Hi. I'd like to introduce myself; I first heard properly about Freespace two and your project a month or so ago, through a PCGamer article. Recently, I managed to install a copy of the game, and it is brilliant!
So then I decided to try out your mod. At first it seemed very confusing (a suggestion: perhaps every so often, release the mod in a single zip, launcher/executable/vp files included?), but I reckon I worked it out. However, I have two questions to ask:
1. Having installed the mod to what I think is completely (executable, launcher, vp files), I started it up. However, after playing a couple of missions, I realised that while there a couple of noticeable differences (3D sub-space warp and the 3d radar being most of them), there didn't seem to be much of a difference, at least not on a par with your screenshots. I am on the first few missions at the moment; will the visuals improve as I play on?
2. One thing I did to check for improvements was to look at the exterior of the ships, both ones I was fighting and the ones I were flying. Through this, I didn't notice any real difference; the ships had none of the speculars, glowmaps or mip-mapped textures described in the mod.
So far, I have played with the Myrmidon and Hercules mk 2; these, despite being the two first (and as far as I am aware, only) ships you pilot, had none of the graphical update I had expected. Yet a ship such as the Hercules, while being a predecessor to my current ship, has been massively upgraded with hi-poly models and textures. Why is this?
Before you ask, I have extracted the vp files into my root folder. I have selected and applied the various graphical features on the launcher. And I have a system capasble of handling these updates:
So why don't they show?
I hope for an answer to my query. Thank you for the brilliant mod so far.
-Fat Zombie