn't good at all.

 
You have to say, with Volition caring a **** about FS nowadays, and Interplay down, it's our job to make canon stuff now.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Jeff Vader

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Yeah, and in the same manner it is our job to make Star Wars canon since the prequel movies sucked. Obviously Lucas can't do it anymore.
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Offline Polpolion

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By the way, i'm sure everybody agrees about the worthlessness of blob turrets. They are way to slow, and they don't pack much power. What happened to the days of fast moving lasers that darted across the battle scene and blew away fighters and pelted capital ships? I thought it was really cool in some sci-fi movies or games (i don't know which, but i remember seeing such) where waves of bombers could be wiped out by being taken down by hordes of lasers from capital ships they are trying to attack. That would be cool  But this isn't star wars, so i guess I'll have to deal with the watermelon cannons.

How about this: I'll make a mod for you that makes blob turrets the uber weapon of doom.

EDIT: Have fun playing an imbalanced game.

EDIT2:
Quote
You have to say, with Volition caring a **** about FS nowadays, and Interplay down, it's our job to make canon stuff now.

:lol:

1) I'd bet that only a few people at V who worked on Freespace are still there.
2) Those who are still there and care, care for Freespace a much as every other game they developed nine years ago.
3) You can make the best mod ever but it's still non-canon.

[attachment deleted by ninja]
« Last Edit: January 04, 2008, 09:28:53 am by thesizzler »

 

Offline Ghostavo

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Code: [Select]
$Velocity:                              2000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.01                     ;; in seconds
$Damage:                                800

(...)

$Velocity:                              1500.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.1                     ;; in seconds
$Damage:                                        3000

(...)

$Velocity:                              2000.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                             0.01                     ;; in seconds
$Damage:                                800

(etc...)

You really know how to make a capital ship feel special. :p

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Offline Polpolion

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Well he did want waves of bombers to be taken down by hordes of lasers...

 

Offline TrashMan

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at least one of those stats should be reduced by a order of magnitude for any kind of balance..
Weapons like that can shred 100's of fighters with ease.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
that's overkill, even to me :)

Yeah, I'm from star wars, having played the games more then freespace by a long shot (i'm so guilty :(). I'm used to getting pelted by fast traveling lasers with everything blowing up around you.
Fun while it lasted.

Then bitter.