Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on July 14, 2010, 05:43:29 pm
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EDIT: Release!
http://www.mediafire.com/file/cih63wdjm5q4a1c/HTL_Lilith.rar
Heavily based off of c914's Cain
LODs and debris by Rga
Armor additions by Rga
Turrets by Rga
Map modification by Rga
Enjoy!
So I've been making subtle alterations to the Cain mesh to get a Lilith mesh.
The alterations are subtle, but I believe they bring out a more armored look to the Lilith. Here are some comparisons:
Here you can see the "collar" I added, as well as the additional rear spike. The collar adds additional bulk to the space between the "back" and the top arm.
(http://i999.photobucket.com/albums/af118/RgaNoris/Cain_lilith01.jpg)
This is an overall shot to show some minor changes in the glow map.
(http://i999.photobucket.com/albums/af118/RgaNoris/Cain_lilith02.jpg)
Look at the nose here. I added a horse shoe shaped addition that ends in a spike or saber like formation on either side of the nose.
(http://i999.photobucket.com/albums/af118/RgaNoris/Cain_lilith03.jpg)
My goal was to make subtle changes, but I hope they are not too subtle. Any feedback would be awesome. I would like to avoid releasing multiple versions for feedback and review, so if you would like additional angles please request them in this thread and I'll make them.
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On the inside of each arm there are exposed ribbing textures... Covering those up with an armor plate might be an interesting addition.
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I already said most of this in IRC, but it's good. It LOOKS like a more powerful Cain, which is what the Lilith is. Great work.
:yes: :yes:
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Oh on the original model there was a large diamond shape on the underside of the Lilith/Cain. Any chance of that returning?
Oh oh and on the original there were two things underneath the bottom two arms, instead of the single bit jutting out on the original Cain. How about those?
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There was a request for more spikes on IRC, this is what I came up with:
[attachment deleted by ninja]
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Can you change main cannon on Lilith, making it larger and more powerfull looking?
Difference in size between SRed and LRed assemblies should be quite large, considering how powerfull LRed is.
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Yeah, I'd agree, if you change that multipart turret to something bigger and more mean-looking to get the point across that it is a friggin' LRed, it'll definitely look better.
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Perhaps you could add a subtle triple prongs just before the tip of the LRed.
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Nah, I'd go with dual prongs like the Demon turrets. Triple-pronged is just trite.
Also IMO the engine glow is too uniform.
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Looks good, although I don't think it would hurt to be less subtle. :)
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Oh, I would also maybe add a little stronger looking bracing where the arms attach --- especially the top arm. Of course, I was suggesting this for the Cain too, but... it might work as one of the visible distinctions between the two ship classes.
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The horseshoes framing the LRED look nice, but watch that they don't occlude the turret too much. Nothing would frustrate me more (especially in Blue Planet) than to shoot off 3 precious trebbs, only to have them blocked by hull protrusions :(
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Looks good, although I don't think it would hurt to be less subtle. :)
:nod: IMO the Lilith and Cain should be immediately distinguishable just from looking at them
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Give the lilith neon pink glowmaps.
You know you wanna :D
More seriously, it might be cool to have the existing pointy parts longer and curve more than they do in the Cain.
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Nah, I'd go with dual prongs like the Demon turrets. Triple-pronged is just trite.
I meant 3 mini-prongs around the main barrel.
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Nah, I'd go with dual prongs like the Demon turrets. Triple-pronged is just trite.
I meant 3 mini-prongs around the main barrel.
I know.
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Triple seems more Shivan though...
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I don't think I'm going to be any less subtle with it.
I may extend the spikes on the dorsal side more though.
A new main gun is DEFINATLY getting made. Likely tomorrow, though.
And I've extensivly tested the turrets... the only one slightly harder to hit is the rear anti-fighter beam, but this is true for the Cain as well.
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Actually 4 is more Shivan for me.
Ravana
Rakshasa
Sathanas
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It's going to be 17 pronged.
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Actually 4 is more Shivan for me.
Ravana
Rakshasa
Sathanas
True that.
But the Cain/Lilith have 3 arms...(and 3 dots!)
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Actually 4 is more Shivan for me.
Ravana
Rakshasa
Sathanas
4 is FS2 Shivan, 3 is FS1 Shivan. Cain/Lilith's prongs for one. Lucy may have had only 2 and the Demon is a left-fielder, but they all have the Shivan triangle (my daughter's favorite shape BTW). BTW, I don't think that the Rakshasa classifies as a 4. It may have 4 frontal turrets, but aesthetically its more of a 6, which is in two groups of... OH, 3! :drevil:
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I'd prefer to see them without any lighting applied so I can actually SEE the mesh differences.
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(http://www.ihasafunny.com/wp-content/uploads/2010/04/SpockWin.jpg)
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(http://www.ihasafunny.com/wp-content/uploads/2010/04/SpockWin.jpg)
^ That.
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I'd prefer to see them without any lighting applied so I can actually SEE the mesh differences.
I don't know, I think it'd be easier to see with ONLY lighting (and no textures, except possibly the normal maps)
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If Turret07 model is replaced, great care should be taken not to accidentally alter beam fov. Beams seem to be turret barrel's fov meanwhile everything else uses turret base fov like set in pof properties. While I know very little on this, changing the turret model too much would likely alter beam's fov and in turn mission balance.
For funny trivia, if you use $force beam turrets to use normal fov: YES in ai_profiles.tbl, both Cain and Lilith become incapable of firing at targets directly in front of them because turret base fov is too narrow to do that. Turret07 is pointing directly below, not forward like you'd think.
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This HTL Lilith and the HTL Cain are awesome sauces and epic wins in one. I find it hard not to say how amazing they are :P
Congrats, RGA_Noris
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This HTL Lilithm and the HTL Cainm are awesome sauces and epic wins in one. I find it hard not to say how amazing they are :P
Ha, ha, ha... I read "HTL Lithium". Last longer than the Energizer Bunny. :lol:
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75,000 HP - It just keeps on going!
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Ha, ha, ha... I read "HTL Lithium". Last longer than the Energizer Bunny. :lol:
Typos....I'm bad with them. But haha, if I did mean HTL Lithium, then hmmm....Energizer Bunny better start looking for new career =P
Any idea when this model will be ready to go? :D
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Great! :)
Two questions:
1) Is it possible to make the armor even thicker?
2) Does the beam cannon really have to be bigger? What about making it look more aggressive, without altering dimensions?
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Changes are on the nose and near the top arm.
(http://i999.photobucket.com/albums/af118/RgaNoris/NoMapsCompare.jpg)
I could make the armor thicker, but once you add the changed maps I think the difference is just enough.
Also, the new turret07 will appear beefier, but I likely will not make it any longer, because after a certain point it goes from deadly to silly... like phallic silly.
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There's already some kind of seriously phallic wattle dangling under its chin.
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New gun:
(http://i999.photobucket.com/albums/af118/RgaNoris/newgun1.jpg)
(http://i999.photobucket.com/albums/af118/RgaNoris/newgun2.jpg)
(http://i999.photobucket.com/albums/af118/RgaNoris/newgun5.jpg)
We like?
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Yes, we like.
He may continue to deliver awesomeness to us.
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Uhm... isn't that U-shaped part a bit unrealistic for a beam weapon? It will end up melting... :nervous:
Besides that, :yes:
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Uhm... isn't that U-shaped part a bit unrealistic for a beam weapon? It will end up melting... :nervous:
Besides that, :yes:
RULE OF COOL man... seriously, it looks great.
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Uhm... isn't that U-shaped part a bit unrealistic for a beam weapon? It will end up melting... :nervous:
Besides that, :yes:
It's made of a Shivan alloy of Win-steel and Epic-iron with a bit of Awesum-fibre. :D
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Uhm... isn't that U-shaped part a bit unrealistic for a beam weapon? It will end up melting... :nervous:
Besides that, :yes:
It's the ion-flux focuser. What it does is take stray meson particle and combine them with negatively charged nano-ions. Those then take the voltage and send it to the techno-neuro interface, where it divides said voltage amount into two seperate flurgin pipelines. The two spiked you see on the sides generate hyper-static electricity by rubbing Shivan Super Slippers on the carpet, which combined with focusers and the resonance of the meson particles creates the beam.
Oh and, here's the Lilith (and improved Cain shine maps):
http://www.mediafire.com/file/qtmumwwvymmujjg/HTL_Lilith.rar
:)
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Thaaaaaaaaaaaaaaank you! :D
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fapfapfap
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fapfapfap
Just make sure you clean up after yourself, son.
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It's the ion-flux focuser. What it does is take stray meson particle and combine them with negatively charged nano-ions. Those then take the voltage and send it to the techno-neuro interface, where it divides said voltage amount into two seperate flurgin pipelines. The two spiked you see on the sides generate hyper-static electricity by rubbing Shivan Super Slippers on the carpet, which combined with focusers and the resonance of the meson particles creates the beam.
:yes:
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Err, mediafire is saying that it's an invalid file when I try to download... :wtf:
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Odd. No issues here. Anyone else?
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No problems over here with the download link.
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I got it just fine a while earlier.
Link's still working no problem.
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Err, must be my ****ty internet :doubt: Working now
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A salute to you for a top-notch HTLization of the Cain and Lilith! Big cheers! :yes:
I know for certain that I'd love to see more of your works; Ever thought of HTLizing other Shivan ships?
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RGA only converted it from a work-in-progress posted a long time ago and forgotten about.
Not that that's insignificant! Great job.
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Ah, darn it all. Me embarassed now, Galemp! :ick:
Well then, a salute for a top notch conversion of the HTL Cain and Lilith! And you did do some other adjustments to the Lilith, so a salute to that too! :P
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He did a bit more than "just" convert it. Like working with the normal maps and changing the beam turret.
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C914 made the original Cain mesh.
I made the debris, LODs, turrets, normal and shine maps for both, and the armor additions to the Lilith as well as slight modification to the diffuse map.
Aside from that, this model was pretty easy to convert, unlike the Hatty, which was a pain.
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Now everybody is embarrasing me, darnit! Ah, come on. Only trying to congratulate him for the work he did to make these models happen :lol:
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I must say... I tested both the Cain and the Lilith yesterday (I haven't tested the Hattie yet) and I was impressed on the quality of the product, good work on everyone involved :yes:
Me wants to play the retail campaign all over again for some reason
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Mass reverted to retail values on Cain, Lilith, and Hatty.
All the downloads have been updated. If you just want the updated .pof, click here:
http://www.mediafire.com/file/bmjwk4trawd7r50/Mass_Lilith.rar