Damn it! I have to wait all weekend long before I can even think about playing this. Congrats on the soon to be released.It's not soon anymore. There's a link there now!
there is no music in mission 2.Oh no, not that damn bug again... I thought that got fixed... :mad:
Looks great! DLing now, hope it lives up to the hype :)Hey there InsaneBaron. Would it be too much to ask for you to give us one of your excellent reviews? I'd love that, you know what I think of your reviews. :)
Congrats on release, guys! :yes:Thanks. I'm glad you're enjoying it.
Just played through 2335 and I'm about to start 2334. Quite liking the atmosphere you've made so far, though!
There are a few minor spelling and grammatical errors (particularly in the second mission's briefing, where the word "he" is used instead of "the" a few times), there is the aforementioned lack of music in mission 2, and the default squadron insignia is the Hammer of Light's, but otherwise great work!
Played through Frontlines 2335 using the latest nightly and the 2014 mediaVPs without any problems. If you decide to try it don't forget the Unofficial patch for FSPort MediaVPs. http://www.hard-light.net/forums/index.php?topic=86514.0Thank you. That's good to know.
Enjoyed the campaign so far.
Played through Frontlines 2335 using the latest nightly and the 2014 mediaVPs without any problems. If you decide to try it don't forget the Unofficial patch for FSPort MediaVPs. http://www.hard-light.net/forums/index.php?topic=86514.0
Enjoyed the campaign so far.
Awesome. Will play this first thing tomorrow and leave feedback after that.Well. Aren't we the lucky ones, since you normally play the oldest campaigns first and work your way up. I hope you enjoy it. :)
I really wish you'd shaken up the shieldless dogfighting formula a bit, to make the attrition rate a bit less frustrating. It's not like you have to exactly recreate the mechanics of the first missions of FS1; this is still new territory!
https://www.mediafire.com/folder/undefined/It doesn't work...
Doh! It's late here :pIt works fine now I can confirm. :)
That's fine - we were absolutely going for as close a mimicry of FS1 as possible, so if you don't enjoy the way FS1 plays, I can see that it's going to be tough to get excited about this....and that's the best thing in Frontlines. Most of the modern campaigns are sometimes too big departure from classic gameplay. War in Heaven, for example, despite awesome gameplay, graphics and the best possible quality of the mod, I can barely feel that this is still Freespace. Experiments like WiH and most of the modern projects are essential to keep the community alive, but old-school projects are necessary to make old-school players satisfied.
I can imagine that it probably feels a little dated and restrictive coming from something like WoD, where pushing the boundaries of the FS engine is a core goal. This campaign was never shooting for that - instead, it's more of a callback or a homage to the classic FS1 gameplay. For the same reasons I mentioned above, we're going to be far less restricted with the way we approach making earlier campaigns - 2322 will have heat management, more diverse weapons, and different enemy AI behaviour (including Fury AI, which was deliberately excluded from 2334). That one might be more suited to your tastes.
...and that's the best thing in Frontlines. Most of the modern campaigns are sometimes too big departure from classic gameplay. War in Heaven, for example, despite awesome gameplay, graphics and the best possible quality of the mod, I can barely feel that this is still Freespace. Experiments like WiH and most of the modern projects are essential to keep the community alive, but old-school projects are necessary to make old-school players satisfied.
Have updated the missions to fix the errors talked about in this thread. If you haven't DLed it yet, the link is the same and it's already updated. If you have already DLed it, grab an updated missions vp here:
http://www.mediafire.com/download/skmtbm2m9o2cp9y/FL2334-Missions.7z
I really enjoyed the 2 campaigns. The sense of vulnerability puts some additional weight on good and evasive flying. The missions were reasonably well made considering the limited possibilities of pre-FS1 weaponry and ships (and of course, the new assets in the mod helped too). There is a fair amount of challenge in most of the missions. For some reason I found the second mission of 2334 to be the hardest.Hey, thanks for taking the time, this put a smile on my face and I'm glad you enjoyed the campaigns. What really made me smile though is that I feel exactly the same way about the campaigns. Right down to mission 2 of 2334, it is by far the hardest mission imho.
Thank you for the mod. I am trying to load it. What is "FSPort 3.4"? I've got FS2 3.6.18 installed?It's the build for the Freespace 1 Port:
Waited a day and, indeed, it's working fine now. Not sure what the problem was, but oh well.
>retail AI
>orders
good joke.
I've been considering trying to get 2334 at least voice acted for awhile
That's very odd - it looks like a reference to the Media VPs, but that's not a name that has ever been used for them as far as I can recall, so I can't imagine how a reference to it could have made it's way into the mod ini file. Is this an error message from Knossos, or from freespace? If it's a missing file, I.e. A freespace error, I could probably find it and figure out exactly what's wrong, but this wasn't a common error when the mod was first released, so it feels like it's most likely a file structure issue.
My main PC is in pieces at the moment while I'm painting the house, but I will try to find it on my laptop install and figure out where the file is. In the meantime, do you have an error log we could look at? That might narrow it down as well.