Author Topic: New website!  (Read 6130 times)

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Quote
Originally posted by aldi
the link on the download page did not work fix it.


Is anyone else having this problem? I just tried the link and it worked fine. If anyone else has a problem, i'll adjust the link. If there really is a problem, it should be easy to fix the link.

 Otherwise, aldi, I think your internet may not be working correctly, though I may be wrong. Check your internet settings, friend. :(

K, I just downloaded the episode from my other computer. It works. That's odd. It must be your CPU. aldi. :(

 

Offline pyro-manic

  • Flambé
  • 210
Worked for me!

Can't play it yet - still d/ling INF itself. (Bloody 56k pile of junk...)

Nice one, Blitzerland! You didn't waste any time, did you? Site's good too - simple, but it works fine. :)
Any fool can pull a trigger...

 

Offline LAM3O

  • 25
Thanks for making missions!!

Haven't played too much of it yet but, mission 1 is very hard.

The mission with the warlock and the fleeing GTAV ships, the iblis is never destryed by the warlock, if i kill the iblis myself the shivan juggernaut jumps in and nothing happens, i figure it was supposed to destory the hecate-looking destroyer, but is already jumped during the time i was bombing the iblis.
« Last Edit: July 31, 2003, 01:49:53 am by 825 »

 

Offline LAM3O

  • 25
I made the warlock shoot a second volley at the iblis and that solved that mission's problem.

In the mission with the shivan carrier, the warlocks waypoints are bad, the warlock starts twitching around when it gets too close to the carrier, and i'm confised why you wouldn't have the warlock shoots it's beams.

In the mission with the surrounded shivan jug, when the shivan jumps, the "downloading new orders" thing pops up, but it loads the mission that was just completed, so it's impossible to progress any further in the campaign.  Also why doesn't the warlock use it's beams?

Something in all the missions, your hostile bomber strikes seem to kill the warlocks very easily, what difficulty did you intend to have these played on? I'm on medium and it's hard to kill all the bombers attacking at once while killing gorgons.
« Last Edit: July 31, 2003, 03:28:07 am by 825 »

 
Fix A: Some missions are stupidly hard, so you may have to play on easy mode if you just can't beat it.
Fix B: I will now go fix up my campaign! Version 2 coming tommorow!

 
All problems are now fixed. Get the new version from the site.

 
Version 2 is out. That sure was easy. I have also played through my campaign, so everything will work for sure. I have replaced the old with the new. Re-download episode I at my site.
Thanks for your comments! :)

 

Offline aldi

  • 26
:mad:  the link still did not work.

 

Offline aldi

  • 26
:mad:  i'm getting error message it said this file was not found on this server.

 

Offline Woomeister

  • Infyrno Missile
  • Moderator
  • 213
    • Inferno SCP
worked for me...

here's my comments for the first 4 missions:


General things:

No background nebula
all briefing music is the same
no message sounds used
Cyone and Perseus ADv should be avaliable


M1:
Mission is far too hard, especially for the first mission in a campaign.
Vindhyachals should be removed
SB Kahlan shouldn't carry the Ultra bomb, should be reduced to mega bomb
friendly ai should be given initial orders to guard the carrier
carrier should have its antifighter beams enabled so it can shoot down some bombs
carrier should be in the escort list
no return to base directive
as the carrier gets too the node, it becomes impossible to defend as the bombers appear launch and immediately hit their target, reduce the number of waves and have a second set of bomber appear from the side of the carrier.
carrier totally misses the node, it should jump quite a bit before it.
carrier should send messages about damage taken, and maybe a thanks for the escort as it departs, also it should wait a few seconds once at the end of its waypoints, since the player will be engaging bombers from its front, it may hit them as it jumps otherwise.
debriefing text should be made longer and give more info.

since its the first mission, there should be a command brief to set the scene for the first few missions.


M2:
Has no music selected
mission far too easy, player not challanged as heading towards target.
Jotun is overkill for the Arachnas, should use Sabus or lower.
mission too far spread out for a slow bomber, takes too long to reach each target
Since it ends as a red alert, the debrieing doesn't show.



M3:
SOF Ophion is avaliable
next enemy waves appear as soon as the previous one is destroyed, also appears in the exact same place each time
bheema wing has no arrival message or destroy directive
primary objective completes after the corvette arrives.
Though there's a carrier in mission, it doesn't launch any reinforcements when your wingmen are destroyed.


m4:
Carrier starts to shake
I was alone for the first few minutes as my wingmen died in the previuos mission
both carriers should be in the escort list
delta wing dies fast and I had to take on everything solo (22 vs 1), carrier quickly died and there was no debriefing text.
Carrier should be beam freed
takes over 4 mins to take down engine shiamaks engines alone, by then the warlock would be dead
Had over 90 kills after 30 mins as the mission became impossible to complete since the bombers died instantly

 
Nearly everything is fixed *pant, go download version 3 from ma' site. Whew!!!!!!! This is hard work. Luckily i've got rrrrrrrrrrrroooooooooooooooooottttttttttttttt beeeeeeeeeeeeeearrrrrrrrrrrrrrrrrrrrrrrrrr!

 
Play missions 1 and 4 on VERY EASY MODE OR YOU WILL DIE.
My need to challenge you dudes has driven me to make those two missions stupidly hard, heh heh heh. Ep. II will be less buggy, I (prepare for confession) released Ep. I a little too early.
Try downloading version 3 now. Everything SHOULD WORK NOW.
:D :D :D :D :D

 

Offline LAM3O

  • 25
Mission 5 is still messed up, after you complete the mission it goes red alert and then you play mission 5 again.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
I haven't played your campaign yet, since I'm still trying to get Inferno to work, but I'de just like to say that its very cool what you've done. Both with the website and with the add-on mission. Keep it up man, HLP needs more people like you.:yes: :yes:

 
I figured out what's wrong with mission 5. I will fix it now!

Done! Go download it off my site. Oh yeah, and there doesn't appear to be any more problems. And: I WILL TAKE MORE TIME TO TEST EPISODE II WHEN I FINISH IT.

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
How many other mods can you think of that have other mods being based on them?  All hail the fires of inferno!:yes:
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Derelict, the FS Port and TBP spring to mind. ;)

But yeah, tis an achievement. Good stuff.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Episode II is coming along well. Are there any more glitches I need to fix in Episode I?

 

Offline LAM3O

  • 25
2 times i tried one mission, you kill the juggernaught the debris always flys into the boreas, causing failure.  There were a bunch of other problems too but i forgot them, sorry.

  
Quote
Originally posted by LAM3O
2 times i tried one mission, you kill the juggernaught the debris always flys into the boreas, causing failure.  There were a bunch of other problems too but i forgot them, sorry.


Fixed it! Now go download the new version. Man, this thing is buggy. Luckily, I will test Episode II more before I release it/