Poll

Using the launcher which DDS formats are supported?

D3DFMT_DXT1 is supported
37 (20.3%)
D3DFMT_DXT2 is supported
35 (19.2%)
D3DFMT_DXT3 is supported
36 (19.8%)
D3DFMT_DXT4 is supported
35 (19.2%)
D3DFMT_DXT5 is supported
37 (20.3%)
No formats supported :(
2 (1.1%)

Total Members Voted: 40

Voting closed: December 06, 2003, 11:09:42 am

Author Topic: DDS compression support poll  (Read 6207 times)

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Offline Fry_Day

  • 28
DDS Compression Support Poll (Multi Choice)
TNT2 and voodoo 3 don't support texture compression. Every Savage card supports compression (They were the first cards with texture compression support), GeForces and Radeons all also support texture compression.

DXT 1, 3 and 5 are the useful formats. 2 and 4 are premultiplied alpha formats, which are rarely used. I suggest not supporting them, since using premultiplied alpha textures isn't worth breaking compatability with OpenGL.

 

Offline MadProf

  • 24
DDS Compression Support Poll (Multi Choice)
Be careful with DXT1 on GeForce cards up to 3, dont know about above still checking.

quote from http://udn.epicgames.com/pub/Content/TextureSpecifications/


 DXT1

DXT1 is a four-bit compressed color format that allows for opaque, and one-bit alpha textures; that is, textures with no transparency at all, and textures with a single transparent color. A hardware bug in all nVidia chipsets, including the NV20 (GeForce3), potentially makes DXT1 textures gross and ugly. Specifically, decompression is performed in 16-bit color mode internally, making the resulting texture potentially unacceptable for use, especially when combined with other operations. Test your DXT1 textures on nVidia hardware before committing to their use. All other DXTC formats on nVidia hardware are okay, as textures are decompressed in 32-bit color internally.
Quote

 

Offline RandomTiger

  • Senior Member
  • 211
DDS Compression Support Poll (Multi Choice)
I've just found a bug in D3D DXT code so best stay away from it till I've nailed it down.

Also thanks for the info guys.

 

Offline Kosh

  • A year behind what's funny
  • 210
DDS Compression Support Poll (Multi Choice)
Everything supported. Mobility Radeon 7500.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline IceFire

  • GTVI Section 3
  • 212
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DDS Compression Support Poll (Multi Choice)
Radeon 9700Pro supports them all.  No issues.  Nice new launcher too!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 
DDS Compression Support Poll (Multi Choice)
I don't know really, I have a Diamond Viper V770 Ultra. So that is TNT 2.

But I would suggest PNG format. Much easier and the best is, no data loss, not a single pixel!

[EDIT]Ok, I just found Launcher v3.3 and I tried it, sorry not a single DXT is supported :(.

I do hope to get a new card in Februari, heck a new computer as a matter of fact (another matter of fact is, I hope to be able to buy a new comp).

[/EDIT]
« Last Edit: December 08, 2003, 03:49:45 pm by 1590 »
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Offline Lightspeed

  • Light Years Ahead
  • 212
DDS Compression Support Poll (Multi Choice)
PNG doesnt have any advantage over TGA though.
Modern man is the missing link between ape and human being.

 
DDS Compression Support Poll (Multi Choice)
What about animated pngs?  Can TGA's be animated?

 

Offline Liberator

  • Poe's Law In Action
  • 210
DDS Compression Support Poll (Multi Choice)
GF4mx 420 64mb - all supported
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
DDS Compression Support Poll (Multi Choice)
i wonder how hard it would be to string together some DDS images to make an animation.

edit:  i don't know if this has been mentioned, but IIRC DDS textures must have power of 2 sizes
Offically approved by Ebola Virus Man :wtf:
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Offline Liberator

  • Poe's Law In Action
  • 210
DDS Compression Support Poll (Multi Choice)
There goes that then, the Orion as well as a lot of V ships have several non-standard maps.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
DDS Compression Support Poll (Multi Choice)
they can be resampled, in game if need be (though that would be painfuly slow)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
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Offline Sesquipedalian

  • Atankharz'ythi
  • 211
DDS Compression Support Poll (Multi Choice)
No support here.  TNT2.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 
DDS Compression Support Poll (Multi Choice)
Well there is an animation brother of PNG, it has a little brother called MNG Multi-image Network Graphics.

Here is the PNG site:
http://www.libpng.org/pub/png/

And here is the MNG site:
http://www.libpng.org/pub/mng/

Please don't forget it is open source (so you can add any wisttles you want). And it is free.
Here is MNG licence: http://www.libmng.com/license.html
It also supports Alpha and transparanty.
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Offline phreak

  • Gun Phreak
  • 211
  • -1
DDS Compression Support Poll (Multi Choice)
i thought PNGs were hella slow to decode
Offically approved by Ebola Virus Man :wtf:
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DDS Compression Support Poll (Multi Choice)
I never noticed that.

I ounce wrote a PNG2BMP converter + catalogizer (so it also viewed tumbnails of the images), it converted 100MB of PNGs (thanks to my little brother for gathering) to about 300 MB of BMPs. That in just 1 minute :). Then I got a blue screen (this was a couple of weeks later, and it had nothing to do with the PNG converter, just another program from Macrofracture (guess who I mean) in which I lost the program).
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Offline phreak

  • Gun Phreak
  • 211
  • -1
DDS Compression Support Poll (Multi Choice)
odd.  its pretty slow with browsers.  PNG may be worth a shot.
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DDS Compression Support Poll (Multi Choice)
Well maybe it is the plugin that is slow, or many people using the same piece of lib at the same time.
Or Microsoft hating open source things better than their own products (as if that is very hard).
Or a combination of the above named explanations.
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Offline Flipside

  • əp!sd!l£
  • 212
DDS Compression Support Poll (Multi Choice)
Well DDS support would only be needed for models that don't already have textures, and the edges on a DDS don't have to be equal powers of 2, so 1024 x 512 textures are fine, and since a large area of Black takes up almost no space with most compressed images, I wouldn't think it a problem.

Flipside :D

 
DDS Compression Support Poll (Multi Choice)
You guys really should consider PNG's. The decoding is not slow at all compared to any other format that has similar compression capabilities.

The LibPNG is free. It's very fast to implement using it, I did that to a project of mine in just 3 hours.