General FreeSpace > Blue Planet Multi

Suggestions for future updates

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Destiny:
Oh uh suggestions...more 12p variants of the coop maps (if possible), because in the latest game we had quite a big turnout of players...


--- Quote from: MatthTheGeek on June 13, 2011, 09:15:45 am ---Is that really a question ? Any HTL is good to take !

--- End quote ---
Unless it's horrible than
--- Quote from: SypheDMar on June 13, 2011, 08:25:32 am ---
--- Quote from: Destiny on June 13, 2011, 03:37:41 am ---
--- Quote from: Lester on June 12, 2011, 11:02:47 am ---
--- Quote from: bigchunk1 on June 11, 2011, 11:23:42 am ---Tev Gauntlet: Wings jump out, this is non standard in gauntlet missions. Recommend removing the feature. 'Disable Nimrod' directive does not flag true even if you destroy it. Mission does not continue after this event and crashes shortly afterward.

--- End quote ---
The only wings that jump out are treb strikes, which are supposed to jump out upon unloading their ordnance. The 'Disable Nimrod' directive is my fault, but I don't have any idea what might be crashing the mission afterwards.

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Aquarius wing objective does not turn red after treb strike, btw. I slammered them, but only one or two died.

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Yeah... You need to kill them all. :p

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Well they jumped out, shouldn't it turn red? Same goes for the Nimrod if it jumps out/gets blown up by players.

bigchunk1:
@Talon1024 thanks for the update! A .pof file for the Soc Nyx is already in the svn. I upgraded the model and committed it. Still looks nice with the retexture.






@Darius If the HTL Sactuary does not cut down on framerate, I think that would be a great idea. We already have two conversion missions which involve the Sacturary: 'Universal Truth' and 'Forced Entry'. Send me a PM or post it here and i'll see if I can't update the SVN.

Antares_Z13:
Edited post for further clarification of my idea


Capture the Narayana

What is it?
"Capture the Narayana" is a new gameplay mode for Blue Planet: War in Heaven multiplayer where two teams attempt to duel for supremacy over the capital ship and decimate one another. If you're familiar with the gameplay mode "Domination" from Unreal Tournament 99/UT:GOTY or "King of the Hill", then you should feel at home here. This gameplay mode should have either a score limit or a time limit.


How do you "capture" the Narayana?

In order for teams to capture the Nara, they must hack (via scanning) the warship while fending off assaults from enemies. Teams that manage to hack the warship will gain a tactical advantage over their foes for a set period of time before the Nara deactivates. This places an emphasis on strategizing how players prioritize which foe he or she should target, when to target an enemy, and when to hack the Nara rather than immediately go for kills (considering that respawns are infinite in this scenario).


Hack? Capture??
When a player from either flies within scanning range of the Nara the hacking progress begins. The hack will take some time so your teammates will have to play a little defense. Don't get too comfortable while scanning, cause one of your enemies (on the opposing team obviously) can halt your hacking progress by flying into scanning range as well causing the capture to come to a halt. If that happens then you need to eliminate the for scanning the Nara or drive him/her away from it so the process can resume. Keep in mind that enemies will attempt to do the same to you, this is why teamwork is paramount here.


Is this a "one team must be UEF and the other GTVA" thing?
I didn't plan such. If things go my way any player could use any ship he or she chooses just as long as all involved are having fun.


How many players?
I originally thought 4v4, but I'm thinking 6v6 might be best (if possible)...it's debatable.



Sex-p's might be needed:
"Has-scanned" (or some variation for cargo-known for a specific player). I'm not that educated on sex-p's yet so someone else who knows more can clarify further on this.

Droid803:

--- Quote from: Antares_Z13 on June 16, 2011, 04:31:34 pm ---Capture the Narayana
...

Sex-p's might be needed:
"Has-scanned" (or some variation for cargo-known for a specific player). I'm not that educated on sex-p's yet so someone else who knows more can clarify further on this.


--- End quote ---

You could get around has-scanned by checking for the number of players within a certain distance and facing at the Narayana (or whatever ship you want, really). That's what "scanning" basically checks for anyway, and this way you can change the "scanning distance" in FRED without messing with the table entry, and you can also alter the FoV that allows you to keep scanning.

Unless the FoV-check and distance SEXPs don't work in multi :(

docfu:
Just three things so far:

One:

Post Merdian:

Awesome, given I've only played it solo(in multiplayer). The only thing I'd like to say is that there is always a huge framerate drop right before the two frigates jump out and the enemy destroyer jumps in to beam the hell out of everything.

One note though: since Alpha, Beta and Gamma have respawns why not give them to Delta and Epsilon too? Seems odd that 2/3rds of the wing respawn and Delta and Epsilon get hosed almost instantly.

Two:

Delenda Est :

Remove the guardians on the beam cannon weaponry/carthage and take that pansy captain out and put in a blood monger. All capships should open fire as soon as they get within range. Yes, I realize it's not "what happens in the story" but since I'm fighting on the losing side and the guys with control of the big guns keep refusing to fire it's getting a llittle old...

or...

At least...

Turn off the guardian and if a player does blow up the beam turret "ahead of schedule"...call in Adm. Steel, the Solaris AND Mr. Snuggles to kill the player's framerate as punishment.

Three:
I realize this might be getting way ahead of the game since this is likely to happen in Blue Planet 3 but I would really like to see Gauntlet's featuring the Shivans and the new UEF ships.

One mission that particularly comes to mind would be "Clash of the Titans" from the original Freespace as a benchmark. I spent a lot of time playing this one when the original game came out because it was always fun to see which produced better results: trying to kill the Demon yourself vs holding off the bombers and letting the Bastion do the work.

I wonder what 4 Uriels would do to the Demon...

-Docfu

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