Author Topic: A couple of Queries  (Read 4945 times)

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Offline Flipside

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Probably yes :) Been a while since I've actually done a nebula missions :nervous: But you'll see much more detail once you are out of it ;)

 
Okey then. Thanks!
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline Wanderer

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Have you enabled the graphical features from the launcher? Like -spec and -glow? Have you tried adding -ambient factor 75 to the command line (launchers custom flags under features tab).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline WMCoolmon

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Which version of the mediaVPs are you using?
-C

 
I'm using the media vps from the official source code website. These Ones.

Have you enabled the graphical features from the launcher? Like -spec and -glow? Have you tried adding -ambient factor 75 to the command line (launchers custom flags under features tab).

Luckily, the mission right after the Ravana one is both in space, and has a Deimos in it. But it still isn't shiny.

To answer your questions, I have enabled the specular and glowmaps from the launcher. I haven't tried the ambient light levels though.

A creeping suspicion envelops me, that I will shortly embarrass myself: Would I need mv_adveffects for the shiny effects? Because I think that's one of the only ones I haven't installed.
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline karajorma

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Anyway. I'm using D3d, with the Goober 5000 build.

Bet you that you're using an ATI card right? There's a long standing bug with FS2_Open and ATI cards that causes the shine maps not to work. No one really cares particularly cause if it works you should be using OpenGL instead anyway as it is much more heavily supported and optimised than D3D.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Oh? Really?

Okay then. Are there any bugs with Opengl though? Because apart from that, i've experienced no bugs with the game under D3D. (And yes, I am using an Ati card)
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline karajorma

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I can't say that there are no bugs in OpenGL but then again I can't say that there are less in D3D.

Give it a try and see if it works. It works better for most people since Taylor is a bug fixing machine and he works pretty much exclusively with OpenGL.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Okay, so it worked. And it is pretty sexy.

But then, after a Freespace-minimising incident (I play it in a window), it started crashing with the textures vp. After a long and complicated thingy, i'm now running it in D3D again. The reasons being:

1. In opengl, when any pop-up windows appear (pause menu, things like that) the background goes bright green.

2. Also in opengl, when I try to open my campaign with the textures.vp being used, it crashes.

So far, D3D is working fine. Any idea what's wrong?
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline Wanderer

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So you are using the old goobs build, not the recent CVS build? Can you post the name of the exe file you are using?
Do not meddle in the affairs of coders for they are soggy and hard to light

 
So you are using the old goobs build, not the recent CVS build? Can you post the name of the exe file you are using?

I'm using fs2_open_G-20050728.exe. That right? I heard the CVS builds, being released weekly, had less time for bug-testing. I just want to play the game, not become a beta tester. Sorry if that sounds rude.
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline karajorma

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What you have is basically a CVS build from before they were called that by everyone.

3.6.7 Official is the last release build.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
What you have is basically a CVS build from before they were called that by everyone.

3.6.7 Official is the last release build.

Oh. Okay then! Will I need to download anything else along with it?
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 
Ah. I've tried it with the latest build: It still crashes with Opengl when I try to access the campaign.
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline karajorma

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Hmmm. Make a new pilot and try again. If that doesn't work we're going to have to try a reinstall following the information in my FAQ most likely.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Wanderer

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There might be some problems using the latest build (20060226). See thread. Perhaps 20060224 might be bit more functional.
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Strange... it's working now again with opengl. It's quite tempermental.

Not that it helps. The mission i'm on right now is impossible. It's the one where you have to first destroy the escorts for the two NTF cruisers so that the bombers can attack them. It's the second wing of escorts that prove impossible: they won't leave the safety of the two huge-tastic cruisers with anti-fighter beams. I always die.

Can someone help?
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."

 

Offline bfobar

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yeah, after the first wave, tell your wingmen to guard your cruiser. fly straight at an enemy cruiser. When you get close enough to be in missle range (and use a missle with >1000m range), shoot, turn 180 degrees, and haul ass back to your fleet. If you have the cruiser dead centered in your reticle, you don't even have to wait for missle lock. When the missle hits, all the remaining escort fighters will come out to kill you. wait by your friendly cruiser and wingmen and engage when they are in range.

 

Offline Goober5000

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What difficulty level are you on?

 
Ah? Thank you Bfobar.

I think I am on either easy or medium.
"Yn'gnl sh'g: D'phnegul k'tha dugh, ughl'nigu'ra ulfn'ahk y'ngwu Maghoor-N'kyah? F'nakhr ugh'r'yheh liung'ngu a'Phtak'lu, hfir'knia y'nu h'lyeahugha Oprah rg'ynh."