As far as I can tell, models for these three craft and indeed whole sections of the shp.tbm
were copy&pasted from fsport. IDK if there've been changes to these within the port,
their addition to MVPS would logically have come at a later date or these models would have
simply been referenced.
In this importing, a mistake was made: Neither the drive sounds (192 & 193 of FS1) nor
their defining table were imported, causing the drive sounds of these craft to be missing,
and so to differ from their performance in FS1 and fsport. I've already corrected this,
copying these missing parts from current fsport.
Now correct me if I'm wrong, but the table data included in the MVPS
for these three are insufficient to use on their own (I tried), served in a way so as to easily override
fsport versions, and therefore marked +nocreate.
So before MVPS are loaded, these ships must be created, or the overriding data in the MVPS' shp.tbm
must be applied "manually".
This leaves several courses of action:
1) Patching the vega_apo-shp.tbm (which is a partial copy of fsport ship.tbl) with all the additions
and overrides normally applied by the MVPS. At loadtime, mvps_shp.tbm definitions are ignored,
and these craft created not before vega_apo loads. models from mvps are accessed.
Pros: minimal changes to mod architecture, bugs easily traceable, little work (was going to go with that)
Cons: don't update with either fsport or MVPS, leaving us with the same situation in a few years