Modding, Mission Design, and Coding > FRED Academy

[FA] Campaign 3 Mission 4

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Ransom:
Clicky

It's not finished yet, haven't added a debriefing and right now it seems far too easy, but here's what I've done so far. It's a pesky tripod link so it'll need to be copy/pasted into the address bar to download.

Lightspeed:
1. Briefing might need to be redone. It seems a bit "unofficial" :)

2. Loadout: change the numbers of ships & weapons available.

3. Set a background for the mission

4. libra2pop is useless. Its set to "true" so it always happens, and you could simply put it in the ship information, rather than as an event.

5. Same with the libra1 one (0:04 is most of the times before the player gets the in-game screen). If you want to simulate an ongoing battle, just change it individually for each ship in the ship info boxes.

6. If you want Beta 1 to be unable to die in the mission, add a ship-guardian before the "set-invulnerable". Only this way, you can prevent having it killed by a "single hit", taking down its 100% with one hit.

7. More messages and a RTB message/directive (you'll need another chained event for that) would be nice.

Else than that, good work. The structure is clean and simple, there's little or no typoes or grammar problems, and the events seem to work as they should and are linked in an useful way.

karajorma:
I haven't played the mission but I did like the use of radio chatter in the mission. However you need to take more care that ships sending the messages haven't been destroyed.

Apart from that I pretty much agree with Lightspeed :)

Ransom:

--- Quote ---Originally posted by Lightspeed

1. Briefing might need to be redone. It seems a bit "unofficial" :)

2. Loadout: change the numbers of ships & weapons available.

3. Set a background for the mission

4. libra2pop is useless. Its set to "true" so it always happens, and you could simply put it in the ship information, rather than as an event.

5. Same with the libra1 one (0:04 is most of the times before the player gets the in-game screen). If you want to simulate an ongoing battle, just change it individually for each ship in the ship info boxes.
--- End quote ---

Hmm. If you're talking about 'Destroy before mission', that doesn't seem to work for that. Firstly it won't let me use that for individual ships in a wing, and secondly if I disband the wing and use it anyway then the ships never arrive at all, breaking the mission.

Added a background, although it's more of a placeholder at the moment. I think I'll redo the briefing later once the mission itself is done.


--- Quote ---6. If you want Beta 1 to be unable to die in the mission, add a ship-guardian before the "set-invulnerable". Only this way, you can prevent having it killed by a "single hit", taking down its 100% with one hit.
--- End quote ---

Ah, thanks.


--- Quote ---7. More messages and a RTB message/directive (you'll need another chained event for that) would be nice.
--- End quote ---

More messages when I've worked on the rest of the mission. Added an RTB directive.

Link updated with new version.

Lightspeed:

--- Quote ---Originally posted by Ransom Arceihn

Hmm. If you're talking about 'Destroy before mission', that doesn't seem to work for that. Firstly it won't let me use that for individual ships in a wing, and secondly if I disband the wing and use it anyway then the ships never arrive at all, breaking the mission.

--- End quote ---


No, i'm talking about the hull percentage settings in the ship info.

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