I actually like the Old Cordi more. :nervous:Only the gunship has been changed, because it was just an upscaled soldier mesh with turrets strapped to it before.
The new Cordi gunship looks beautiful. And the Challenger looks far more better. That ship on the pic, is that a Zy?
Only the gunship has been changed, because it was just an upscaled soldier mesh with turrets strapped to it before.
That ship on the pic, is that a Zy?
It has a ring. Who likes rings?
Now I dont know about the artistic value of WoD (I'm just aiming for fun :p )I like the colours. Although we need a battle where we can see every colour!
*snip*
I too like the new gunship. Will we see a patch for WoD1?
I too like the new gunship. Will we see a patch for WoD1?Nothing planned for that at the moment
All I see is a bunch of frozen frogs.
WTF.All I see is a bunch of frozen frogs.
How the hell did Cirno get in here!
Touhou x Wings of Dawn... That I've got to see.
Touhou x Wings of Dawn... That I've got to see.
the limit is high enough.
Well at least you're making awesome progress, Spoon. All you need now is to have smoke/explosive bolts firing when you purge stuff (Like the Kaze's WoD Booster) from your fighter and it'll be one more step beyond epicness.Fixed that for you :p
Heheh, that's true. Was a bit thrilled by blowing up all of the motherships in that one mission that I couldn't think right on the epicness thing.Well at least you're making awesome progress, Spoon. All you need now is to have smoke/explosive bolts firing when you purge stuff (Like the Kaze's WoD Booster) from your fighter and it'll be one more step beyond epicness.Fixed that for you :p
WoD already is epic, anything in addition is beyond even that!
I think the overt references should be kept from the game. Small nods and such are fine, but too much would just diminish the atmosphere and uniqueness of WoD I think (music excluded ;) ).
Besides that film was bad even considering it had to fit a story that was planned as a tv series into a single feature film.
"Oh looks it's a Gef base that somehow got thrown out of it's orbit".
"Look the Goa'uld send an asteroid to crush earth, so Carter has to use the subspace-drive to send it through earth instead".
"We need Bruce Willis to blow that rock up or it will be Armageddon".
They... throw... rocks (http://www.youtube.com/watch?v=EkUz6Ht9_t4)
Shall I continue?
"Oh looks it's a Gef base that somehow got thrown out of it's orbit".
"Look the Goa'uld send an asteroid to crush earth, so Carter has to use the subspace-drive to send it through earth instead".
"We need Bruce Willis to blow that rock up or it will be Armageddon".
They... throw... rocks (http://www.youtube.com/watch?v=EkUz6Ht9_t4)
Shall I continue?
Yes! (http://No![url=http://www.youtube.com/watch?v=P3ALwKeSEYs)
Advent rising reference, insta-internets for you!
I've been wondering though, Spoon. Will you put nose art for the characters onto their fighters? If they're visible at all, but...you get the idea.I didn't try to photoshop Dygenguar onto Ophanim 2/4/one of them, honest!
nose or wing art for the main characters would be coolSomething akin to that is certainly planned (if BMPman allows it). It was planned for WoD1 too but it just... never really happened.
Something like a Karuna frigate, only it shoots a more powerful version of the Dragon Slave missile instead of Apocalypses?
Something like a Karuna frigate, only it shoots a more powerful version of the Dragon Slave missile instead of Apocalypses?Yeah, definitely. I'd hope to see the Dragonslave-ish ball-explosion-thingy completely covering up a Challenger-sized ship. But Hayate's Hræsvelgr is a beam, and we happen to already have missiles that look like 'lasers'. Shouldn't be too hard but...
That sounds both terrifying and pointless. It must be created....he's right. If Spoon agrees, anyway...
Actually, you know what? Forget the Capship. What we need are Rays with FAST pack knockoffs. Who needs a Capital ship to fire hundreds of Dragonslaves when you have a dozen fighters capable of the same thing?Well...the standard U.N. Spacy squadron fires MUCH MUCH MUCH MUCH MUCH more things than here... (http://s728.photobucket.com/albums/ww286/TSADestiny/WoD/)
Got my self a brand new pcWould you like *cough*...
Unforunately 3ds max 6 does not seem to be very willing to work under windows 7, there goes my workflow :(
Actually, you know what? Forget the Capship. What we need are Rays with FAST pack knockoffs. Who needs a Capital ship to fire hundreds of Dragonslaves when you have a dozen fighters capable of the same thing?Wasn't the Spoon-y thing working on boosters in WOD2 anyways?
And isn't there like a free student edition for 3DS Max? One year license IIRC.Yeah but I'm completely tuned to the max pof export plugin. And it only works with max 4,5,6,7 and 8. New versions of max work with the collada export method (which I tried but I find it adds a tremendous amount of extra setting up time, things that the plugin will do for me)
I was wondering if we'll see any characters from the former thrall races in WoD 2 flying alongside "us". Since Fura'ngle are basically grown into their ship it would be a bit hard to integrate them wtih any standard unit, but what about a Cordi.
Also, are all Nordera still enemies of the LSF or is there a clan (or more) that either signed a peace treaty with Humans and Cyrvans or maybe even joined some kind of alliance?
I might've been playing DoW 2 Retribution againYou forgot to add "an' give us your hats!" in that case.
A Nordera alliance with the LSF/CSA is unlikely, considering the Hertak failsafe.If I remember correctly Spoon said the failsave was only installed in the ships of a few specific clans.
Spoiler:It is installed on a few select clans that are deemed by the Hertak to be too unpredictable, aggressive or just too stupid.
It is likely that after this event most Nordera clans will be double checking their own ships though.
I advocate genocide of the Nordera.
They probably wouldn't mind anyway as long as we did it in a sporting way.
I might've been playing DoW 2 Retribution againThat game was a huge disappointment.
We have space elves on our side. We can't lose.:yes:
I might've been playing DoW 2 Retribution againThat game was a huge disappointment.We have space elves on our side. We can't lose.:yes:
I advocate genocide of the Nordera.You'll find that you have many supporters for that agenda
They probably wouldn't mind anyway as long as we did it in a sporting way.
I was wondering if we'll see any characters from the former thrall races in WoD 2 flying alongside "us". Since Fura'ngle are basically grown into their ship it would be a bit hard to integrate them wtih any standard unit, but what about a Cordi.The Cordi are on pretty friendly terms with the LSF&CSA but their fleet doctrines are not really compatible, there has not been any pilots swapping to this date.
Also, are all Nordera still enemies of the LSF or is there a clan (or more) that either signed a peace treaty with Humans and Cyrvans or maybe even joined some kind of alliance?
Click me! Click me! (http://youtu.be/Q73H_ppOkSQ?hd=1)
I already told spoon this in skype, but its very relevent.
>I totally didn't see those particle effects coming
>my jaw dropped and I felt something in my loins
Glad to see you guys are digging it (:Wow, over 1800, that's a lot.
In other 'news' it's getting close to WoD's first release anniversary, so I decided to count the numbers of the mediafire+moddb downloads+svn request of the core.vp file. The total number adds up to 1800. For those of you who are interested in knowning such a thing.
In terms of development; The assets creation is nearing completion, With tons of new ships, sounds and weapons in the lineup (more than I had originally planned). The storyline is currently still in a state of flux, however. As the original&mission structure has been thrown in the trashbin in favor of something more complex and unique.
Glad to see you guys are digging it (:
In other 'news' it's getting close to WoD's first release anniversary, so I decided to count the numbers of the mediafire+moddb downloads+svn request of the core.vp file. The total number adds up to 1800. For those of you who are interested in knowning such a thing.
In terms of development; The assets creation is nearing completion, With tons of new ships, sounds and weapons in the lineup (more than I had originally planned). The storyline is currently still in a state of flux, however. As the original&mission structure has been thrown in the trashbin in favor of something more complex and unique.
That's...odd. Is it solely with split primaries, or with more than two banks?2 banks, 3 banks
Step three: Start to realize the A.I. is pants on the head retarded and won't link its primary banks, no matter what flag or setting is used in the ai tables.
@video, what the heck is that at the end?To me that looked a lot like funnels (original MS Gundam and sequels), the dragoon system (Gundam SEED and SEED Destiny) or bits/fangs (Gundam 00) depending on which gundam series you base your vocabulary off.
the humans of the LSF-era probably have more resistant bodies than the UEU-era humansThe teh room does mention some genetweaking.
Gentweaking yes, but no braintweaking, what the UEU did.the humans of the LSF-era probably have more resistant bodies than the UEU-era humansThe teh room does mention some genetweaking.
Some measure of genetic alteration has filtered to the population at large; it could include minor tweaks to the brain. Nothing as serious as Dawn, of course.It's not 'some measure', reading up closely, genetic modification had continued long, long long even after when they weren't needed. This would mean most, if not all humans before the rebellion, would have already been living up to 140 years...I think. Technocracy and all that.
Aye, that be a funnel kinda thing :nod:I've always wanted to make Freespace Funnelfangs, but not happening given my hours. heh. Thanks Spoon.
Spoon, would you be so kind to post your particles.cfg file for the Particles Script? I just started re-playing WoD and I thought it would be cool to see it in action.http://www.mediafire.com/?zs8ncd26x37p902
First you need to grab m!m's particle script from here (http://www.hard-light.net/forums/index.php?topic=76406.0) and follow it's directions. He set it up as a mod but you can add the folders to any mod you want provided you have a particles.cfg file made for that mod.Or you create it by yourself.
¯\_ :pimp:_/¯
Is Sab0o going to retexture every ship in WoD? Totally wouldn't be against that. :DLol, nah. Just the ones I want to.
hohoho, we're havin' a party on next WoD release.You sure do plan your parties ahead of time.
Can I still play it as "only" a mod, so I don't have to have duplicates of any files flying around?
It's just a matter of taking the time to find and replace missing files here and there. Boring and time consuming for sure though.
Yayifications!I'd never thought I would live to see the day in which The E said "Yayifications" :D
Hey, I have an idea! Release it as an indie game!
No seriously. FSO could use a new IP like that.
Can I still play it as "only" a mod, so I don't have to have duplicates of any files flying around?This was one of the reasons which in my mind justified not going stand alone. (I'm a lazy person too, but that aside) But Axem was all like "You've practically replaced all of the effects and maps already!" and he was mostly right. While there will be some duplicate files, the actual size of these files is probably less than 5% of the total filesize of WoD.
Will WoD1's standalone rerelease (if any) contain updated content? A Director's Cut, if you will?I do would like to take the chance to change the missions I'm not happy with (and to remove the bugtastic red alert from the missions that use it) and such. But I'd like to get WoD2 out of the door first.
Can I still play it as "only" a mod, so I don't have to have duplicates of any files flying around?
It's standalone, which means mixing it with FS2 resources is a bad idea.
... wait what.
Standalone means it does not require any retail data. Of course WoD will run on the FSO engine, what else could it run on.
The Babylong Project
If it's going to be like The Babylon Project or the Wing Commander Saga, the download will even contain a FRED exe. But if you install it into a different folder than FS2, you'll have to copy the files containing the non-WoD ships over, preferably into their own mod folder, to make sure they don't mess up the "vanilla" WoD2.
Edited for a rather funny typo
Don't worry Lorric.
Unknown but unforunately not in the nearby future.
Impossible to work without a dual screen setup
This is troublesome. If I wanted to use complex FREDdery in my missions, I would need this dual screen setup? But I only have one computer with one screen.
This is troublesome. If I wanted to use complex FREDdery in my missions, I would need this dual screen setup? But I only have one computer with one screen.
What spoon showed there is very much an anomaly. You have to have an extremely complex mission to get to that point, and there are very few cases where a mission would require that many events.
Is there a simple way to do a time jump (player presses the button and all ships/objects are returned to the position and status they had 10 seconds ago or such)?
Yes, I have ideas on how to accomplish it, but it would be complex to be able to do it for hundreds of ships at once, and on the player's command, multiple times in the same mission, and being able to adjust how far back the jump is...
For example, this is what the event window looks like (of course, minus the blurring that censor all of the possible spoilers) for the first part of WoD2.I can still see "facing high" and "facing low" waypoints! My WoD2 experience is ruined.
Yes, I have ideas on how to accomplish it, but it would be complex to be able to do it for hundreds of ships at once, and on the player's command, multiple times in the same mission, and being able to adjust how far back the jump is...
If you think you need to use hundreds of ships at once, you have usually made your first mistake. Second, you can't really use battuta's method (or any other method) to accomplish this, as there are three hard limits that will make it impossible. First, there's the ship limit, which limits you to 400 ships in-mission. Second, there's the object limit, which is the maximum number of objects that can be in the game at any given time, which is set to 3000. Note that everything, from single laser bolts to missiles to asteroids to debris to ships, count against this limit. Third, we have the sexp variable limit (currently at 250), which determines the maximum number of variables you can declare in a mission. Your idea would require at least 7 variables per ship (3 to store coordinates, 3 to store orientation, 1 to store health), which makes hitting that limit rather easy.
And that is before we get into the technical (im-)practicalities of missions with that many objects. Let us assume, for the sake of argument, that you have 100 ships in a mission, all of which fire 10 shots. This means we have a total of 1100 objects in the mission, which means the collision detection code has to do 1210000 collision checks each frame (in a worst case scenario, that is. The real number is somewhat below this.). This will slow down even the fastest computers, since collision checks and collision rejections are not exactly easy to do in a game.
But you have sexy space elfs. Which invalidates all shiny spaceships, up to and including, GARGANTS.Wait, wait, I've got this.
But you have sexy space elfs. Which invalidates all shiny spaceships, up to and including, GARGANTS.
I heard someone say you can make ships as big as you want without messing up the game.Well, in theory, you can. However, due to various reasons, moving them around would be difficult, and the mission space isn't big enough to fly around such ship (if you speed the ships up too much, you'll also run into problems). Objects beyond certain size are much better off as background or landscape objects than actual ships.
Axem told me to make some kind of post so people won't assume I'm dead.
I hereby obey.
I hope you're happy Axem!
I never assumed you were dead. However, the bigger story is if I check your page, you got younger and changed gender. How did you do that, and why? A secret gleaned from the mysteries of the Wings of Dawn universe no doubt.
More worrying though, if I know anything about 11 year old girls, Wings of Dawn 2 is now going to suck... :)
I never assumed you were dead. However, the bigger story is if I check your page, you got younger and changed gender. How did you do that, and why? A secret gleaned from the mysteries of the Wings of Dawn universe no doubt.
More worrying though, if I know anything about 11 year old girls, Wings of Dawn 2 is now going to suck... :)
You don't know?! Spoon always has wish to be the little loli! Now he finally has.
Hey Spoon, are you sure you're safe? I think there may be a certain Droid that might be hunting for you. :p
This bizarre event is most certainly the work of Valathil, Dark Wizard of Coding and Polymorph.
Fine then, the mighty and terrible Jewel 1 would stop him. There's no way Crystal would go along with the crazy scheme of some "FRED" guy who calls himself a god to alter the natural order of things.Especially since Crystal already has an army of fans who would fight FRED on her behalf if she even so subconsciously thinks about it, mhm.
You didn't lose all the data you were working on were you? :(Thankfully no (and my fear of this has compelled me to make several backups on an external harddrive, svn and laptop.)
What is svn?
What is svn?
SVN = SubVersioN (http://en.wikipedia.org/wiki/Apache_Subversion)
Your fans are too thick.Oh u :p
I'm a fan of yours.
I'm definitely thick.
I guess your computer cannot handle the magnitude of the awesomeness that you are creating :)QFT.
I shall now commit seppuku.That wouldn't help with the delays, though, would it? :P
I shall now commit seppuku.
Ah, the wonders of Spoon never cease. First transforming himself into a girl, and now the ability to end his own life, yet still continue with the project.Its the power of magic
This is good news for us all. Unlife requires no sleep. Clearly a move on the part of Spoon to speed up the project, which I certainly appreciate.
That depends. If he comes back as an undead, that would eliminate the need to sleep and thus give him more time to work on WoD :P that is, if he becomes the kind of undead that's still able to think independently. ;)I shall now commit seppuku.That wouldn't help with the delays, though, would it? :P
Seriously, if he becomes a ghost, he'll lose the ability to interact with the computer. Cue delays.He could, I don't know, possess Dekker's body. For the greater good. :nod:
better stay alive then, everytime I see any kind of undead, it gives me the urge to go berserk and smash their faces.
Don't worry most spoons are made of recyclable materials, we can just rebuild him if anything happens.
Droid should not supervise the reconstruction though, since if he does there is a high chance Spoon would be rebuilt as some bizarre kind of loli catgirl.
Droid should not supervise the reconstruction though, since if he does there is a high chance Spoon would be rebuilt as some bizarre kind of loli catgirl.And this is bad... how?
Why haven't we already cloned Spoon and made her help herself with WoD2 then?Droid should not supervise the reconstruction though, since if he does there is a high chance Spoon would be rebuilt as some bizarre kind of loli catgirl.
Forget reconstruction. Spoon clones are the way forward.
Why haven't we already cloned Spoon and made her help herself with WoD2 then?Droid should not supervise the reconstruction though, since if he does there is a high chance Spoon would be rebuilt as some bizarre kind of loli catgirl.
Forget reconstruction. Spoon clones are the way forward.
Spoon was doing just fine. If we make some clones, can I keep one as aslavepet?
Yer'all completely bonkers I tells ya! :p
Spoon was doing just fine. If we make some clones, can I keep one as aslavepet?
You trying to get this locked too?
Yer'all completely bonkers I tells ya! :p
Make to to make the clones biologically dependent on an artificial substance only you can create in order to ensure their loyalty.
Make to to make the clones biologically dependent on an artificial substance only you can create in order to ensure their loyalty.
The whole Jem'Hadar thing ultimately didn't work out so well.
Besides, "We are dead, we go to FRED to reclaim our lives" just isn't as cool.
Unnecessary deadlines are bad. They just put pressure on you. Creativity needs to be able to go wherever it wants to. You can't put a clock on it.
Are you going to try to make WoD2 again after you finish this project? Or any chance of reopening the ask a character thread?
There goes the "pick Yaiceca as wingman on first mission, put missile up tailpipe" plan... :lol:
On a serious note, what I would make of her in the game is something I was very curious about. Would she just be a dick through the whole game, or would you come to like her? I actually think she has the nicest face out of all those Cyrvans in the picture.
Are you going to try to make WoD2 again after you finish this project? Or any chance of reopening the ask a character thread?
I believe such is the entire motivation for remaking WoD1 in the first place, so perhaps "cancelled" is an incorrect term, but rather "shelved", though whenever Spoon gets around to working on WoD2 again it probably won't resemble the current build all too much so perhaps "cancelled" is the correct term after all?
There goes the "pick Yaiceca as wingman on first mission, put missile up tailpipe" plan... :lol:
On a serious note, what I would make of her in the game is something I was very curious about. Would she just be a dick through the whole game, or would you come to like her? I actually think she has the nicest face out of all those Cyrvans in the picture.
I do not understand this resentment. Most of what she said was true. As for her face, though... ugh, pass.
Isa has a rather Cardassian personality - that is one good thing. Her sister, on the other hand, would be more suited for the milksop Federation.
So long as you torture and abuse the mary sues with the nerf bat for countless hours, I shall be happy with that. :p
(I means seriously they need a huge nerf. Boring invincible ships are no fun. Give them a glaring weakness that can actually be exploited).
just using them and obliterating the other races could be fun.I think since that's precisely the reason things happened the way they did.
just using them and obliterating the other races could be fun.I think since that's precisely the reason things happened the way they did.
Do you like punching babies?
Do you?
Speaking of just the Aestival, it has weaknesses. You just need practice and the proper strategies to exploit them. I'm sure that is true of all other CSA ships as well, "nerf" notwithstanding.Sure. Now get the AI to understand that.
I prefer the Kaze to most LSF fighters (glide is very useful).
You were legit going to try and do a VN built into the campaign as well? I'm impressed.Absolutely.
Heart stopped cold for a few seconds there. :shaking:They will definitely return and better than ever! :p
But, I suppose this isn't a bad idea at all. If doing this will improve upon the already-awesome WoD1, then I don't think I'm in any sort of position to be complaining. :p
One question though, if I may - Will the characters of WoD1 return? Or will even this aspect be rebuilt?
Spoon, you can't reboot Wings of Dawn. It came out not even three years ago! :PI wasn't aware there was a minimum time limit on these things :p
More seriously, best of luck with this and I look forwards to a better-balanced WoD with a better story. Please don't retcon any of the minor characters too much though. Kunoichi is already an excellent ninja. :lol:
I found the Kaze quite useful in the mission near the end where you're fighting heaps of Nordera. Two banks of plasma cannons (IIRC) to do massive damage to the Nordera ships, use snapshot firing as you glide past at high velocity, along with banks of Dragonfires (IIRC, the missiles with the *big* boom :)) to take out the few Fura'ngle that show up. If you get pounded too much, afterburn away, activate glide while above your normal max speed, and lob a few missiles at your pursuers while flying backwards waiting for your shields to recharge. Keep moving fast, don't get "low & slow" with those damn Nordera :) Lots of fun, although still a difficult mission.See, this is exactly how you are suppose to use the Kaze :)
Overall I’m warming to the idea now. The idea that you can make Wings of Dawn 1 be the best it can be with the new skills you’ve learned. I expect then you’ll go back to WoD2No not quite, WoD 'Rebuild' will follow its own seperate path. It won't replace WoD1 and there (probably) won't be a 'WoD RB 2'. This rebuild will be a continous story that will keep being expanded on with new 'Acts'
I have recently been looking at the Diaspora stuff, and it sounds like you might be doing similar to them. And really that seems a great way to go for a standalone. It’s not good for a normal campaign, because it means cluttering up your limited space with many pilots, I’ve already had to make a folder to store excess pilots because I’ve maxed out my pilot limit. But for a standalone, that probably won’t be a problem even if we have to create double digits of pilots because the pilot folder is clean and you get to start over. And back to my original point it allows the creator to get instalments of praise and motivation to keep going, and also feedback to potentially discover flaws or perhaps agree with and implement suggestions which otherwise would be missed. And of course, we also get to get our hands on stuff earlier.It's more akin to BP WiH than Diaspora I think ('cept standalone etc) but aside from that: Yes.
Maybe you can also get that Hazel bomber into the game. I did some testing with that and I see why you left it out, it just obliterates everything. Kit out the JGASF with Hazel bombers and the game would be a cakewalk.The Hazel is actually in the WoD campaign. You can 'unlock' it by completing the planetary blockade mission with Dawn&Infi under a certain time limit, then later on when you fly that scramble mission (in which you bomb enemy ships with the caliburn as the prometheus frame is repairing itself) you can select it from the loadout.
So you’re going to redesign all the missions. Will there be any new ones? Or will they be redesigned so much that they actually feel new?It'll be 95% new
Morale system, if you implement it I hope you would let us know what state of morale the people are in, rather than leave us to guess. I really don’t like hidden stats like that.It was going to be a super transparant system
Could you tell us anything about the Cyrvans? At least what their names are if nothing else. It looks like you would have played as Isa, is that right? Or might you have played as several, as in WoD1?Correct, Isa was going to be the player character. No flipflopping around like in WoD1.
Well there we go. I’ve said my piece. Good luck with it Spoon. I hope it goes well for you and becomes everything you want it to be.Thanks, I hope so too :p
It's more akin to BP WiH than Diaspora I think ('cept standalone etc) but aside from that: Yes.Or like ASW.
You were legit going to try and do a VN built into the campaign as well? I'm impressed.Absolutely.
This is what it looks like in FRED:
(http://img842.imageshack.us/img842/4868/17711653.png)
Any longer and I'm going to need a third screen.
So what about all the hard work done by the awesome people that worked on the wiki and tvtropes page? Norbert putting up info found from the ask a character thread and such. Are you ju-[/b]
Sorry people!
You were legit going to try and do a VN built into the campaign as well? I'm impressed.Absolutely.
This is what it looks like in FRED:
(http://img842.imageshack.us/img842/4868/17711653.png)
Any longer and I'm going to need a third screen.
It's this stuff that bothers me enough to possibly make a script-based solution instead of SEXPs. It seems such a daunting task though, like another certain thing a very specific person is trying to make me create. :shaking:
-In the WoD Rebuild every character will be much more developed with a face to go with it. In elaborate visual novel sections that will keep a lot of chatter out of the missions (and will be skippable)I read that as 'shippable'.
Looking forward to it!Quote-In the WoD Rebuild every character will be much more developed with a face to go with it. In elaborate visual novel sections that will keep a lot of chatter out of the missions (and will be skippable)I read that as 'shippable'.
Milkshake/Tempest/Scar triangle anyone? :drevil:
Legate: So... you want an Ancient France in space anime game?
Or maybe just some new characters of another species. Like a Cordi pilot.
Cordi Ace would most likely be like Nephilim aces though. A completely "out of character" ship for the species. Cordi are only dangerous in large numbers, a single, slightly better ship would make little difference.
Cyrvan ace pilot with foresight abilities. Worse than Psycho Mantis? Most certainly since you can't swap controller ports.You can't really simulate that though, other than setting target position prediction to a ridiculous value, the AI is pretty bad at anticipating player's actions. He/she would be like any other Cyrvan ace, and also like any other AI. Very challenging, most likely, considering the Cyrvans' technological superiority, but by no means undefeatable with the right approach.
Cyrvan ace pilot with foresight abilities. Worse than Psycho Mantis? Most certainly since you can't swap controller ports.You can't really simulate that though, other than setting target position prediction to a ridiculous value, the AI is pretty bad at anticipating player's actions. He/she would be like any other Cyrvan ace, and also like any other AI. Very challenging, most likely, considering the Cyrvans' technological superiority, but by no means undefeatable with the right approach.
WoD2 is canceled? Where did you hear that? I don't think this was a reliable source, since it doesn't seem to be canceled. Or do you mean something else?
WoD2 is canceled? Where did you hear that? I don't think this was a reliable source, since it doesn't seem to be canceled. Or do you mean something else?
Your link redirects me to "post" screen in which I'm supposed to quote myself. :) My guess is that your browser didn't refresh the adress in the bar.
Elves suck too much to make their ships explode properly-- sorry I promised I'd keep this off the wod boards. Sad to see episode 2 ran aground, it seems like all we've had this year are cancellations.Have you missed the epic Blue Planet update in preparation for Act 3 of War in Heaven? Sure, some things got canceled, but since Spoon's promised an even better version of Wings of Dawn with every aspect improved upon I'm not particularly angry about the indefinite delay for WoD 2.
I suppose the delay was merely a setback? Just like elves you see, every time they faces a failure, it was 'merely a setback' you see.
It can always be balanced so that it's not too powerful. And we currently have the tech to do this sort of trick (F-14 Tomcat + AIM-54 Phoenix (http://en.wikipedia.org/wiki/AIM-54_Phoenix)) so why wouldn't it exist & be used in the future? :)
No skill though. I really dislike games which are all about homing missiles and not dogfighting. I know it's impractical that in the future there'd be dogfighting. In the future you might be locking missiles on targets thousands and thousands of miles away. No fun for a game though.And heat-seekers defined with "untargeted heat seeker" are any different?
No skill though. I really dislike games which are all about homing missiles and not dogfighting. I know it's impractical that in the future there'd be dogfighting. In the future you might be locking missiles on targets thousands and thousands of miles away. No fun for a game though.And heat-seekers defined with "untargeted heat seeker" are any different?
It can always be balanced so that it's not too powerful.
EDIT: Maybe if it was toned down and you could only use it once. Might bring a tactical element in for when you use it.
It means you don't need a target selected for heat-seekers to aquire lock. With mods like WoD and DE and their swarm heat-seeking missiles, you just point in a direction and click whenever you feel like it; the missiles take their pick of targets.
How to make multi-locking missiles? Scripting or new table option?New table option, but the build is, AFAIK, WoD team exclusive, at least for now. I think it'd be in the trunk in no time if everything works allright though.
Tone it down? Doesn't WoD stand for Weapons obscenely Destructive? ;7
You're not actually going to put that in the game though, are you? Way, way too powerful.
You're not actually going to put that in the game though, are you? Way, way too powerful.
GTFO. (http://www.youtube.com/watch?v=BzXfVgYCxWI)
Besides, it hasn't seemed to occurred to you that if it can be used by you, it could also be used against you...
If you haven't clicked the link, you will never understand.
If you have, and are still complaining, you will REALLY never understand.
I daresay because I don't suffer fools gladly and you are eager to play the fool.
This sort of thing shaped the conceptions of a generation on how air/space combat should be portrayed. Wings of Dawn is a product of, and for, those of that generation. The first release included pseudo-Itano weapons, the first of which was a direct reference to this sort of thing (Remember Dawn's loadout with the IT-AN-0?), and it's been stated before that Spoon was doing the best he could with the engine at that time. If you haven't realized yet that this is one of the most cherished anime space/aerial combat tropes in existence, and its appearance in Wings of Dawn is not only inevitable but something that nearly everyone who enjoyed this mod would want, then you're dumber than a brick.
I'd also point out I've actually played good games that feature mechanics like this; Battlecry comes to mind.
EDIT: I mean, jesus, I was able to link you nearly 20 minutes of compiled Itano Circus scenes stretching across something close to thirty years of anime, almost NONE of which involve people getting taken out like punks. (Otherwise we'd have forty minutes from Macross alone.)
And you now wish to plead ignorance of why this trope is significant to Wings of Dawn, and demand politeness and respect. You could have educated yourself, and you could have earned politeness and respect. You chose not to.Isn't it sad we live in times when politeness is something that needs to be earned? In my grandfather's time, such simple things were pretty much granted. It's a shame people can't just be nice to each other like they once were. Don't worry, I know very well who is to blame.
You must not have used the Hazel and the heavy swarm missiles in the mission where you have to defend the Prometheus Frame, because that would have certainly told you Spoon fully intends to allow us to fire Macross Missile Massacres. And, oddly enough, you're complaining about a nerfing to these missile barrages because they now require an aspect lock?Actually, the Hazel (the ship in the demonstration vid) is somewhat of a special case. It's a heavy bomber/missile boat. Dogfighting in it is an exercise in frustration, doubly so if you're packing an anti-cap gun. Normal combat will stay gun-focused, I believe, since to demote guns to secondary weapons would be to waste a revolutionary damage resistance system. WoD is great, because it offers you a lot of options on how you want to play it. So, you could fly a heavy fighter, spamming missiles and hoping no Cordi gets you from behind, or fly a nimble dogfighter with rapid-fire guns and hope you don't get dragged into a capship's killzone. I don't think that's gonna change, if anything, the options will be expanded.
EDIT: I mean, jesus, I was able to link you nearly 20 minutes of compiled Itano Circus scenes stretching across something close to thirty years of anime, almost NONE of which involve people getting taken out like punks. (Otherwise we'd have forty minutes from Macross alone.)
That this took me under twenty seconds should probably have been significant. You had all that you could have needed to educate yourself on how much meaning this particular behavior has to the people who made and who love this mod right at your fingertips. I literally gave you a living history of why the Itano Circus is coming and why nobody is going to listen to your objections so you should probably just let it go. And you waved it off with "Yeah, stuff blowing stuff up with missiles."
And you now wish to plead ignorance of why this trope is significant to Wings of Dawn, and demand politeness and respect. You could have educated yourself, and you could have earned politeness and respect. You chose not to.
Reap the whirlwind.
Lorric, Wings of Dawn clearly uses a lot of anime tropes, most notably missiles of doom. The Dragonslave and Heaven's Fire are proof of that, and Spoon has already tried to do an Itano Circus in his mod with his various autonomous fire-and-forget swarm missiles. You must not have used the Hazel and the heavy swarm missiles in the mission where you have to defend the Prometheus Frame, because that would have certainly told you Spoon fully intends to allow us to fire Macross Missile Massacres. And, oddly enough, you're complaining about a nerfing to these missile barrages because they now require an aspect lock?
And you now wish to plead ignorance of why this trope is significant to Wings of Dawn, and demand politeness and respect. You could have educated yourself, and you could have earned politeness and respect. You chose not to.Isn't it sad we live in times when politeness is something that needs to be earned? In my grandfather's time, such simple things were pretty much granted. It's a shame people can't just be nice to each other like they once were. Don't worry, I know very well who is to blame.
Why should I educate myself?
Who are you to demand such things of people?
Why should I educate myself?
What the hell, man. If you are going to state outright that you have no interest in forming a coherent and rational argument (which requires educating yourself about the issues involved), then you might as well declare "I AM THE NEXT LIBERATOR/KAZAN/TRASHMAN PLZ BAN NOW".Who are you to demand such things of people?
Ah, you've got it completely backwards. You think you never had it. I'm saying you lost it. Arguably, long before this, but in this particular case, as I said, you were given the tools to understand why the Itano Circus is a deeply beloved part of the things Wings of Dawn pays tribute to, and hence why it will be a part of Wings of Dawn if at all possible.
You refused to use them. In so doing, you lost whatever claim to respect or politeness you previously had, by showing that you are uninterested in understanding the issues being discussed and that anything you have to say is uneducated white noise. That you don't understand why you should educate yourself on the issues being discussed if you wish to be taken seriously in the discussion is also pretty good evidence that nobody should bother to treat your contributions with anything but derision. Willful ignorance can not be defended. (I'm sure Dragon will try, regardless.)
You don't like missile spam.
The rest of us like missile spam [because we understand the trope from which it comes from].
Spoon likes missile spam too - he specifically requested that Swifty add it in to FSO.
Therefore, WoD will have missile spam.
I don't get what's the argument here. If you're really a fan of just WoD and nothing else then at least you should have faith that Spoon is capable of making missile spam fun. If you're not even going to give him the benefit of doubt, nobody is forcing you to follow the development or to play the mod. Seeing as you don't seem interested in putting in the basic time and effort to understand why most of us like what we're seeing, you're not going to convince anyone so you might as well just shut up and leave.
I don't know what fairly tale land you and dragon come from, but where I come from respect is earned, and you start that by not being a willfully ignorant asshat. Your respect from me as a stranger was lost the moment you saidQuoteWhy should I educate myself? ... I also quite like not knowing in a way. I feel it will enhance the experience.
Because that pretty much invalidates absolutely every argument you have, and will ever make.
I don't know man. The whole "this is horrible it's going to be unfun and ruin all skill required in WoD" vibe I get from your posts is quite "doubting and assuming in a negative way", at least as much as I am.
I think everyone needs to take a few chill pills around here. This is one of the silliest and most pointless arguments I've seen on this site.
Lorric doesn't particularly like missile spam. Fine. He's entitled to his own opinion. Whether he is correct in his opinion that this will be to the detriment of the gameplay remains to be seen because the mod is not playable yet.
NGTM-1R shows an example of why missile spam is a long-standing legacy of anime works, and Lorric isn't convinced. For some reason, NGTM-1R is personally insulted by this.
That's all I see going on here. I request that both of you knock it off and let this thread get back to discussing an awesome mod. I love Macross and epic missile spam as much as the next mecha otaku, but this argument isn't going anywhere.
(And just so we're clear, this is aimed at BOTH of you, Lorric and NGTM-1R, equally.)
So you completely missed the part where Lorric admits he has no interest in actually having a reason discussion and he's trolling. Got it!
Seriously, he's said openly he has no interest in learning about anything he's talking about and that he sees no reason he should ever have to, and you're going to blame me for reacting to him as a troll? He's said he's a troll and he's wasting everyone's time.
That is hugely imbalanced. I made a suggestion on how it could still get into the game and be okay.
I did not. It's your problem if you don't understand what I'm saying/believe me.
Why should I educate myself?
That is hugely imbalanced. I made a suggestion on how it could still get into the game and be okay.
How can you tell it is hugely imbalanced without understanding the context? You even give a suggestion as to how to balance (which, ironically, is based on context), but in doing so you're already assuming a context from a tech demonstration? By doing that you clearly are doubting Spoon despite your declaration of the opposite...
I do not believe you are in a position to make either statement.
I did not. It's your problem if you don't understand what I'm saying/believe me.QuoteWhy should I educate myself?
I'm not surprised you don't understand what it means when you say that, despite having two separate people explain it to you. Perhaps you should ponder why this comment reduces everything you say to a waste of everyone's time and pure trolling, and return to this thread when you understand why.
Indeed, it would probably do you good to consider your wording far more carefully, and if you cannot understand why that is (and why it is constantly getting you in trouble with me/Droid/Sparda/basically everyone), you should probably stop talking until you can. Rather than repeatedly making a fool of yourself on scale seldom seen here.
That is hugely imbalanced. I made a suggestion on how it could still get into the game and be okay.
How can you tell it is hugely imbalanced without understanding the context? You even give a suggestion as to how to balance (which, ironically, is based on context), but in doing so you're already assuming a context from a tech demonstration? By doing that you clearly are doubting Spoon despite your declaration of the opposite...
I do not believe you are in a position to make either statement.
I don't mean purely in terms of level balance. Throw in enough enemies, and it would be a balanced mission.
The Terrans have nowhere near that power. It reduces the Zy from a great, spacefaring race to fodder.
Now sure, maybe they have the weapon too. But then Spoon's armour system and ship tactics and diversity all go up in smoke. Remember, we already have a WoD1. It's not as if we have nothing to go on. The same ships will still be used. The same universe.
That is hugely imbalanced. I made a suggestion on how it could still get into the game and be okay.
How can you tell it is hugely imbalanced without understanding the context? You even give a suggestion as to how to balance (which, ironically, is based on context), but in doing so you're already assuming a context from a tech demonstration? By doing that you clearly are doubting Spoon despite your declaration of the opposite...
I do not believe you are in a position to make either statement.
I don't mean purely in terms of level balance. Throw in enough enemies, and it would be a balanced mission.
The Terrans have nowhere near that power. It reduces the Zy from a great, spacefaring race to fodder.
Now sure, maybe they have the weapon too. But then Spoon's armour system and ship tactics and diversity all go up in smoke. Remember, we already have a WoD1. It's not as if we have nothing to go on. The same ships will still be used. The same universe.
>Implying anything shown in that video is representative of the universe.
You have no ****ing clue what a tech demo is, do you?There is no everyone.
I present to you, exhibit A:that was awesome.Yus Plz.Best. Ever.Of All Time.Of All Time.indeed.
q.e.d.
ITT: People need to grow thicker skins.
Also, Lorric is going to HATE my mod...
Scaly, Cardassian skin? No thanks :lol:
I'm going to go with Dark Hunter on this and write out a prescription for everybody to take 2 chill pills and call me in the morning.
If that doesn't work, I have other alternatives. Don't make me quote David Banner from the Incredible Hulk.
That being said, as an individual player of the WoD series, I think we should actually wait and see WHERE and HOW said Itano Circus gambit gets used. Once or twice, within the properly arrangement and context, would sell the feature rather well. And even if it's "All Itano, all the Time!" so what? If that's not your thing that won't change any current version that people are currently playing, and its not like it can't be updated/changed/refined or anything else even post-release. I think Spoon is -highly- aware of his universe and where he wants to put whatever he feels like. Whether or not anybody else happens to agree with it is irrelevant. It will either be your cup of tea and you'll drink it, or it wont be and you can say "Thanks anyway".
In short, while I can understand the 'concern' to some extent (I wouldn't be a big fan of "All Itano, all the Time" campaign) it seems obvious to me that IF such a campaign occurred, I have the option of simply not playing it. Doesn't mean I can't still praise it or the work that went into it and provide constructive criticism that is focused on understanding that such a display is said campaigns primary principle for existence. But the real factor here is that: It's a feature for a function that we haven't even seen how it will be employed yet, so save the concerns and the worries about 'balance' until such a time as IT actually becomes present, if it even manifests at all as being an issue.
Scaly, Cardassian skin? No thanks :lol:
You should consider it, it would be a significant improvement
Lorric man, everybody starts with the right to courtesy, respect, and consideration. You lost that right with your disruptive and occasionally creepy behavior and now you need to earn it back.
How can you tell it is hugely imbalanced without understanding the context? You even give a suggestion as to how to balance (which, ironically, is based on context), but in doing so you're already assuming a context from a tech demonstration? By doing that you clearly are doubting Spoon's ability to balance despite your declaration of the opposite...This is very true.
I do not believe you are in a position to make either statement. Your panic is premature.
I daresay because I don't suffer fools gladly and you are eager to play the fool.This is (bolded part) also very true.
This sort of thing shaped the conceptions of a generation on how air/space combat should be portrayed. Wings of Dawn is a product of, and for, those of that generation. The first release included pseudo-Itano weapons, the first of which was a direct reference to this sort of thing (Remember Dawn's loadout with the IT-AN-0?), and it's been stated before that Spoon was doing the best he could with the engine at that time. If you haven't realized yet that this is one of the most cherished anime space/aerial combat tropes in existence, and its appearance in Wings of Dawn is not only inevitable but something that nearly everyone who enjoyed this mod would want, then you're dumber than a brick.
I'd also point out I've actually played good games that feature mechanics like this; Battlecry comes to mind.
EDIT: I mean, jesus, I was able to link you nearly 20 minutes of compiled Itano Circus scenes stretching across something close to thirty years of anime, almost NONE of which involve people getting taken out like punks . (Otherwise we'd have forty minutes from Macross alone.) This is deeply embedded. The fact you didn't pick up on the significance of that does not speak well of you.
Lorric man, everybody starts with the right to courtesy, respect, and consideration. You lost that right with your disruptive and occasionally creepy behavior and now you need to earn it back.
Oh come on, you can't hold Yaiceca against me now, that's ancient history and it's over. Others laugh and joke about that now or have moved on.
If the missiles move like that, my only concern is how is that possible without them crashing into each other. At least the Zy missiles moves in a straight line and not doing some acrobatic spins.
Some Russian missiles IRL are (at least purportedly) able to do that.Hey, if the Russians can do it, we can do it, and then the LSF can certainly do it!
WoD is an Anime tribute, so Forget The Logic. Mechanime is about giant mechaplanes firing shiddons of missiles and shidhe getting blown up by said missiles, they are not meant to make sense, it's "cool."
But for the love of Wod, do not make a technowatsis field nonsebable explanation about it! Just have Crystal say: "Magitech, I don't have to explain ****" It is far more amusing! ...and would probably make more sense anyway. :p
they are not meant to make sense
I have a few questions regarding that missile mechanic:If you lose missile lock you can release the secondary trigger safely. Missile will only be fired if you release when you have at least one steady lock on.
-Once you pressed down the missile trigger, are the missiles going to launch for sure, or is there some way to cancel the launch?
-How is the number of missiles determined?I guess I can most easily answer this by just showing Swifty's documentation: https://docs.google.com/document/d/10Ii3cUywwl7btBTG31jsssEAvoPl2EnYkNbOtRxmePs/edit
I can see two ways for this. One being a fixed number of missiles per target (in which case the max number of targets would be limited by the salvo size). If you lock only a single target, you fire only a single missile (or however many).
The other would the, that the salvo always fires a set amount (like Hornets and Tornados for example). In this case, do they spread among the targets evenly, or are some missiles fired unguided because they couldn't get assigned to a target?
-Either way, what will the double-fire mode do? Double the amount of missiles fired at each aquired target, or double the number of aquirable targets?Double the amount fired at each aquired target.
The technical term is 'much better writing than Star Trek's approach' dear
The technical term is 'much better writing than Star Trek's approach' dear
http://forums.comicbookresources.com/showthread.php?338207-Linkara-finally-tells-Joe-Quesada-off&p=11853163&viewfull=1#post11853163
All I know is that when I make weapons, I'm going to explain exactly how all of them work.
Couldn't you replace the "damage fire" animations to accomplish that effect?You couldn't, unless you did that on all ships. There's no table option for doing that. It'd be great to see that sort of thing at least for Cordi ships, but unless somebody implements that, it's impossible.
correction. it was not gundam but some mecha anime with emphasis on swords. forgot what it was called but every time a robot lost a limb what followed was a fountain of fluid accompanied by a spraying sound.That sounds like Neon Genesis Evangelion to me (did those mecha have cables connecting them to the base?), but in that series the mecha were not actual robots, but a bio-organic construct that's esentially a cloned alien, implanted with technology to enable Humans to controll them. But beneath the robot-looking armor they are actual living beings, including some form of consiousness, so the red fluid actually is blood.
You couldn't, unless you did that on all ships.
thank you. That's exactly what I was looking for. I guess we can forgot about SFX for the aestival since the bleeding isn't as frequent as I thought.correction. it was not gundam but some mecha anime with emphasis on swords. forgot what it was called but every time a robot lost a limb what followed was a fountain of fluid accompanied by a spraying sound.That sounds like Neon Genesis Evangelion to me (did those mecha have cables connecting them to the base?), but in that series the mecha were not actual robots, but a bio-organic construct that's esentially a cloned alien, implanted with technology to enable Humans to controll them. But beneath the robot-looking armor they are actual living beings, including some form of consiousness, so the red fluid actually is blood.
In some Gundam series (though not the first one) you occasionally (or rather very seldomly) see some fluids leeking from damaged or destoyed mobile suits, but it's obviously not blood, but rather some lubricant or hydraulic fluid. The Banshee destroying the Delta plus in Gundam Unicorn episode 5 comes to mind here.
Either way, the only ships were it would make some sense if they bled instead of burning would be the Cordi ships, since they at least look semi-organic.
If race specific damage animations are ever going to be possible it would be a nice touch. Cordi bleeding, Nordera belching ridiculous amounts of smoke, Fura'ngle leaving a trail of small crystals...
I thought you were looking for Escaflowne originally, but yeah. Fluids!looked up Escaflowne and wow. it's been ages sine i saw that show.
Moar updates? Spoon, I must admit you spoiled us with WoD. Normal Freespace just isn't... well, the same anymore. It is hard to go back after feasting upon all this. What have you lately to whet our appetites?Not too much that is showable unfortunately. Such is the nature of working on tables.
damn you, now I'll have nightmares about this song making an appearance on the next jad.
btw, wow on the background spoon :yes:Background straight out of strike suit zero. Though they do some neat magic to animate their skyboxes that I can't replicate.
Dude are you trying to outbeam Inferno? Because I'm loving what I see.Somebody tell Inferno that their beam reign has ended! Mwa ha ha.
Dude are you trying to outbeam Inferno? Because I'm loving what I see.I take it you havn't seen a Cyrvan strikeforce in action yet.
He did, check the end of the post.No, at the end of the post there's just a realization similar to what we had with Slammer - that capship damage is excessive, especially for a rather poor anti-fighter weapon. What I'm suggesting is balancing it for good capship damage, without bothering with anti-fighter aspect at all. That would be quite novel, actually.
after all, laser bolts dont trackTell that to the Fura'ngle! :pimp:
Uh...Spoon? Armor.tbl. Just make the gun do less damage to capital ship armor/increased damage to strikecraft.
*Super-enioch flies away*
So I was once again considering of upping its damage value, but then it struck me. What would happen if this missile strikes something that is larger and can actually do its full damage consistently. Targets like capitalships.
A short test later revealed that this weapon was now outperforming almost every dedicated anti capital ship secondary out there! Woops.
That'll be a cool title to have, MASTER OF ARMOR.TBL :flex:Uh...Spoon? Armor.tbl. Just make the gun do less damage to capital ship armor/increased damage to strikecraft.
*Super-enioch flies away*
Yeah, this is how the Slammer works, but given that Spoon is a master of armor.tbl he probably already considered this option.
Yeah, well, real life weapon designers don't have to worry about balance. If someone were to construct a weapon that's good at taking out fighters and great at punching ship hulls they wouldn't have to worry about it invalidating other weapons that have been previously designed or being generally overpowered and giving 1 side a huge advantage(That's actually the point of designing new weapons).Good sir, this is actually a very interesting idea. I'm going to give that a try.
P.S. I'm not very learned in FSO design, but wouldn't it be possible to make the missile do increased damage within a more narrow cone and have secondary projectiles doing less damage in a wider cone?
Someone get this man a custom title, quick! :)That'll be a cool title to have, MASTER OF ARMOR.TBL :flex:Uh...Spoon? Armor.tbl. Just make the gun do less damage to capital ship armor/increased damage to strikecraft.
*Super-enioch flies away*
Yeah, this is how the Slammer works, but given that Spoon is a master of armor.tbl he probably already considered this option.
I'm going to end all my emails with this:
Hello,
Blablabla
Kind regards,
Spoon, MASTER OF ARMOR.TBL
:nono:A dumb 'tradition' upheld by dull humorless admins.
First rule of custom title.
*asking for negates eligibility.
He didn't ask, I did. :) So it's allright, I think.Last time people asked for a wizard title for valathil, karajorma went full childish mode 'beacuase you guys asked i will gief him dumb title instead hurrdurr'
It's... possible...okay, for a start match Luna's eye color. ;)
But I don't think I'm mentally prepared to commit such an atrocity :p
Yeah that can be done via ARMOIRE.TBLArmoire.tbl, for all your ablative space elf clothing needs.
Yeah that can be done via ARMOIRE.TBL
ship on the left looks absolutely amazing, ship on the right is probably let down a bit by that tiling — maybe break it up a bit along structural and textural lines?Thanks!
スプーン!(^v^)
Despite the SF not adopting the design, the Dragonfly has nonetheless turned out quite profitable for the UGC... as most of their ventures do.
Huzzah for the UGCR :)Indeed, the SF 3rd generation and onward fighters all feature an internal cockpit. While the 3rd generation UGC designed fighters still have an exposed one.
It's also a really neat looking fighter. Just one question though, is that a canopy at the front? If so does that reflect a different design philosophy from the UGCR vs the Ray III which doesn't seem to feature an exposed cockpit?
Those wings, will they swing back when you hit the burners? (like a F-14)They do.
They do.
Those wings, will they swing back when you hit the burners? (like a F-14)They do.
Indeed! You only have to worry about having a wee little "ion particle burst" impacting your canopy when your shields are down :)Or if you're cockpit is hit by a tachyon weapon that completely ignores shields.
NuWOD's fleetpack will certainly be a lot more expansive than the ships of WoD 1, in terms of sheer asset quality, number of ships, and even ship complexity.But will it have custom freighters and missiles? :)
That looks badass. Are there plans to repurpose the original Champion or will it be removed completely?
Those wings, will they swing back when you hit the burners? (like a F-14)They do.
NuWOD's fleetpack will certainly be a lot more expansive than the ships of WoD 1, in terms of sheer asset quality, number of ships, and even ship complexity.
I had fun making the model but it wasn't just me, Axem redesigned the 'legs' where the engines are in and the engine layout as well as the big turrets on the top. Kudos to that cool dewd.I totally forgot to mention that, shame on me.
But this was 90% Andrew's work so praise him instead ;)
Imma make a 4 generations worth of Ray's picture soonish, just for the heck of it.
Now for the real question, where can we find space for more weapons?
The Ray I is a piece of ****, its firing points are too wide! I almost feel bad for making people fly it :PStill, isn't the Ray I like 100 years behind the Ray III, and the Ray II still being around must mean it wasn't designed too long before the Ray III. So I guess it's supposed to be drastically inferior.
The Ray I is a piece of ****, its firing points are too wide! I almost feel bad for making people fly it :P
It has gun convergence, doesn't help much!How are its weapons? The Eon-17W felt pretty slow and had limited range from what I remember, which I could see making convergence only marginally effective.
Of course, you might have taken the old Wings of Dawn story and crumpled the whole thing into a ball and tossed it in the bin for all we know... :)
The Ray I is a piece of ****, its firing points are too wide! I almost feel bad for making people fly it :P
Axem is making things happen.
This excites me greatly!
Wait, so are you saying that WoD could turn into a VN like experience, where we can make choices and stuff through dialogue? Would this be self contained or part of a customized SCP EXE set?
The Terrans are getting so many new ships, and yet the Hierarchy, at least from what we've been shown, have very little new.Well remember that the Ur-Quan, uhhh, I mean the Hertak limit their thralls technological development as one means of keeping them under control. That said, I would like to see a Cordi lite strike cruiser,
Perhaps the campaign will go somewhat like the Forum Game 2, with fighting among themselves first, then the invasion of the Hierarchy. Or maybe Spoon is keeping the Hierarchy's new toys a secret from us, so we have to face them in battle...
Well remember that the Ur-Quan, uhhh, I mean the Hertak limit their thralls technological development as one means of keeping them under control.But after losing thralls, you'd think they'd give their remaining ones (particularly their one willing one) more leeway.
Spoon! I strongly dislike shield management, so that is beautiful! Can the script be used on other mods too?Yeah, its actually a super simple script.
But Spewn, I get a raging boner when I beat a mission on insane knowing that I had to do everything myself. Is there an option to disable the auto-equalisation so that I can still feel smugness and superiority because I'm a better FS2 pilot than the medium/hard playing scrubs?
EDIT: This is a joke, I don't actually get a raging boner(just an ordinary one) when I beat a mission on insane.
Yeah, disabling it would be nice. As a HOTAS user, I've got shields bound to one of the numerous HAT switches in my setup, making it really easy and intuitive. As such, automatic management could even be a hindrance.I had originally intended for the script to only work on medium and lower difficulties but Axem informed me that we can't check for difficulty with LUA (at least, not at the moment).
Yeah, disabling it would be nice. As a HOTAS user, I've got shields bound to one of the numerous HAT switches in my setup, making it really easy and intuitive. As such, automatic management could even be a hindrance.I had originally intended for the script to only work on medium and lower difficulties but Axem informed me that we can't check for difficulty with LUA (at least, not at the moment).
How making it a select able function such as "auto match speed", and "auto targeting", that can be switched on and off as the player sees fit in mission. Now that would be something truly remarkable.Yes that would be the best set up if possible, those who don't want it just switch it off and leave it off. And me, I can toggle it off on those occasions when my shields are mostly stripped and I want all protection channelled to one quadrant (likely the rear.)
Shield Equalizer now uses Alt-Q to toggle(http://www.glenbrookbaptistchurch.org.au/Websites/glenbrookbaptist/images/Fireworks.jpg)
SVN commit message:
Shield Equalizer now uses Alt-Q to toggle
Windshield script fixed
hud gauges thing fixed so it doesnt crash debug
Now even the hardcore of hardcore progamers can get their shield managing fix.
You mean picture of a hen wearing a tie right?
The Caliburn finally looks like an assault fighter, it looked more like mini-bomber before. Hope it actually handles normally now(at least for WoD standards), and not like a heavy truck loaded with heavy trucks.Won't require any FS2 Vps, so if you wanna add any mods, you totally can.
Also, if WoD is now standalone, does that mean we won't be able to use FS2 secondary mods(like Axem's Scripted Message) with it? Or will it just use a standard FSO launcher but just won't require FS2 Vps?
Weapon rebalance... goodbye my dear OP VK-01N, you let even a mediocre pilot beat the game on insane, I shall forever miss you. Although the weapon itself was just OK, it was completely ridiculous on the Ray's 6 gun bank. Making the Zy useless by shooting down their missiles, destroying the Fur'angle ships from 2000 metres, the mad spray easily dealing with the Cordi, and still being decent vs the Nordera.Fear not, the VK-01N is still present, and still has that same dakkadakka feel to it (though for some reason it got renamed to VK-03N, don't ask me why).
Will the original WoD remain available and awesome for awesomeness sake? :)I won't go out of my way to remove original WoD from the internet, so it should still be available for download for the very few that are interested.
Looking good Spoon, looking forward to January* !!
I'm probably just terrible at advertising my stuff :p
Going by the description of the game on the site where I downloaded it and by the opening movie, this has to be the biggest example of underselling I have ever seen.
Impressive.Can I draw your attention to this thread? You probably missed me necroing it.
I'll look forward to this. Might inspire me to get back into Freespace modding.
Nu dawn with added white t shirt. ;7Oh u :lol:
:p
So come on everyone! If he delivers, it's our job to create a buzz and spread the word that something awesome has arrived! :)Put those social medias to work~ (because I dont have any...)
Sounds like Dawn's going to be player character now?
That Terran vs. Cyrvan screenshot could be anything from a history-cutscene of the war, over a rebellion in which the Cyrvans help out, destroying a ship that got captured by aliens a simulated fleet battle or even a nightmare of the player character. I'm not going to interprete too much into it for the time being without more information.Yeah, I did say extenuating story circumstances. However, like you, I also thought of some such scenarios. My personal favourite would be a faction of Cyrvan supremacists. Can you just imagine the dialogue, when normal Cyrvans have varying degrees of that smug superiority? It would make you enjoy blowing them up so much! :lol:
CSA fleet appeared too late in the forum game to really see much action. It was an important strategic asset, but it really didn't do that much. Had the game lasted longer, perhaps it would have taken loses. The Hierarchy didn't really have a reason to attack it, it was one of the strongest fleets in play. They were really better off taking their chances with other fleets that were shorter on supplies, which they did (especially that by that point, Hierarchy fleets already took a beating as well).
But why is one of the KAZE called PAGE? What does that stand for?
Is there anything different about the Kaze-Page vs. the normal Kaze aside from the paint job?The CRF ship naming scheme is one of titles. The bigger the ship, the more important its title. The medieval Page was basically an apprentice squire, so yeah, not really high up there. The CRF didn't produce any of their own second generation fighters and their first attempt at a 3rd generation one, the Esquire, was... not great. So they started licensed production of the Ray MkIII and the Kaze, but as the Commonwealth's economy continued to struggle, the CRF found itself forced to bring down the production costs. So they designed their own variations without the expensive 'subspace storage module' and while they were at it, they adjusted the Kaze's thrusters to give it a more balanced performance.
Okay so, the subspace storage module is the ability for a ship to have two primary banks using the same firing points, but you can't link the two banks. Whereas the CRF variants can link their banks, but their setup is different. The normal Kaze will always fire from 6 points, no matter what bank is selected, wheras the Page will have one bank of 4 and one bank of 2 which it can choose to link or not.I'm still really confused. Linking the banks means you can fire all the guns at the same time, right? And does same point mean the guns all fire at the same point? They'd all hit the middle of the targetting reticule? I must be missing something, because with the subspace storage module it sounds like you're saying you can fire all guns at the same point but can't fire all guns at the same time, without it you can fire all guns at the same time but can't hit the same point.
The rotation times is ship rotation, pitch and yaw. The time it takes the ship to do a 360 degree motion on one axis.
The firing point is the point of origin for the projectile. A normal Kaze has two weapons that share the same six firing points, meaning both weapons produce projectiles from the same location. The CRF Kaze has one bank that uses four of the six total firing points, and a second that uses the remaining two.So is it like having 6 guns and shooting one type of bullet from all 6 guns and then switching to a different type of bullet and shooting that type of bullet from all 6 guns? And the Page can shoot both types of bullet at the same time, but can only shoot one type from 4 guns and the other type from the other 2 guns? That does make sense.
A normal Kaze acts like the Uriel in WiH, it cannot link its primaries. The CRF Kaze can link its primaries like a normal FS ship.
So, the LSF fighters basically have a hammerspace inventory. Also, aren't there supposed to be 3 different rotation times? Yaw, Pitch, and Roll.Yes :p and Yes, but roll wasn't relevant in this comparison between Kaze's because its the same, so I didn't mention it.
So I recently watched Crest of the Stars...And now, so have I.
Make sure you watch Banner of the stars too, it has a lot of mines and a lot of pew pew.I will, I like the show enough on its own merits to continue. Are there only Crest of the Stars and Banner of the Stars, or is there anything following after that?
And well an inspiration is always just that, an inspiration. Doesn't mean I copied the Abh 100% :p
Another thing that had me downright baffled was an A.I. related story. The A.I. kept doing this to me: https://www.youtube.com/watch?v=PIhkD0Sc-_U (ignore the botched sound, that's my video editing software's fault). A suicide run, guns blazing with no regards for personal safety of any sort. And I could not figure out why it was doing that! I went through every A.I. related table, tested things up until 8 in the morning. Nothing I tried worked.There's now a Mantis issue (http://scp.indiegames.us/mantis/view.php?id=3147), but research has been somewhat stalled by the fact that stepping through with a debugger doesn't seem to reveal where the difference in behavior is coming from.
In retail and BP though, the A.I. was acting more like you'd expect. So why?!
I turned to people that are smarter than me, and they too, could not figure out at first why it was happening. Until Axem and Admiral Ralwood (Mageking17) discovered that this A.I. behavior was related to what kind of secondary weapon they have. If it has an aspect seeker, it'll act more like you'd expect. If it has anything else, or nothing at all, it'll go full retard. Dumbfire missiles make the A.I. go dumb, imagine that.
But while that is figured out, Niffiwan and Admiral Ralwood have not yet discovered in the code why it is doing that, or how to fix it yet. Stay tuned for more news on this mystery as it develops.
Heh, definitely a resemblance there.Thank you Spoon. :)
Banner of the stars has three seasons (total of 25 episodes), though season 3 is only two episodes long. It's a pretty easy to follow order; crest, banner I, banner II, banner III
Banner I is my personal favorite.
(But let's try to stay on topic somewhat, shall we? :p )
Seems like the A.I. wanted to avoid but was prevented to do so by some magical force keeping it pointed towards the target and rolling helplessly.Another thing that had me downright baffled was an A.I. related story. The A.I. kept doing this to me: https://www.youtube.com/watch?v=PIhkD0Sc-_U (ignore the botched sound, that's my video editing software's fault). A suicide run, guns blazing with no regards for personal safety of any sort. And I could not figure out why it was doing that! I went through every A.I. related table, tested things up until 8 in the morning. Nothing I tried worked.There's now a Mantis issue (http://scp.indiegames.us/mantis/view.php?id=3147), but research has been somewhat stalled by the fact that stepping through with a debugger doesn't seem to reveal where the difference in behavior is coming from.
In retail and BP though, the A.I. was acting more like you'd expect. So why?!
I turned to people that are smarter than me, and they too, could not figure out at first why it was happening. Until Axem and Admiral Ralwood (Mageking17) discovered that this A.I. behavior was related to what kind of secondary weapon they have. If it has an aspect seeker, it'll act more like you'd expect. If it has anything else, or nothing at all, it'll go full retard. Dumbfire missiles make the A.I. go dumb, imagine that.
But while that is figured out, Niffiwan and Admiral Ralwood have not yet discovered in the code why it is doing that, or how to fix it yet. Stay tuned for more news on this mystery as it develops.
Reinstalling FS reason detected. Clearing disk space.
Reinstalling FS reason detected. Clearing disk space.
I think Spoon said that WoD will be stand-alone.
can´t wait! Will this contain new missions XD ?Yes.
Stand alone indeed, and you'll need around 3GB of disk spaceReinstalling FS reason detected. Clearing disk space.
I think Spoon said that WoD will be stand-alone.
Well, I need the disk space either way, don't I?
Swifty has been doing cool things with the code; like the multilocking, shadows, deferred lighting and optimizations (to stuff like trails and the shadows). So WoD comes with it's own custom super build~ [...]Hm... Will you provide a patch against FSO's source? It'd be nice if I could compile my own build.
Hm... Will you provide a patch against FSO's source? It'd be nice if I could compile my own build.I can't directly support linux or mac because I don't have any machines that run it (also my general ignorance to anything related to those operating systems). I'm hoping there will (eventually) be builds for those two though. (I hope Swifty can provide some more insight here)
Also, did you test your build on Linux and MacOS? Swifty's branch had several problems on Linux, IIRC.
Anyway, I'm looking forward to this. :D
Will you be making a version compatible with lower-end machines? You know how a bunch of people couldn't play WiH act 3 upon release because the custom BP builds wouldn't work on their computers.How much lower-end are we talking about here? I mean, you can disable shadows and all the resource intensive things in the launcher.
Not THAT lower-end, so I'll give it a shot. Thanks.If you want to see how your computer handles the deferred lighting & shadows branch, I've compiled a fresh set of SSE2 (http://deviance.duckish.net/downloads/fs2_open_shadows_SSE2.7z) and AVX (http://deviance.duckish.net/downloads/fs2_open_shadows_AVX.7z) builds (although these obviously won't have multilock or any other goodies).
Hm... Will you provide a patch against FSO's source? It'd be nice if I could compile my own build.I can't directly support linux or mac because I don't have any machines that run it (also my general ignorance to anything related to those operating systems). I'm hoping there will (eventually) be builds for those two though. (I hope Swifty can provide some more insight here)
Also, did you test your build on Linux and MacOS? Swifty's branch had several problems on Linux, IIRC.
Anyway, I'm looking forward to this. :D
*Prepares to go into Hype-space*
I tried my best to optimize the engine against the latest whiz bang as much as I could but there's only so much I can do. If the game doesn't run well on your machine, you're going to have to turn off shadows and deferred lighting. However, the build should still run better than trunk without shadows and deferred lighting turned on because of those optimizations.
Wings of Dawn is HLP's first all-original IP! And it's about to hit YOUR FACE with a standalone, free, no-fiddling-required release!
(http://i.imgur.com/x25Dmjk.jpg?1)
What's Wings of Dawn? Wings of Dawn is the hybrid space baby of anime and Star Control, set in a universe where fractious humanity is just beginning to confront titanic alien powers, built on systems-driven gameplay designed to give players a lot of toys and a lot of power.
I don't really like anime but it doesn't really matter because Wings of Dawn is a technical tour de force and a real kick to the ass of FreeSpace modding in general. Axem and Spoon have been holed up in their cabal making arcane impossible things out of the guts of FreeSpace. In Wings of Dawn you'll get:
- Striking presentation! No more dots of light filling up the load screen. Wings unfold from a heraldic shield. The custom HUD is full of unique, mission-specific gauges. The mainhall is fully modeled and bits light up when you mouse over them. There are entire menu elements that didn't exist in core FS2, like a full-screen reading view for fiction, a diary, and more. Even the difficulty levels have been renamed.
- Rich gameplay systems. Anyone who played the original Wings of Dawn release already got to see the carefully crafted damage model, with specific weapons excelling against specific targets, and the diverse range of enemy behaviors, with each species full of its own tricks and weaknesses to learn. But it's been five years and there's a lot more happening now - although if anything it's cleaner to pick up. LUA wizardry makes it easy to dogfight in a crevasse between three asteroids while dodging VLS missiles from a nearby ship and timing command-detonated mines. There are a ton of quality-of-life touches, including a beginner-friendly control scheme and an option to revert to FS classic with a single button!
- Bafflingly seamless narrative. This is what really struck me! YOU CAN WANDER AROUND YOUR BASE SHIP AND TALK TO PEOPLE. It's not a 3D space, more like a choose-your-own-adventure, but you can decide to move between places, ask characters prying questions about their personal lives, read the news, eat breakfast, and so on. The Sorcerers Supreme may have gone TOO FAR. I don't want to overhype this like some Star Citizen bull**** but it really is very very cool. So instead of leaping from mission to debrief to CB to brief, you get downtime to see what's up and get to know people.
- Really creative missions! You will do stuff you haven't done before, except in the tutorial, which is dull right now. Fix that tutorial, Spoon! I don't want to talk about this too much because it'll spoil the fun but I will say that it's all cleanly taught, low-stress, and fun to repeat. And it will repeatedly expand your idea of what's possible in FSO. Particularly cool is the fact that 'walk around the ship' segments can cut right to space, so you might hear a character say 'we're jumping!' and get an external shot of the ship warping.
- A killer look! I am a sucker for campaigns, like Diaspora, that manage to make their models look tactile. Wings of Dawn has a lot of sharp, colorful, interesting ships. Generous FXAA helps, sure, but the models also play to the colorful anime aesthetic, occasionally looking almost handdrawn. Your cockpit will actually get cracked and start fuzzing with errors as you take damage!
(http://i.imgur.com/itRVLjH.gif)
Of all the projects still active on HLP I think that WoD (and JaD, but hey, it's not like they don't sleep together) is the one most concerned with the player's fun. In a campaign like BP you can ask a question like 'can I go do that?' and the answer is probably 'no you fool and MEDITATE ON THE HORROR OF WAR!!' Wings of Dawn is happy to say 'yeah, sure!'
The upcoming WoD episode is short, sharp, consumable, and fun. It installs fast, runs fast, and plays fast. I really encourage you to check it out.
Since I am smart you know my words are true.I cannot agree enough.
Hey Spoon... If this lives up to all the hype, you're going to regret releasing it in parts once we hit the end of this first part and the incessant pestering for you to release more content begins with all the fervour of a junkie desperate for his next fix... :p :lol:I wouldn't mind~
*randomly sabotages this thread because of his own mod-campaign nearing completion*o:
- Having to endure people complaining about licensed music for a non commercial project
So I'm definitely slightly frustrated that I've had to delay it so many times because of all these little ****ty errors popping up that need to be fixed. I'm really hoping it can be this weekend, but every time I seem to say that, something else pops up.
WoD has so many explosion and effect bitmaps that it hits the 4750 BMPMAN limit. Ergo, the Freespace engine simply cannot contain the whole of WoD.
congrats to WoD for getting Full-Game'd.I'll second that, though it is kind of sad to see old WoD get shunted away into that new WoD Archive board.
So.... will we get a new "ask the crew" thread once the release finally manages to squish the bugs?Maybe, I promise nothing regarding this.
Except for that one person who took it a bit too serious the old one was a lot of fun and a wealth of information.
Wow, can't wait to get my hands on the tech database. Got to learn about all these new ships. BRAND THEM INTO MY BRAIN!The tech database is honestly not really my proudest part of WoD. Because I'm just not really good at writing tech entries. I don't think I've even spell checked it :nervous:
Will WOD Remake have it's own WIKI?
(No, the Cyrvan ships don't have super comfy carpets that make them go barefooted onto their ships. I just lazed out and couldn't come up with shoes.)
Yes, pants (https://www.youtube.com/watch?v=-oJrmFkYuAg) are boring (https://youtu.be/FADIw1djnxs)
Post 4000~
I felt compelled to make it in the wod forum, even though I don't really have anything new to say at the moment.
Yeah...
Well I guess for those of you interested in this sort of thing, I've been putting up some occasional lewd on my deviantart account. I don't have to point out that it's NSFW, right? (http://kingspoon.deviantart.com/)
[...] the shield is proactively stopping the shots instead of reacting to being struck.That's' a concept I love but barely ever see, most shields out there either work on the "invisible unless struck" principle or the "always visible" principle.
The rest of my time is spend dying in Dark Souls III a lot (https://www.youtube.com/watch?v=jBr5soU8KwA)And making perverted artwork, as I can see from the rest of the album. :)
Spoon, what have you dooone? I'm back in! After I swore I was out! I keep getting pulled back to Freespace 2!Sorry :p
I guess I will have to enjoy these games, AGAIN, while my backlog continues to grow. *sigh* ;)
Going for that bright red stealth aesthetic, eh?clearly they went to the Naruto School of Stealth
clearly they went to the Naruto School of StealthBelieve it
They're both beauties. The Templar is a CRF exclusive design?Yeah, though unforunately, the CRF struggle designing modern fighters. So the Templar performs more like a 3.5 generation fighter. It will probably not end up being the favorite for a lot of people.
the ray looks great, the templar looks too flat and planeyIt looks like a beefed up caliburn with more armor. https://youtu.be/AnBAroskMTo (https://youtu.be/AnBAroskMTo)
looks good :yes:As far as I know, this has always been how it was. It'd definitely be nicer if the plume was always properly visible as it should be though!
Also makes me think there's a bug in the code, the thruster plume seems to vanish when the origin (i.e. nozzles) is out of sight, but the plume should still be in sight.
Here's a shiplab rotation of the Templar: https://my.mixtape.moe/gbjagg.webmActually I like the no-cockpit look. I just like pointing out its really more functional than standard cockpit would be. Also, doesn't the new caliburn actually have a traditional cockpit? Can't seem to find a picture anywhere. Looks like they've all been taken down.
Well, if it's as slow and sluggish as it was before a "coffin" cockpit would fit nicely :PNow now, that just adds a bit to the challenge. I happened to love the original caliburn, so much firepower.
The final concept would be a super weapon.This idea, would you?
For this I finally settled on was a sort of plasma area effect weapon that, because of its unusual characteristics, penetrated shields and eats away at enemy's hauls, small craft die first, larger hips later and cordi ships would be immune from this effect due to their organic hauls.
The area of effect would be massive and I would suggest just using the FreeSpace2 nebula effect.
Hah, definitely Backwards Utilizing Tracking Torpedo's :pYES, I contributed, please by all means help yourself.
The Cordi's backstory is now quite a bit different from how it was before, but you wouldn't mind if I take inspiration from:QuoteThe final concept would be a super weapon.This idea, would you?
For this I finally settled on was a sort of plasma area effect weapon that, because of its unusual characteristics, penetrated shields and eats away at enemy's hauls, small craft die first, larger hips later and cordi ships would be immune from this effect due to their organic hauls.
The area of effect would be massive and I would suggest just using the FreeSpace2 nebula effect.
I remember that there were some efforts to make animated hull textrues for Vorlon and Shadow ships in TBP so their hulls could have moving patterns like in the TV show, but I don't know if that was ever accomplished/finished.I seem to remember that XY warships have animations like that. They look kind of like amorphous liquid metal, it's a cool affect.
Any chance you or someone else could do something like that for the Cordi? Having the patterns on their hull move would make them look that much more alive (for the big ones anyway, since you don't see the small ones long enough to notice such sublte changes with them scittering around all over the screen ^^) .
I've never played any of the X games
I remember that there were some efforts to make animated hull textrues for Vorlon and Shadow ships in TBP so their hulls could have moving patterns like in the TV show, but I don't know if that was ever accomplished/finished.It worked, at least for the Shadows. This is a good idea, but the animations should be short and there shouldn't be too many separate animated textures. I don't know if anything was done about BMPMan limits recently, but using lots of animated textures was a good way of running headfirst into them.
I'm also redoing a few mission related things to episode 1 to improve the flow of the campaign and such.
So the ray3 is a jack of all trades and it's half a gen ahead of the dragonfly, but the problem is that compared to the dragonfly it's almost a MASTER of all trades. It's tougher, faster, more manoeuvrable, has glide, higher total secondary armament, and more versatile primaries.I like many of these ideas.
I think the dragonfly would feel better as a more specialised design. Maybe make it faster and slightly more manouverable than the ray3(with added glide?) but reduce its shields and armor even more below the ray. Maybe instead of glide it could be given side-thrusters for a bit of extra manoeuvrability(and style) in dogfights. It still wouldn't infringe on the Kaze in terms of pure speed but it would be kinda like the Ray3-E from the oldwod. More Serapis than Horus to the Ray3's Perseus. Just some checkbox it would have over the ray3 aside from "2 extra pews".
That way it'll be glass cannon compared to the ray3 lightning bruiser. Maybe also expand on that idea of "goes fast and kills fast but also goes down fast" by slightly expanding one of the secondary banks. Having 3 small banks makes it hard to get a good balance of dumbfires and other missiles. Having 1 bank a bit larger to fit in at least ~100 LDRPs would give it more secondary versatility. Fill up only 1 bank with LDRPs which gives you 2 banks for situational missiles. Having both HLP-1s and Darts would be quite useful.
Even if it's overall power level would still be below the ray3 it would offer a different way to play. Use your manoeuvrability and firepower to kill everyone before they chew through your squishy hull rather than the more balanced ray3 that can take it as well as dish it out(well, if you mess with the AI tables the ray3 stops being all that amazing at tanking firepower :P).
Some thought has been given and the changes I decided to make to the Dragonfly-ex is a significantly stronger afterburner, increasing it from 140 to 170, with an acceleration speed of 0.5 seconds to reach 63% of its top speed. To increase the contrast with the Mk III a bit in this regard, the Mk III got its afterburner acceleration time doubled, from 0.7 to 1.4. Which is still really fast, but now the Dragonfly feels considerably more snappy when accelerating in comparison.You know. I have had too much fun with the dragonfly. I would hate to see it become obsolete too quickly. How about third upgrade to come later Dragonfly-EX-S.
Additionally, its secondary banks went from 15 15 15 to 15 25 15. It's still 55 total vs 80 total capacity, but the gap has been decreased a bit.
Fiddling with numbers like this has always been one of my favorite things to do.
Now you may think "but Spoon, showing a newly drawn character is just as easy as showing a new spaceship model". Well, you are not wrong. It is just that so far every character I've done is very much naked, which would make for a very nsfw blog :pPerhaps you could upload those to your Deviant Art page? It's already NSFW anyway, and it'd be a good way of showing off your artwork.
You know. I have had too much fun with the dragonfly. I would hate to see it become obsolete too quickly. How about third upgrade to come later Dragonfly-EX-S.Fun fact, there already is a Dragonfly Ex_s in the tables, it's snarky's entry. So would it be Dragonfly Ex-S_S ? :p
Dragonfly -> Dragonfly-Extra -> Dragonfly-Extra-Special. Its like a pokemon.
For the EX-S upgrade, I would recommend a more powerful power source resulting in more weapon energy, faster boost recharge, and new more powerful shields.
The question here should be, is this Tempests custom upgrade for snarky, or a commercially available upgrade from the UGC in an attempt to keep one of their best selling products relevant.
"With this last upgrade kit, there has to be at least one more market cycle left in these birds."
Perhaps you could upload those to your Deviant Art page? It's already NSFW anyway, and it'd be a good way of showing off your artwork.I made an imgur album, but I'm kind of iffy about putting the link in any publicly visible places, with imgur being so censor happy when it comes to nipples. I try to have my deviant be for stuff that doesn't appear ingame.
I made an imgur album, but I'm kind of iffy about putting the link in any publicly visible places, with imgur being so censor happy when it comes to nipples. I try to have my deviant be for stuff that doesn't appear ingame.That works just fine, I've seen it. FIY, it can be accessed from any embedded image from it (I sometimes do that when the forum refuses to properly display embedded images).
Fun fact, there already is a Dragonfly Ex_s in the tables, it's snarky's entry. So would it be Dragonfly Ex-S_S ? :p
Are those rapidfire cycle weapons for the UEF? Being able to spray and pray would help with the Ray 1's godawful weapon placement.The Ray 1 is roughly 10% less of a chore to fly with the new primary and secondary it got.
Also how long until we have to start buying pictures ofProbably soon, when I run out of funds to keep feeding the Axem that I've got locked in my basement.shipsanime girls to help youreleasedelay WoD?
I asked Axem if he could add a map of sorts, with like, buttons you can click on, with a mouse. He made the addition to the vn script really quickly. I wanted to shout "it's just a prank bro! I didn't mean it!" but he had already made it so quickly and professionally. So now I'm kind of obligated to make use of it. Delaying the next release of WoD by another 6 months.
I just don't understand gamedevelopment.
I made a youtube of it, you can look at it yourself by clicking on this little box here:
I don't really know how it works, there's a triangle and then images start moving when you click on it. I believe they call it a video on the internets. I'm not really sure.
I'm sure it would be possible to have things like a ship's lounge and various NPCs there with branching conversation lines and have different scripted outcomes for various NPCs in different missions based on VN interface interactions now, if someone was willing to get that complex with it.Like the Dreamscape sequences from War in Heaven.
I can't see him being livid about it since it would have meant only now, years after the release of WCS, would he be able to get his hands on it, and then it would have to be implemented into the game, which would take a very long time I'm sure. Would the team even have been able to stay together that long to get the job done? The WCS board is dead, all those guys seem to have gone.I asked Axem if he could add a map of sorts, with like, buttons you can click on, with a mouse. He made the addition to the vn script really quickly. I wanted to shout "it's just a prank bro! I didn't mean it!" but he had already made it so quickly and professionally. So now I'm kind of obligated to make use of it. Delaying the next release of WoD by another 6 months.
I just don't understand gamedevelopment.
I made a youtube of it, you can look at it yourself by clicking on this little box here:
I don't really know how it works, there's a triangle and then images start moving when you click on it. I believe they call it a video on the internets. I'm not really sure.
If Tolwyn still came around here, this would make him livid that he left the rest of FSO behind, because it's just the thing that would let him make Wing Commander Saga actually be able to be like WC3, WC4, and WC: Prophecy. I'm sure it would be possible to have things like a ship's lounge and various NPCs there with branching conversation lines and have different scripted outcomes for various NPCs in different missions based on VN interface interactions now, if someone was willing to get that complex with it.
WoD: Challenging the seperation of genres!Spoon called it a Space Opera in his promotional material. I think that fits the bill nicely.
I think we need to come up with a new term to describe it. Just Space Sim doesn't cut it anymore... maybe "Visual Space Simulation Adventure"? :lol:
I'm kinda sorry I ever brought it up. I was just thinking that your new feature is kind of the last missing piece for making a true Wing Commander style game on FSO and used a bit of hyperbole about it. Sorry Spoon.I had no idea it was so caustic over at WCS. I thought the end result was spectacular. As for Spoons work, yeah, we're seeing some real innovation with the program. To take it any further we would need a FSO foundation.
Spoon called it a Space Opera in his promotional material. I think that fits the bill nicely.It's an incredible broad term, a lot of games fit that description. Mass effect for example is a space opera, but a completely different beast from a freespace based game.
WoD: Challenging the seperation of genres!Visual Dating* Space Adventure Anime Space Simulation
I think we need to come up with a new term to describe it. Just Space Sim doesn't cut it anymore... maybe "Visual Space Simulation Adventure"? :lol:
Back in topic though. Will WoD ever feature overdrive weapon mechanics?As cool as it is in JAD, it'll likely never be in WoD.
Not sure where you'd actually want to go from here in terms of VN mechanics. You've got pretty much everything you need. Also even if I did know how to expand I'd keep it to myself to avoid further delays :P(https://i.somethingawful.com/forumsystem/emoticons/emot-argh.gif) keeping ideas from me!
Weapon overdrive ala JAD is probably a bit too arcadey for WOD.Ah ha! You slipped up.
Though maybe something that would "overdrive" your weapons with slightly more powerful ones at the cost of shields or engines with a limited number of uses and duration would fit into it.
That or an "alpha strike" script that would launch multiple volleys of missiles from your banks at the cost of locking up missiles for some amount of time.
...**** I'm giving Spoon ideas. RIP 2017 release date.
WoD: Challenging the seperation of genres!Visual Dating* Space Adventure Anime Space Simulation
I think we need to come up with a new term to describe it. Just Space Sim doesn't cut it anymore... maybe "Visual Space Simulation Adventure"? :lol:
*there may not actually be dating in WoD.
Can't date Crystal while playing as Misuzu? Hopes deleted.WoD: Challenging the seperation of genres!Visual Dating* Space Adventure Anime Space Simulation
I think we need to come up with a new term to describe it. Just Space Sim doesn't cut it anymore... maybe "Visual Space Simulation Adventure"? :lol:
*there may not actually be dating in WoD.
I'm caught in a time-dilation field. I'm sorry for not noticing it sooner.
It also just occurred to me, that we're approaching the two year mark since the last release. Bloody hell, it feels like it was yesterday. I should redouble my production efforts.
I'm caught in a time-dilation field. I'm sorry for not noticing it sooner.
Does that mean you will stay a 13 year old magical girl forever?Ideally, yes.
We need to get you an assistant Spoon.With JAD 2.22 getting close to release, Axem promised he'd help out with fredding some. I can't think of a more dependable asssitant.
I'm caught in a time-dilation field. I'm sorry for not noticing it sooner.
It also just occurred to me, that we're approaching the two year mark since the last release. Bloody hell, it feels like it was yesterday. I should redouble my production efforts.
You can always try to get rid of that by staring into Kyubeys eyes...Thanks to Madoka, I will never look at the Heart of Kandrakar (http://vignette1.wikia.nocookie.net/witch/images/3/34/The_hrart.png/revision/latest?cb=20130927175034) the same way again.
/人◕‿◕人\
"Contract?" :P
The 4th gen DD fighter is in the works! Finished the diffuse texture just a few days ago. No plans for the UGC 4th gen, but there's another 3rd gen UGC fighter in the works (model was just recently finished) that's gonna be quite a unique fighter to fly.Makes sense when I think about it. They don't need a great deal of force projection as I remember and what has been said about the UGC tells me they're much better at punching people in the wallet than having to have the latest and greatest toys. There's also the mercenary thing and that if they really went for next-gen I could see them getting a production license from the SF.
In the meantime, I wish you all a happy Spoon day. (Well, in 15 minutes from posting when the clock hits 0:00 and its 7 march) I once again turn 13 years old.By now I'm no longer sure if this is a blessing or a terrible night for a curse.
There's also the possibility of turning CM's into straight up mines
As I currently understand it, countermeasures are active for exactly 2 frames.
The Zervium does lose a turnfight against a Ray3 though, if only slightly. So it's possible to simply stay out of its firing line. And yes, by manoeuvring you can make yourself dodge pretty much any non-hitscan primary.The Ray3 rotates 2.9 2.9 2.9 vs 2.4 2.4 3.0 of the Zervium, if the Zervium loses this turnfight, its on the pilot!
Though you can still get from full health + full shields to dead in 4.7 seconds against 6 banks of the VK01N and no secondaries. Get hit by some point-blank darts or DRPs and that can easily go under 3 seconds.
The Ray3 rotates 2.9 2.9 2.9 vs 2.4 2.4 3.0 of the Zervium, if the Zervium loses this turnfight, its on the pilot!
Incidentally, I'm digging the rotated Kaze 2 as a vertically-aligned fighter design :nervous:Makes me think of:
While I wasn't particularly a fan of flying it in old WoD, I always really liked the Kaze's design. It's nice to see it getting some love here. I'll probably like flying it more upgraded, and it looks great in that colour scheme too. :)Old WoD's Kaze had a lot of... issues, it wasn't particularly fun to fly with. I think I've adressed most of these issues in nuWoD at least.
More heavily armed and armoured and it's red so it goes like three times faster.There's no catch, it's just a straight up better Kaze!
So... what's the catch? It's rotation times, right? The great holy trinity of numbers to rule all numbers in Freespace fighter evaluation.
Also those x-wings are super sexy.
While I wasn't particularly a fan of flying it in old WoD, I always really liked the Kaze's design. It's nice to see it getting some love here. I'll probably like flying it more upgraded, and it looks great in that colour scheme too. :)Old WoD's Kaze had a lot of... issues, it wasn't particularly fun to fly with. I think I've adressed most of these issues in nuWoD at least.
Also that is definitely not the color scheme it will end up with. Unless the CRF ends up importing them from the SF...More heavily armed and armoured and it's red so it goes like three times faster.There's no catch, it's just a straight up better Kaze!
So... what's the catch? It's rotation times, right? The great holy trinity of numbers to rule all numbers in Freespace fighter evaluation.
Also those x-wings are super sexy.
They don't seem to have made the connection about the lack of intelligence in their race resulting from being dropped on their heads multiple times when infants.Their love for fighting ultimately comes from being butterfingers then?
:lol:They don't seem to have made the connection about the lack of intelligence in their race resulting from being dropped on their heads multiple times when infants.Their love for fighting ultimately comes from being butterfingers then?
Neat.Indeed it is.
Actually I am also interested in how the Nordera and Fura'ngle look likeShip wise, there were some new additions, but the overal style and design hasn't seen any changes. As for the actual aliens themselves, that will probably forever remain a mystery! Well, the Fura'ngle quite literally become their ships, so I guess your seeing them as they are ingame.
You can do it Spoon! You can dooooit!Thanks, I try! :D
You can do it Spoon! You can dooooit!Thanks, I try! :D
Ah well, I scream on the Penny Arcade space sim thread whenever there's a new, big FS2 release on Hard Light, so know there's definitely an interest in your work still!Getting the word out is always super helpful! (Especially since I'm objectively garbage in promoting things myself)
Think of it this way, you've already made more content than Star Citizen! *badum-tish* ;)Well, that's a rather low standard to overcome :P
Because making a quality game takes quality time.
Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.Parts of those were under glide mode, but given it's the Kaze I believe it's already pretty drifty under tight turns.
Yeah that's just glide, the Ray 3 could have done similar movement. There's not any real push toward truer inertial physics. Though you can get pretty close to it, in a ship that allows for movement on all axis and has glide. (Like the Cyrvan fighters for example)Wow, so much speed and maneuverability. It seems like the game is progressing away from Star Wars styles physics (which is wrong but fun to fly nonetheless) and toward truer inertial physics, which is trickier but worth the effort.Parts of those were under glide mode, but given it's the Kaze I believe it's already pretty drifty under tight turns.
<pic>If I had a desktop near my toilet, I'm sure I'd produce my best work there.
You're really hitting that Macross level of firepower across the board.That would be wonderful and challenging standard to follow. :)
Given all the factions and that in universe each faction has a fleet composition, by faction, how is the games capital ship count looking.On average each faction has 2 or 3 capitalships, terrans a few more. Roughly 25ish capships total, give or take
And how many ships can custom WOD support?Same as regular builds: http://wiki.hard-light.net/index.php/Engine_limitations
Episode 1 was originally released in April too, so if you manage to release it on the 4th of April it would be a straight 3 years, nice and round.Yeah, thats what I was thinking too.
Also
"Nukes Left : 1" Oh my...
It's always exciting to see new stuff pertaining to WoD. The ships are turning out great too, there's even a CRF Caliburn.The CRF have named their Caliburn variant the Excalibur. Can't have enough sacred swords.
Man... it's been three years already? (I'm suprised anyone is still left)Boi I ain't simply walking away from WoD.
And how many ships can custom WOD support?Same as regular builds: http://wiki.hard-light.net/index.php/Engine_limitations
That is why we no longer have Inferno builds. They just aren't necessary anymore.Yes and no; it's not so much that there weren't Inferno builds anymore as there weren't non-Inferno builds anymore; Inferno builds became the new standard (and then the ship limit was doubled from that new standard of 250 to 500 for 3.7.4).
Not just those were expressed above. The FSO engine build runs on a same single instance - with the window title name "FreeSpace 2".Given all the factions and that in universe each faction has a fleet composition, by faction, how is the games capital ship count looking.On average each faction has 2 or 3 capitalships, terrans a few more. Roughly 25ish capships total, give or takeAnd how many ships can custom WOD support?Same as regular builds: http://wiki.hard-light.net/index.php/Engine_limitationsEpisode 1 was originally released in April too, so if you manage to release it on the 4th of April it would be a straight 3 years, nice and round.Yeah, thats what I was thinking too.
Also
"Nukes Left : 1" Oh my...
Man... it's been three years already? (I'm suprised anyone is still left)It's always exciting to see new stuff pertaining to WoD. The ships are turning out great too, there's even a CRF Caliburn.The CRF have named their Caliburn variant the Excalibur. Can't have enough sacred swords.
Not just those were expressed above. The FSO engine build runs on a same single instance - with the window title name "FreeSpace 2".What does that have to do with literally anything you quoted? But FYI, yes, a mod table option for setting the window title has been added (http://wiki.hard-light.net/index.php/Game_settings.tbl#.24Window_title:).
The window title name "FreeSpace 2" could be a FS2 mod name or a TC name
What does that have to do with literally anything you quoted? But FYI, yes, a mod table option for setting the window title has been added (http://wiki.hard-light.net/index.php/Game_settings.tbl#.24Window_title:).Oh that's actually neat. The game_settings.tbl just keeps on expanding with nifty new little things.
What does that have to do with literally anything you quoted? But FYI, yes, a mod table option for setting the window title has been added (http://wiki.hard-light.net/index.php/Game_settings.tbl#.24Window_title:).I mean we could have multiple instances of FSO. One is using FreeSpace 2, while the other runs something else.
I mean we could have multiple instances of FSO. One is using FreeSpace 2, while the other runs something else.I have literally no idea what you're trying to say or what relevance it has to this thread.
And thus we march into march. oh poop, its almost my bday again, can someone stop time? I'm getting too old.
So, chances for a soon release is dropping rather, right? Awww...
On the last major post you mentioned four characters in progress for Episode 2. Were they existing characters from the original release or completely new for the remake?and will captain Rance and his naughty crew make another cameo.
What are you talking about? You're a 13 year old magical girl!True, true. I worry about nothing!
(https://i.imgur.com/CUTtqdC.jpg)So, chances for a soon release is dropping rather, right? Awww...
On the other hand, chances for a Spoon release are right as planned.
[/****post]
On the last major post you mentioned four characters in progress for Episode 2. Were they existing characters from the original release or completely new for the remake?Both. Though considering a lot of the characters from oldwod didn't actually have a face or much of a personality, its only really the name that they share at this point.
and will captain Rance and his naughty crew make another cameo.Unforunately, we were not able to negotiate a new contract with Sir Rance ):
I forget the name of it, but will we see the card game again?Not outside of the one scene in episode 1
Will we see Mizusu and Crystal next episode? :DYes!
I forget the name of it, but will we see the card game again?Not outside of the one scene in episode 1
I'm sure there's a meaning behind that second line, but I don't know what it is. However, plenty went wrong for the Cyrvans in my forum game when I was rolling dice for them, even though their fleet was JACKED they barely got to do anything.I forget the name of it, but will we see the card game again?Not outside of the one scene in episode 1
Clearly, it is time to introduce Dawn no Tsubasa: the Tabletop RPG as a follow-up.
Cyrvans rolling d20s. What could go wrong?
Does Knossos handle standalone mods?
Hey dude, you should upload to Knossos.Yes (https://www.hard-light.net/forums/index.php?topic=94068.msg1858029#msg1858029)
And thus we march into march. oh poop, its almost my bday again, can someone stop time? I'm getting too old. And its time for yet another update on development. It's not going to be a long post, but a post it will be.
Development has been steady, some days progress is faster than on others, depending on motivation and willpower, but generally, something is done at least daily. The rough majority of reworking on episode 1 has been completed, though all of the polishing remains to be done. Episode two is coming along pretty well too, with 50% of the missions being done and some 20% of them being works in progress. There's still a lot of visual novel words to be written though. I'm not much of an accomplished writer, I feel good enough if I can get ~700 words on digital paper on a day. Additionally, the friend I rely on for doing editing of my words is currently busy with other work, so there may be some delays there.
I don't really know what else to write here, any questions anyone would like to ask instead? Now is your once in a lifetime chance to get possible answers from such an internet celebrity such as myself!
:lol:
The joy when all ships are placed...
than spending hours on a single event...
Im semi decent at fredding, would you be willing to send me a simple made up task for me to do to show you that i could be useful?
Im semi decent at fredding, would you be willing to send me a simple made up task for me to do to show you that i could be useful?I appreciate the offer to help, but when it comes to Fred things I'm not currently looking for additional help. Delegating missions and such to others is tricky (to me) for a bunch of reasons. Plus the majority of episode 2's missions are done at this point and the ones that still need making, are missions I'd really have to do myself regardless.
(https://i.imgur.com/vYfRqOD.gif)
The major difference of course being that you're actually competent in your field and have successfully seen multiple large-scale projects to completion and are capable of working together with other people. I have plenty of confidence that the next chapter of WoD will be released, and I have 0 confidence that yandere sim will ever see the light of something even remotely functional. I mean, have you seen the screenshots of the code he's written?(https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)
While these weapons definitely seem cool(especially The mazer, a long range energy weapon is just what you need against Nordera) I'm more intrigued by the fact you're actually purchasing them. Have you actually hacked in some sort of money system based on kills/objectives(this might make higher enemy counts on insane actually beneficial) or do you simply get a set allowance from Tempest to blow on weapons and stat upgrades?Tempest gives you an allowance to go buy the Dragonfly upgrade package, which is the primary objective of the mission, but you can earn more money by doing a few mini-games, like doing a time attack race through the colony, or doing a fetch quest etc.
In a way I'm reminded of the Helix Cannon from Descent when I see the pattern the Mazer makes. It's a pretty effect and the mechanics of the weapons themselves will be fun to try as well.It uses the helix particle spread, so it has that part of the helix in common at least.
While these weapons definitely seem cool(especially The mazer, a long range energy weapon is just what you need against Nordera) I'm more intrigued by the fact you're actually purchasing them. Have you actually hacked in some sort of money system based on kills/objectives(this might make higher enemy counts on insane actually beneficial) or do you simply get a set allowance from Tempest to blow on weapons and stat upgrades?Tempest gives you an allowance to go buy the Dragonfly upgrade package, which is the primary objective of the mission, but you can earn more money by doing a few mini-games, like doing a time attack race through the colony, or doing a fetch quest etc.In a way I'm reminded of the Helix Cannon from Descent when I see the pattern the Mazer makes. It's a pretty effect and the mechanics of the weapons themselves will be fun to try as well.It uses the helix particle spread, so it has that part of the helix in common at least.
Wow, that's so awesome what you're doing here :eek2:The time attack race through the colony is especially cool, since Axem has set up all these boosters, that will propel you at highspeeds through the small gaps between the buildings.
I remember that my biggest "YES!" moment I ever had while playing FS was seeing (and flying through) the space habitat in the Ep1 release, and I can't wait to see what you (and the other team members of course) made for this. :)
Though I wonder what introducing more specialised(and seemingly more powerful) weapons will do to the poor balance of the game. Ep1 was already pretty damn easy, if these weapons are good you might go into Ubisoft-easy territory.I wasn't really aware that the balance was poor. Episode 1 is very much a introductory chapter and isn't designed to be particularly difficult. You're also looking through a very veteran and skilled lens. I'm personally, as a designer, much more concerned about the average player getting through the game and having a fun, not frustrating time.
I can confirm now that WoD has poor FREDding.
(according to that definition)
Reported for explicit content.Meh, a 6 out of 10.
Now we know the real reason why there hasn't been a release yet. There have been distractions... :P
I'm livin' the dream.Now we know the real reason why there hasn't been a release yet. There have been distractions... :P
Well Spoon can make his own distractions :D
I hope you will all look forward to the eventual end result.
Escaping the clutches of FRED's awful briefing editor, we're moving onto JAD style briefings now.Somebody should change the UI for the briefing room, so that retail FS2 can be liberated as well from this slavery :warp:
I hope you will all look forward to the eventual end result.Yes, your highness! Any WoD effort will be appreciated and celebrated!
I hope you will all look forward to the eventual end result.
Clearly Spoon wants to beat Star Citizen in all aspects. Even feature creep. :pStar Citizen is good!
I saw the gameplay video posted a few weeks ago and have been merrily spreading it around the internet hangouts I visit. So yep, still hyped.Spreading the WoD word is really helpful, because I am socially inept and don't do any kind of social media. So I'm not much good promoting my own game.
Not a exactly a feature that gets me excited but cool to see it happen nonetheless ...How so? Does it conjure up images of triple A open world games that obligatorily include some form of crafting in all of their titles?
While I always appreciate anything that happens here (as well as new features), I think I'll switch to not-sure-if-want mode for this one. Loads and loads of weapons always confused me at some point, and generally prefer weapons with proper gameplay roles.Well the crafting part is entirely optional. So you definitely don't have to use it if you don't want to.
If it's already going to that direction, than why not directly deliver only a bunch of basic weapons that do this or that, and leave it to the player to configure E-use/ammunition/ROF/Damage themselves? Maybe it could be done via scripting, lots of tabled weapons or a mix of both...While a neat idea, it's basically unworkable. I've thought about something like that initially, but the sheer amount of extra work that would require would be insane. Not to mention, that WoD is already currently at 249 weapon entries out of the engine max limit of 300.
Also, story-wise I'm wondering whether they modify their weapons aboard the GA due to use of raw materials (hence no spare parts or prefactored addons). I thought it was supposed to be a warship, not a factory (unless you call Episode 2 "Exile" ;) ).Even historically, warships have had some limited refinery facilities onboard them. (Graf spee for example, suffered battle damage to her facilities, which crippled her for any future long voyages. (https://en.wikipedia.org/wiki/German_cruiser_Admiral_Graf_Spee#Battle_of_the_River_Plate)) It's not that big of a stretch for a futuristic large assault carrier to have the means to process ore and to be able to produce some spare parts itself.
The nice thing about the system is it looks like some mods will result in the same weapon with some sort of improvement as well as others changing the dynamic of the weapon itself. That doesn't even acknowledge that time is being taken to also show us how it changes.(https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif) Your posts are good and encouraging.
The fact you can even do this is mind-boggling. You'd get some bizarre reactions next time someone asks what you're doing and you answer with "Mining asteroids for materials to turn some plasma cannons into shotguns in a FreeSpace mod."
Well, it's not technically feature creep if it was planned to be included from the start. I've always kind of wanted something like this in my game.Clearly Spoon wants to beat Star Citizen in all aspects. Even feature creep. :pStar Citizen is good!
Wings of Dawn is better!
Beating SC can be done by simply releasing something complete though, so it is a simple target...
If it's already going to that direction, than why not directly deliver only a bunch of basic weapons that do this or that, and leave it to the player to configure E-use/ammunition/ROF/Damage themselves? Maybe it could be done via scripting, lots of tabled weapons or a mix of both...While a neat idea, it's basically unworkable. I've thought about something like that initially, but the sheer amount of extra work that would require would be insane. Not to mention, that WoD is already currently at 249 weapon entries out of the engine max limit of 300.
I remember some coders talking about extending the scripting API to allow scripts to modify weapons without adding new table entries. You'd be able to modify the weapon properties directly from Lua (if I understood correctly). Not sure if that helps you but if you're interested, I could look into whether it was implemented and how it works.Definitely interested. Something like that could have a wide range of uses.
I think weapon crafting is a really cool feature for WoD, because of how it encourages a wide variety of weapons with its armour types and hull/shield balance. So providing power increases via upgrades rather than just continuously dumping new weapons onto the player eases the burden of knowledge. There are some neat little tricks you can do with certain weapons and you don't have to keep learning those if you're not constantly using new ones. Things like loading up a Ray 3 with 2 VX08s against Nordera and then switching banks right after you fire, just like you would with bombs. Except you don't have to deal with lockon times so you'll essentially get double the firerate of a single VX08. You can also do this with VK03N and VX08 when shooting at hulls, just sneaking in a few VK03 shots between your plasma bursts to optimize DPS.:yes:
And the upgrades seem to increase a weapon's strengths or add new quirks rather than covering up weaknesses so you'll still want a varied setup.
A small nitpick about that video though, the "Rate of Fire" stat seems to be $Fire wait. RoF usually refers to the number of shots per unit of time rather than the time between 2 shots. So the VK03Ns Rate of Fire would be 2.5/s or 150 RPM rather than "0.4". Though that really is just a small nitpick.Valid nitpick. Not something I'm going to bother changing at this point, but you're right.
Not a exactly a feature that gets me excited but cool to see it happen nonetheless ...How so? Does it conjure up images of triple A open world games that obligatorily include some form of crafting in all of their titles?
Without consulting me, can you believe the nerve of this guy? Unbelievable.
Getting home from work and seeing a new WoD post, I don't think there's a better way to start the weekend.I'll have to make a mental note to make sure to release WoD on a weekend.
And yes, I believe smug Cyrvans is indeed lovely.
Whooo, that's a big update. It's great to see wod coming along so nicely, and those ships look sexy. And that's one mean turret.Spamming magic missiles is of course always an excellent option :p
The weapon changes look interesting, I've always loved the dart for its ability to just spam more missiles without even really trying. You can be doing all kinds of manoeuvres and still fire the thing. Though it always felt bad to see like 20 of them chasing one countermeasure. The Chi change looks great, might actually want to use it now.
The volley change looks a bit... strange, though obviously I've never tried it so I have no idea how it feels in-game. But you'd think that with the 1000m range on the LDRP1 you'd just spam those instead once you close in.
For the missions you've listed 8 + 1 optional + tutorial but Ep1 only had 6 + 1 optional + tutorial. I'm not sure if new ones got added or if some of those refer to the semi-cutscene dream missions? Would help to know the mission names, atm I'm not sure which missions you're referring to. I also remember M3 - counter the contravention got remade, mentioned in a previous update but you've listed it as "mostly unchanged", so I'm guessing the numbers are out of sync with Ep1 release.They are indeed out of sync, a few new missions got added between, and I didn't count/list any of the dream segments. What used to be mission 2 is now mission 3, while mission 3 (counter the contra) is now mission 5. There's also a few occasions where VN files are part of a mission, or there's bit of gameplay inside a visual novel segment, which then isn't counted as an actual mission. I've got it all neatly organized in my little designer diagram, but it might get a bit confusion when trying to explain it to others (Axem probably has to try his hardest to make sense of it).
Woohoo; thanks for the update! :)That doesn't count, that's not even in a turret! That's just a bunch of oversized machine guns stacked together! :hopping:
And turrets with lots of guns is good and totally not absurd :D
(https://upload.wikimedia.org/wikipedia/commons/f/f1/MkVIIIpompomsHMSRodney1940.jpg)
(ok so that's a weak 8 rather than an awesome 10)
So I guess this should come out maybe late 2020, early 2021, and Episode 3 around 2030 with episodes 1 and 2 completely redesigned and a slew of new features. :pI was thinking a post like this would inspire some amount of confidence that release wouldn't be late 2020 but somehow it managed to do the opposite? (https://i.imgur.com/IhkHHbU.png)
Anyway, glad to see you're happy and continuing to make progress, and yes, the green does indeed look nice. We had a very similar list to that on the Frontlines internal board with the red, yellow and green format, so I know how that feels watching it change until it's all green. :)
That is a very smug looking Cyrvan indeed. I remember Cyrvans naturally grow anime coloured hair, but can they grow hair in more than one colour naturally?They can indeed.
You should fire this guy imo. Doesn't sound like a team player.Agreed imo.
Thank you for the long update! :)Acceptable.
I'd probably would have to spam the thread now with pages of :yes: , but I hope :yes: :yes: :yes: :yes: :yes: will be acepted as sufficient payment. :D
What I'll need soonish™ are playtesters, though.Soon...
short on timefug
Everybody party!!
This is going to be good.I sure hope so!
I love you Spoon.Love you too. <3
Thank God, our national shortage of beams and missile spam will soon be over!
*cut for time*
*Image*(https://fi.somethingawful.com/images/smilies/discoursechef.png)
Axem: Written on Axem's Tombstone: Are the cutscenes done yet?
Spoon: Had to shorten the name on these because of more good coding practices. Now it's just milk without the shake
Axem: ETERNALS BANISHED FOR ETERNITY
Axem: look over there! thats definitely not a file i forgot to commit again!
Spoon: The shaaaare holdderrrrssss muuusssttt beeee appeasssseed
Axem: AXEMMMM STOP COMMITTING BAD SCRIPTS!!!
Axem: Wrote myself a note for the future. Do not open until 2029.
Spoon: I don't have a dirty mind, I have a sexy imagination.
Axem: what would win, axem or a 312 dds boi
Axem: noooooooooooo
Spoon: Everyone should depart the gauntlet on defeat. It's rude to stick around and shoot the player.
Axem: What does Axem do when a sexp gives him trouble? JUST MAKE A NEW SCRIPT!!!
Axem: axem commits files that fix things 10 years too late
Spoon: Maybe the wildfire could be a little bit more wild.
Axem: Gearbox here I come
Axem: I don't even want to talk about how stupid finding this bug was. Let's just fix it and never talk about it again. (sending messages from self no longer causes asserts in debug)
Spoon: Distress! Distress!
Axem: All your base can be configured
Axem: I'd like to dedicate this commit to Pepsiman, who inspired me to do good and abandon the evil CocaCora ways
Spoon: Cheeky breeki
Spoon: failure rate is faulty :V
Axem: 4 + 3 = 43
Spoon: We dig dig dig dig dig dig dig in our mine the whole day through
To dig dig dig dig dig dig dig is what we really like to do
It ain't no trick to get rich quick
If you dig dig dig with a shovel or a pick
In a mine! In a mine! In a mine! In a mine!
Where a million diamonds shine!
We dig dig dig dig dig dig dig from early morn till night
We dig dig dig dig dig dig dig up everything in sight
We dig up diamonds by the score
A thousand rubies, sometimes more
But we don't know what we dig 'em for
We dig dig dig a-dig dig
Heigh-ho, Heigh-ho
Heigh-ho, Heigh-ho
Heigh-ho
Axem: I actually just changed 3 lines but git things I did a lot more. I'll be sure to bill Spoon as git reports instead of the truth...
Axem: Wait a minute... this sounds like Rock and/or Roll
Spoon: AS SOLDIERS OF THE EMPIRE, YOU SHOULD BE EXPECTED TO DO YOUR DUTIES, YOU MAGGOTS!
Axem: That'll be 5000 axembux for emergency surgery on a mission
Spoon: if your happy and you know it raise your ears
Axem: Axem can't count, full story on the M o'clock news
Spoon: I didn't finish writing the last commit message, but now I forgot what I was going to add to it. Something something here's a wip mission.
Axem: I hope one day to finish minigames and live among the stars
Spoon: Looks like missions are back on the menu boys!
Axem: Do you like, my carrrr
Axem: We apologize for the Shinkansen being 5 microseconds late.
Spoon: EFF BE GONE, APNG IS THE FUTURE.
Axem: Upgrading a debug print to a GAME HALTING ERROR!!!!!!!!!!!
Axem: Months in the making, Axem's mission finally makes its internal debut!!!!
Spoon: And the Buoy goes pew pew pew pew pew
Spoon: Aaargh, get them right on the first try please spoon please you're killing yourself
Axem: gj axem for finding this very complicated and complex thingamajig problem
Spoon: More space elves, more space fighters, more, mooore
Axem: "We’re already one week in - another 2 weeks puts us at 3 total which is ideal. Any more and things would begin to get stale."
Spoon: Give me the O, the P, the H, the E, the L, the I and the A! Whats that spell? Ophileia!?
Spoon: We updatan missuns un' massiles be tuned agaains
Axem: Updated VN config file for Spoon's mental health
Spoon: Hi future me, citizencon in 30 minutes.
Spoon: Now they are fixed, for realiez (I hope, I mean, I checked really well. I just hope I didn't over look something again, that would be very unfortunate and mildly upsetting.) also trimmed all of the long turret names so they wont overflow their hud gauge as much!
Axem: Prof Oak: Axem! This isn't the time to use that!
Spoon: And furthermore, starcitizen is good.
Axem: 4 + 3 = 43It is particularly sad that I find that one relatable...
Well, it's all wrapped up in that awful old and outdated .vp format that won't allow for files larger than 2gb each, and then packaged up some more in a .rar
For a total of a whooping 5.6gb (8.4gb unpacked). WoD has turned into an absolute unit.
Just a matter of uploading and don't a few final checks. I'm absolutely pooped.
For a total of a whooping 5.6gb (8.4gb unpacked). WoD has turned into an absolute unit.
Its absolutely outrageous I didn't take a week off work to play this. So ashamed of myself. Forgive me Spoon.Forgiven.
It runs with its own unique launcher same as Episode 1 right?Well the 5.5g launcher is not really unique (kind of old actually). But yeah that's still the launcher that will be provided with the download, but you can use wxlauncher too if you like. Thought, I would highly recommend using Knossos instead!
If you upload this to MediaFire you might run into some issues with files larger than a GB, atleast I did (hope you don't, elseway you have to split them).Indeed. Mediafire's download will come in three seperate packages. So google drive and mega will be better mirrors, but again, Knossos is best.
What about SectorGame? (just in case you need an addontional one)between knossos/moddb/mediafire/mega/drive I think we're set on mirrors (:
So I have regained use of my right shoulder in time. :yes:I sure hope not! Don't over do it.
... and I am about to tear those two muscles again, ain't I? ;)
/hyperbole mode
It's almost time! :D (This is Iido from Moddb btw)Heya, welcome! I recognized the avatar.
Wow, forums blowing up.Bakuretsu?
Where's the download link? The game's page says episode 2 is out, but the links are all for episode 1 still.Hold your horses. We just updated the website with dummy links. Release will be in a couple of hours!
Nordera Marauder 296
Come on FRED, how is someone suppose to make a gauntlet if you're going to complain about placing a few ships?
No you don't.
:bump:
Any news? :)
After working on this game in some form or shape for a decade now, I've decided its time to move on and start development on a new game. One that can actually be sold on steam and not just released to the critical acclaim of the ten remaining active hlp posters (not counting the ones who don't even bother with FS2 at all anymore).
I occasionally find comments on Italian media about FSO players who write comments on several well known mods. Do you see any of these people lurking around on HLP or Discord? Nope - they probably don't even have accounts. Yet still, they play the game and monitor all updates on both the engine and mods.
There's a "behind the scenes" FreeSpace fanbase we don't know that much about. It's just that it's no longer about forum posts.
And all I ask is a merry yarn from a laughing fellow-rover,
And quiet sleep and a sweet dream when the long trick’s over.
- John Masefield, Sea Fever
Should be able to look at knossos usage in detail on the cloudflare dashboard
I'm sorry to hear that. Ironically, I was getting the impression that HLP finally took a turn upwards this year (unlike many other things), just that most stuff was being discussed on Discord or project boards. Are you atleast planning to promote your game over here when it's done?