I've run into another possible issue, I've been debugging to get rid of errors and warnings and I've run into something I cant seem to fix, a lot of my models seem to have "inverted bounding boxes" and "null moments of inertia" or in some cases it says the inertia is completely invalid. I've checked all the bounding boxes in PCS2 and they all seem correct. Recalculating Interia does not seem to work, and just copying inertia over only seems to have solved some of the inertia issues. Is there any way to fix inverted bounding boxes and these moment of inertia problems?