What does Freespace do with the Alpha channel of a DDS file?
I converted all of my Sovereign textures to D3DFMT_DXT5 and I got some strange results. The model was transparent in certain parts. Not complete transparancy.
The TGA textures I converted from, that came with the Sovereign model, contained an Alpha channel which originally meant to designate the glow maps. This is the first time I converted with the alpha's intact. I was expecting Freespace to use the alphas as a glow map which would save me a lot of time. But it seems as if it used the alphas as OPACITY MAPS.
This is VERY interesting. If my suspicions are correct, Freespace can have windows or transparent areas now. Can someone confirm this?
I reconverted the TGA's to D3DFMT_DXT1 and that got rid of the alphas and all is normal procedure from there. Treated like a pcx.
Performance wise I didn't see a boost in FPS but a reduction in loading time. Then again I'm working with a Geforce4 MX.