Don't be angry ppl! For example, I do respect the work you put into SCP very much, and imo, there are more like me than like ppl who just ***** about something they don't even know! Better just ignore them, try that
Thing is that this isn't the first time I've had this conversation with DW-Hunter and it's really starting to piss me off. Especially given that the SCP team go out of our way to make sure that we don't cause problems for people using Tom's Build. I'm certain that it would make Taylor and MatthewPapa's life a lot easier if we simply dropped Tom's Build support completely.
What I WOULD like to see tho, is the main site updated sometimes to help me get the most recent updates without going through the forums to hunt down the latest thingys
We're in the middle of a transition at the moment. 3.6.9 will bring a whole new way of doing things with it.
Hopefully there will no longer be the need to keep downloading recent builds in order to fix problems caused by new features. In other words you'll download 3.6.9 and baring any major bugs you won't need to download anything until 3.6.10 or 3.7 (Whichever one comes next).
Only campaign developers and early adoptors will ever need to get CVS builds etc so everything can be neatly contained on the single 3.6.9 release thread.
It's the fact that we have to keep upgrading in order to keep up with the code that results in everything being all over the place.
To my knowledge, it has only 1 remaining problem and that's with subobject animations. There have been no other bugs reported which haven't been fixed and these builds have been under constant testing by the big mods for their multiplayer use.
There are currently 3 multiplayer bugs in Mantis.
1) The subobject animations bug. This one is in FS2 retail and Tom's build.
2) The respawn menu bug. Unless you're playing on a debug build, big deal. You press respawn again and the menu goes away. This only causes a serious problem on debug builds (where it asserts). Seeing as you shouldn't be playing multiplayer with a debug build unless you're actually trying to find bugs it's not really much of a problem.
3) The new SEXPs bug. Most new sexps won't work in multiplayer since until I started working on BtRL no one seemed to care much or understand how to make them work. Given that this only affects missions written for FSO though it's not much of a reason to prefer Tom's build. You couldn't play those missions there either.