Got a taste of all the missions through the Tech Room (yes I'm lazy)
Overall impressions are really positive:
Love the atmosphere, this campaign rivals Sync and BP in terms of eeriness. Like the use of fractal patters for loading screens, seems very fitting for Shivans.
Music choice for briefings is excellent as well.
Last mission gave me the chills, very
well done, music was also a wonderful touch. (BTW why are the tracks called Psamtik and Aquitaine?)
I can certainly see the BP inspiration here, this could almost be BP cannon, not that that's a bad thing.
Quite like the use of storms for ships; fits with the theme of Shivans being a force of nature, calling jump nodes web tendrils was also a clever choice.
Mission design is overall solid, but will have to play more to get a better idea.
Whoa this looks extremely my ****I'm sorry to fan-girl like this, but you have no idea how happy I am you've taken notice of this. Your work has been a major inspiration for me.
Keep bothering me until I play it. I really mean this, I made bigchunk bother me every week for a YEAR until I played his campaign and it turned out to be one of my favorites ever.
Yes, I think you'll like it
My only criticism is the use of number sequences for Shivan dialogue, IMO it would have been better to use vague english (like some of the BP stuff), but then again maybe thats just me.