hey here are some multiplayer build tips for the classes i've done so far:
VAN GUARD: you can play this class as sort of a tactical 'front runner', sort of a 'forward disruptive element', as if you were the 'vanguard' of your 'fire team', it has 'good effect' on 'targets'
-just use the katana, it's for good vanguards
-don't bring an SMG, it's for bad vanguards
-weight is your enemy, you need to travel as light as you can
-put all your points into the two passives and biotic charge. your tactical capabilities depend on your ability to recharge your barrier by charging.
-use the vanguard flowchart, as follows:
-am i charging? if no, go to step 2
-CHARGE
-SHOTGUN
-goto 0
KROGAN SOLDIER
-I AM KROGAN
-FOR TUCHANKA
-*headbutt*
general tips:
IF YOU SEE A TURRET
-call the adept
-call the dudes with the widows
IF YOU SEE AN ATLAS
-call the dudes with the widows
IF YOU PLAY WITH GUYS WITH WIDOWS
-get out of the way
This be truth y'all.
A few further notes:
Quarian Engineer:
-Spec your turret with cryo ammo and a flamethrower. Instant flanker-in-a-box. Note that you can have only one turret active, so
-Travel light. An assault rifle (like the Mattock) is all you need
-Also, incinerate ALL THE THINGS
Salarian Infiltrator:
-Energy Drain. Level it, steal other people's shields, or straight-up vampire them
All Infiltrators (Sniper builds):
-Your flowchart should be Cloak -> Shoot -> Reload -> Cloak. Throw in grenades/energy drains every now and then to mix things up.
Infiltrators (Backstabby builds):
-Get a shotgun.
Asari Adepts:
-Stasis, especially stasis bubbles, are the number one thing to use against Phantoms. Couple with a good pistol and a pistol scope, and watch how the infiltrators on your team will not get any headshots.
Vanguards:
-The barrier recharge you get from a charge will work quite nicely together with the asplodeyness of the nova.
Human Soldiers:
-If you are not adrenaline rushing, you are doing it wrong
-Grenades are there to be thrown
GENERAL ADVICE
If anyone complains about killstealing vanguards, you're doing it wrong. Be glad you have a vanguard buddy to draw the attention away from you and concentrate on getting objectives done and softening up targets for your vanguard to take down
Keep your missile launchers for emergencies. A single Atlas is not an emergency, just a particularly tough and slow target. An Atlas with a Phantom running around it is a worthy kill.
The Widow AMR can overpenetrate targets. Get more kills per shot. Also, you can fire through the shields Guardians use. If you have a high-level Infiltrator, you can kill an Atlas in 2 or three shots.
The Revenant is a really useless piece of heavy crap. Unless you have a rifle scope. Then it's just mediocre.
http://youtu.be/Ri0vrJ-y2zM?hd=1
a brit talking about what he thinks of how the DLC is being handled for ME3
Watched it. Up to the point where he starts into his rant with the words "The game shipped incomplete". This is, to put it simply, wrong. The way it went down is, ME3 was finished in January. It then got handed off to the certification process necessary for all console releases; a process that takes roughly 2 months. During that time, in addition to doing all the final testing and stuff, a part of the team created this DLC.
Also, it's DLC. Noone is forcing you to buy it, noone is even forcing you to acknowledge its existence.