Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: KARMA on January 22, 2004, 07:27:14 am

Title: wanna help us??
Post by: KARMA on January 22, 2004, 07:27:14 am
what we need:

modellers

we need FS2 expert modellers, with the ability of building complete highpoly models (lods, debris..) specifically designed for FSO, working perfectly, without useless details or polywastings.

we need good modellers, even if newbie to FS2 modding, we'll teach em what they need to know

we need modellers still learning to become good and skilled ones, but with good knowledge of what is needed to put a ship in game,they'll do the "dirty" job of making lods/debris/hierachy/turretts and all the minor editing to already done models, and as soon as they get more expert we'll give em to try to do more complex stuff

converters

we need people able to convert ships from other sources, mainly xwa. We can teach em what they have to do, but some minimal knowledge of what is needed to put a model into FSO is needed.

models

If you want to share models with us, even if not built originally for FSO, you can: we just will have to check if they work fine in game or if they are at the minimum quality required.

Trianglecount of our ships may vary obviously from model to model, but in average we are looking for:
fighters of 1-3k triangles
small capships/transports of 2-4k triangles
medium capships of 3-8k triangles
big capships of 5-10k triangles

unwrappers and bakers

people able to use lithunwrap (or similar)

people able to bake textures

2d artists

we are always looking, as anybody else, for texturers, one of the most hard to find species in the modding ecosystem:)

People able of minor images editings may be useful too (building big maps out of small textures, and the like

we also are looking for people able to:
create debris textures
draw new game interfaces from a defined design
create animations
create planets/nebulas..
create backgrounds
create new effects

we also are looking for already done realistic looking
debris textures/glowmaps/animations
animations
effects
backgrounds

webmaster

we need a webmaster, since hippo is having problems. There isn't much to do, but we need someone to do it

pof editors

we have some non-poedit models..

fredders

we need some fredders to create a minicamp melee based for a teaser that could be ready soon
we need some fredders to build some minicamps for a demo that shouldn't be that far
Knowledge of the recent sexps avaiable in fredopen, like those about persistent variables, is an important requirement

table editors

we need people to work on the game balance, trying to reproduce XVT game balance/stats into FSO.

testers

we need people to test tables and missions as soon as they are ready and possibly to take screenshots of our artwork.
Title: We are hiring!
Post by: Gank on January 22, 2004, 05:51:56 pm
I've got a few ships made for homeworld I can pass on to you, couple of others which were joint efforts which I'll probably be able to as well. You'll have to wait until the mod they're for is released though, unless you have anything you can offer us.
Title: We are hiring!
Post by: KARMA on January 23, 2004, 04:26:52 am
mmm that's interesting. I suppose you are from SWNR, right?
Obviously we need to check those models, to see if they can be used w/o too work into FS.
Maybe if you can send me some models I can give em a look.
As for exchanging artwork, there aren't problems, I just don't know what you need and if we have it.
Title: We are hiring!
Post by: akeizm on January 23, 2004, 05:57:25 am
I'll help with testing,  seeing as that I have problems with poly wasting with my models atm :(
Title: We are hiring!
Post by: KARMA on January 23, 2004, 12:40:49 pm
Quote
Originally posted by akeizm
I'll help with testing,  seeing as that I have problems with poly wasting with my models atm :(

what are exactly your modelling skills?
Title: We are hiring!
Post by: c914 on January 23, 2004, 01:37:57 pm
i say why not im still learnig and i want learn more.
I know enought to create any weapon i tables what i want.
Pof editor and models ( ive create 6 full models but ony 4 are work very well in game:D  ).
Title: XWA Ships
Post by: TIMMAY on January 24, 2004, 12:18:38 am
I have actually converted all of the XWA ships into 3DS models with the textures in 8bit BMP. If you want i can rar/zip them up and upload them for you.

I have also converted a few into POF models that work in game along with Rebel/Imperial Lasers, Ion Cannons, Concussion Missiles and Proton Torpedoes..

The Models lack LoD's and Debris mainly because this is for the Emperors Hammer and as a Beta release we are planning on just getting a working game out there.

Screenshots so Far - http://www.ehnet.org/mb/viewtopic.php?t=75

Developer Log - http://www.ehnet.org/mb/viewtopic.php?t=4
Title: We are hiring!
Post by: akeizm on January 24, 2004, 05:55:10 am
If you like, I can upload my first fs2 ship I made.  I just started making a texture for it when I got lazy (Cause there was no real point to me finishing it).

To be honost, I havn't got that much experience in modeling.  I havn't been doing it for long.  I'm currently studing a Bachlor of Applied Multimedia (About to start 2nd year).  I already have a Cert II in Multimedia.  Both of those courses have some 3dsmax work.
Title: We are hiring!
Post by: Gank on January 24, 2004, 01:58:21 pm
Karma, the only ships I can offer that are 100% my own work are the bulk cruiser and stormtrooper transport. There are others like the Assault frigate and Action VI transport which were joint efforts that I'd have to get other peoples permission first. I presume you've seen the ships in question.

I've sent you a pm concerning an exchange of models. As for the models themselves I think there might be a bit of work converting them, they have a lot of intersecting polys which I believe arent good for fs2 and all have 20-40 textures, 256*256 and smaller. I'm currently in the process of remodelling and retexturing ships for homeworld 2, these will probably be a bit more suitable texturewise for fs2, these I can make available to you as and when they're finished.
Title: We are hiring!
Post by: KARMA on January 24, 2004, 03:08:48 pm
doh I replyed your p.m before seeing this post.
anyway, intersections are rendered in FSO much better than in homeworld, but may cause some flythrough.
We got models from xwaup perfectly working and others completely non-solid. We have to check ship by ship.
The texture thing isn't a big deal, we'll have just to bake the textures to create 1024x1024 maps (odyssey you there?;))
About your ships, I'm interest in almost all the ships you named:)
thanks
Title: We are hiring!
Post by: KARMA on January 24, 2004, 03:11:02 pm
Quote
Originally posted by c914
i say why not im still learnig and i want learn more.
I know enought to create any weapon i tables what i want.
Pof editor and models ( ive create 6 full models but ony 4 are work very well in game:D  ).


you are in.

You'll start making lods, debris, fixing some stuff, pofediting, and hopefully you'll start making full ships soon
Title: Re: XWA Ships
Post by: KARMA on January 24, 2004, 03:14:28 pm
Quote
Originally posted by TIMMAY
I have actually converted all of the XWA ships into 3DS models with the textures in 8bit BMP. If you want i can rar/zip them up and upload them for you.

I have also converted a few into POF models that work in game along with Rebel/Imperial Lasers, Ion Cannons, Concussion Missiles and Proton Torpedoes..

The Models lack LoD's and Debris mainly because this is for the Emperors Hammer and as a Beta release we are planning on just getting a working game out there.

Screenshots so Far - http://www.ehnet.org/mb/viewtopic.php?t=75

Developer Log - http://www.ehnet.org/mb/viewtopic.php?t=4


Well we'll not use xwa stuff, but I'm pretty interested in a clan who played the Week of War working on the gameplay balance;)
ohhh the good old days on the zone:)
You also may be interested in our work, as far as I can see... and we have OPTs from Darksabers to convert.......
Title: We are hiring!
Post by: KARMA on January 24, 2004, 03:18:15 pm
Quote
Originally posted by akeizm
If you like, I can upload my first fs2 ship I made.  I just started making a texture for it when I got lazy (Cause there was no real point to me finishing it).

To be honost, I havn't got that much experience in modeling.  I havn't been doing it for long.  I'm currently studing a Bachlor of Applied Multimedia (About to start 2nd year).  I already have a Cert II in Multimedia.  Both of those courses have some 3dsmax work.


We can obviously use another tester, and if you want to give it a try with models/textures, you welcome. As with c-914, we'll give you to do something easy first, maybe lods, debris or other stuff, and as soon as you get enough experience, you'll start something more complex
Title: We are hiring!
Post by: akeizm on January 24, 2004, 06:29:56 pm
I guess I can give modeling a go.  Just what is expected?  I still have to learn how to set the models up properly.  The ship I made did get into the game, I had hitpoints and moved etc.  But I couldn't get the guns to shoot....It had no textures either.  But hey, it was a start.

Just for some modeling reference these are the pics of the Cap ship I made.  (Note it has been updated since those screenshots, but not much.  My friend reduced some of the redundant polys and I've also made the hangerbay smaller.)

http://members.optushome.com.au/akeizm/model/
Title: We are hiring!
Post by: Miburo on January 25, 2004, 02:00:53 am
My offer as FREDer still is avalaile, also making effects shouldn't be problem, of course its depending which kind of a effects?
Title: We are hiring!
Post by: c914 on January 25, 2004, 05:16:43 am
Quote
Originally posted by KARMA


you are in.

You'll start making lods, debris, fixing some stuff, pofediting, and hopefully you'll start making full ships soon



ok thix:)
just tell me what to do with witsh model:D
Title: We are hiring!
Post by: KARMA on January 25, 2004, 05:33:21 am
Quote
Originally posted by akeizm
I guess I can give modeling a go.  Just what is expected?  I still have to learn how to set the models up properly.  The ship I made did get into the game, I had hitpoints and moved etc.  But I couldn't get the guns to shoot....It had no textures either.  But hey, it was a start.

Just for some modeling reference these are the pics of the Cap ship I made.  (Note it has been updated since those screenshots, but not much.  My friend reduced some of the redundant polys and I've also made the hangerbay smaller.)

http://members.optushome.com.au/akeizm/model/

it's an excellent start in my opinion;)
Title: We are hiring!
Post by: KARMA on January 25, 2004, 05:35:39 am
Quote
Originally posted by Miburo
My offer as FREDer still is avalaile, also making effects shouldn't be problem, of course its depending which kind of a effects?


What's your knowledge of FSO sexps?
about effects,
would you be able to create, for example, glowmaps, animated glowmaps, debris textures, shockwaves (maybe taken from other mods with permission?) and the like?
Title: We are hiring!
Post by: Miburo on January 25, 2004, 08:02:52 am
Quote
Originally posted by KARMA


What's your knowledge of FSO sexps?
about effects,
would you be able to create, for example, glowmaps, animated glowmaps, debris textures, shockwaves (maybe taken from other mods with permission?) and the like?


FSO has been on minimal use for me, I know what SEXPs does, no need to worry about it, what I am worried do I really have time for another MOD? What comes to end, I most likely make Imperial mini-campaign when you release enough stuff.

Never made any glowmaps (thou how I see it, I don't think it can be most hardest thing in world), nor animated, no textures (not my stuff), or shockwave, I am no renderer. If I do it will stay on suns, planets, weapon effects, etc. I am "old school" person and I don't have much time to start learning new stuff.

I am more of in these days for FS2 a table editer (can modify pretty much all tables on FS2, haven't met one which I couldn't understand), which doesn't require that much time of mine.
Title: We are hiring!
Post by: KARMA on January 25, 2004, 11:45:32 am
what we mostly need atm are freedders to work on a "teaser"
we have many fighters more or less ready, and I'd like to release em to give something to play while we make enough other ships to create some "true" minicamps.
The idea is to release something that will show our models, the graphic beauty of FSO and the powers of FREDopen.
The minicamps of the teaser will be based upon the fighters, and therefore melees. There can't be a "true" story for obvious reasons.
I think that the best way to create minicamps with those specifics is to create an "arcade style" minicamp.
Something like- if you played at it- the melee tournament in tachyon.
Persistent variables will be heavily used: you'll have a score, like an arcade game, based upon your damages at the end of the each duel, the time required to win, opponent's level, difficulty, how many times you died etc. You will have moneys, to buy new ships/weapons as soon as they are avaiable. There may be "secret levels". You will have some degree of freedom in choosing the opponents. You will meet famous characters (luke, vader...) etcetc....
I'm not a fredder admittedly, and I don't know how much of this can be done or how, but this is the general idea.
Two arcade melee minicamps, one for imperials and one for rebels.
Top Ace is starting working on this, but I'm sure he could use an hand, if you are interested.
Title: We are hiring!
Post by: Miburo on January 25, 2004, 12:46:40 pm
Now indeed, I have to say no, I really don't know why I said for FREDing first yes, I don't have time thats the issue, you will have everything done and I announce I got one mission done finaly :p
If this would have come year earlier I would have signed up with all intrest, but not anymore. If I assist you its on interface art or/and tables.
Title: We are hiring!
Post by: KARMA on January 26, 2004, 09:09:53 am
well I'd really don't know then what to give you to do at the moment.
Unless with "interface art" you don't include new interface of the game.
We *may* need the kind of help you are offering btw, maybe soon, just we don't need it now.
Title: We are hiring!
Post by: KARMA on January 27, 2004, 05:02:30 am
just to say we are looking to give you guys private forum access
Title: We are hiring!
Post by: Pilot Of The US on January 30, 2004, 12:13:23 am
I havent seen any of the Star Wars movies will that be a problem?im interested in being a tester and pof editor. But im willing to go into modeling, fredding, table editing and converting. I might be able to browse the web and collect some ship models (ones that have been made for free use or contact to get permission to use).

So wut do ya say?
Title: We are hiring!
Post by: Black Wolf on January 30, 2004, 01:53:45 am
While it may or may not affect your ability to help us out, it will affect your ability to exist as a Functioning member of Western Society. Go rent Star Wars. Now. Hurry, before the video store closes!
Title: lol
Post by: Pilot Of The US on January 30, 2004, 02:30:54 am
rofl, BW.

ok, ill see the Star Wars movies. How many parts are there? and how many of those parts have been made into movies. Because as far as i understand there are 6 parts, and so far most of them have been made into movies.

Oh and has the following book been made into a movie yet? -

Star Wars : Heir To The Empire (Volume 1)
Title: We are hiring!
Post by: Black Wolf on January 30, 2004, 03:18:21 am
There's episodes 1,2,4,5,6. Watch them in Order of Episode 4 (Star Wars) 5 (Empire Strikes back) and 6 Return of the Jedi. Then watch eps 1 and 2 and wait for 3.

Unfortunately, Timothy Zahns excellent trilogy hasn't been made into a movie and probably wont (The Actors are all 15 or 20 years too old for it really)
Title: We are hiring!
Post by: KARMA on January 30, 2004, 02:47:32 pm
Quote
Originally posted by Black Wolf
While it may or may not affect your ability to help us out, it will affect your ability to exist as a Functioning member of Western Society. Go rent Star Wars. Now. Hurry, before the video store closes!
:lol:

btw, you are in, just wait till you get private forum access
Title: We are hiring!
Post by: Hippo on January 30, 2004, 03:15:38 pm
Ok, KARMA - I can plug in Pilot of the Us since you've said so, and what about milburo?
Title: We are hiring!
Post by: Hippo on January 30, 2004, 03:31:22 pm
News on main page...
Title: We are hiring!
Post by: Pilot Of The US on January 30, 2004, 07:36:04 pm
So you mean im hired? And where is the main page? (url address)

EDIT : dude! check it out! ive got an avatar, this is sooooo cooool

Private Forum Access???? what exactly is that, and what extra stuff can i do?
Title: We are hiring!
Post by: KARMA on January 31, 2004, 05:56:04 am
depends on what you can exactly do, btw a pofeditor/tester is surely welcome.
Title: We are hiring!
Post by: Pilot Of The US on January 31, 2004, 08:44:20 am
KARMA - i think you misunderstood me. what I meant was, what extra feautures do i get (eg. posting member only threads) by having Private Forum Access.

But I'll answer your post anyway -: I can most certainly do testing (testing out ships in combat & testing missions). :nod:

Does pofediting involve loading up the model in ModelView and setting up all the subsystems/turrent FOV & rotation/any other things that can be done in ModelView........? (Im not familar with PCS)

Because if it does, i can probably do that, coz i know how to set subsystems, but im still learning to deal with turrents/rotating subsytems/firing points/etc.... but it looks be pretty straight forward.

Oh and while browsing the internet i came across this Star Wars site that offers some simple blueprints of some ships, it's a great site so check it out here (http://mitglied.lycos.de/Mesh_Factor_Y/). They've got prints for the most common Rebel, Alliance & Other - fighters, transports, surface ships, battleships, etc....

Just click on "Blue Print" from the left menu. It's great for figuring out where to put subsystems :)
Title: We are hiring!
Post by: Hippo on January 31, 2004, 10:47:57 am
http://dynamic4.gamespy.com/~freespace/hlp/
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Main Page...

Whoops... forgot the internal access...
Title: We are hiring!
Post by: Pilot Of The US on January 31, 2004, 08:03:40 pm
I was thinking about what fighters for the Rebellion should be included (with the possible execption of  V, E & B Wings) & what they should be, and i came up with this:

SHIP  |-------|  ROLE
   

A-Wing =            Interceptor

X-Wing =            Space Superiority

Y-Wing =             Light/Medium Bomber

E-Wing =             Light Fighter (Interceptor?)

**"V-Wing = Light Fighter (Space Superiority? / Interceptor?)"**--------EXCLUDED

**"SnowSpeeder=   Heavy Fighter (Bomber?)"**--------------------------EXCLUDED

Z95 =                  Medium Fighter (Space Superiority?)

B-Wing =             Light/Medium Bomber


So what do ya think, and was that site, that a told you about in my last post, helpful? If you missed it, check it out right here (http://mitglied.lycos.de/Mesh_Factor_Y/)
Title: We are hiring!
Post by: Gank on January 31, 2004, 08:50:14 pm
V-Wing and Snowspeeder are atmospheric craft.
Title: We are hiring!
Post by: Pilot Of The US on January 31, 2004, 09:16:44 pm
ok, then exclude the snowspeeder and V-Wing. So how do you think the rest of the "Roles" fit in with the ships?
Title: We are hiring!
Post by: Gank on February 01, 2004, 02:48:10 am
Well, the Z-95 is more of a light fighter, and the ewings not really one. I believe theres a 2 shiplist threads in the private forum, you might want to read those.

As for the blueprints, they're from the essential guide to vehicles and vessels. Ok for noncanon stuff, but they're inaccurate when it comes to ships that appeared in the movies. Theres about 30-40 more from the book that dont appear on the site btw.
Title: We are hiring!
Post by: Pilot Of The US on February 02, 2004, 12:47:16 am
where is the private forum located??
Title: We are hiring!
Post by: Gank on February 02, 2004, 01:13:12 am
Right above this post. I presumed by your avatar you have access.
Title: We are hiring!
Post by: Pilot Of The US on February 02, 2004, 01:33:26 am
i dont get what you mean, could you just give me a link?
Title: We are hiring!
Post by: Singh on February 02, 2004, 01:44:35 am
Quote
Originally posted by Pilot Of The US
I was thinking about what fighters for the Rebellion should be included (with the possible execption of  V, E & B Wings) & what they should be, and i came up with this:

SHIP  |-------|  ROLE
   

A-Wing =            Interceptor

X-Wing =            Space Superiority

Y-Wing =             Light/Medium Bomber

E-Wing =             Light Fighter (Interceptor?)

**"V-Wing = Light Fighter (Space Superiority? / Interceptor?)"**--------EXCLUDED

**"SnowSpeeder=   Heavy Fighter (Bomber?)"**--------------------------EXCLUDED

Z95 =                  Medium Fighter (Space Superiority?)

B-Wing =             Light/Medium Bomber


So what do ya think, and was that site, that a told you about in my last post, helpful? If you missed it, check it out right here (http://mitglied.lycos.de/Mesh_Factor_Y/)


If i remember correctly, the Y-wing is the rebellion's heaviest bombers, a bit better than the TIE Bomber since it appears to be capable of heavier damage in fewer numbers vs lesser damage in mass numbers that is associated with the empire's vast number of small craft.
(i.e. Y-wing = more of heavy bomber, B-wing = more of striker bomber)
At least........that's what I think.....could be the other way around too....
Title: We are hiring!
Post by: Hippo on February 02, 2004, 03:17:35 pm
Quote
Originally posted by Pilot Of The US
i dont get what you mean, could you just give me a link?


I see the confusion... there is no link the thr private forum, because it checks your user access and if you don't have permission, it doesn't even give you the ability to see it... at the very top of the page, below the logo and breadcrumb trail, you should see a box saying "[PRIVATE] Star Wars Mod"... click that... if it isn't there, the admins havent granted my request to have you given access...
Title: We are hiring!
Post by: Hippo on February 02, 2004, 03:22:04 pm
I'm new to the attachment ability, but i'll give it a shot...
Title: We are hiring!
Post by: Hippo on February 02, 2004, 03:36:54 pm
Ok, Maeglamor rectified said situation after noticing that the request had een ignored for 3 days, and thusly, you now have access...



and we had to paint him blue, and he is now a mexican robot
Title: We are hiring!
Post by: Dough with Fish on February 02, 2004, 11:41:42 pm
Applying for the job of a tester here..... While I may not have a lot of knowledge about making mods and what, not, I do have vast expierience of getting them not to work, and to find little friendly bugs in them. I am also an SW fanatic..... And here is a list for you guys.

X-Wing - New Republic's main space sup. fighter.

E-Wing - New Republic's next gen space sup. fighter.

A-Wing - New Republic's interceptor.

Y-Wing - New Republic's reconnisance craft, also reduced to many backwater posts for and on the rare occasion, will be sortied as a light bomber.

Z95 Headhunter - New Republic's main training craft, also the favorite craft for pirate and mercinary groups.

K-Wing - New Republic's main bomber/gunship, heavy bomber if you will.

B-Wing - New Republic's strike/medium bomber, depending on the variant.

That is generally how those ships are regarded in the most current story arc of the SW universe (The New Jedi Order), and possibly the last...


Also, how will you set up fighter groups in the missions? Star Wars sets up fighter units differently than Freespace does.... For instance, in the FS universe sends most of their fighters out in wings of four craft, and in the SW universe, unless its recon duty, they sortie whole squadrons which consist of twelve craft a squadron, and six squadrons make up a wing.......
Title: We are hiring!
Post by: Pilot Of The US on February 02, 2004, 11:58:11 pm
Yay!, i've got internal access!!!!

Oh and to Dough with Fish, im trusting you with your judgement on the ship roles.
Title: We are hiring!
Post by: Dough with Fish on February 04, 2004, 03:27:30 pm
Thats how they are generally referred to in the NJO, and in the newest versions of the SW tech manuals and in the New Ultimate Guide to Starships and Vehicles.
Title: We are hiring!
Post by: Pilot Of The US on February 04, 2004, 11:20:43 pm
Well, ive thought of the Y-Wing as a light to meduim bomber, because in Darth_Maul's SW2FS1 conversion, he made the Y-Wing replace the Ursa bomber. However this may be because in SW their bombers have 3x the payload of a Ursa, therefor making the Y-Wing to have a light to heavy fighter role.

Wut do you guys think?
Title: We are hiring!
Post by: MetalDestroyer on March 24, 2005, 11:43:31 pm
O_o, there a SW mod for Operation Flashpoint ?? I thougth it was canceled.
Title: We are hiring!
Post by: Mewgen1 on May 31, 2005, 11:09:25 pm
Is this mod still looking for help?  I have some limited experience with creating and editing .tbl entries and files.  I would also be willing to contribute some time to testing.
Title: We are hiring!
Post by: AqueousShadow on June 02, 2005, 11:35:36 pm
Not much to test yet, mate. And I believe we're good with the tbling. Wait for the big guys to say somethin'.
Title: We are hiring!
Post by: Nuclear1 on June 04, 2005, 03:41:10 pm
What kind of FREDing is going? A full-story campaign, or just small mini-camps?

At any rate, I would like to volunteer as a story editor or mission scriptor (read: scriptor, not FRED, since I can't run FSO).

If you need the help, you can PM me. :)
Title: We are hiring!
Post by: TopAce on June 04, 2005, 03:42:36 pm
I'm afraid we need neither or those skills, sorry.
What we need are lots of modellers who are able to fully texture their jobs.
Title: We are hiring!
Post by: Nuclear1 on June 04, 2005, 04:18:30 pm
Alright. 'Tis good. :)

Good luck with the project ;)
Title: We are hiring!
Post by: KARMA on June 06, 2005, 05:24:56 am
what we REALLY would like to have, is someone willing and able to open some files we'll point him to, convert to 3ds with the tools we'll give him, bake the textures in MAX, lightwave or any other similar prog capable of baking textures, convert to truespace file and give it to us.
Title: We are hiring!
Post by: Mewgen1 on June 06, 2005, 01:49:37 pm
well, I havent ever actually done that before.  If, however, you point me to something that can show me how, im willing to learn.  Will Truespace 3.2 work for the texture baking?
Title: We are hiring!
Post by: TopAce on June 06, 2005, 02:20:54 pm
Texture baking is not easy, especially with the high poly models we use. However, an unskilled, yet confident help is better than no help.

*leaves final answer for KARMA*
Title: We are hiring!
Post by: Mewgen1 on June 06, 2005, 02:35:33 pm
Ok, if its very difficult to do then I probablyl lshould start smaller than this project, but my question remains:  where can i learn to do it.  I can always come back when Ive gotten some experience.
Title: We are hiring!
Post by: Roanoke on June 06, 2005, 02:36:28 pm
I've ben playing with texture baking but could never get it to convert (procedural textures and all that) :doubt:
Title: We are hiring!
Post by: KARMA on June 08, 2005, 07:39:53 am
guess you should look at some MAX tutorial, there are many on the net and they'd be more useful than what I could be since I don't have it:p
People that I know did texture baking are odissey (iirc with LW) and omniscaper (with MAX), probably galemp. If you really can't manage to do it on your own try to pm them, or maybe you could open a thread in the modding forum
Title: Re: wanna help us??
Post by: Darth HoJaPe on February 18, 2006, 03:53:00 pm
mmmhrm

--Hippo
Title: Re: wanna help us??
Post by: Getter Robo G on April 06, 2006, 03:48:41 pm
Sorry for teh bump, but it is more relevant here.. what is Better, ot rather, more EAISER to Bake with LW or MAX?

I have a huge problem with KA ships that look nice but have like 30-60 textures so they will never convert over despite the reasonable poly counts (1k-9k).. Since bakers are in short supply, it might be a useful skill to try to learn instead of that mysterious modling thingy with the polygons and what not (kidding)...

On a more serious note,  I had no idea SW was in sucj dire need. Onteh surface it had appeared to be progressign just fine, hyst behind the scenes... I sincerely hope you guys persevere until the detracting issues can be resolved...

I saw some awesome fighters and what not not long ago and since I have minor contact with the author(s) I will look into them...
Title: Re: wanna help us??
Post by: Galemp on April 06, 2006, 10:12:36 pm
Things may be restructuring soon. We recommend you head on over to http://ia.emperorshammer.net/home/ and see what you think.
Title: Re: wanna help us??
Post by: archangel35757 on June 02, 2006, 12:24:55 am
Karma et al,

I'm a newbie to FS2 in all aspects, I've got thousands of hours modeling aerospace components using Pro/Engineer and will be getting 3DS Max shortly.  I would like to help out converting the XWAUpgrade files from *.OPT to *.POF format (including the intracacies entailed therein-- editing tables, etc.-- granted I'd have to learn all that but I'm intelligent and a quick learner...).  I would also like to help out FREDding creating missions.  I'm creative and could also help develop a story line for the conversion geared towards a single player environment.  Let me know if you can use me-- I've already downloaded a lot of the FREDding tools etc. from the Oracle's website.
Title: Re: wanna help us??
Post by: Hippo on June 03, 2006, 06:54:40 pm
Apologies for not responding to either of your emails Archangel, but I am waiting for someone on the staff who's been keeping tabs on us more closely to respond. I've simply not been around enough to be much use (i'd have gotten the website done, but every time i started it, I remembered that noone on the staff was able to get ftp access *glares at the admins* and put it off till 'later'. since then we havent been doing well.
Title: Re: wanna help us??
Post by: archangel35757 on June 03, 2006, 09:11:01 pm
Acknowledged Hippo, thanks for the note... I'll be standing by waiting for the others to respond.
Title: Re: wanna help us??
Post by: Hippo on June 03, 2006, 09:14:16 pm
if you don't hear from someone in the near future, i'll do what i can to summarize and get things available
Title: Re: wanna help us??
Post by: YemminatoR on June 14, 2006, 05:32:55 pm
can i be a tester?
what i have to do?

i have fs2 with fs2open 3.6.7 linux version working
Title: Re: wanna help us??
Post by: MetalDestroyer on June 16, 2006, 07:19:59 am
can i be a tester?
what i have to do?

i have fs2 with fs2open 3.6.7 linux version working

Hum, it's difficult to be a tester for now. And I don't know where is the project for now. I'll be glad to continue my SW conversion work (with the Warlords Models) but due to my intership, I don't have any time to do some extra work at home :(
Title: Re: wanna help us??
Post by: YemminatoR on June 16, 2006, 08:11:27 am
ok no problem, when u need a linux tester u can send to me a pm :)
Title: Re: wanna help us??
Post by: THE N00B on December 01, 2006, 08:44:36 am
Hello!

I am a great SW-Fan and i like to help you.

what we need:

modellers

we need FS2 expert modellers, with the ability of building complete highpoly models (lods, debris..) specifically designed for FSO, working perfectly, without useless details or polywastings.

we need good modellers, even if newbie to FS2 modding, we'll teach em what they need to know

we need modellers still learning to become good and skilled ones, but with good knowledge of what is needed to put a ship in game,they'll do the "dirty" job of making lods/debris/hierachy/turretts and all the minor editing to already done models, and as soon as they get more expert we'll give em to try to do more complex stuff
I only worked sometimes with an old pof-editor to change textures. But i am willing to learn more.^^

fredders

we need some fredders to create a minicamp melee based for a teaser that could be ready soon
we need some fredders to build some minicamps for a demo that shouldn't be that far
Knowledge of the recent sexps avaiable in fredopen, like those about persistent variables, is an important requirement
All too easy.^^

table editors

we need people to work on the game balance, trying to reproduce XVT game balance/stats into FSO.
I read many Starwars Expanded Universe. And i edit one time the week anything in my own ships.tbl.

testers

we need people to test tables and missions as soon as they are ready and possibly to take screenshots of our artwork.
I always test my tables.^^
Title: Re: wanna help us??
Post by: chief1983 on December 14, 2006, 01:15:57 am
I'm quite saddened seeing so little help being given to this mod.  I've been checking in on it here and there and until recently also had no idea it was suffering so badly, I mostly just remember seeing all the pretty screenshots.  I'm curious how definitely you guys are planning on doing a complete merge with IA.  You guys have shown off far more impressive models and ships so far than their conversions, and I can only hope that the merge would end up putting those to use in whatever star wars mod comes about from it.  I don't know how much I can help with the mod itself, but I have some experience with the star wars community from a long time ago (used to be in TRA, and played XvT online religiously for several years, beat XWA, all that stuff) and would love to help reinvigorate community interest in this stuff.  I'd love to work on the website, but its thread hadn't even been bumped in two years, which is strangely the last time the website was updated it seems.  How many people are still 'working' on this mod, whether it be modelling or working with IA, or whatever?  I've seen MetalD, and The_Noob apparently is trying to get in.  Is Hippo still involved with it much?  If you guys aren't in fact restructuring, I'd love to see where else I could help out too.  I was hoping this would become the game to replace the again Lucasarts offerings, and still think it has that potential.
Title: Re: wanna help us??
Post by: Goober5000 on December 14, 2006, 10:52:46 pm
Anyone who wants to get this project restarted, send me a PM.

I'm still waiting for THE N00B's second response, btw. :)
Title: Re: wanna help us??
Post by: aurora_energy on March 10, 2008, 01:53:18 am
I have some hands on experiance with photoshop and whatever, so i can help with textures and whatever, not so good at mapping yet, but if u need hep making things look more realistic or need me to make a sample so u can make it into a map, i would be happy to help.
i would also be happy to do soem testing.
i also know how do do basic fredding, so if u need some help, i can put together a mission 4 u and then u could touch it up to your likeing...

i would be best in the 2d moddelign area working on textures and such but should you need some help elsewhere... let me know... i am happy to help...
Title: Re: wanna help us??
Post by: Mongoose on March 10, 2008, 05:30:23 am
This top subforum is an archive of threads from the original Star Wars total conversion project, which has been defunct for a long while now.  If you want to help out with the currently-active mod, you'll want to post out in the main forum (http://www.hard-light.net/forums/index.php/board,143.0.html). :)