Author Topic: Ship Ideas  (Read 9577 times)

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Offline Snail

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"gun convergence" IIRC. (could also be "gun_convergeance", check the Wiki).

 

Offline Agent_Koopa

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Well, you could sort of "dive-bomb" ships by using after-burner downwards toward the ship, and releasing at max speed / min distance possible.

As for the bomb-only idea, you could just load your ship correctly before the mission.

I don't know where you've been, because that's exactly what you do in FreeSpace. The idea here is to make dumbfire bombs that have a downward-facing hardpoint. The problem is, the entire explanation for making bombs lock-on goes out the window as soon as we make dumbfires, which is that they analyse the composition of the hull and time their charge carefully. And it's going to be impossible to lock on to something out of your field of view.
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Offline takashi

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look at ww1/2 bombers! they just drop something thats good enough to blow stuff up. why would a bomb need to know the hull integrity anyway?just make the drop-bomb weaker than a cyclops and have the cargo size of a tempest. i wont kill even a corvette until a few flyovers. its more of a bomb to "clear the path" for bigger bombs by elimenating or weakening smaller threats. it would be perfect for things like the athena bomber.

 

Offline jr2

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I don't know where you've been, because that's exactly what you do in FreeSpace. The idea here is to make dumbfire bombs that have a downward-facing hardpoint. The problem is, the entire explanation for making bombs lock-on goes out the window as soon as we make dumbfires, which is that they analyse the composition of the hull and time their charge carefully. And it's going to be impossible to lock on to something out of your field of view.
::) I know that.  I was explaining how you could do it.  As for the bombs actually timing themselves for detonation; I didn't think of it that way before.  I just remember it being a PItA to lock on while you have a few fighters taking potshots at your rear, and flak going off everywhere.

EDIT: Oh, taka... there's a reason why we don't use dumbfire bombs anymore.  :)  People get hurt.  I imagine some of the same reasoning went into the GTVA's lock-on bomb policy.  You don't want mult-megaton warheads missing their target and going who knows where.

 

Offline Dysko

IIRC, capital ships shoot bombs only if you fire bombs with the enemy ship targeted (or maybe I'm mistaking it for XWA... if that's the case, ignore this post...). So, the only way to force the player to target the enemy ship is preventing bombs being launched without lock. If bombs are launched without targeting the enemy ship, the game engine doesn't make the attacked ship to defend itself against the bomb. In this way, any capital ship can be destroyed easily.
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Offline Wanderer

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Wrong game.

In FS hostile capships prioritize weapons with 'bomb' flag above all other targets. With each and every weapon unless specifically set to do otherwise... That is AI ship will shoot at bombs with everything, like their own bombs, anti-capship beams etc. It is one of the cheating methods ("beam jamming") in missions where capship heavy beam firings aren't tightly controlled (though ai_profiles.tbl can be used to prevent it). It doesn't matter if the bomb (modded) isn't locked on anything ai will keep targeting it.
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Offline Snail

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In FS hostile capships prioritize weapons with 'bomb' flag above all other targets. With each and every weapon unless specifically set to do otherwise... That is AI ship will shoot at bombs with everything, like their own bombs, anti-capship beams etc. It is one of the cheating methods ("beam jamming") in missions where capship heavy beam firings aren't tightly controlled (though ai_profiles.tbl can be used to prevent it). It doesn't matter if the bomb (modded) isn't locked on anything ai will keep targeting it.

You're talking of the bug in which capital ships will try to shoot down bombs with BFGreens, right?

 

Offline Wanderer

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That ain't a bug.. It's a feature :P.

Or something like that.

Or more accurately.. AFAIK its a retail FS bug which some people have used to exploit - hence it's currently a 'feature'.
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Offline Dysko

You're talking of the bug in which capital ships will try to shoot down bombs with BFGreens, right?
No, looks like I've mistaken it for the X-Wing Alliance feature where if you target a capital ship and fire missiles, the capship will shoot down them (or at least try to do that). If you dumb-fire missiles, the capship won't even try to intercept them.

That's how the Rebels won the Civil War :lol:
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Offline Snail

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I was addressing Wanderer's post, not yours. Hence the quote.

 

Offline takashi

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how can you lock on when your not facing it?

 

Offline jr2

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You can't.

 

Offline takashi

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wrong. check aspect lock in external view. the triangle moves off the screen and still locks on. or maybe thats just a bug...

 

Offline jr2

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Well, I know modified F-15's and the new F-22 (so, presumable, the F-35) can do that... (lock onto targets not in front of them).

 

Offline Snail

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Here comes DySko. ::)

 

Offline Mobius

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There's me.

Anyway, he is on vacation now :P
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Offline Snail

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Yay no essay posts. :D

 

Offline jr2

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DySko will affirm that I know my stuff.  At least in this instance; I think he'd agree on most anything else I've got on aviation stuff as well, though... maybe I'm not as much a Av geek as he is, but I do like airplanes.  I have since I was a wee lad.  :)

 

Offline Snail

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I was more of a car kid myself. :)

 

Offline jr2

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I"m not too awful on cars... When I was a kid, I used to be able to tell the make & model of almost any car passing ours just by the head / taillights and silhouette (at night)... only thing is, I grew up in South Korea (ROK).  ;)