Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Jadehawk on October 04, 2016, 11:05:44 pm

Title: GTF Kehpri II WIP
Post by: Jadehawk on October 04, 2016, 11:05:44 pm
I decided to create a separate thread on this  so here it is....

And so I begin...

UV Mapping that is.
So far, mapping out the materials with about half done.

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTF%20Khepri%201.png)

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTF%20Khepri%202.png)

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTF%20Khepri%203.png)

(http://img.photobucket.com/albums/v104/Onyxwing2004USA/GTF%20Khepri%204.png)


Title: Re: GTF Kehpri II WIP
Post by: JCDNWarrior on October 15, 2016, 10:43:24 am
It's encouraging to see you doing UV Mapping, Jadehawk! You've got so many WIP models that I was worried would never get finished due to the UV mapping hurdle. So, let me encourage you to continue as you do. Looking forward to see the results.
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on October 15, 2016, 03:02:16 pm
Yeah this one is kicking my butt...I may have to try different  software as Wings 3D somehow does not like my Kehpri (and many of my other models too) no matter what I do. Might just get it over with and try Blender.
Title: Re: GTF Kehpri II WIP
Post by: JCDNWarrior on October 15, 2016, 08:51:51 pm
I wish I could give you any real advice on it, but the good thing is that others with experience can always give advice and suggestions in terms of software. Don't burn yourself out either way. I'll keep my eyes on your progress!
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on October 16, 2016, 09:56:41 am
Thanks, I got so frustrated I stopped for awhile collect my thoughts and wits. The Blender UV mapping seems to be extensive enough that I should do better. Time will tell as I really like to get this one completed and in game as with all my other Vasuden ships.
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on October 24, 2016, 01:25:25 pm
Material organization, how does it matter?
Hi folks,
Still working the materials for this fighter. I have far more than I realize and wonder if I approached this wrong or not? I'm at work so no screenies to show you anything, but I wanted to ask you when you do your materials, does it matter how you name them? I asked because I attempted three times to do a UV mapping and get nowhere. Maybe it's because it's not 100% completed with the materials? Or my organization...or lack of so to speak.
Lastly, I am going to try using a stand alone UV mapper as I gave up on Wings 3D for that part and I think it's me more than the software.

Opinions?
Thanks!
Title: Re: GTF Kehpri II WIP
Post by: Nyctaeus on October 27, 2016, 09:02:27 am
I remember what Kobrar and Moonred used to say and Wings has the worst UV tools possible. Maybe try to switch to Blender for UV part? UVing will always be a pain in the ass, no matter which soft you will use.

As for the materials, their names doesn't matter. Their count does. Why do you need so many to cover your ship? For models of this size single 2048x2048 px texture is enough. One material = one texture in later stages of convertion.
Title: Re: GTF Kehpri II WIP
Post by: Colonol Dekker on October 27, 2016, 10:27:21 am
Lithium unwrapper is free and what Steve o uses.
Title: Re: GTF Kehpri II WIP
Post by: Black Wolf on October 27, 2016, 11:07:05 am
The paid version of Lithunwrap is also worth considering. If you have the I think $35 available, it's a fantastic piece if software, and a legitimate improvement over the freeware version, especially for curvy models.
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on October 27, 2016, 01:15:18 pm
Thanks again Fellas :) I'll look into Lithunwrap and see how that goes. If all fails., Blender next.
Title: Re: GTF Kehpri II WIP
Post by: Colonol Dekker on October 28, 2016, 01:15:47 am
It's 100% worth reading up on any and all docs and tutorials you can find on the subject as boring as it may be at the time.  It will pay off in the end.
Title: Re: GTF Kehpri II WIP
Post by: bobbtmann on November 01, 2016, 06:21:24 pm
I like the curves on this ship. It has nice lines.
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on November 01, 2016, 07:59:07 pm
Thanks for the kind words bobbtmann :)

Ok...I am 99% completed with the material on this thing. My problem is the missile tubs and gun barrels. Should I do a "peel" back on the insides and outsides of the barrels? Peel again for the missile tubs? How do you guys do that?

Thanks again and I'm not gonna stop on this.

BTW, I completed the cockpit mapping as well. Give me awhile to post that.
Title: Re: GTF Kehpri II WIP
Post by: Jadehawk on November 03, 2016, 11:37:02 pm
ok, here is the Kehpri's cockpit. Material is there and yes this fits the fighter :)

https://p3d.in/Du1BU

You will see the big parabolic 3D tactical HUD that the Vasudan Pilot can control his fighter, weapons and everything he or she needs. It will be semi transparent.
Title: Re: GTF Kehpri II WIP
Post by: Droid803 on November 04, 2016, 12:12:30 am
Oooh cool a reclined postion?