Author Topic: Odin's War  (Read 4340 times)

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A mission I made. Took me about... umm... 8 hours? I think. THat's including learning everything by using the extended walkthrough. It's not as complex as the extended walkthrough mission, but I didn't want to just copy and paste that mission if that makes sense. I think its an OK mission, not the greatest but it is quite enjoyable. It is also going to be the first mission of a set of missions (if I can get the campaign creater thing working - any help here would be appreciated).

Anyway! Enjoy! I've played it through a couple times and seems to work ok for me, just tell me what you think and report any problems and any constructive criticism is welcome of course! Have fun and tell me what you think! :)

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« Last Edit: August 10, 2016, 01:46:54 pm by skarin343 »

 

Offline karajorma

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If you need help with the Campaign Editor, just ask. I'll try to give this a play when I get some free time.
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If you need help with the Campaign Editor, just ask. I'll try to give this a play when I get some free time.

Cheers, I appreciate people trying it out :) But yeah. Basically it doesn't seem to let me add missions in? As in load them. I'm sure I must be going wrong somewhere. So I open my mission in the editor, go into the 'Campaign' in the 'editors' drop down menu, and it doesn't allow me to really do anything. I'm just wondering if you could help me out, tell me where to start (or at least direct me to a guide regarding it).

 

Offline karajorma

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Adding a mission is the same as when you try to add a ship in the main window. You have to hold down the CTRL key when you add them. (You're not the first person to get stumped by that one. Since you don't use the campaign editor very often, even expert FREDders occasionally forget and scratch their heads a bit).

If you check the documentation I did cover the campaign editor in a fair bit of detail. Here's the online version but you have a copy installed with the game you can get to by going through the menu commands section of the help. If it's not clear enough, tell me what's lacking and I'll improve it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Ah... I see now XD I searched for a campaign walkthrough on your guide (which I have made extensive use of) but it never occured to me to check the menu commands section for it... just musta skipped over it I guess. It looks great thanks. I'll tell you if it's missing anything but your guide has seen me through so far with few hiccups so. Good work on the guide nevertheless!!

 

Offline karajorma

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Okay, finally got time to play the first mission. Definitely not bad for a first attempt.

Since I'm also a mission designer I tend to go through and nitpick quite heavily. Don't take that as a reflection of the quality of the mission. I do the same with every mission I play and expect people to do the same to me whilst I'm working on a campaign.

First let me go over what I liked.

1. I liked the use of 3 dimensions in the mission. You've obviously gone to the trouble of making sure that the ships in the game aren't all on the same plane. That's a very common mistake amongst starting FREDders.
2. I can't comment too much about difficulty cause I don't have my joystick and I was stuck playing on very easy using mouse instead. But the enemy did seem to be a challenge.


Okay, what can be improved. Some of these are big issues, many are just nitpicks.

1. There is no animation with the command briefing. Without one, the screen looks rather empty. If you check the Diaspora Resource List in the help, you'll see all the animations available. I'd suggest CB_Colonial.eff would work here but you could easily mention another Battlestar and thereby use the Valkyrie animation or something.
2. In the briefing, the grid is not level. It's a minor thing but it always bugs me cause it's easily fixed by use of the align object / level object options in the Misc menu.
3. As you noted in the other thread the Battlestar is not in the escort list. That's pretty easily fixed and give the player a lot better situational awareness.
4. Although you have messages telling the player to get out of the way of the exploding basestar, the NPC fighters all sit around and get killed by it. Give them some orders to go to somewhere safer.
5. I had a little problem getting the combat landing to work. Although I bounced off the deck a few times, I just couldn't lock onto the deck. Not sure what causes it.

All in all, a good mission which with some shine and a bit more work on the dialogue could actually be a decent entry point to a campaign. Keep working on it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]