I read about this in the new PC GamerUK mag and i quiet like the idea that square enix is writting the story, as i found the story not that engaging for the first one. Also from the screenshot in the mag, even though its scaling back on things looks like there will still be epic battles, well there were alot of explosions in the screenshot. I just hope it dosen't end up like Dawn of War 2.I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.
I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.
i liked it, espicially when you see a line of red units just disappear :drevil:I really hope that the core "massive # of units" mechanic remains, if the player unit cap is LESS than 1000, i simply will not buy it.
That was Supcom's big problem, really. Staring at the little unit markers zoomed out the whole battle is neither fun nor interesting in the kind of combat SupCom had to offer.
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.
this is just like what happened to simcity.
It'll still have hundreds of units on screenIt's the economy that's been ditched. Nobody said anything about removing the scale.
ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.yes to supply lines, if those were properly incorperated, it would be awsome
this is just like what happened to simcity.
SoSE...ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.
this is just like what happened to simcity.
Let's see YOU make a game like that, and see just how profitable it is.
dude, its worth it, the only catch is i found it taking up too much HD for my taste, plus i moved over to sins nowSoSE...ARRRHHHGG I hate when nice super complicated game decide to dumb things down for the wider audience. I was hoping for MORE complicated interactions and MORE complicated recource management, I was hoping for supply lines and laying power conduits and **** like that.
this is just like what happened to simcity.
Let's see YOU make a game like that, and see just how profitable it is.
and low budget, too.
Not that interested, haven't even played SupCom yet, but I really want to. =/
The giant theater stuff was cool, but everything would be easier (and IMO better) If it was much smaller scale, but more in-depth):shaking:scale is key to the game :shaking:
:shaking:scale is key to the game :shaking:
I totally agree with NGTM-1R. I want Mech Marine battles to send herds of wildlife scurrying and blow enormous craters into the ground.All that detail? And I bet you would want it pretty...
T3 Assault Bot charges should leave fields of baked glass. Big naval fights should cause tsunamis, and detonations should momentarily vaporize spherical cavities into the water.
And experimental battles? Mountains should topple! Volcanoes should detonate!
I have an idea, lets make a game that focuses on a small number of units in a small region that does not focus on resource management and lets call itsupreme commander 2Ground Control.
The first thing that comes to mind when I hear Supreme Commander...I have an idea, lets make a game that focuses on a small number of units in a small region that does not focus on resource management and lets call itsupreme commander 2Ground Control.
Now let Supreme Commander be about ludicrous amounts of units in a stupidly large map.
Thing is, most wars haven't been won by targeting just the enemy 'shooty bits', wars are won and lost on logistics.LIES!
I have an idea, lets make a game that focuses on a small number of units in a small region that does not focus on resource management and lets call it supreme commander 2.
the E3 teaser reveal video looks similiar to the first one (1000+unit armies)I have an idea, lets make a game that focuses on a small number of units in a small region that does not focus on resource management and lets call it supreme commander 2.
I would dig another ground control style game, no matter what it was called.
What has me worried is their mentioning of an "RPG" aspect.
Sounds more like a Supcom/Demigod concept crossover or something along the lines of the DOW2 single player campaign.
What it doesn't sound like is a sequel in the spirit of the original Supcommander which so many fans have been hoping for blah.
I am hoping that they change the terrain as Chris Taylor said it was pre pre pre alpha so i think it will change. I mean when i first saw the early screen shots of SC1 i thought it was 2d! I just want them to keep that Cybran Dino :D
I am hoping that they change the terrain as Chris Taylor said it was pre pre pre alpha so i think it will change. I mean when i first saw the early screen shots of SC1 i thought it was 2d! I just want them to keep that Cybran Dino :D
One of the problems I had with supreme commander was theres only one way to win, which is the way almost all RTS's make you win: Massive Tech 3 and Expiremental spam. Just roll a huge army over their base. It would be cool if there were other ways.
One of the problems I had with supreme commander was theres only one way to win, which is the way almost all RTS's make you win: Massive Tech 3 and Expiremental spam. Just roll a huge army over their base. It would be cool if there were other ways.
I liked the campaign, even if it was heavily scripted. If you want a challenge you can do it yourself. Put it on hard and then trigger the events before you get your army of doom.my 'problem' with the way the upgrades appear to work it that they just magicially appear on the units across the board, personally i'd rather see that an engie or unit with repair suite (cybran T1 spiderbot...) preform the upgrade ofter you unlock it w/purchase.
And the whole economy thing...Total Annihilation and Supreme Commander's economy were perfect. One of the reasons why I don't play RTS games like StarCraft and WarCraft are because of their resource systems. You spend way too much time mining and worrying about limited resources that you lose the combat portion of it. If you want micromanagement in resources, play those. SupCom is about strategic combat, not tactical combat and micromanagement.
I hope they don't go too crazy with the whole "level-up" thing. This is a strategy game, not an RPG. That's probably one of the reasons why I'm hesitant about Square Enix doing this...I hope it doesn't turn out like another lame, Asian Final Fantasy. I've discovered that most Asian developers these days all have lame plots and terrible anime art for 13-year olds.
What's so special about the new UEF gunship? It seems to be the posterboy for SC2, as opposed to the UEF ACU (Which actually made sense as a posterboy)
BUT SIR MY WIFE IS ILLIMINATESon, I am dissapoint.
BUT SIR MY WIFE IS ILLIMINATE
I read about this in the new PC GamerUK mag and i quiet like the idea that square enix is writting the story, as i found the story not that engaging for the first one. Also from the screenshot in the mag, even though its scaling back on things looks like there will still be epic battles, well there were alot of explosions in the screenshot. I just hope it dosen't end up like Dawn of War 2.You mean like Command and Conquer 4?
You mean like Command and Conquer 4?
I gotta agree. I really enjoyed DoW2, it's a very well constructed game. I didn't like the removal of base building but if you don't compare it to the original and treat it as a game in its own right, it's fantastic fun.
It's a slick, fast sport rather than a deep, slow simulation. The downside of this is a loss of scale, but the upside is that almost every match escalates to huge clashes of mega units and ridiculous strategies. Without full access to the tech trees, skirmish games or multiplayer, you can't really see this. But it is there, and I encourage waiting for the full thing - or at least our review - before you write it off.
I just want to buy a game from the shop, install it, then play the thing.Steam lets you do this. You only need to decrypt if you preload, which can only be done if you order the game through Steam to begin with.
I just want to buy a game from the shop, install it, then play the thing.Steam lets you do this. You only need to decrypt if you preload, which can only be done if you order the game through Steam to begin with.
It's a great service. I buy most of my games through Steam these days and have no complaints.
Getting the "real product" when you've paid for it is always a draw for me. It's one of the reasons I like to get physical copies of albums.
Getting the "real product" when you've paid for it is always a draw for me. It's one of the reasons I like to get physical copies of albums.
That and there's no DRM...
Wait is it out yet? i thought it was out on the 5th of march?
Getting the "real product" when you've paid for it is always a draw for me. It's one of the reasons I like to get physical copies of albums.
That and there's no DRM...
False.
...The last things I bought were FS1 & 2 from GOG, which, thank God, doesn't have any DRM stuff. My post was mainly with regards to music CDs, which I do enjoy having...
Haven't played it or the demo, but I've been hearing its a simplified, streamlined, more generic RTS, rather than a true sequel to Supreme Commander. Some guy on another forum said you can have multiple nukes inside of twenty minutes in SupCom2 :ick:.
Haven't played it or the demo, but I've been hearing its a simplified, streamlined, more generic RTS, rather than a true sequel to Supreme Commander. Some guy on another forum said you can have multiple nukes inside of twenty minutes in SupCom2 :ick:.
Spoiler:Who the **** they did hire to write their story? Oh wait...
Honestly, it makes me sick to see this kind of garbage from paid developers.
Goddamit, I was looking forward to this.
What did anyone expect though, they got creators of JRPG's to help write the story.Everything I've heard indicates Square was only a publisher. Even Final Fantasy in its worst moments would be vastly preferable to this mess.
Everything I've heard indicates Square was only a publisher. Even Final Fantasy in its worst moments would be vastly preferable to this mess.
I wonder who is doing the storyline to Dungeon siege 3 and this Medieval/fantasy RTS that they are doing??
Everything I've heard indicates Square was only a publisher. Even Final Fantasy in its worst moments would be vastly preferable to this mess.
They were also hired to write the storyline, Chris Taylor thought that they could write a much better storyline than GP could.Could you source this?
They were also hired to write the storyline, Chris Taylor thought that they could write a much better storyline than GP could.Could you source this?
Could you source this?
I dunno, Magitech armour, Slave crowns, SOLDIER, Genova project, the Mako cannon. They were all cool.
Also Gunblades. I want a Gunblade.
Story for me regarding supreme commander was always just a formality, a decorative box for what was, in my consideration a huge three front battle filled strategy cake.
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How's skirmish by the way?
And Skirmish... well, let's say it is definitely a Multiplayer game. The AI is beyond stupid ;)
My problem is that I want an AI to play MY way, not one that plays how OTHER people that play the game play it, IE, THE RIGHT WAY.
Haven't played too much Forged AllianceThat hasn't stopped you from making sweeping generalisations about it. FA is only slow in singleplayer. But even then I liked the slow-burn nature, thanks.
The speed has nothing to do with the consternation. The issues are the smaller scale, busted resource system, and diminished focus on long-term tactics.I would have thought the speed was linked to those three issues. No?
That hasn't stopped you from making sweeping generalisations about it. FA is only slow in singleplayer. But even then I liked the slow-burn nature, thanks.
Improvement isn't really the word - that's like saying the console Baldur's Gate games were improvements on the PC series. They appeal to different audiences. That's clear enough considering most everyone who likes SupCom 2 didn't play the original.
I would have thought the speed was linked to those three issues. No?I don't think so. Certainly I don't have a problem with the idea of a faster pace. If that was the intention behind those changes, I think they were misguided. The new resource system doesn't move any faster than the old one, it's just bland and weirdly implemented. Scale is a matter of variation in unit sizes and power; the spectrum is far less interesting in SupCom 2.
Well, fair enough on the first, but I'm not seeing the strategic depth in singleplayer. Build a bunch of T2 pd and T3 SAMs and shields and your stuff doesn't die. Build a bunch of experimentals and maybe some T3s if you feel like it and all of their stuff does die--although the commander builds fast enough to alleviate some of my problems with the pacing. Maybe some of the later missions will throw something different at me.That's my point, though. The AI is terrible. If you really can't stomach digging into the multiplayer, there are downloadable AIs which will definitely give you a work out, although even then I never really appreciated the systems at play until I won my first ranked match (which lasted about fifteen minutes, mind you). Like most strategy games, it doesn't shine without challenge.
Less micro in queuing, perhaps, but lump sum economies are much easier to comprehend than the flow dependent stuff.
actualy you want to keep X as close to Y as possible, and on average Y should be slightly < X.
:bump:
... sorta. Is there a demo available from anywhere other then steam? I figured I'd look into it, seeing as, well, demos are free.