Author Topic: Director's Cut changelog: what we did!  (Read 15124 times)

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Offline The E

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Re: Director's Cut changelog: what we did!
One giant help in this is the Voice Acting Manager in FRED. It can extract all messages from a mission, assign filenames to all messages and briefing/command briefing/debrief stages, and generate a script from it. You'll still have to reorganize the complete script by role and add stage directions, but you won't have to copy/paste everything by hand.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kiloku

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Re: Director's Cut changelog: what we did!
Battuta, I wrote two drafts, both for Nothing is True. One has Laporte's lines and the other has Kukri 1's lines. Should I just upload it here, PM it to you or what? I want to know your opinion before continuing.
Potato!

 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
Google Drive plz.

 

Offline Kiloku

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Re: Director's Cut changelog: what we did!
Here you go.

There is also a file for Thorn's briefing in there.
Potato!

 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
These are great! If you can generate these for each role, and get the filenames in place, that will save me hours and hours of work.

 

Offline Kiloku

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Re: Director's Cut changelog: what we did!
I'll start working on the rest of Nothing is True, then. The speakers in the Command Briefings and some of the in-flight messages are a bit unclear to me, but I guess we can work together to figure it out.
Potato!

 

Offline The E

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Re: Director's Cut changelog: what we did!
It would help if you could stick with the naming scheme we used for messages in WiH. In the Voice Acting Manager, the following settings should be used:
Campaign: bp2
Mission: mission number
Cmd Briefing Stage: cb
Briefing Stage: b
Debrief: db
Message: s
Suffix: .ogg

If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Kiloku

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Re: Director's Cut changelog: what we did!
Will do.
Potato!

 
Re: Director's Cut changelog: what we did!
Everything looked great except for one minor thing:

In Mission 6: Darkest Hour, one of the most epic lines in the entire series is from the Indus when it pops in to take out the Valerie.

But the way it's written and delivered kills one of the greatest moments in the game.

The line "This is the United Earth Frigate Indus, Second Fleet. Mars is responding to the Tev Blitz. We've been deployed to take some pressure off you Earthers" is delivered too calmly and professionally.

How about instead:

"This is the Indus, Second Fleet Mars. We scrambled as soon as we got the call" in a somewhat cocky voice?

 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
The delivery right now is the way I'd like it played.

 

Offline swashmebuckle

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Re: Director's Cut changelog: what we did!
GB I wrote this new version and would be willing to record if you want to consider a change:
Quote
FINALLY, THE INDUS HAS COME BACK TO EARTH...Back to the planet...the BLUE PLANET...where it all started for the Indus. And let me tell you something...anyone, I mean ANYONE comes and messes with Earth, and I'll tell you what the Indus is gonna do. The Indus is gonna take their fancy ships, take their sissy beams, take their jabroni Admirals, the Indus is gonna roll them up in a ball, turn those sum*****es sideways, and STICK IT STRAIGHT UP THEIR ROODY POO CANDY ASSES.

IF YA SMELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LLLLLLLLLLLLLLLLLLLLLLLLL...What the Indus...is cookin'.

 

Offline AdmiralRalwood

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Re: Director's Cut changelog: what we did!
Captain Ricardo is simultaneously the most-loved and most-reviled officer in the fleet.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Darius

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Re: Director's Cut changelog: what we did!
Quote
Steele won't take Earth





until it's stained





Mars-brown.







with our poop.

 

Offline Kiloku

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Re: Director's Cut changelog: what we did!
Working on the script, I'm wondering if there's a way to know the exact context for some lines.
There are a few that show up in the Messages listing but that never appeared while replaying the mission itself.

An example:
(Spoilered in case someone hasn't started WiH3)
Spoiler:
Sender: Kovacs
Message: Fast in, fast out. Let's infect all four miners and light them up.

Kovacs never said that in the three times I replayed the mission.
Potato!

 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
This is one of the hellish parts of making the script for Act 3 — there's a lot of unused dialog.

I suggest double-clicking on the message in the FRED message editor. That should take you to at least one of the events it's used in, if it's used at all.

 
Re: Director's Cut changelog: what we did!
The delivery right now is the way I'd like it played.

I see your point now. My idea for the delivery would trivialize it, and make it extra cheesy.


 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
There's nothing wrong with your take! It's just not the direction we chose to play the scene.

 

Offline qwadtep

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Re: Director's Cut changelog: what we did!
Did Freespace Blue tweak the SOC loops at all? I was playing through today and it was painfully precise to keep the Hilton alive for any length of time in Rebels & Renegades, while the Asai frequently survived to maul the Iceni from behind. The Hamako similarly evaporates in the next mission.

 

Offline The Dagger

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Re: Director's Cut changelog: what we did!
I had problems keeping the Hilton alive too, the Mentu pounds it pretty hard with its flak. In my case, flying circles around the ship  to present a secondary target after suppressing what I could provided sufficient distraction to make it survive (barely) but I'm not playing on Insane.

 

Offline General Battuta

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Re: Director's Cut changelog: what we did!
Rebels and Renegades has been broken hard for years.