Author Topic: Balance changes in the new release! [READ FOR NUMBERS]  (Read 4751 times)

0 Members and 1 Guest are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Balance changes in the new release! [READ FOR NUMBERS]
SHIPS

=======TEVS========

Ulysses
PBank Capacity 0->12, 12

Herc 1
PBank Capacity 0->22, 22

Herc II
PBank Capacity 0->30, 30

Ares
PBank Capacity 0->28, 28

Erinyes
PBank Capacity 0->23, 23

Loki
PBank Capacity 0->10, 10

Pegasus
PBank Capacity 0-> 12

Perseus
PBank Capacity 0->22, 22

Myrmidon
PBank Capacity 0->22, 22
Secondary compatibility Helios out -> Cyclops, Harpoon, Piranha added

Aurora
Rotation times 4.5, 4.7, 5.6 -> 4.0, 3.9. 3.5
PBank Capcity 0->20, 20
Hitpoints 250->290
Countermeasures normal->Bomber Flare(stronger)

Kulas
PBank Capacity 0->20
Shields 210->410
Afterburner duration 7,6s>21s
Max Weapon Energy 180->140

Atalanta
SBank capacity 80->120
Strafe velocity 40>50
Rear velocity 0->50
Afterburner Reverse velocity 0->100
AFterburner Reverse acceleration 0->0.75
Rotation time 3.3, 3.3, 3.3 -> 3.2, 3.2, 2.3
Pbank Capacity 0->20, 20

Nyx
Pbank Capacity 0->26, 26
Max weapon energy 160->170
Weapon compatibility ->Maxim, Circe added

Draco
Gun Mounts 4(2, 2) -> 4(4)
Rotation time 3.2, 3.2, 3.2 -> 3.8, 3.8, 2.1
PBank Capacity 0->18
Hitpoints 270->290
Rear velocity 0>10
Afterburner max velocity 200->210
Afterburner duration 10->12.5
Afterburner recovery rate 25->30

Artemis
Pbank capacity 0->40
Max overclock velocity 65->78

Artemis D.H.
Pbank capacity 0->48
Max overclock velocity 65->84
Max Afterburner velocity 110->120

Medusa
PBank capacity 0->30

Ursa
Pbank capacity 0->45, 30

Boanerges
Pbank capacity 0->50

Rhea
Pbank capacity 0->45
SBank capacity 60, 60->80, 60
Max weapon energy 100->150
Hitpoints 275->375




=====VISHANS=====


All ships
Subsystem repair rate 0->0.10

Preacher
Gun mounts 10(4, 6) -> 8(4, 4)

4 new Vishnan weapons added

=======UEF========

Uhlan

Weapon compatibility
Gattler -> no Gattler

Kentauroi
Reverse Afterburner velocity 133.3->73.3
Reverse Afterburner acceleration 0.80->0.40
Weapon compatibility
Sidhe, UX accelerator removed

Uriel
Weapon compatibility
Reverse Afterburner velocity 93->53

Lao Tze
Reverse Afterburner velocity 160->100
Max Glide Speed no cap->120

Ainsarii

Max Glide Speed no cap->110
Weapon compatibility Gauss Sidhe added

Durga
Countermeasure type normal->Bomber Flare

WEAPONS

GTVA Weapon changes:

Circe:

Base damage increased from 45 to 65
Shield factor increased from 1 to 1.2
(this brings the damage per second up to 195 from 112.5)
Subsystem factor increased from 0 to .4
(this brings the DPS up to 65 from 0)
Velocity increased from 450 to 770
Energy consumed per shot decreased from 1 to .6
(this brings the sustained energy drain down to 1.5 from 2.5)

Morning Star:

CIWS flag added — splash damage can destroy bombs
Proximity explosion added, kinetic knockback component removed
Base damage increased from 9.1 to 10
(this brings shield DPS up to 86.6 from 78.9)
Armor factor increased from .5 to .7
(this brings hull DPS up to 46.6 from 30.3)
Subsystem factor decreased from .2 to .1
(this brings subsystem DPS down to 6.6 from 12.1)
Energy consumed per shot decreased from .8 to .2
(this brings the sustained energy drain down to 1.3 from 5.3)

Lamprey:

$Electronics added — stuns warship turrets
Range increased from 900 meters to 1500 meters
Velocity increased from 450 to 750
Base damage increased from 14 to 28
(this brings hull DPS up to 9.2 from 4.6)
Shield factor increased from 1 to 1.2
(this brings shield DPS up to 110.8  from 46.2)
Subsystem factor increased from 0 to 0.6
(this brings subsystem DPS to 55.4)

Balor:

Velocity increased from 675 to 750
Shield factor increased from 1.0 to 1.1
(this brings shield DPS up to 88 from 80)

UEF Weapon Changes:

Vulcan:

Armor factor increased from 1.0 to 1.4
(this brings hull DPS up to 98 from 70)
Shield factor decreased from 1.0 to 0.8
(this brings shield DPS down to 56 from 70)

Maul:

Now does 15 more damage when within 100 meters to the target.
Weapon range decreased from 1250 to 700
Armor factor increased from 1.0 to 1.2
(this brings general hull DPS up to 102.8 when not within 100 meters, 153.9 DPS when within 100 meters from 85.5 DPS at all ranges)

Rapier:

Armor factor decreased from 1.0 to .85
(this brings hull DPS down to 85 from 100)

Gattler:

Now receives no fire rate penalty for being linked to another primary bank
Shield factor decreased from .25 to .2
(this brings shield DPS down to 40 from 50)

Scalpel:

Now cycles between firing banks
Velocity increased from 850 to 1000
Fire wait decreased from .35 to .175
Base damage decreased from 40 to 20
Shield factor increased from 1.0 to 1.4
(this brings shield DPS up to 160 from 114)
Range increased from 935 to 1000

Sidhe:

Now uses ammo
Range decreased from 900 to 750
Cargo sized increased from 0.0 to 0.01

UX Accelerator:

Now has a small field of fire arc of 3.6 degrees
Velocity increased from 900 to 1200
Burst delay decreased from 250 to 50

Redeemer:

Velocity decreased from 900 to 225
Shield factor increased from 0.0 to 0.5
(this brings shield DPS to 90 from 0)

Paveway:

Now spawns a sub-missile when the Paveway is 1500 meters from the target
Submissile can be shot down

Sledgehammer:

Velocity increased from 100 to 300
Weapon range increased from 2500 to 5250
Minimum lock time decreased from 9 seconds to 6
Lock pixels per second increased from 25 to 75
Catch up pixels per second increased from 0 to 120

Vishnan Weapon Changes:

All Vishnan weapons redesigned. Four new Vishnan weapons added. Play and find out!

Shivan Weapon Changes:

[redacted]
« Last Edit: November 03, 2015, 04:36:45 pm by General Battuta »

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Balance changes in the new release! [READ FOR NUMBERS]
The Myrm gets the Cyclops?  And the Harpoon?  I am 100% A-****ing-okay with this.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: Balance changes in the new release! [READ FOR NUMBERS]
It's the last Tev fighter in the slow and stupid with the  Aurora getting a maneuverability upgrade.

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
Actually, the Aurora now has very similar rotation times to the Myrmidon
Myrm's at 4.0, 3.7, 5 (yaw, pitch, roll) while the Aurora is at 4.0, 3.9, 3.5

The harpoon compatibility was somewhat necessary to make the fighter part of the fighter-bomber work. It still has that stupidly huge target profile from anywhere though.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
Can we get an idea of FS: Blue mission changes, or is it basically 'every mission has been altered'?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Balance changes in the new release! [READ FOR NUMBERS]
It's nowhere near that ambitious. You'll be playing the FreeSpace 2 campaign with a rebalanced Circe, Morningstar, and Lamprey (the guns nobody used). Some hidden dialog has been reactivated. TAG missiles now work gloriously (the biggest change). The battles in Slaying Ravana, High Noon, and Their Finest Hour have been rebuilt.

We'd love more suggestions on things to tweak! Already I've spotted a dialog change I need to make in Ravana.

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Balance changes in the new release! [READ FOR NUMBERS]
Rework Mystery of the Trinity to be less dead space.  I haven't gone through with a stopwatch to figure out how much of that mission is following your wingman from waypoint to waypoint with no dialogue or combat, but it's a lot.  Also maybe unlock the ****ty armament you get stuck with.  **** Rockeyes.

 

Offline Veers

  • 29
Re: Balance changes in the new release! [READ FOR NUMBERS]
Just in Freespace Blue right now,

GVF Seth - Towards the end it says the current variation of this fighter is the Set Mace. Should that be Seth
Mace?

The Romans Blunder: And the Sirius Jumpnode is represented by a Ravana?
« Last Edit: November 04, 2015, 03:29:32 am by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
The Romans Blunder: And the Sirius Jumpnode is represented by a Ravana?

Yeah, I was just about to post this one. Also, in The Place of Chariots, at mission end Command's line reads "This is mission is over." Beyond those two things, I haven't noticed any issues at all with FS Blue. Although Slaying Ravana has looped around into being comically easy now.  :p

 

Offline Veers

  • 29
Re: Balance changes in the new release! [READ FOR NUMBERS]
We're being trolled, it's easy and we start up the engine of the Vasudans. :D

But yea, nothing else that I've noticed. It looks and plays well, the double messages confused me until I realised it's the history in the corner. That's cool.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Balance changes in the new release! [READ FOR NUMBERS]
Just in Freespace Blue right now,

GVF Seth - Towards the end it says the current variation of this fighter is the Set Mace. Should that be Seth
Mace?

The Romans Blunder: And the Sirius Jumpnode is represented by a Ravana?

Wait, what?

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
Presumably he means in the briefing?
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline Veers

  • 29
Re: Balance changes in the new release! [READ FOR NUMBERS]
Derp..

I mean in the Tech Room, the description of the Seth.
And the briefing for Romans Blunder. Slight Oops on my part...

Now to break the mission by actually inserting a Ravana..
« Last Edit: November 04, 2015, 06:55:14 am by Veers »
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Balance changes in the new release! [READ FOR NUMBERS]
Oh, no, it's Set Mace.

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
I love numbers, but note that the one you need to interpret half of the post is missing :P (1 PBank Capacity = ??? Maxim shots)
The lyf so short, the craft so long to lerne.

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
The Maxim's cargo size is 0.02. Simply divide PBank Capacity by that number and you'll get the maxim shots you can fire.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 
Re: Balance changes in the new release! [READ FOR NUMBERS]
IOW, multiply the capacity by 50.
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Balance changes in the new release! [READ FOR NUMBERS]
Prom R buff just went live. It's an anti-hull weapon with a rough DPS match to the Subach. May need to tune it a little for distinctiveness.

 

Offline Scotty

  • 1.21 gigawatts!
  • 211
  • Guns, guns, guns.
Re: Balance changes in the new release! [READ FOR NUMBERS]
Just in Freespace Blue right now,

GVF Seth - Towards the end it says the current variation of this fighter is the Set Mace. Should that be Seth
Mace?

The Romans Blunder: And the Sirius Jumpnode is represented by a Ravana?

Wait, what?

This was almost really hilarious.

 

Offline yomi

  • 25
Re: Balance changes in the new release! [READ FOR NUMBERS]
In mystery of trinity, wings Iota and Kappa seems to lost their waypoints. Around one minute, you can see them just chilling in one spot, while following zeta 1
Probably was in vanilia freespace as well, but you can just target Kappa wing while command thinks they lost them, which is a bit silly :D
You can also switch camera view to Iota and see Kappa wing just next to them.
Also you could beam free Psamtik in The Romans Blunder. It always seemsed silly to me that it take so long for her to finish NTC Glorious and NTC Impervious with just AAA Beams and turrets.