Hosted Projects - Non-FreeSpace > StarShatter Open Source Project

Things to do in the source code

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At least the game is not lost, i love those forums where some of my favourites games get a second chance  =)

I finally figured out displaying turrets and guns in the Tactical Display.  The ships looked somewhat naked without them.

1. Integrating Steamworks in to the code for future Steam release.  Pain in the ^^&*&...
2. Continuing to work through bugs
3. Added more native resolutions (1920 x 1080) for example.
4. Adding Occlusion maps.

What dev environment are you guys using? e.g can we get it to compile in something like codelite on Windows first then move the project over to Linux once it's building?


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