Well, I don't have it to tell you, but for FS2, I set it so the left analog stick steers the ship, the right analog stick controls the banking (what 7 and 9 would do on the keypad). a cycles through the prmaries, the black cycles secondaries. Y is countermeasures, though I always forge to use them,
, white isafterburners. Right trigger is primary firing, left trigger is secondary firing, pushing the right analog targets in the reticle, pushing the left analog targets closest attacking hostile, and the up down left right s for shield management.
That still leaves x and B back and start to be programmed for more uses.