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(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/Banner_zpscf0tf42j.png~original)
Wings of Dawn
Episode 1
Follow Dawn on her adventure into space, where she meets new alien life forms and then, kills them.
Download:
Mediafire link, Windows version:
Old and busted, check the episode 1 & 2 release thread instead.
Installation:
Unpack Wings of Dawn.rar
Start the launcher and point it toward Fs2_open_Wings_of_Dawn-EX7.exe
If you get an error relating to OpenAL, then run oalinst.exe
Be sure to set your desired resolution (It will throw errors at you if you try to play it in 640x480!)
Presto, enjoy the game.
If you require troubleshooting, just post them in this thread.
If you want to post a review or give your thoughts, feedback and critique, post them: Here (http://www.hard-light.net/forums/index.php?topic=89478)
What is Wings of Dawn?
Wings of Dawn is an anime-inspired space shooter game built on the Freespace 2 Open engine. It follows the story of a girl named Dawn, who gets thrown into a galaxy spanning war of space opera proportions. Dawn must keep her wits beside her as she encounters the numerous self-serving human governments, the long-eared and arrogant Cyrvans, and the lumbering might of the Hertak and their many thralls.
Wings of Dawn is an on-going story released in episodes and is completely free! And as a stand alone release, it does not require the installation of Freespace 2 or the Mediavps
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Shoutouts:
I wanna give some Super thanks to Axem, without him this WoD remake wouldn't even be a shade of it's current form. His awesome Lua skills, fredding, cutscene making skills, endless patience when it comes to helping me out and polite canadian nature made this all possible!
Further shoutouts to Swifty, for contributing his amazing coding ability, enabling multilock, shadows and relentless bug fixing!
Also thanks to Dahblount and Hades, for their modelling contributions! Upgrading those old ugly ships into things of beauty!
And my good friend Mpgrey for going through the (rather massive) effort of spelling and grammar checking!
Also thanks to: Battuta, Sab0o, Droid803, Andrewofdoom, Valathil, Thaeris and AtomicClucker for various things!
FAQ
It says WoD is a stand alone, does this mean its not required to have Freespace 2 installed if I want to play WoD?
Yup!
Is Linux&Mac supported?
Sort of! I personally don't have any knowledge about Linux and Mac operating systems (and consequently don't have any machines to test with). But hopefully there should be builds available soon.
I just can't provide any direct support for this.
How does the difficulty in WoD differ from Freespace 2?
In Freespace 2, the missions remain the same regardless of difficulty. The difficulty setting just affects how much extra damage the player can endure and how fast his weapon energy and afterburners recharge.
In WoD, from medium difficulty onward, the numbers for the player remain the same but the amount of enemies that get spawned will increase. So if you are a veteran Freespace 2 player who normally plays on medium difficulty, it might be worth playing WoD on Hard or maybe even Insane!
Can I use WoD assets for my own mod/campaign/idea?
You can, assuming its being used for non commerical purposes.
I would appreciate it if you could drop me a PM if you intend on using any of WoD's stuff though.
Take note that I don't own the rights to any of the music, some of the sounds and some of the ship models that are being used. Refer to the credits for more details on that.
Is it possible to use the wxlauncher instead of the one provided with WoD?
Yes
My framerate is hitting rock bottom...
Disabling shadows in the launcher should help regaining some of those frames for you. If you are running a pc that doesn't have a dedicated videocard (intel integrated) you are probably just out of luck when it comes to getting a smooth framerate.
I need a debug build
Here you go (http://www.mediafire.com/download/z6djhqb16slezsc/wings_of_dawn_11296_r2_debug_fast.zip)
These controls are all wrong!
You can easily switch between the new and classic Freespace 2 controls by pressing the default button in the control config.
How wholesome and family friendly is WoD?
It contains some mild swearing and some unlockable lewd.
Checksums
WoD-Core.vp with a checksum of 0xb47a3f42
WoD-Sound.vp with a checksum of 0x87faa3a6
WoD-Visual1.vp with a checksum of 0xf83db06a
WoD-Visual2.vp with a checksum of 0x1bd60eab
WoD-Core.vp 126 files
WoD-Sound.vp 488 files
WoD-Visual1.vp 1566 files
WoD-Visual2.vp 7843 files
Found 5 roots and 10024 files.
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Yayifications!
I shall get this up and running tout de suite!
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Play Wings of Dawn
- Striking presentation! No more dots of light filling up the load screen. Wings unfold from a heraldic shield. The custom HUD is full of unique, mission-specific gauges. The mainhall is fully modeled and bits light up when you mouse over them. There are entire menu elements that didn't exist in core FS2, like a full-screen reading view for fiction, a diary, and more. Even the difficulty levels have been renamed.
- Rich gameplay systems. Anyone who played the original Wings of Dawn release already got to see the carefully crafted damage model, with specific weapons excelling against specific targets, and the diverse range of enemy behaviors, with each species full of its own tricks and weaknesses to learn. But it's been five years and there's a lot more happening now - although if anything it's cleaner to pick up. LUA wizardry makes it easy to dogfight in a crevasse between three asteroids while dodging VLS missiles from a nearby ship and timing command-detonated mines. There are a ton of quality-of-life touches, including a beginner-friendly control scheme and an option to revert to FS classic with a single button!
- Bafflingly seamless narrative. This is what really struck me! YOU CAN WANDER AROUND YOUR BASE SHIP AND TALK TO PEOPLE. It's not a 3D space, more like a choose-your-own-adventure, but you can decide to move between places, ask characters prying questions about their personal lives, read the news, eat breakfast, and so on. The Sorcerers Supreme may have gone TOO FAR. I don't want to overhype this like some Star Citizen bull**** but it really is very very cool. So instead of leaping from mission to debrief to CB to brief, you get downtime to see what's up and get to know people.
- Really creative missions! You will do stuff you haven't done before. I don't want to talk about this too much because it'll spoil the fun but I will say that it's all cleanly taught, low-stress, and fun to repeat. And it will repeatedly expand your idea of what's possible in FSO. Particularly cool is the fact that 'walk around the ship' segments can cut right to space, so you might hear a character say 'we're jumping!' and get an external shot of the ship warping.
- A killer look! I am a sucker for campaigns, like Diaspora, that manage to make their models look tactile. Wings of Dawn has a lot of sharp, colorful, interesting ships. Generous FXAA helps, sure, but the models also play to the colorful anime aesthetic, occasionally looking almost handdrawn. Your cockpit will actually get cracked and start fuzzing with errors as you take damage!
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Changes to the source available at: https://github.com/SamuelCho/Freespace-Open-Swifty/tree/wings_of_dawn
Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Hooray!!
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*Crosses his fingers, hoping no stupid script errors pop up during playthroughs*
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I think I'll have a hype heart attack before the download completes.
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Oh Captain, my Captain...
You're awesome, Spoon.
:D
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GET HYPE
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A stupid question: will bad things happen if I plop the WoD folder in the FS2 folder like if it was a mod?
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A stupid question: will bad things happen if I plop the WoD folder in the FS2 folder like if it was a mod?
Probably not, but bad things will happen if you try to play it without its custom build, so I wouldn't recommend trying to treat it like an ordinary mod for now.
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Why would you want to do that, also.
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To put it with the rest of the FS2 stuff.
That's where mine's going, but only because I chose that as the download location out of habit. I'll move it somewhere else when it's done downloading.
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A stupid question: will bad things happen if I plop the WoD folder in the FS2 folder like if it was a mod?
Probably not, but bad things will happen if you try to play it without its custom build, so I wouldn't recommend trying to treat it like an ordinary mod for now.
What AdmiralRalwood said.
During most of WoD's development, despite being standalone, I've had it as a folder inside my FS2 folder. Should be fine.
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I'll leave it in there then. :)
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A stupid question: will bad things happen if I plop the WoD folder in the FS2 folder like if it was a mod?
Probably not, but bad things will happen if you try to play it without its custom build, so I wouldn't recommend trying to treat it like an ordinary mod for now.
What AdmiralRalwood said.
During most of WoD's development, despite being standalone, I've had it as a folder inside my FS2 folder. Should be fine.
Keep your standalones separate so you don't end up with Inferno situations ten years later due to copy-click errors. All things will break.
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Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Here's a 64bit Linux build (https://dev.tproxy.de/mirror/fs2_wod_build.tar.xz). I've tested it on Ubuntu and Arch Linux.
I had to make a small change (2 lines) to the code. I've submitted it via pull request (https://github.com/SamuelCho/Freespace-Open-Swifty/pull/3) on GitHub.
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I've moved my folder out of the Freespace folder. So far so good, it works.
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Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Here's a 64bit Linux build (https://dev.tproxy.de/mirror/fs2_wod_build.tar.xz). I've tested it on Ubuntu and Arch Linux.
I had to make a small change (2 lines) to the code. I've submitted it via pull request (https://github.com/SamuelCho/Freespace-Open-Swifty/pull/3) on GitHub.
Cheers! Added to the release post.
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Damn, will have to wait till tomorrow to play :sigh:
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Giving this some play. Digging the missiles!
I would like to lodge one small complaint so far, though.
(http://i.imgur.com/xLjamGh.png)
After dying and reviewing the briefing, I think I've sorted out what's for what, but it was a bit of a bump.
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Hey, congrats on the release, what i've seen so far looks really good and polished, and i hate to be the first guy with problems, but i'm having some trouble with my... visuals. First time i extracted the game, everything ran smoothly, except that all the ships were just disembodied engine glows :| both in the techroom and in missions. In the first mission/sequence ships were sometimes visible and appeared and disappeared as they moved, and my fighter was visible when alt-j-ing out of the tutorial, but besides that there's nothing. Then I tried re-extracting the game, and the ships are still invisible, but now all glowy things leave trails lasting a couple of seconds on the screen, so everything kinda looks like that trippy 2001 sequence, which is kinda cool, but probably unintentional.
I don't know what algorithm are the vp checksums generated with or how to check them. FS2 with 3.7.2 RC5 exes seems to work fine.
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The E had a similar problem, he was able to sort of get around it by playing in windowed mode.
What operating system, graphics card (plus driver version) do you have?
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Having just finished my first playthrough, I am utterly mind-blown at just about every aspect of the mod. The visuals, the music selection (Which made me watch Horizon after the forum game), the missions, VN sequences, I loved it all, and I'm definitely going to want more.
You guys have gone above and beyond. Truly.
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The E had a similar problem, he was able to sort of get around it by playing in windowed mode.
What operating system, graphics card (plus driver version) do you have?
OS is Win 7 (64 bit), GPU is Radeon 4850, and the drivers are the most recent ones.
Windowed mode didn't help, but "don't use shaders for model rendering" sounded vaguely pertinent so i tried that and it solved the problem. Dunno how serious the visual effect is, but it looks good enough as it is.
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Wonderful campaign, worth the wait a thousand times. Only "problem", if you could even call it that, is that the distortion effect for the explosion looks like a square instead of a circle.
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Hey everybody.
Oh my god WINDOWS 8 SUCKS!!!!!!!
Here is a problem I was able to troubleshoot myself (I'm so proud).
The new WOD will NOT work with launcher 5.5G. You must use wxlauncher if you are using windows 8.
Get it here: http://www.hard-light.net/forums/index.php?topic=67950.0
Set your WOD file as root folder select Fs2_open_Wings_of_Dawn-EX7.exe as your Fs2 Executable and you should be good to go.
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Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Here's a 64bit Linux build (https://dev.tproxy.de/mirror/fs2_wod_build.tar.xz). I've tested it on Ubuntu and Arch Linux.
I had to make a small change (2 lines) to the code. I've submitted it via pull request (https://github.com/SamuelCho/Freespace-Open-Swifty/pull/3) on GitHub.
Thanks! I got around to merging in your fix.
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Changes to the source available at: https://github.com/SamuelCho/Freespace-Open-Swifty/tree/wings_of_dawn
Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Hooray!!
Hi Swifty,
These two changes for Mac outlined in this old post on the OpenGL changes will need to be address in your branch for Mac builds to be possible.
http://www.hard-light.net/forums/index.php?topic=83284.msg1663537#msg1663537
The OpenGL Core 3 support on OS X will also be required, for instance to support GetActiveUniformNameARB.
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It contains some mild swearing and some unlockable lewd.
What exactly is meant by "some lewd" and how would I go about unlocking it?
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Giving this some play. Digging the missiles!
I would like to lodge one small complaint so far, though.
(http://i.imgur.com/xLjamGh.png)
After dying and reviewing the briefing, I think I've sorted out what's for what, but it was a bit of a bump.
Gah, I can't believe that slipped through. Sorry about that!
The VK-03N Cannon was named the Type-55 Cannon during the first part of development. And after I changed it from a UGC to a SF weapon, I apparantly completely forgot to edit it in that briefing.
The E had a similar problem, he was able to sort of get around it by playing in windowed mode.
What operating system, graphics card (plus driver version) do you have?
OS is Win 7 (64 bit), GPU is Radeon 4850, and the drivers are the most recent ones.
Windowed mode didn't help, but "don't use shaders for model rendering" sounded vaguely pertinent so i tried that and it solved the problem. Dunno how serious the visual effect is, but it looks good enough as it is.
Good to hear you found a solution.
Wonderful campaign, worth the wait a thousand times. Only "problem", if you could even call it that, is that the distortion effect for the explosion looks like a square instead of a circle.
I've actually noticed this a couple of times, but only during the torpedo strike hitting the asteroid base in the first mission. And it sort of comes and goes whenever it pleases.
Hey everybody.
Oh my god WINDOWS 8 SUCKS!!!!!!!
Here is a problem I was able to troubleshoot myself (I'm so proud).
The new WOD will NOT work with launcher 5.5G. You must use wxlauncher if you are using windows 8.
Get it here: http://www.hard-light.net/forums/index.php?topic=67950.0
Set your WOD file as root folder select Fs2_open_Wings_of_Dawn-EX7.exe as your Fs2 Executable and you should be good to go.
I've had two friends playtest the game on windows 8.1 laptops and we didn't had any issues with the 5.5G launcher then. But it's good to note that it may be an issue on some systems. (And good job troubleshooting ;) )
It contains some mild swearing and some unlockable lewd.
What exactly is meant by "some lewd" and how would I go about unlocking it?
All I will say is that there two things you must find (one in mission 3 and one in mission 4) to unlock it :p
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I believe I've hit a rather nasty...thing, not sure if it's a bug or an overlooked event.
Mission 4:
Originally my first playthrough was going to involve stealing the Hazel in this mission, since it was something I noticed. After being swatted out of space by the Kaze escort three times I went with the standard plan, thus missing the encounter I'm having.
The Hazel is stolen, I've breached the wall, and disabled Ophelia's ship, finally destroying the escort (I guess the third time isn't the charm). I was taking some fire while destroying the Contravention, but I had assumed it was some turret fire which my shields could handle. Enter the cutscene.
While the two are talking, she's still shooting me without end. It continues until the conversation is over in which I'm instantly killed from having 1% hull integrity and no shields. Further compounding the problem is I'm going into the deathroll sequence at a hundredth of a second, which can't be skipped. This forces me to Shift+ESC out of the game so I can see if this is repeated.
Currently I've shot Ophelia down again and this time I've actually seen her continuing to attack me even while disabled. Without a way to target her again and assuming she's guardianed for the sake of the cutscene that follows, she can't be disarmed. I'm going to assume that the same thing that happened before is going to happen again. For the moment, I don't think the mission can be completed this way; not without ~i at least.
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I completed M4 with the Hazel just fine. If you're having trouble with the escorts just shoot a heaven's fire at the refueling station, it'll blow up real good.
Also just use Dragonslaves on the Kazes, you have 20 and 2 is enough to instantly kill them.
I haven't really encountered that bug so I'm guessing it doesn't always happen.
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Obviously I've gotten through it or else I wouldn't be posting what I've run into.
Of the two times I've reached this point it's happened both times.
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Ouch, that sucks a lot of ass, I'm sorry about that, Commander Zane. Needless to say, that shouldn't be happening.
I've tested that route quite extensively and never had it happen to me. Ophelia's weapon system gets set to be 100% sabotaged through a fairly simple event, not much that can go wrong with that...
I'm starting to suspect there is a vague system specific weird bug in the engine somewhere... Because this story reminds me of way back during the development of old wod. I had this event that would trigger on a dummy ship, set to be destroyed by sexp. Worked fine for me. Andrewofdoom tested it, he reported that the mission wouldn't progress for him. I ended up adding a redundant self destruct (instead of a sabotage hullsubsystem) event, then it suddenly started worked for him.
Somehow the sabotage subsystem sexp might not be triggering on certain setups?
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Possibly. I wouldn't know though not being versed in mission creation. I did check to see if an event was missing but it does show that her weapons should be destroyed as you mentioned.
I've been trying it again to see if it does progress normally, but so far I'm four for four on it not going as it should.
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Tl,dr - could you help me to improve the framerate please? You can switch some things off to improve performance, right? I haven't touched anything with the game, I've played it as-is.
More specifically:
I've got to the Cyrvan trap. The first part of the battle is fine in terms of smoothness. The problems start when I get to the asteroid minefield. For some reason that part of the game kills my framerate so I can't hit the Cyrvans. The rest of the game I've been pretty much fine, the only other time this happened was the space colony, but I didn't need to kill anything, and so cleared that first try.
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Clearly you too long, didn't read the FAQ :p
Try disabling shadows in the launcher, under the graphics list. If that doesn't recover enough fps, try disabling deferred lighting too.
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Thank you Spoon. Disabling the shadows worked wonders.
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Changes to the source available at: https://github.com/SamuelCho/Freespace-Open-Swifty/tree/wings_of_dawn
Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!
Hooray!!
Hi Swifty,
These two changes for Mac outlined in this old post on the OpenGL changes will need to be address in your branch for Mac builds to be possible.
http://www.hard-light.net/forums/index.php?topic=83284.msg1663537#msg1663537
The OpenGL Core 3 support on OS X will also be required, for instance to support GetActiveUniformNameARB.
I just pushed up those corrections to the branch! Thanks for the help!
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There is a problem I have encountered with this game, I don't know if anyone else has. Sometimes the music doesn't play. This happens frequently. I'm not sure if there's a pattern, but I'd say it's 50/50, maybe even more often that I don't get music.
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I've never had music not play, but oftentimes it doesn't loop, which is a bit annoying.
I mention it here because that might possibly be related? I don't know.
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can't seem to get the campaign to load at all. there are no errors at all when launching the game initially but it just straight up crashes right after the first mission finishes loading before the briefing even shows up (FSO has stopped working). ive tried windowed mode which causes the same thing.
is there a debug exe that i can use to generate a log file?
thanks
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I've never had music not play, but oftentimes it doesn't loop, which is a bit annoying.
I mention it here because that might possibly be related? I don't know.
I believe that would happen in old WoD too. And yes, I've encountered that in this one, but that's not what I'm talking about. For me, just no music. It even happens in the main hall.
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@CFInsane: Here you go (https://cloud.gruenprint.de/dl/wod_win_debug.7z). I hope that helps.
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Norton Antivirus likes to get false positives on the exe files for some reason.
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heres what i got in the log
[attachment deleted by nobody]
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Congratulations for the release!!! :pimp: ;)
A couple of quick questions first:
1) What does the parameter -brief_lighting do? I couldn't find any information about it in the HLP wiki.
2) Why are there two -fov parameters in the default launch command line? The first one seems to set a value of 0.72 and the second a value of 0.75.
(Additionally I would argue that setting a custom value that barely differs from the default value is pointless, since FSO actually does automatically notice the aspect ratio of the game resolution and changes the in-game fov accordingly).
I know I can change the launch parameters myself, but I was just wondering if the double fov -command had a particular purpose in the game.
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Ad 1) Enable lighting on briefing models
More here: http://www.hard-light.net/forums/index.php?topic=88769.msg1771122#msg1771122
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heres what i got in the log
OpenGL Renderer : Intel(R) HD Graphics 4600
Try under the troubleshoot tab: 'Disable GLSL (shader) support'
This worked for someone who had a graphics chip similar to yours.
2) Why are there two -fov parameters in the default launch command line? The first one seems to set a value of 0.72 and the second a value of 0.75.
This is a very interesting question! The answer is: I... I don't know.
This somehow completely slipped past me, and Freespace apparantly doesn't seem to care enough about it to throw an error about it.
Completely unintentional :p
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The walking between stuff resembles heart of the tiger?
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Okay so I hope I got all the mentioned bugs.
http://www.mediafire.com/download/s0gre2yeo5r3hqw/WoD-Core.vp
Simply drag and drop this into the Wings of Dawn folder and overwrite the WoD-Core.vp
If you just downloaded this game you don't need this, as this is included with the whole download from here on.
Changelog:
- Added a redundancy check in mission 4 to make sure Ophelia doesn't cheat.
- Made sure you cannot break the tutorial by killing the launchers.
- Due to a misnamed variable, the wrong dialogue would play if you decided to ignore the distress signal. This has been fixed.
- Fixed the wrong weapon being mentioned in Mission 2's briefing.
- Disabled engine hum during the VN segments.
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Many thanks for the fix. Just ran the fourth mission and didn't have any problems show up.
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Many thanks for the fix. Just ran the fourth mission and didn't have any problems show up.
Great to hear
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heres what i got in the log
OpenGL Renderer : Intel(R) HD Graphics 4600
Try under the troubleshoot tab: 'Disable GLSL (shader) support'
This worked for someone who had a graphics chip similar to yours.
well that fixed it, except now im kinda worried why its using intell hd graphics instead of the geforce 860 thats on here, or why it doesnt even show up at all
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Plug your laptop in, a lot of laptops won't active the GPU unless plugged in.
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There may also be switches in the control center program that you may have to make to force the driver to switch to the real GPU.
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Well that log file definitely helps trying to figure out why my graphics code doesn't run on Intel chipsets. Lookit all dat compiler errors I need to fix. And why does Intel claim to support array textures when their shader compiler says it doesn't? :(
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I've grabbed the patch. I don't suppose it fixes my music bug though? I don't know if you want to fix it? It seems I'm currently the only one with the problem. I can certainly get by without it being fixed, though it is a shame as I love the WoD soundtrack so much. At least I do still get to hear it when it wants to play it.
A much more little thing you might want to know about. So it's supposed to look like this in the cutscene?
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD/screen0687_zps1kja11sb.png~original)
This is what it looks like for me:
(http://i57.tinypic.com/3149h5d.jpg)
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Those screenshots were done with the PBR build, which you're not actually supposed to use. Unless they compiled their own.
The one I downloaded flagged 486 errors and had the majority of secondary weapons removed, though I only used it to look at ships in the Ship Lab.
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I've grabbed the patch. I don't suppose it fixes my music bug though? I don't know if you want to fix it? It seems I'm currently the only one with the problem. I can certainly get by without it being fixed, though it is a shame as I love the WoD soundtrack so much. At least I do still get to hear it when it wants to play it.
I'd love to fix it for you, but I have absolutely no idea how to. Sorry :(
The not looping music that Dark Hunter mentioned is not (or atleast, shouldn't be) related to this. That's just my bad (people have pointed it out before and I simply forgot to tackle it).
And as Commander Zane already pointed out, the nice glowy HDR effects are still experimental builds. It'll be a while before we can actually get to play with them properly. For now we just have a few nice looking screenshots :)
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It's the words on the bottom of the screenshots I was pointing out.
I'll post if I see a pattern emerging with the music. I'm starting to see some things but I want to play it some more first.
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It's the words on the bottom of the screenshots I was pointing out.
I thought it was cropped so I didn't consider that. My mistake.
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It's the words on the bottom of the screenshots I was pointing out.
I thought it was cropped so I didn't consider that. My mistake.
Yeah. When I played in game, I thought maybe the cutscene is widescreen which my monitor is not, so was cutting off the edges of the lines. But after seeing that other shot and the massive size difference of the letters, I realised that can't be the case.
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It's one of those engine things that doesn't scale with resolution, at 1024x768 it gets cut off like that. The game should idealy be realizing that it's overflowing the line and split it, but evidently it's not doing that right now.
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Er... I CTD upon startup... I think my computer sucks, but...
I run Windows 7 with Intel i5 Core CPU, and Intel HD Graphics. Is it my computer?
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Probably your computer, yeah.
I'll suggest to you the same thing I suggested a page back, try under the troubleshoot tab in the launcher: 'Disable GLSL (shader) support'
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I would play a Wings of Dawn virtual novel.
EDIT: At first I was wondering why I was reading Croatian and checked my language settings. Then I realized it was actually Cyrvan.
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I've been so used to the non-scaled HUD gauges of MV2014 w/ 1080p resolution that I found the massive HUD in the new WOD to be...uh.. too big.
So I tried to make tbm -file replacement: I created a folder Data\tables and extracted the "proBox-hdg.tbm" file from "Wod-core.vp" right there. I added line "$Scale Gauges: no" in the beginning.
This trick has worked with Babylon Project, Inferno R1&Alliance and DE. But with the new WoD there seems to be no difference. Either I am doing something wrong, or those HUD element bitmaps really are THAT big. But I find that hard to believe, since they are noticeably fuzzy and unsharp, which would indicate a bitmap upscaling. The only exception is the radio chatter box. For some reason, all those radio messages are sharp.
Any help is appreciated :)
(sorry for this nitpicking, I will give proper feedback once I get to complete the campaign..)
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Probably your computer, yeah.
I'll suggest to you the same thing I suggested a page back, try under the troubleshoot tab in the launcher: 'Disable GLSL (shader) support'
I tried that, and I still CTD. I wish I had more information for you, can you provide me a debug build so I can provide you a log file?
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Hmm bugger
@CFInsane: Here you go (https://cloud.gruenprint.de/dl/wod_win_debug.7z). I hope that helps.
Here's a debug build
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Alright, here you go.
[attachment deleted by nobody]
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"Initializing OpenGL graphics device at 800x600 with 32-bit color..."
800x600 is not supported, 1024x786 is the bare minimum resolution it will run at.
"Building file index...
Found root pack 'K:\games\Wings of Dawn\WoD-Core.vp' with a checksum of 0x160027d9
Found root pack 'K:\games\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x87faa3a6
Found root pack 'K:\games\Wings of Dawn\WoD-Visual1.vp' with a checksum of 0xf83db06a
Searching root 'K:\games\Wings of Dawn\' ... 1 files
Searching root pack 'K:\games\Wings of Dawn\WoD-Core.vp' ... 126 files
Searching root pack 'K:\games\Wings of Dawn\WoD-Sound.vp' ... 488 files
Searching root pack 'K:\games\Wings of Dawn\WoD-Visual1.vp' ... 1566 files
Found 4 roots and 2181 files."
Where is WoD-Visual2.vp at?
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... I accidentally closed the progress window while it was unpacking the rar file. I didn't think it did anything. Silly me. Can I have just that file since I don't want to spend another 15 minutes downloading the whole thing?
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... I accidentally closed the progress window while it was unpacking the rar file. I didn't think it did anything. Silly me. Can I have just that file since I don't want to spend another 15 minutes downloading the whole thing?
(http://i1054.photobucket.com/albums/s490/kingspoon/1366898293063_zpskk1pgqjr.jpg~original)
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Wishing so very hard that you could have released this just a little bit earlier - you released just in time for me to have no time to play this for a while :P
Looking forward to playing it though, so I'll have to try not to be tempted by spoilers ;)
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i trying to run the campaign it keeps crashing
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stopped working
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------------------
System Information
------------------
Time of this report: 4/7/2015, 17:19:10
Machine name: MSI
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r8.150127-1500)
Language: English (Regional Setting: English)
System Manufacturer: Micro-Star International Co., Ltd.
System Model: GT70 2PE
BIOS: E1763IMS.70R
Processor: Intel(R) Core(TM) i7-4800MQ CPU @ 2.70GHz (8 CPUs), ~2.7GHz
Memory: 16384MB RAM
Available OS Memory: 16302MB RAM
Page File: 3838MB used, 28847MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.17415 64bit Unicode
there's no debug
i cant make it for you guys
fs2open.log
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Marry me
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wouter, we cannot help you without better information. Please use this build (https://cloud.gruenprint.de/dl/wod_win_debug.7z) to create an fs2_open.log and post it here.
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this error I get when I start the campaign
particles.cfg[3]: The file "weapons.cfg" does not exist!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! Warning + 486 bytes
fs2_open_3_7_1-DEBUG.exe! l_Base_warning_f + 72 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_precall + 822 bytes
fs2_open_3_7_1-DEBUG.exe! luaV_execute + 5833 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_call + 175 bytes
fs2_open_3_7_1-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_rawrunprotected + 96 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_1-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecodeSub + 343 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_1-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_1-DEBUG.exe! game_post_level_init + 240 bytes
fs2_open_3_7_1-DEBUG.exe! game_start_mission + 382 bytes
fs2_open_3_7_1-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_1-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes
here's also the log
[attachment deleted by nobody]
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Please use the control center program for your GPU to make sure that it switches to the actual gaming GPU in your machine.
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it worked but error keeps coming now I get this there's new log
Assert: num == bm_bitmaps[n].handle
File: bmpman.cpp
Line: 2656
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! WinAssert + 194 bytes
fs2_open_3_7_1-DEBUG.exe! bm_is_compressed + 143 bytes
fs2_open_3_7_1-DEBUG.exe! bm_get_tcache_type + 39 bytes
fs2_open_3_7_1-DEBUG.exe! gr_opengl_tcache_set + 75 bytes
fs2_open_3_7_1-DEBUG.exe! gr_opengl_render_effect + 407 bytes
fs2_open_3_7_1-DEBUG.exe! geometry_batcher::render + 137 bytes
fs2_open_3_7_1-DEBUG.exe! batch_render_distortion_map_bitmaps + 307 bytes
fs2_open_3_7_1-DEBUG.exe! game_render_frame + 1044 bytes
fs2_open_3_7_1-DEBUG.exe! game_frame + 753 bytes
fs2_open_3_7_1-DEBUG.exe! game_do_frame + 231 bytes
fs2_open_3_7_1-DEBUG.exe! game_do_state + 403 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 232 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes
particles.cfg[3]: The file "weapons.cfg" does not exist!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_7_1-DEBUG.exe! Warning + 486 bytes
fs2_open_3_7_1-DEBUG.exe! l_Base_warning_f + 72 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_precall + 822 bytes
fs2_open_3_7_1-DEBUG.exe! luaV_execute + 5833 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_call + 175 bytes
fs2_open_3_7_1-DEBUG.exe! f_call + 58 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_rawrunprotected + 96 bytes
fs2_open_3_7_1-DEBUG.exe! luaD_pcall + 100 bytes
fs2_open_3_7_1-DEBUG.exe! lua_pcall + 134 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecodeSub + 343 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunBytecode + 66 bytes
fs2_open_3_7_1-DEBUG.exe! ConditionedHook::Run + 169 bytes
fs2_open_3_7_1-DEBUG.exe! script_state::RunCondition + 167 bytes
fs2_open_3_7_1-DEBUG.exe! game_post_level_init + 240 bytes
fs2_open_3_7_1-DEBUG.exe! game_start_mission + 382 bytes
fs2_open_3_7_1-DEBUG.exe! game_enter_state + 520 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_set_state + 303 bytes
fs2_open_3_7_1-DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_7_1-DEBUG.exe! gameseq_process_events + 149 bytes
fs2_open_3_7_1-DEBUG.exe! game_main + 782 bytes
fs2_open_3_7_1-DEBUG.exe! WinMain + 328 bytes
fs2_open_3_7_1-DEBUG.exe! __tmainCRTStartup + 296 bytes
fs2_open_3_7_1-DEBUG.exe! WinMainCRTStartup + 13 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlInitializeExceptionChain + 143 bytes
ntdll.dll! RtlInitializeExceptionChain + 90 bytes
[attachment deleted by nobody]
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Well. I have all the files now, and I still CTD on startup. I don't CTD on the debug build, but here's my log when I played up to mainhall.
[attachment deleted by nobody]
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Well. I have all the files now, and I still CTD on startup. I don't CTD on the debug build, but here's my log when I played up to mainhall.
Turn off deferred rendering. It should be either right above or below Disable Shadows.
The Intel HD Graphics you're using doesn't support deferred extensions.
Essentially, anyone trying to play on a laptop that for sure doesn't have a dedicated video card should turn off GLSL.
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I'm sorry, but I'm still not having any luck. I still CTD on startup.
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And the game crashed on first mission
While the warship turns into tratior
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I'm sorry, but I'm still not having any luck. I still CTD on startup.
I'm sorry to hear that. I don't know what else to suggest :(
woutersmits
First off you probably wanna play in 32-bit color rather than 16-bit color. That aside, (without being able to look into your installed directory, I can only guess) you seem to have an extra file in your installed directory that might be causing problems?
Building file index...
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Core.vp' with a checksum of 0xb47a3f42
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x87faa3a6
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual1.vp' with a checksum of 0xf83db06a
Found root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual2.vp' with a checksum of 0x1bd60eab
Searching root 'D:\Wings of Dawn\Wings of Dawn\' ... 2 files <---- what is this extra file?
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Core.vp' ... 126 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Sound.vp' ... 488 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual1.vp' ... 1566 files
Searching root pack 'D:\Wings of Dawn\Wings of Dawn\WoD-Visual2.vp' ... 7843 files
Searching root 'f:\' ... 0 files <---- I'm not sure why the game is looking in here for anything.
Found 6 roots and 10025 files.
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I played trough 32 bits
still asame
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... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.
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Review Time! (So spoilers)
The moment I saw this I downloaded it then played it through. It was awesome.
This really looks like Wings of Dawn in a way that Dawn is the protagonist of the campaign. Well Episode one at least. The characters are loveable for me: I liked that their names represent them very well like how Justice is portrayed as a "goody two-shoes" guy and Tempest as a temperamental woman. I wonder who Swifty is though.
The storyline was interesting though certainly different from the original. I don't know which one I like more. I am leaning towards the original since it's a little more complete than this but that may very well change when this gets finished. I wonder what you'll make out of Dawn being a "Cosmic Horror" huehuehue. I would like to ask, will you bring back other characters from the original Wod?
The missions were good in a way that on normal it was challenging but not on a frustrating level. My favourite was when you mine the asteroids and detonate them on by one. What I really liked was that when you are choosing your weapons there are no weapon models but screenshots! I often forget the names of the weapons I use in user created campaigns and only remember how they look so this helped me lots! Macross Missile Massacre FTW!
The visual novel style worked for me because I read some of those already. It fleshes out the universe in a way that you don't have to go to the Techroom for info. Character interactions are done well also.
The ships look awesome and are distinct. The character portraits are also well done (though Justice is a little iffy :p). Soundtrack is very similar like the other WoD so no complaints there.
The only negative I could find was performance but I think it's more on my end than yours. I got only one crash when I watched the Human/Cyrvan battle feed but the second time I did it went through it without a hitch.
All in all I enjoyed it extremely. I would recommend this campaign to anyone. It is a bit on the short side but which good campaign is ever long enough when you want to play it forever.
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... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.
Providing you get a decent framerate then it should be OK.
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... Would it be possible for me to play the entire campaign on debug mode? If I'm going to play this, it's the only way my computer will let me.
It's possible, but your framerate is gonna take a dive playing on debug. Using the fast debug build (post 2 of this thread) should help, but...
You will also run into a few LoD asteroid related errors in mission 2 and 3, but you can savely ignore those.
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By my its crashing on mission one
I dont see Amy extras files
And so was that i extract
To my d:
But the game keeps crashing
On normal and debug
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Played through it.
Maybe it's just me, but I had a lot of trouble with one mission and one mission only:
The mission where you ambush the Consternation.
For a few reasons:
1. The briefing misrepresented the mission to me. I was under the impression there would be a lot more enemy fighters. The other half of that air wing that was mentioned
2. Tempest's Dragonfly is super delicate. I just started ~+K ing the Rays after three or four tries and fails (though selecting different weapons may have helped)
3. I didn't realize you were supposed to use anything to hit the Consternation other than the provided explosive charges. I figured it out after a while, but something should have been in the briefing. "Oh, and the bombs we're giving you probably aren't enough to deal with the ship. Shoot it while its turrets and shields are down if you can."
I also found the campaign too short, and I guess that's a good thing, because I wanted more to do? Hurry up, Spoon!
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About point 1. The number of fighters depends on your difficulty setting. (2 on medium, 4 on hard, 6 on insane)
point 3. the charges alone should be enough to take it down, depending on how you set them up. (but admittedly there is a slight amount of random to it, because of the scatter charges some times missing at unfortunate times) Using your guns is valid though! An alternative way to approach that mission is to keep the turrets supressed by putting in 5 target inhibiting charges and just detonate them in succession, and use your guns to take the ship down. (works on medium at least, on hard and insane the extra fighter wings won't give you the time to do that)
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The bombs you get should be enough, even if you never touch it. Just use the shield disruptor and targetting inhibitor then blow 3 scatter charges(long range is fine in this case) to get it down to 30-40% which will complete your primary objective.
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I've cleared all the missions on Easy and Normal. Will soon try hard and insane. I'm surprised you went 4 and 6. I thought you'd go 3 and 4. I wonder if the spikes in number of enemies will be that severe in other missions... :nervous:
As for me, I wonder if I'm the only one who went with 5 scatter charges and detonated them as soon as the distance count stopped decreasing and started to increase again. It worked both times for me, the first time I only needed 4 and detonated the 5th and dropped the ship to just 25% with that before it jumped out. The second time I needed all 5 of them but it did the job. Simple thought process, need to do damage, only one type does damage. Would have started messing around with the other charge types if this was not sufficient, but so far 5 scatter charges has seen me through.
I blew the two fighters away immediately with the most powerful missiles to pass this mission. Not going to be able to do that this time, and I don't do well with Dragonflies and that razor thin profile of theirs... :nervous:
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I had to experiment with the charges a bit, but I've found that:
Charge 1: Shield Disruptor
Charges 2, 3, 4: Scatter
Charge 5: Shield Disruptor
cripples it just about every time, so long as you wait to detonate 2 and 3 until the Contravention is within 600m of them. Heck, the first three charges alone are often enough to deal with it.
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I used
Charge 1:Disruptor
Charge 2:Inhibitor
3,4,5 are scatter charges.
Just wait till the Contravention is within 1000 metres of charge 4(should be almost out of range from charge 1 and 2 then), then blow the disruptor, inhibitor, and all 3 scatters at the same time. Scatter charges actually have a longer range than 1000 so if her turrets are down they'll all easily hit. It'll take it down to ~30-40%.
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I played this mission on hard and still used the 5 scatter charges and this time just 3 were enough to send the Contravention packing. Didn't even have to tangle with the second pair of fighters! :D
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*dusts off really old account* I'm surprised it still works... user name is a bit dated though I wonder if I can get that changed...
I've enjoyed the game so far, but I have a problem on the ambush mission the game doesn't seem to recognize when I hit ALT-X so I can't places charges or tell Tempy I'm ready leaving me stuck and unable to proceed.
also despite having a dedicated graphics card there was this issue with ships and asteroids disappearing when I look directly at them but disabling GLSL shaders seems to have fixed that.
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I had the same issue with the charges. You need to target the deployment point before Alt+X works. Just use "target under recticle" or cycle through with your "next target" key.
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I had the same issue with the charges. You need to target the deployment point before Alt+X works. Just use "target under recticle" or cycle through with your "next target" key.
thanks for the response, but unfortunately I had thought of that, and tried it, but it still won't place the charges
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Be sure to be using the left most Alt key, not the right one. And press both keys at the same time.
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Alt-x is bound to (Multiplayer) Observer zoom to target, by default. Make sure that's still bound.
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I had the same issue with the charges. You need to target the deployment point before Alt+X works. Just use "target under recticle" or cycle through with your "next target" key.
thanks for the response, but unfortunately I had thought of that, and tried it, but it still won't place the charges
I had some issues with this on my Insane playthrough in terms of getting Tempest to lure the contravention. For the charges I'm guessing you already know, but you have to draw close to them as well as target them.
I am wondering if I planted the charges too quickly for the game and messed something up. So I used a bit of time compression on the third attempt at the start before planting them, but still couldn't get the message to Tempest. Then I tried selecting her and flying up to her and it worked. So it might be worth trying that. Use time compression to let a couple minutes go by, plant the charges, target Tempest and maybe fly up to her and see if that works.
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Going to resume WoD later tonight after running a dungeon on FF XIV. Currently hating the mission to lay charges.
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I have a question. Can you in any way modify the graphics with the launcher in the game's folder like in FSO's command line? I just realised that I have no lightshafts (or whatever the shadows are called when a ship is in front of a star). Plus if at all possible I would like to know how to tweak it a little so my PC doesn't commit suicide while playing this.
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So I finally acquired enough taste for anime to give this another go and I am pleasantly surprised. I also had the opportunity to compare the standalone with whatever it is the FSO installer is downloading (Earlier version I guess?) - and I have to say I kinda like that better :S I am big on story and the standalone just doesn't have enough, although I realize you're likely "getting there".
That said though, while the 'new' Tempest is certainly an improvement of the character, still can't hold a candle to Misuzu and Crystal, hope to see those in the future ;-P
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Yeah, I do miss the old characters. :) I'm really hoping that the next chapter will introduce them (we've see the GA already). Especially curious how Crystal will be handled, given the changes to the setting.
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I'm wondering if Crystal sent out Wynter and... the other one. They said they weren't out of the Cyrvan academy but they were a "special case." Sounds a bit like another "special case" from the first game, eh?
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I have a question. Can you in any way modify the graphics with the launcher in the game's folder like in FSO's command line? I just realised that I have no lightshafts (or whatever the shadows are called when a ship is in front of a star). Plus if at all possible I would like to know how to tweak it a little so my PC doesn't commit suicide while playing this.
I'm not completely sure I understand what you are asking. But I think the answer is yes, since WoD didn't change anything that would prevent you from changing the command lines or edit the settings outside or inside the launcher in any way.
I'm really hoping that the next chapter will introduce them
It will.
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I have a question. Can you in any way modify the graphics with the launcher in the game's folder like in FSO's command line? I just realised that I have no lightshafts (or whatever the shadows are called when a ship is in front of a star). Plus if at all possible I would like to know how to tweak it a little so my PC doesn't commit suicide while playing this.
I'm not completely sure I understand what you are asking. But I think the answer is yes, since WoD didn't change anything that would prevent you from changing the command lines or edit the settings outside or inside the launcher in any way.
That was exactly what I was asking, thank you Spoon.
Edit: Turned Fxaa off and runs like a charm now.
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Sorry for the spam, but I really like the OST and the Mainhall music is the absolute favourite. I don't remember it from anywhere. I looked it up from the vp with VPView but there is no title for it other than Mainhall. Is there a way to get it from somewhere in mp3? And do I hear Universe at War in AAmbient 4? Such a good game that was.
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Sorry for the spam, but I really like the OST and the Mainhall music is the absolute favourite. I don't remember it from anywhere. I looked it up from the vp with VPView but there is no title for it other than Mainhall. Is there a way to get it from somewhere in mp3? And do I hear Universe at War in AAmbient 4? Such a good game that was.
Not going to lie. mainhall1.ogg has been in my head since the release.
UaW music was also used in the Stranded campaign. Turns out they work very well for "otherworldly" settings.
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Why would you call your post spam?
It had content and is even on topic of the thread. I see nothing wrong with that post and it's certainly not spam.
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Mainhall1 is the instrumental version of 'Last Inferno' from the Legend of the legendary heroes anime.
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Mainhall1 is the instrumental version of 'Last Inferno' from the Legend of the legendary heroes anime.
Thank you!
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Something curious I noticed: The Hertak flagship (now called Ragnarok), uses a 3km long model instead of the 11km long model, was that intentional?
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Ragnarok=/=Hertak Flagship. :) It's more like a large dreadnought, IIRC (or at least, it was when I was still on the team). The actual flagship uses a similar, but larger model.
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The Ragnarok is indeed a scaled down Flagship, and was meant for the 'lesser' Hertak warlords in the scrapped WoD2. The Hertak fleet is still due for a rework though.
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Interesting, looking forward to the reworked hertak fleet :D
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Any time frame on an OSX release?
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That's a good question. One I wish I could answer.
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Any time frame on an OSX release?
That's a good question. One I wish I could answer.
That is what you get for using a cliff hanger to end the episode. hehe
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The not looping music that Dark Hunter mentioned is not (or atleast, shouldn't be) related to this. That's just my bad (people have pointed it out before and I simply forgot to tackle it).
Spoon, mjn showed me this nifty script we use in BtA. It will see to it that music loops automatically. It should put an end to this issue once and for all. I've attached it if you want it. :)
[attachment deleted by nobody]
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Neat, I'll take a look at it some day.
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So, does anyone know how to work with .ani files in FreeSpace? I keep getting an error message when I try to open one up.
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So, does anyone know how to work with .ani files in FreeSpace? I keep getting an error message when I try to open one up.
What program are you trying to open it with?
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Probably whatever usually opens animated cursor files on Windows. Those files have nothing to do with animated cursors except for the extension. There's a program called AniView that can open them.
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I have tried Irfan veiw, aniTuner 2, and Artweaver 5.
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(https://lh3.googleusercontent.com/RfSMeaTfQYdxp5yk97Nrw5cTrUc9uF2v81XhZdIJgw=w276-h207-p-no)
Gyahaha! It worked. Thanks
Of all the Characters in the WOD universe, Rance is probably my favorite. It's important to love your work.
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I have tried Irfan veiw, aniTuner 2, and Artweaver 5.
Yeah, all of them will open "the other .ANI" files. That is to say, Windows animated cursors. AniView is what works for FS .ANIs.
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Requesting permission to post unlockable lewd spoiler. :pimp:
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You can post spoilers behind spoiler tags here. Just put what you want to say between these [spoiler ][/spoiler ] without the spaces and it will look like this:
Secret stuff
Oh and hello new person. Welcome. :)
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Requesting permission to post unlockable lewd spoiler. :pimp:
Permission granted if it's just directions on how to find it.
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You can post spoilers behind spoiler tags here. Just put what you want to say between these [spoiler ][/spoiler ] without the spaces and it will look like this:
Secret stuff
Oh and hello new person. Welcome. :)
I've been on the forums for a while now, ever since i beat the main campaign. Never with an actual account, but i check the forum at least once a day to see if there're new stuff to try out. :)
And now. For the Instruction.
Mission 3:
At the start of the mission. Fly toward Tempest then bank up 90 degrees so that her fighter is pointing downward when you look back. Fly between and over the two giant asteroids then turn right. There should be a cargo container that can only be targeted at close range, but it distinguish from the asteroid in the background. Scan it.[\spoiler]
Mission 4:
At the colony entrance, there is a hangar with few fighters and some containers. Only one of the container can be targeted. And this one can be target far before you enter the colony. Just switch to it by press the target in reticule when heading at the entrace.
Thank you for such an awesome campaign, Spoon! :D The multilock secondaries is a ton of fun to mess with. And the VN is great!
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Thanks :)
Glad you enjoyed it!
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I really like the ship's animation as well. I love flying in 3rd person but it's kinda hard to aim properly.
Is there a patch for a slight auto-aim function?
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Just edit the AI-profiles table if you want autoaim, the wiki explains how.
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It works flawlessly. Thanks!
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Hello. First time poster, long time lurker here.
Having some technical issues with WoD right now. Worked fine on installation, played through to mission 6, (or whatever the mission you get ambushed by the Cyrvans is). Beat them, jumped out to follow them, mission immediately ended saying I had failed. Tried again a couple times with the same result, and quit the game. Came back, and now it's giving me the following error when I try to start up again.
Could not load in ChoosePilot-m!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Can anybody help me out? Never really had any problems with any of the mods to date.
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That error tends to show up when you have a resolution that isn't supported by the interface art. Try changing the launcher settings so your resolution is at least 720 pixels high.
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Hello. First time poster, long time lurker here.
Having some technical issues with WoD right now. Worked fine on installation, played through to mission 6, (or whatever the mission you get ambushed by the Cyrvans is). Beat them, jumped out to follow them, mission immediately ended saying I had failed. Tried again a couple times with the same result, and quit the game.
Heya, sorry to hear you're running into these issues :(
We ran into that 'mission ends when jumping' bug before, or more specifically Axem once did, but we never figured out why it's happening. I was never able to reproduce it on my end.
I'd love to help you out and fix it, but I don't know how to tackle this rare elusive bug...
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Hello. First time poster, long time lurker here.
Having some technical issues with WoD right now. Worked fine on installation, played through to mission 6, (or whatever the mission you get ambushed by the Cyrvans is). Beat them, jumped out to follow them, mission immediately ended saying I had failed. Tried again a couple times with the same result, and quit the game.
Heya, sorry to hear you're running into these issues :(
We ran into that 'mission ends when jumping' bug before, or more specifically Axem once did, but we never figured out why it's happening. I was never able to reproduce it on my end.
I'd love to help you out and fix it, but I don't know how to tackle this rare elusive bug...
I had this problem few times as well, maybe it has something to do with speeding up game? For me bug only happend after i speed up game too fast to skip dialog.
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This is very likely. Time compression is finicky in FS2, and using it can mess up event triggers. Maybe that's what happened, something might have not initialized properly.
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Wow I just started playing this. (Intro + tutorial) It's like a completely different game so far. I like the load screen that was creative. The in ship cut scene was cool too. Controls are different as well. I think it's going to be a good experience. We'll see.
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Thanks for the help, managed to solve both of my problems at once. Best tech support ever :)
Now that I've managed to finish the campaign, I'm really impressed with it. I miss Crystal and Misuzu, and don't like the fact that the first WoD never happened now, but I like the new setting a lot. Except for it being too short, this new campaign is an improvement on the original in every possible way. I especially like the final scene with the Zephyr (which is basically the old Guardian Angel) and the new Guardian Angel next to each other. It reminds me of the first mission of retail, and how much it hammered home the fact that everything had changed. Eagerly awaiting more!
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I think that the "old" WOD is going to happen, in a way. :) Both Crystal and Mizusu will likely appear in the next chapter. I'm really looking forward to the it.
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Thanks for the help, managed to solve both of my problems at once. Best tech support ever :)
Now that I've managed to finish the campaign, I'm really impressed with it. I miss Crystal and Misuzu, and don't like the fact that the first WoD never happened now, but I like the new setting a lot. Except for it being too short, this new campaign is an improvement on the original in every possible way. I especially like the final scene with the Zephyr (which is basically the old Guardian Angel) and the new Guardian Angel next to each other. It reminds me of the first mission of retail, and how much it hammered home the fact that everything had changed. Eagerly awaiting more!
Good to hear your issues got resolved and good to hear you enjoyed it :)
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Hey,
finally got around to playing ... or so I thought; encountered a problem that seems to have something to do with the assets not properly loading (effects are there but textures appearently not)
fs2_open.log attached
[attachment deleted by nobody]
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The log doesn't show any significant errors or is any indication of anything going wrong.
I guess you could remove these deprecated flags:
Deprecated flag '-spec' found. Please remove from your cmdline.
Deprecated flag '-glow' found. Please remove from your cmdline.
Deprecated flag '-normal' found. Please remove from your cmdline.
Deprecated flag '-env' found. Please remove from your cmdline.
(I dont know if it will make any difference but worth a try)
Can you go into a bit more detail? Are all textures not loading properly? Does this happen in the techlab, shiplab, in missions? Any difference when you restart the game?
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Removing the flags did not change anything...
What I mean is this:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0209_zpsyx36ni7r.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0209_zpsyx36ni7r.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0219_zpslmq677xp.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0219_zpslmq677xp.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0210_zpsndpn73v3.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0210_zpsndpn73v3.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0216_zps14w4cxlx.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0216_zps14w4cxlx.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0214_zpsaeiymr0k.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0214_zpsaeiymr0k.jpg.html) (http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/bug-reports/th_screen0217_zpshhs6frl2.jpg) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/bug-reports/screen0217_zpshhs6frl2.jpg.html)
... and the debug build doesn't make a sound when this happens...
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Now that's just weird.
Try disabling deferred lighting and/or shadows in the launcher. And maybe updating your graphics drivers or something.
Outside of these things I've got nothing.
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You could also try removing this command line option, I believe that it can do odd stuff under certain circumstances.
-mipmap
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Try disabling deferred lighting and/or shadows in the launcher.
You could also try removing this command line option, I believe that it can do odd stuff under certain circumstances.
-mipmap
done and done, no change in condition
And maybe updating your graphics drivers or something.
It's up to date ... but I was meaning to switch out my card anyway (got a new one in December) - will do that on Wensday and see if anything changes
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I remember someone solved this problem by selecting 'Don't use shaders for model rendering' option in Troubleshooting, Features Tab.
It worked for me as well.
Also, i need to know how to steal a bomber on Mission 4. I can't find it anywhere :<
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I remember someone solved this problem by selecting 'Don't use shaders for model rendering' option in Troubleshooting, Features Tab.
It worked for me as well.
That did it, thank you.
(takes a bit more memory and processing power now, but works just right)
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Also, i need to know how to steal a bomber on Mission 4. I can't find it anywhere :<
There's three exits from the central core into the "habitat" section of the cylinder. If you pick the right exit, it's practically straight in front of you, parked on a road. If you didn't pick the right exit, you should be able to spot it by just flying around in that area.
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I remember someone solved this problem by selecting 'Don't use shaders for model rendering' option in Troubleshooting, Features Tab.
It worked for me as well.
That did it, thank you.
(takes a bit more memory and processing power now, but works just right)
Ah, I already forgot that was a potential solution too. I'm growing old, my memory is already starting to fail me.
There's three exits from the central core into the "habitat" section of the cylinder. If you pick the right exit, it's practically straight in front of you, parked on a road. If you didn't pick the right exit, you should be able to spot it by just flying around in that area.
there's also a blinking glowpoint on one of the buildings nearby to where it is parked
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There's three exits from the central core into the "habitat" section of the cylinder. If you pick the right exit, it's practically straight in front of you, parked on a road. If you didn't pick the right exit, you should be able to spot it by just flying around in that area.
there's also a blinking glowpoint on one of the buildings nearby to where it is parked
Found it! Thanks!
Will the choices affect the story in the future?
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There's three exits from the central core into the "habitat" section of the cylinder. If you pick the right exit, it's practically straight in front of you, parked on a road. If you didn't pick the right exit, you should be able to spot it by just flying around in that area.
there's also a blinking glowpoint on one of the buildings nearby to where it is parked
Oh Sh!T, there it is
Found it! Thanks!
Will the choices affect the story in the future?
I hope so. We could always use a good mid-boss (https://www.youtube.com/watch?v=O5aThJq4Xvo) comic relief. An incompetent anti-Dawn if you will.
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Okay, this weekend I will finally open FS again and play this campaign. I promise.
Spoon has permission to slap me if I'm not talking about it.
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Okay, so, installation. Seems to go just fine. But it's always the Mission Zero that's the most difficult.
Run from the launcher!
First! It complains there is no disk in the hard drive.
Cancel through that.
Then!
Could not load in ChoosePilot-m!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Hit okay after that.
Could not load in Pop2!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
Fs2_open_Wings_of_Dawn-EX7.exe! <no symbol>
<no module>! <no symbol>
"This mod has generated 1 Warnings/Errors!" No background, the cursor exists but creates a bunch of afterimages as I move it, and the text is rather blurry. Still, I can click "Okay" here.
And then a pilot screen with the text, but nothing else, and nothing can be interacted with. I must either hit escape, which closes it, or alt-tab out and close the program from its right-click menu on the taskbar.
Not running from the launcher produces the same result, and this result is consistent either way. It doesn't change.
Win7, ATI Radeon 5700HD, etc. Yes it's an old card. Running on two monitors (it starts pretty small, kicking everything to my secondary monitor when it's open; I'd adjust it, but I'd have to be able to get at the ingame options first)
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That error tends to show up when you have a resolution that isn't supported by the interface art. Try changing the launcher settings so your resolution is at least 720 pixels high.
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Never don't debug log
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I'm going to play this.
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Having issues with the provided Linux builds.
Forgive me if I'm doing this wrong (new to Linux.) When I try to run either of the provided builds, they don't run. At all. No error, no CTD, just nothing. Even though the files appear in dir and in the File Explorer, when I try to run them, Linux doesn't seem to recognize they exist. I get the following error trying to run them through the command line:
lepanto@CASSANDRA:~/Freespace/Wings of Dawn$ ./fs2_open_3.7.1
./fs2_open_3.7.1: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
Do you NEED the Linux launcher to launch them (I was just clicking on them)? All of this 'building' stuff you need to do to get a working Linux launcher seems like a huge pain, and I'd rather just run WoD directly if possible.
Thanks!
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It looks like you're missing the SDL libraries required to run FSO. The simplest way to fix this is to install all the development libs used to build FSO, as this will at the same time install all the stuff you need to run FSO on Linux (yes it also installs a bunch of stuff you don't need as well, but that shouldn't matter beyond using a bit more disk space).
Anyway, assuming you're on ubuntu (or a derivative) run this from a terminal:
sudo apt-get install libopenal-dev libogg-dev libvorbis-dev build-essential automake1.10 autoconf libsdl1.2-dev libtheora-dev libreadline6-dev libpng12-dev libjpeg62-dev liblua5.1-0-dev libjansson-dev libtool
If you're not on ubuntu, this page (http://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Installing_the_Development_Libraries) should give you the libs required for your distro.[/code]
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Hi, I have trying to compile Wings of Dawn for mac OS X by following the instructions to compile in the Xcode 4 project's read me. However I have no clue what I am doing. The compile throws a error saying it cannot find SDL_assert.h. Do you now how I can fix this? Any help would be welcome.
Edit: I got the thing to compile a debug build but I have no idea how to make it compile a non debug one. :blah: It seems to work well, I have not had any crashes yet, though I am stuck on mission 3.
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I'm so sorry I can't help you with this :(
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Hi Spoon!
Could you compile a new build of WoD? There are some nice new additions in the current FSO trunk, like enhanced audio, that could be merged into WoD =)
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Hi Spoon!
Could you compile a new build of WoD? There are some nice new additions in the current FSO trunk, like enhanced audio, that could be merged into WoD =)
My apologies for the very late reply on this!
I have not been keep up very much what has been going on in trunk these recent days. Can you enlighten me what changes in the audio and potential other useful things have been going on, that WoD would instantly benefit from with just a new build?
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Support for 128 audio channels:
http://www.hard-light.net/forums/index.php?topic=88612.0 (http://www.hard-light.net/forums/index.php?topic=88612.0)
Since it's already commited to trunk, I have had the pleasure to say that there is a noticeable difference especially in big battle missions. NuWoD is already of very high quality, so it would be shame if it missed this commit. :pimp:
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Unfortunately, the build is going to have to wait until Swifty can get around to building another. I tried my hand at it but I was unable to resolve some of the conflicts from merging the master branch into the WoD branch. Give it some time and you'll get a new build.
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It crashes right after hitting commit on the first mission.
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It crashes right after hitting commit on the first mission.
That is unforunate, but I'll need a bit more information than that to begin to help you.
Can you try running the game with the debug build (http://www.mediafire.com/download/z6djhqb16slezsc/wings_of_dawn_11296_r2_debug_fast.zip)? After you hit the crash while running that build, find the fs2_open.log in the data folder where you have WoD installed and post it here.
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Well, running the debug build now gave me a new error, occurring as soon as I hit "Continue".
particles.cfg[3]: The file "weapons.cfg" does not exist!
ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
fs2_open_3_7_1_SSE2-DEBUG-FAST.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
Has probably got something to do with my lazy file placement (dropped the .exe into a different mod file.)
EDIT: Nevermind the last line. I did place it into "Wings of Dawn".
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find the fs2_open.log in the data folder where you have WoD installed and post it here.
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So I got the Freespace SCP itch again and decided to see what was what. I'd remembered seeing the original Wings of Dawn mod years ago (never got the chance to play it though), and noticed this episodic remake so decided to try it.
My god, what did I miss? THis is a marvel. I never thought I'd see something like this done with FSOpen. I thoroughly enjoyed every moment of this episode, and I eagerly await any future releases.
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So I got the Freespace SCP itch again and decided to see what was what. I'd remembered seeing the original Wings of Dawn mod years ago (never got the chance to play it though), and noticed this episodic remake so decided to try it.
My god, what did I miss? THis is a marvel. I never thought I'd see something like this done with FSOpen. I thoroughly enjoyed every moment of this episode, and I eagerly await any future releases.
I've been thinking its time to update FS open. Custom WOD demonstrates a need for expansion of capabilities of the application.
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Always great to hear when someone discovers and enjoys WoD!
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Current FSO master is quite far ahead of the custom wod release build tbh. The only thing that hasn't been merged yet is multilock.
That said the custom dev builds used for EP2 are most likely just current master with added multilock and shield effects.
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The Visual Novel parts didn't need any customization in the build? I'm surprised.
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Just multilock and extended bmpman slots, I believe the new shield code have been added already. Most of the visual novel technical bits is lua, its mostly the APNG code that has been added to the trunk recently.
I'd be nice if multilock would go into trunk some time (and if someone could finally fix the heatseeker/cm bug...)
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Hello! Error over here:
'Failed to Set Graphic Mode'
Then a plethora of various issues popup.
Any help would be greatly appreciated. :)
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Heya,
Unforunately that error alone doesn't tell me a whole lot. Torchwood told me on irc that it might be caused by trying to run the game in software mode. Is the graphics set to OpenGL in the video tab of the launcher?
What are your machine's specs? What kind of gpu/cpu etc.
If you are trying to run the game on a laptop with two graphic chips, then this error might be caused by your laptop trying to run the game without the dedicated gpu enabled.
In short, we'll need more info to help you out!
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Just started playing...
First impüression is pretty neat, but having the controls differently than original FS2 is odd, but since I'm to lazy to change this, well :D
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If you want it back to normal controls you just need to click Defaults in the Control Config screen, or accept the training mission to see what does what in the WoD scheme. You wouldn't be left in the dark running with the new scheme.
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It's ok, I'm coping just fine.
But why did I fail M6 where you get ambushed by the pointy ears?
Should I let myself get wrecked, 'cause I trashed those two girls, Tempest wants to follow them, I hit subspace and then it says mission failed :D
All in all, great fun.
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Is the mission directive to jump displayed when you leave?
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It's ok, I'm coping just fine.
But why did I fail M6 where you get ambushed by the pointy ears?
Should I let myself get wrecked, 'cause I trashed those two girls, Tempest wants to follow them, I hit subspace and then it says mission failed :D
All in all, great fun.
Glad you are enjoying it.
That's a known bug that you're running into, an elusive one that neither I or Axem were able to reproduce. You are suppose to do a ingame jump at that point, but the game somehow thinks you are actually jumping out and gives you a mission failed.
Hopefully it doesn't always happen and you'll be able to progress on a retry.
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Worked on a retry but shame there are no more missions as of now :D
And those Space elf ships are getting blown up pretty easy if you manage to get behind them :D
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As does pretty much everything else. LDRPs and VK01Ns are real good at blowing **** up.
Though if you're finding the game too easy on insane... I can give you a set of tables that beef up the AI classes and removes all "unfairness"(no more reduced damage taken by the player, no turn or firerate restrictions for AI ships, no more limit on how many missiles or turrets can target you).
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As does pretty much everything else. LDRPs and VK01Ns are real good at blowing **** up.
Though if you're finding the game too easy on insane... I can give you a set of tables that beef up the AI classes and removes all "unfairness"(no more reduced damage taken by the player, no turn or firerate restrictions for AI ships, no more limit on how many missiles or turrets can target you).
WOOT
Challenge mode on.
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Well... you asked for it.
http://www.mediafire.com/file/vs4w1ytpv3m2uqx/AAWod-Harder.vp
Stick this in your WoD folder. Note that it will only make a difference on insane but you should be able to see the difference as soon as you change the difficulty in the options.
And while I'm in a sharing mood I also tabled radaricons for most WoD ships. The tables reference BirdofPrey's radaricons which are provided in the VP. Might help with some of the more frantic moments as they help distinguish active threats from faraway capships or bombers.
http://www.mediafire.com/file/z2naz39ysu2kaup/AAWod-Radar.vp
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From what I remember of my initial comments playing Episode 1, the missions and aesthetics were stellar as usual. Some of the missions, the asteroid one in particular, were very much designed with multiple playthroughs in mind. I'm kind of torn on those missions because while they have a ton of depth, I hate feeling overwhelmed with new mechanics. It keeps things fresh, but again, I'm split on it.
The only story comments I have were that the story seems to be a slower burn this time, which is great for setting the tone and pacing, bad for someone impatient like me who wants to know how a story ends. :P But obviously a lot of thought and love went into the characters, world, and the ships.
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Yeah, those are very legitimate points and I'm going to try my best to adress them.
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Well, to be fair, oldWoD was very fast in terms of pacing.
You finished your training! Great, aliens appear, go kill them! You killed them? Good, more aliens, kill them too! You killed them too? ****ing sweet, have more aliens to kill! Now the super mega boss aliens appear, go blow them them up! Oh great, you blew up their big megacapship from inside, the universe is safe now, good job! NuWod doesn't really go slower with the playable missions, but the VN segments offer a lot of extra detail that briefings never could.
Imho the problem with most 'complex' FSO missions is that they usually just get solved and then play out like most other missions. HFH from BP is a great example, that mission has incredible depth yet most people will play it in basically the same 'optimized' way.
I feel like the asteroid mission in nuWoD is a bit better in that sense since it still requires some fancy flying and doesn't go "all-in" on the bomb setup gimmick. It also helps that the ray3 is more fun to fly and a better dogfighter than the big bulky stealthpig from tenebra.