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Freespace Upgrade 4.5.x Discussion Thread

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Asteroth:
Re: The Phoenicia at least, its survival is implicitly framerate-based due to the way the event was handled. The Phoenicia will depart (and become invincible) when its hitpoints are less than 4% (and it isn't already dead), however with low enough framerates it can go from >5% to dead in a single frame, skipping over the chance of any escape. You can fairly easily force one outcome or the other by messing with time compression, setting it slow enough will guarantee its survival, and fast enough will guarantee its destruction.

Antares:

--- Quote from: Asteroth on March 20, 2022, 04:27:16 pm ---Re: The Phoenicia at least, its survival is implicitly framerate-based due to the way the event was handled. The Phoenicia will depart (and become invincible) when its hitpoints are less than 4% (and it isn't already dead), however with low enough framerates it can go from >5% to dead in a single frame, skipping over the chance of any escape. You can fairly easily force one outcome or the other by messing with time compression, setting it slow enough will guarantee its survival, and fast enough will guarantee its destruction.

--- End quote ---

That's a less-than-optimal workaround; the ship's already blowing up at x1 time compression and you have to enable cheats to get lower values than that, so you wind up with a mission event that new players will never know can even be triggered. (Granted, it doesn't affect the progress of the campaign, but still.)

Novachen:
I do not recall at all that the Phoenicia actually survives this mission in Retail... afair it always blowed up on my end.

First time it ever survived for me was during a MVP playthrough.

Asteroth:

--- Quote from: Antares on March 20, 2022, 04:49:33 pm ---That's a less-than-optimal workaround; the ship's already blowing up at x1 time compression and you have to enable cheats to get lower values than that, so you wind up with a mission event that new players will never know can even be triggered. (Granted, it doesn't affect the progress of the campaign, but still.)

--- End quote ---
I'm not saying its a workaround, its just a way to blatantly expose the fact that it's all simply framerate based. We're just looking at regular ol' volition mission design. Whether the FSU wants to try and fix that is another issue, but it wasn't introduced by the MVPs (although its effect affect on your framerate can expose the issue).

Trivial Psychic:
Sounds like the MVP missions need some event modification.

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