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Hosting Policy

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Goober5000:

--- Quote from: colecampbell666 on May 12, 2008, 07:56:51 pm ---...could you get rid of all the old projects on the hosted sites list?
--- End quote ---
Which ones?



--- Quote from: GTSVA on May 12, 2008, 07:58:46 pm ---BUT who'd want to play such short campaigns?
--- End quote ---
Who'd want to play The Procyon Insurgency then, which only has 17 missions?  Or Shrouding the Light, with 15?  Inferno, with 14?  Aeos Affair, with 10; Cardinal Spear, with 8; Destiny of Peace, with 7; Twilight, with 6; Deus Ex Machina, with 5; Echo Gate or Phantoms, with 4 each?  You would know better than I.



--- Quote from: Nuke on May 12, 2008, 08:11:46 pm ---does this also apply to game warden hosted things? like nukemod?
--- End quote ---
This policy only applies to HLP.



--- Quote from: blowfish on May 12, 2008, 09:03:27 pm ---Q: Will you allow exceptions to the 20 mission rule if a campaign shows much promise and the creator(s) seem like they will finish it in a timely manner?
--- End quote ---
Not gonna answer that, as it's a hypothetical question.



--- Quote from: blowfish on May 12, 2008, 11:59:13 pm ---how do you apply for project hosting?
--- End quote ---
You contact one of the admins and ask.

blowfish:

--- Quote from: Goober5000 on May 13, 2008, 12:24:10 am ---
--- Quote from: blowfish on May 12, 2008, 09:03:27 pm ---Q: Will you allow exceptions to the 20 mission rule if a campaign shows much promise and the creator(s) seem like they will finish it in a timely manner?
--- End quote ---
Not gonna answer that, as it's a hypothetical question.

--- End quote ---

But that does acknowledge the possibility of it happening...

Goober5000:

--- Quote from: blowfish on May 13, 2008, 12:53:09 am ---But that does acknowledge the possibility of it happening...
--- End quote ---
You just don't know when to shut up, do you?  Fine.  Just for you, I'll eliminate the ambiguity.  NO.  No, we will not grant any exceptions whatsoever to the 20-mission rule.  This policy exists for a reason, and if we let members hack it to death with a thousand hypotheticals, it will quickly become meaningless.

We are not going to countenance a ninety-percent failure rate on new campaigns.  It's discouraging to the project members and it's harmful to the health of the community -- just look at what happened to SectorGame.  If you want to challenge the policy, then man up, come back in six months with your twenty-plus mission campaign, and prove us wrong.  Whining about it when you don't even plan on applying for hosting will get you nowhere.  The rule stands, no exceptions.

Fury:
And here I thought episodic content would be the word of the day. I've never really understood why projects had to keep partially finished campaigns to themselves when they could release it in parts. Episodic release design also endorses proper outlining, planning and mission designing. Which again actually improves the chances of someone being able to finish it, even if that someone would be someone else than the one who started it all.

blowfish:

--- Quote from: Goober5000 on May 13, 2008, 01:46:49 am ---
--- Quote from: blowfish on May 13, 2008, 12:53:09 am ---But that does acknowledge the possibility of it happening...
--- End quote ---
You just don't know when to shut up, do you?  Fine.  Just for you, I'll eliminate the ambiguity.  NO.  No, we will not grant any exceptions whatsoever to the 20-mission rule.  This policy exists for a reason, and if we let members hack it to death with a thousand hypotheticals, it will quickly become meaningless.

--- End quote ---

All right, I'm sorry for being an annoying n00b.  I was just in a bad mood last night.  And I am known for asking hypothetical questions.

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