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Off-Topic Discussion => Gaming Discussion => Topic started by: Sandwich on October 27, 2007, 07:09:30 am

Title: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Sandwich on October 27, 2007, 07:09:30 am
http://www.crysisdemo.com/download.htm
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: shiven_warior on October 27, 2007, 07:12:57 am
one question did u get the link from Vgames? :P
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Sandwich on October 27, 2007, 07:21:31 am
Nope, I heard it was available on my GameSpot RSS feed, so I Google'd for a download link and found that. Found a nice hi-speed source to download from, too - maxing out my 2.8Mbit/s download line. Should be done in 95 minutes.

You guys have no idea how excited I am. Crysis is the driving force behind the components in my computer rig today. :D
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: shiven_warior on October 27, 2007, 07:23:32 am
meh, ill try it later when i come back from swimming contest, its looks good , hopefully my comp can handle it  :D
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 27, 2007, 07:37:13 am
Recommended System Requirements
OS: Windows XP SP2 / Windows Vista
Processor: Intel Core 2 DUO @ 2.2GHz
RAM: 2.0 GB RAM
Hard Drive: 12GB
Video Card: NVIDIA GeForce 8800 GTS/640 or similar
Soundcard: DirectX 9.0c compatible

Minimum System Requirements
OS: Windows XP SP2 / Windows Vista
Processor: 2.8 GHz or faster (XP); 3.2 GHz or faster (Vista)
RAM: 1.0 GB RAM or 1.5 GB RAM (Vista)
Hard Drive: 12GB
Video Card: 256 MB
Soundcard: DirectX 9.0c compatible

I can run it... barely.  (Athlon XP 3200+, 2GB RAM, BFG nVidia 6200 LE OC 256MB, SB Live! 5.1)
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Mefustae on October 27, 2007, 07:46:35 am
Not only do I not have SP2, but my processor is a good 400MHz too damn slow! What's the world coming to!?
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 27, 2007, 07:47:55 am
:nervous: Overclock it... and get SP2.  :D
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Hades on October 27, 2007, 08:11:26 am
I wish my computer would handle all of  these new shiny games. :(
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Shade on October 27, 2007, 08:22:50 am
Wow, except for RAM, I don't even meet the minimum requirements. Nor am I going to upgrade yet, that there is simply pushing the envelope too far, too fast. Someone needs to spend a year or so optimising their code, and then we can talk :p
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Tolwyn on October 27, 2007, 08:48:37 am
From what I've heard, the game could use some optimization. :) Even on very fast systems (Core Duo, 4 GB RAM, 8800GTX) it runs below 20fps (with all settings set to very high).
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 27, 2007, 09:03:05 am
This has to come out on the day I leave home. :doubt: Now I need to wait a week before I can play it on my main system.

I'll just run it at 640x480 if the engine is bloated, which I was pretty much expecting. I'll probably get a decent video card in a few weeks anyway after the new stuff is out and the prices stabilize. The gameplay sounds good from what I'm seeing from others.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: TrashMan on October 27, 2007, 09:40:36 am
I played the beta in multi against the devs... the game is great (graphics wise) and multi is solid. Hanv't seen the singleplayer yet.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on October 27, 2007, 12:35:26 pm
Keep in mind that the requirements aren't always accurate.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: redsniper on October 27, 2007, 12:52:44 pm
Yeah, they're usually steeper. :doubt:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on October 27, 2007, 12:54:14 pm
Does anyone know if this demo has DRM on it?
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 27, 2007, 12:58:14 pm
I'm not sure. It may have the basic Securom, as it's being published by EA.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Dark RevenantX on October 27, 2007, 01:09:29 pm
EA games' requirements are rarely, if ever, true.  But, if on the off chance they are true, then I meet all the recommended requirements except for the video card (I have a 7600GT).

Besides, I'm more of an Unreal Tournament and Half Life kind of guy, so Crysis isn't for me.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: MetalDestroyer on October 27, 2007, 02:44:05 pm
From what I've heard, the game could use some optimization. :) Even on very fast systems (Core Duo, 4 GB RAM, 8800GTX) it runs below 20fps (with all settings set to very high).

I confirm ! However, you have some sort of feeling that the demo is running well enought except when you use a vehicle.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: gevatter Lars on October 27, 2007, 03:41:52 pm
I find the motion blur effect when you turn around very fast quite disturbing and the vehicles handle strange in my opinion.
I also noticed slowdowns when larger number of enemy are gathering...thought its quite nice to see all running in a line where I lured them by engaging and disangaging the cloak till I got them all in one close spot...then throw a granade in and let them fly ^_^

Finaly the surounding (special trees and other plants) dosn't look very good in DX9 at least I don't find it that much better then in other games that are allready out...like Farcry?!

Still its nice to see how much the nanosuit impacts the gameplay...I have to find out the shortcuts for it. I have played some parts 2-3 times. One sneeking around everyone. One going just firing at everything that moves and one useing the tactic discribed above.

I am still thinking about getting this one or not. I have played farcry with a friend when he got it and was often there to play. When the strange creatures showed up I stopped playing. Crysis is similar in design so I don't know if I would buy it...also I would need a new graphiccard first..just for DX10.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Admiral Nelson on October 27, 2007, 07:11:48 pm
No framerate issues here even at 1920x1200 with all settings at Very High (8800GTX/6600/2GB Ram/ Vista).  The C-17 cutscene at the beginning was a bit choppy here and there, but that's all I noticed.  I can't wait for the full release now.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: gevatter Lars on October 28, 2007, 04:52:02 am
From what I have read so far DX10 users don't have the problems with performance as DX9 users have. At least that is my impression from different forums I have read. That is quite sad.

I also noticed that the game runs smoother for me when I extract all the graphic and soundfiles. You can find these files in the game folder in your crysis directory. Use 7z to extract them in folders with the same name of the file and then move these files out of the crysis folder. Also installing the lastest nvidia beta drivers helped...well less in crysis but all other games are running better now ^_^

Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Koth on October 28, 2007, 05:26:11 am
Really? Well I'm still using old drivers and it runs quite well at least better than I expected with about 20-35 fps at 1280x1024. It becomes a bit choppy in heavy firefights but is still quite fluid. I am using an X2 3800 2,0 GHZ and an 7800GTX together with 2GB RAM. Textures are on High the rest is on Medium.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: SadisticSid on October 28, 2007, 05:32:00 am
No framerate issues here even at 1920x1200 with all settings at Very High (8800GTX/6600/2GB Ram/ Vista).  The C-17 cutscene at the beginning was a bit choppy here and there, but that's all I noticed.  I can't wait for the full release now.

Same here, minus 'very high' and Vista. Looks beautiful on my LP3065, although I'll need another 8800GTX to run it at its native 2560*1600 res. And no load screens or caching jerkiness either - that's some seriously clever design there.

Has anyone managed to avoid the Korean frigate's missiles and take a peek at it yet?

Quote from: gevatter Lars
From what I have read so far DX10 users don't have the problems with performance as DX9 users have. At least that is my impression from different forums I have read. That is quite sad.

Why? Most DX10 games have had support added in as an afterthought with a couple of token graphical features. Crysis has had DX10 support since before Vista was released, IIRC.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 28, 2007, 08:00:33 am
This might help those of you with specific hardware types such as 64-bit processor(s), multiple (SLi, CrossFire) GPUs, or Windows Vista:

Quote from: readme
==================================================================
Optimizing Graphical Performance
==================================================================

For a good gameplay experience you generally want to have a fast
and stable frame rate. Additionally, it's good to have quick
response on user input.

Crysis is made for high image quality and runs best with a
powerful main processor, a lot of main memory, and a powerful
graphics card with a lot of video memory. The performance can be
limited by one or more of the above mentioned points. By default
the game prefers settings for better performance which means
many options in the menu go to low quality mode. However if
hardware allows, this can be changed by the user. By adjusting
graphical settings you can find a good compromise for your
computer. Some very high quality features can only be accessed
when running on DirectX 10 which requires Windows Vista. Features
which are not accessible appear grayed out.

It is advisable to have the latest graphic card drivers as the
hardware vendors often include optimizations for specific games
into their drivers. Some graphics card settings in the Windows
display settings can affect performance or quality.
Windows Vista is a bit more demanding on hardware side and drivers
can be less optimized. This makes it even more necessary to get
recent drivers and hardware running well on Vista. Memory
management within Windows Vista has changed a bit which makes it
more memory demanding. Microsoft released a patch to improve this
situation. More details and the download can be found there:

    http://support.microsoft.com/kb/940105

Modern processors now support 64bit which mostly improves their
memory managing capabilities. This feature is only available if
the operating system support 64bits. As Crysis is demanding in its
memory requirements it can benefit from a 64bit OS. On a 64bit system
the engine texture streaming can be disabled as the operating
system can handle all data in a level. 64bit also supports more
main memory available for each application. Both are beneficial and
can result in improved frame rate and frame rate stability.

Multiple processors allow processing of some tasks in parallel which
mostly improves computational heavy situations like explosions.
The game utilizes multiple processors automatically.

Some hardware vendors have solutions to utilize multiple graphic
cards in parallel (e.g. Crossfire or SLI) and that can greatly improve
render performance. This requires the engine to run in the
"MultiGPU" mode. The speedup depends on the scene and system
properties like the main processor performance. Frame rate can be
less stable but is often much higher.

The screen resolution is one of the most critical options for
performance and quality. For best quality on a TFT it's best to
pick a resolution which fits the hardware resolution (check your
monitor manual). Generally a higher resolution gives better
quality but requires more memory and renders slower. However, this
depends on the hardware configuration and sometimes increasing the
resolutions does not even affect performance.

Crysis features soft real-time shadows which play an important
role in the image look. Shadows can be activated and deactivated
in the advanced options menu.

Crysis also features HDR rendering which can be activated via the
shading quality in the advanced options menu. In HDR mode you can
notice bright image areas not appearing burned out. You can also
notice the eye adapting to the brightness of the environment.
Deactivating HDR can give you higher frame rates as it requires
more graphics card performance and graphics card memory.

Anti aliasing is a hardware feature to improve image quality.
Edges become softer and lower resolutions can look quite
acceptable. The hardware feature works for most engine techniques
but some graphical features like atmospheric effects may appear
slightly different.

If your graphics card supports multiple monitors you might not get
full 3D acceleration on each display. This can be avoided by only
activating one display in the driver control panel.

To get a stable frame rate you should make sure your computer is
not busy with other tasks such as virus scans or downloading files.

Vertical Sync is a graphical option you can choose in your graphics
card driver. Switching this option off gives you best frame rate
but the image quality might suffer and the image may appear torn
apart. This is mostly noticeable when doing a quick horizontal
camera rotation. For benchmarking, this option is usually switched
off.

Modern TFT monitors have short response times and other features
which help when the eye is following fast paced action.

Input devices need to submit their data in some rate and with a
better connection (serial, PS2, USB) or better hardware you can
get a faster rate. This can result in improved response time and
an improved game experience.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Fineus on October 28, 2007, 10:35:54 am
Well I downloaded and installed the demo yesterday and I'm having some serious graphics corruption problems...

The menu system is fine but as soon as I get to in-game graphics I'm faced with a real mess. Flickering box-like textures and - as near as I can tell - models where only the eyeballs are actually showing and the rest seems invisible. It's a mess.

Does anyone else have this problem and any suggestions for a fix? I'm running the game with all graphics options in Low except Textures and Models which I set to Medium. And these specs...

GeForce 7600GT
ForceWare Version: 163.71
AMD 3500+ CPU
2GB PC2100 DDR Memory
DirectX 9.0c
Windows XP SP2
SB Audigy2 ZS

EDIT: Solved my own problem. It seems that regardless of all the other details, Shaders have to be on high or else I get graphics corruption. It seems to be running fine - if slowly - now.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 28, 2007, 01:46:53 pm
Quote
From what I have read so far DX10 users don't have the problems with performance as DX9 users have. At least that is my impression from different forums I have read. That is quite sad.

I've seen the comments going both ways. It's hard to tell for sure at this point. As far as the IQ goes, it's apparently possible to get most of the DX10 visual features in DX9 mode through some simple tweaks, although with lower performance.

To be honest though, I don't put much stock into any purely qualitative comments that people post about performance in games. I'm seeing plenty of people getting 30fps averages (which means it would drop to about 15 in heavy fights) in this demo on other forums and calling that very playable, smooth, flawless, etc. :p
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Koth on October 28, 2007, 02:08:15 pm
It certainly is for me. That depends on your defintion of smooth and playable. I just got to to the end of it and man that was a very nice demo. Now I'am seriously tempted to buy it.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: phreak on October 28, 2007, 02:21:24 pm
what is the console command to show frames per second?
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 28, 2007, 02:58:49 pm
It certainly is for me. That depends on your defintion of smooth and playable. I just got to to the end of it and man that was a very nice demo. Now I'am seriously tempted to buy it.

That is precisely the problem. Everyone has a totally different idea of what playable means, so such comments are meaningless if they aren't backed by any numbers. Any framerate is playable as long as you're used to it. I used to play an old racing game called Vette on my Mac many years ago that always ran at 2-5fps, which I found great back then, while I rarely tolerate drops below 50 or so in FPSs these days (unless they're very intermittent) and turn down settings if they persist. And that is leaving aside the difference between "playable" and something like "flawless," the latter seemingly indicating that the movement appears indistinguishable from motion in real life to the person.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: gevatter Lars on October 28, 2007, 03:19:00 pm
You are right. I have played a lot of the Unreal demo before Crysis and Unreal is fast...hell I sometime wish its slower ^_^
Still I tweaked around with my drivers and found a default setting for crysis in the Nvidia drivers. Selected it and now I turn everything high and get a good gameplay feeling. Since I am more the sneeking guy that loves to snipe I don't get into fights so drops in frames aren't suspected.
Has anyone managed to get through the demo without killing anyone?

One point that should be taken into account is that this demo is a pre-release demo that so its room for improvements.

Still a very nice game (graphic and gameplaywise) and when you stand at the top and look over the island it makes a great screensaver. ^_^

PS: At the SCP guys...how long do you think it takes you to give FS2 all these nice gimics like motion blur and bloom/HDR ^_^
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: TrashMan on October 28, 2007, 04:04:13 pm
Everything above 30FPS is playable, since the human eye can't tell the diferene between 1000 FPS and 30FPS anyway.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 28, 2007, 04:33:28 pm
Quote
PS: At the SCP guys...how long do you think it takes you to give FS2 all these nice gimics like motion blur and bloom/HDR ^_^

I think a static bloom effect will probably make it into the game soon after the shader system is complete. That alone would improve the graphics a lot as long as it's not overdone.

Quote
Everything above 30FPS is playable, since the human eye can't tell the diferene between 1000 FPS and 30FPS anyway.

This is like saying the human leg can't jump more than one foot high.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on October 28, 2007, 07:34:01 pm
Everything above 30FPS is playable, since the human eye can't tell the diferene between 1000 FPS and 30FPS anyway.

The human eye (if I remember correctly) can usually see 24 frames per second.

60 fps used to be the lowest playable speed (30 vertical frames, 30 horizontal frames).

<EDIT>

There's no real difference in terms of speed between 60 fps on older games and 30 fps on newer ones.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 29, 2007, 01:27:58 am
Well I downloaded and installed the demo yesterday and I'm having some serious graphics corruption problems...

The menu system is fine but as soon as I get to in-game graphics I'm faced with a real mess. Flickering box-like textures and - as near as I can tell - models where only the eyeballs are actually showing and the rest seems invisible. It's a mess.

Does anyone else have this problem and any suggestions for a fix? I'm running the game with all graphics options in Low except Textures and Models which I set to Medium. And these specs...

GeForce 7600GT
ForceWare Version: 163.71
AMD 3500+ CPU
2GB PC2100 DDR Memory
DirectX 9.0c
Windows XP SP2
SB Audigy2 ZS

EDIT: Solved my own problem. It seems that regardless of all the other details, Shaders have to be on high or else I get graphics corruption. It seems to be running fine - if slowly - now.

That's very odd... take a look at my system specs.. everything runs flawlessly with all settings on low.  I'll post what ForceWare I'm using when I find out... but I did *not* update for Crysis, as I heard it caused a problem with FS or something.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: CP5670 on October 29, 2007, 01:43:15 am
Quote
The human eye (if I remember correctly) can usually see 24 frames per second.

60 fps used to be the lowest playable speed (30 vertical frames, 30 horizontal frames).

<EDIT>

There's no real difference in terms of speed between 60 fps on older games and 30 fps on newer ones.

For one thing, the human eye is an analog device that has no internal limit on how fast it can input data. How fast the brain can interpret that information depends on a number of other factors and varies a lot between people as well as the types of images seen. I can make out subtle differences up to about 120fps in most FPS games on an appropriate display, and I dare say that most of the people I see claiming these low numbers as strict limits can see flickering on a 60hz CRT and therefore at least 60fps. :p

As for the rest of that post, all I can say is :wtf:.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Herra Tohtori on October 29, 2007, 02:26:31 am
Everything above 30FPS is playable, since the human eye can't tell the diferene between 1000 FPS and 30FPS anyway.

The human eye (if I remember correctly) can usually see 24 frames per second.

60 fps used to be the lowest playable speed (30 vertical frames, 30 horizontal frames).

<EDIT>

There's no real difference in terms of speed between 60 fps on older games and 30 fps on newer ones.


Actually, 24 fps is about at the limits between a slideshow and something that is actually recognized as moving picture by the visual cortex.

As CP said, eyes actually send input a lot faster than 24 images to the brain being analog devices; it's the visual cortex that either discerns the signals as a series of images, or a smoothly moving picture. In fact, eyes don't send "frames" to the visual cortex, they are more like continuously updating the changes in what they receive and what is projected to the visual cortex matrix [in case you didn't know, the area where the visual nerves end in the brains is actually shaped like the projection of the field of vision, so different parts of retina connect to corresponding physical location on the visual cortex - now how's that about interesting stuff], and as you might know, different parts of retina have different abilities. The edges with rod cells have a relatively fast response time as well as sensitivity to small amounts of light, and that's why they are well suited at seeing fast movements as well as vibrations (which are pretty much the same thing anyway as far as the eye is concerned). The center with biggest concentration of photoreceptor cells, most being cone cells which give us RGB colour vision but they are consequently less sensitive to minimal amounts of light and also have somewhat longer response time.

And actually, the accurate center part of the vision is responsible for sharp vision for almost all of the field of our vision; our eyes continuously move very fast to different parts of the field of vision, sending accurate vision updates for the visual cortex, which fools our conscious perception to think that all of our vision is as accurate as the center part. You can try this out if you can concentrate long enough - keep staring at some point and try to move your eyes as little as possible. After a minute or so, the edges of the field of vision start becoming fuzzier and fuzzier, as the visual cortex starts to forget about the surrounding stuff in lack of accurate updates. In the end you might be able to see how inaccurate the edges of our vision actually are compared to the "yellow spot" in the middle of the retina.

Ehmmm, where was I.

24 fps is, as said, slightly above the limits of what the brain starts to interpret as a movie instead of a bunch of consequential images. Of course, there are also other factors that affect the interpretation, such as how fast the movement in the movie is across the screen and so forth. For example, an object moving across the screen in one second with 24 fps will move 1/24th of the screen between the frames, and that's definitely gonna show as stuttering image and might even break the illusion of a moving image.

I can pretty much always see the 60Hz flicker in most tube TV's before they warm up properly, and even afterwards it's usually visible, just not prominent.

And at movies I'm pretty much constantly annoyed by the low FPS which causes frames to appear jumpy any time when the camera is panning or characters/stuff move across the screen as I said.


Oh, and the demo seems to work pretty well on 1024x768 with all settings on low, and I have AMD64 3200+, 3GB DDR-SDRAM and a factory overclocked 7600GT. Haven't tried to increase any settings yet, might be interesting to experiment which of the settings have the most impact. Also, it feels pretty playable although the weapons feel horribly inaccurate, even in aimsight mode. :rolleyes:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Nuke on October 29, 2007, 02:44:22 am
been looking for something that would make my new computer choke. this might be the one.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 29, 2007, 03:23:43 am
Ya, I do notice a lot more eye strain on 60 Hz... which is why it's recommended you set it as high as its allowed (mine is set at 75 Hz)... although, I hear on flat panels, the eye strain doesn't occur?  :confused:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Herra Tohtori on October 29, 2007, 04:27:02 am
Ya, I do notice a lot more eye strain on 60 Hz... which is why it's recommended you set it as high as its allowed (mine is set at 75 Hz)... although, I hear on flat panels, the eye strain doesn't occur?  :confused:

Yeah, on TFT/LCD (and plasma?) screens the familiar frequency flashing of tube tellies is not there, due to the difference in how the image is generated.

In colour tube screens, there's a surface coated with three kinds of fluorescent matter which glows in red, green or blue when it's hit by electrons. And the electron beam produced in the tube is swept to cover the whole fluorescent panel as many times in second as the refresh rate allows, usually 60 times per second with televisions and most often more with computer screens - usually at least 75, sometimes as high as 100 or more but those are more expensive AFAIK... Anyway, this mechanism means that every "pixel", or location, on the fluorescent panel flashes on and off about 60 times per second if it's not black in the image.

Basically the television screen works almost exactly like an oscilloscope, to a degree that it would be theoretically possible to use oscilloscope as a BW television screen and vice versa... :p

On flat panels, the light is produced by steadily glowing lights on the background of the liquid crystal display, and the panel's pixels don't flash on and off every time their state is updated by the signal, thus reducing the eye strain and makign static image much easier to look at even at 60 Hz frequency.

I dunno the exact mechanism of plasma screens but I would imagine that there's a steady source of light as well instead of swooping electron beam of the tube screens.

Flat screens, however, have other problems like slower response time and lagging images, because the LCD display's pixels have limitations on how fast they can change from one state to other, and the other thing is that LCD displays have usually worse colour and contrast range compared to good tubes. Which means that in pro graphics, the tubes are still AFAIK preferred over flat screens; the major advantage the flat screens have over tubes is that they are physically more manageable and they suit better for office work because of the aforementioned reduced eye strain.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Ashrak on October 29, 2007, 07:52:47 am
who the **** is the retard who made the self extractor unpack all the 2 GB of **** onto my C drive ... come the **** on are you serious? i never extract ANYTHING to my C drive damnit, give me a way to open it with winRAR you turd developers :/
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 29, 2007, 07:55:49 am
That's very odd... take a look at my system specs.. everything runs flawlessly with all settings on low.  I'll post what ForceWare I'm using when I find out... but I did *not* update for Crysis, as I heard it caused a problem with FS or something.

OK, I'm using ForceWare 162.18, all settings on low, with a 6200 256MB.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 29, 2007, 07:57:45 am
who the **** is the retard who made the self extractor unpack all the 2 GB of **** onto my C drive ... come the **** on are you serious? i never extract ANYTHING to my C drive damnit, give me a way to open it with winRAR you turd developers :/

7-zip can open the main .exe... not sure what the .msi extracts to, though.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Gortef on October 30, 2007, 07:56:09 am

EDIT: Solved my own problem. It seems that regardless of all the other details, Shaders have to be on high or else I get graphics corruption. It seems to be running fine - if slowly - now.

Even though the solution was not same (nor the system) I have one... possible graphical issue and a possible way to solve it aswell.

System:
Core 2 Duo E6400
2G RAM
Radeon X1900XTX 512M
Catalyst 7.5
Audigy 4
Win XP

The problem was a huge load of graphical glitches everywhere on screen when I was in game ("funky" would be a good term to describe how it looked like).
Anyway, I noticed that when I turned the AA completely off from the game, it worked like a charm (looks bloody sweet). The AA was on 4x when the funkyness appeared. I need to try it on 2x just in case (and try to fiddle the Ultra High settings on aswell :p ).
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on October 30, 2007, 11:45:08 am
...I had AA off.  No problems.  :nervous:

EDIT: And, BTW, I finished... eh... hmm.  Well, the ending shouldn't be too scary, really.  Whatever they are have nothing on Carl!  :p  ;)
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on October 30, 2007, 12:21:42 pm
Aside from a little stuttering, and bug when reaching checkpoints, the game runs fine (most settings on low, a few on medium) on my system.

Windows XP Pro - SP2
AMD Athlon 4000+ (2.4GHz) - 32bit
GeForce 7600GS - 256Mb GDDR3
768Mb PC2700 DDR RAM
VM - 2560Mb
Seagate 7200rpm IDE Hard Disk

:edit:

Had the brand wrong.


Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: spartan_0214 on October 30, 2007, 05:35:36 pm
It runs okay on my machine, okay being the operative word. I'm running a Celeron 2.7 GHz with a 256 Gforce 6200. The only problem I encounter is a little lag when bringing up menus or the suit abilities.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Ghost on October 31, 2007, 12:09:13 am
I run it at about... 20 FPS average; AMD Athlon 2.2ghz dual core, 2 GB of RAM, and Nvidia 7900, on XP. I'd run it loads better if all I did was upgrade the graphics card.

Anyone having fun with the editor? Man, that nuke tank is the ****.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Unknown Target on November 01, 2007, 12:32:00 am
DX9vsDX10 shots here:

http://forums.tweakguides.com/showthread.php?p=75394#post75394

Does anyone think this whole DX10 thing is a load of crock? All I notice are some slightly better effects and some more randomly generated scenery bits - not worth the massive costs of running DX10.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on November 01, 2007, 01:58:03 am
The next generation of PC games will make better use of DX10. From what I can recall, Crysis is the first game to try and use significant amounts of it.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: MetalDestroyer on November 01, 2007, 08:53:31 am
Here some videos from the Direct X 10 demo :D Sorry if you don't find the First part, stage6 has deleted the file for violating his rule. And I don't see the reason -_-
http://stage6.divx.com/user/MetalDestroyer/video/1795794/Crysis-PC-Demo-Part-Two
http://stage6.divx.com/user/MetalDestroyer/video/1795915/Crysis-PC-Demo-Part-Three
http://stage6.divx.com/user/MetalDestroyer/video/1799640/Crysis-PC-Demo-Part-Five
http://stage6.divx.com/user/MetalDestroyer/video/1799645/Crysis-PC-Demo-Part-Six-(End)
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: NGTM-1R on November 01, 2007, 02:39:02 pm
The installer screwed with my computer more than the actual game did, which was a surprise. It did run, at absolute lowest settings, without slowdown that I could detect. The graphics did glitch on me a couple of times, one of which (switching view mode in the little Hummer wannabe caused it) was a show-stopper and required toggling back to the menu and the original view to get out of.

Not sure of the FPS since I was busy playing the game; it's surprisingly difficult, and I have some nasty things to say about the weapon accuracy. Firing aimed three-round bursts you can't hit a man-sized target at under 30 yards half the time, which is totally unacceptable. The only good thing to be said is that the baddies are equally inaccurate...except their machineguns, which seem to be much less accurate in your hands (and I noticed don't overheat when an enemy is firing them!).

And even when you do hit them, a lot of the time they take six or seven hits to go down, or more. I repeatedly nailed people in the head with a short burst at 10-15 yards or so and they kept fighting through it. I've dropped enemies with single rounds too, but those hit as far as I can tell in the high chest or neck.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Falcon on November 02, 2007, 02:46:11 am
I had fun with the game. Drove cars into the water and buidings just because I could, drove a car cloaked right into an enemy camp (still shot at me though :( ), threw an enemy off a cliff.

The only problem is I can't walk into the water while holding an enemy. As soon as he touches water he dies instantly. o_o
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on November 02, 2007, 02:59:29 am
I had fun with the game. Drove cars into the water and buidings just because I could, drove a car cloaked right into an enemy camp (still shot at me though :( Wouldn't you shoot at a driverless vehicle?!? :p ), threw an enemy off a cliff. "Stupid Yankee!  I kill you for fun-gaah!"  lol

The only problem is I can't walk into the water while holding an enemy. As soon as he touches water he dies instantly. o_o O.o
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on November 02, 2007, 03:54:16 am
The only problem is I can't walk into the water while holding an enemy. As soon as he touches water he dies instantly. o_o

HE'S A WITCH!  ;)
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: TrashMan on November 02, 2007, 05:07:44 pm
No! Everyone knows witches are made of wood. That's why they float. Unless they are a duck.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Dark RevenantX on November 02, 2007, 08:27:08 pm
It's sad.  With a 7600GT, I simply CAN'T play at anything higher than low in the shader quality.  At low, with all else on high or medium except for volumetrics obviously, my framerate is 30-60fps.  At medium shader quality, the framerate drops to 5-15fps.  This is unacceptable.  The UT3 beta demo at the settings I run it on look much better than what I see in my settings for Crysis, and the framerates are just as good.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Mars on November 03, 2007, 03:06:50 am
welcome to the future
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: MetalDestroyer on November 03, 2007, 04:03:33 am
It's sad.  With a 7600GT, I simply CAN'T play at anything higher than low in the shader quality.  At low, with all else on high or medium except for volumetrics obviously, my framerate is 30-60fps.  At medium shader quality, the framerate drops to 5-15fps.  This is unacceptable.  The UT3 beta demo at the settings I run it on look much better than what I see in my settings for Crysis, and the framerates are just as good.

Well, the size is totally different between those 2 game. UT 3 has a close area while Crysis offer a whole Island (underwater, lots of trees, lots of destructions, a day/night cycle (so a great lighting engine), High quality Texture, lots of life (see pets), cloud particules, etc...).

The UT 3 demo doesn't offer you the High Quality render. It seems there is a better render that isn't included in the demo.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: asyikarea51 on November 03, 2007, 08:25:09 am
Well, gave the SP demo a try alongside NFS ProStreet (and I couldn't crank everything up to the max with that other game either).

It does suck somewhat, realising the "Very High" settings are locked out, and the game grinds to a standstill when I crank everything up to High and set resolution to 1280x1024 (monitor limit). Even 1024x768 lags. Like, 1fps or even lesser than that, heck, I can even see the textures stream-loading onto the map and the character faces one by one.

Guess I'm making do with Medium, or go on with High with 2 or 4x AA and turn the resolution all the way down to 640x480. I'm really regretting not doing a full-on build with 2 GTXes and a QX6850 when I had the chance. :(

Else I'm fine, just don't know what made me decide to play on Delta difficulty... :lol: kept dying again and again... off to try the UT3 demo.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: NGTM-1R on November 03, 2007, 11:55:47 am
Very High Quality can be hacked into to to work with XP, supposedly. There's a gamespot article on the subject.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Dark RevenantX on November 03, 2007, 12:19:38 pm
Delta difficulty was just right.

But on the topic of performance, I know fully well that the UT3 demo has reduced graphics.  It still looks WAY better than the settings I am forced to run Crysis on, though.  The framerate is **** on medium shaders even when I look at dirt and only dirt.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Fineus on November 03, 2007, 12:55:51 pm
I've got to agree there, I could run UT3 looking much much better - and more smoothly - than Crysis.

I am willing to concede that Crysis is busy doing all sorts of things that the UT3 demo has no hope of doing, but it really really does take its toll.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Nuke on November 03, 2007, 03:42:47 pm
god damn this games awesome. not only do the graphics kick ass, but the gameplay is pretty awesome too.

the framerate isnt that bad on my system. and im using maxed detail. i could probibly get a little better performance by dropping down the settings, but id sooner attack the problem with a second 8800gts. i have all the cpu and memory i could ever need though.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on November 03, 2007, 10:41:06 pm
Has anyone noticed this bug:

If you attach your knockout weapon addon (forget the name) to your rifle, swim up to an enemy boat (under it), then pop up behind it, jump aboard, and knock the two NKs there out, the boat keeps on its patrol, even though its driver and gunner are unconscious?  When you kill them, the boat stays still, as it has no pilot... but if you knock them out, the AI is still driving the boat.  :lol:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: asyikarea51 on November 04, 2007, 02:43:16 am
I threw the poor turtle/tortise/whatever it was :lol: into the water... and I couldn't pick it up after that, there it was, lying upside down :wtf:

I hope it didn't die... meep! I killed Tama... :( ended up quitting the game and restarting it just to watch the turtle hide in its shell... wheee :D :lol:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: ARSPR on November 04, 2007, 04:13:37 am
One thing for all Crisis players, at least with Vista + 8800 GTX + ForceWare 169.xx (01, 02 & 04):

169.xx are defective drivers for OpenGL games like FSOpen or Doom3. In FSOpen you will get strange coloured ships, a lot of resolutions are missing (example 1280x960) and GLSL doesn't seem to work.

So you choose, either 163.75 and a 10-20% performance drop in Crysis or 169.xx and a weird FSOpen.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: TrashMan on November 04, 2007, 06:20:59 am
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! :eek:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: gevatter Lars on November 04, 2007, 09:48:01 am
What a luck its only with Vista ^_^

Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: ARSPR on November 04, 2007, 01:37:15 pm
What a luck its only with Vista ^_^

I'm not sure it's only in Vista. I just say in Vista happens...
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: gevatter Lars on November 04, 2007, 02:57:54 pm
Well I didn't encounter any problems with other programs so far and I got 169.01 and XP SP2
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on November 05, 2007, 11:27:07 am
[...]

Windows XP Pro - SP2
AMD Athlon 4000+ (2.4GHz) - 32bit
GeForce 7600GS - 256Mb GDDR3
768Mb PC2700 2048Mb PC3200 DDR RAM
VM - 2560Mb
Seagate 7200rpm IDE Hard Disk


It now runs fine with all settings on medium.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on November 05, 2007, 03:18:38 pm
That's it... no, wait!  Now I don't have a better system in some (one) aspects than you!!!! Noooooooooooooooooooooo!! :(


:lol:
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: BloodEagle on November 05, 2007, 09:17:14 pm
eBay rocks for getting RAM.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Gortef on November 06, 2007, 07:56:42 am
I tried the "DX10 hack" for XP and sure it did gave more some nice effects with Very High (especially ones that are affected by the sunlight), but for some reason I lost my motion blur at the process. So I switched back to DX9 and High... I like the motion blur. It's... blurry....
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Dark RevenantX on November 06, 2007, 08:30:58 am
Blurry: Bad!  Imagine blur in a FS2 fast paced dogfight.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: jr2 on November 06, 2007, 09:49:20 am
Motion blur = teh suxx0r.  It's worse than Motion debris.  :p
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: MetalDestroyer on November 06, 2007, 12:22:08 pm
Blurry: Bad!  Imagine blur in a FS2 fast paced dogfight.

I don't think. There are a lots of game where the blur suxx (generally it's the Bloom and there is some misanderstood with HDR). But in some game like Crysis or TOCA Race Driver 1, the blur is perfect. I mean, you really feel the speed (espacially in TOCA Race Driver). With Crysis, you don't have the feeling that the devs have abuse with this. Crysis is the first FPS to show how to use pretty well the Blur effect in the game. It doesn't annoy me.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: Dark RevenantX on November 06, 2007, 07:11:53 pm
Yeah, it looks great and doesn't overdo it so long as you have above 30fps during the majority of the action.  This is simply not the case for many users, as the nasty part about motion blur is that it looks plain bad at low framerates while the intrusiveness is multiplied.
Title: Re: Crysis demo available!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Post by: redsniper on November 06, 2007, 11:51:25 pm
Shadow of the Colossus had pretty kick-A motion blur.