The Perseus just... owns. 8)
Where's my Ares?
Technically, the Myrmidon is a joint-venture Terran-Vasudan development akin to the Ulysses. To be accurate, you should either take of the Myr or slap on the Uly.The Myrmidon is more in the vein of the Apollo than the Ulysses... really the Ulysses has no real successor... none of the new fighters in FS2 are really very maneuverable... except possibly the Terran Mara.
Anyway, I vote for the Pegasus. You can't hit what you can't see.
except possibly the Terran Mara.
The Myrmidon is more an Fighter/Bomber, but only with helios.
The Perseus just... owns. 8)
QFT.
The Perseus just... owns. 8)
QFT.
QFTTQFT
I used to like the Apollo, that was until I fired unguided rockets off it. The gunpoint positions are too far off centre IMO. :sigh:
Go Ares. Heil the missile capacity and armor!!!You forgot the 2+4 primaries, and the better weapon energy than Erinyes.
I go with the Myrmidon, its a good all around with weapons, missiles, speed and armor plus its the only fighter wich can be a serious treat for capships, specially cruisers, thanks to those 2 Helios, I really like flying this fighter-bomber. :) A Vasudan version of it would be cool too.
Damn it all, the ****ty Myrmidon and those ****ing Helios. I really hate that.
Ares... that fighter gets + 10 points only for the colours on the hull... :yes:
Erinyes is also a good fighter.
I really REALLY liked the design of the GVF Anubis back in FS1. Although it was meant to be mass-produced cheap cannon fodder, it had a really cool looking design, reminding me of fighters from a different game or movie....cant remember where.
Still, it'd be cool if someone revived the GVF Anubis in a campaign.
Ares... that fighter gets + 10 points only for the colours on the hull... :yes:IMHO, the Ares looks like an Herc 2 tuned à la "Fast'n'Furious"... :nervous:
Fast'n'Furious
IMHO, the Ares looks like an Herc 2 tuned à la "Fast'n'Furious"... :nervous:
Where's the Valkyrie?!
...except, as previously noted, in the cases of top speed and afterburner capacity, for which the Valkyrie is far superior? :pWhere's the Valkyrie?!
the perseus improves on the valkyrie in every way. even looks better
...except, as previously noted, in the cases of top speed and afterburner capacity, for which the Valkyrie is far superior? :pWhere's the Valkyrie?!
the perseus improves on the valkyrie in every way. even looks better
For those of you who like speed, why aren't you voting for the Pegasus which is super fast and super manueverable as well as stealth?Because it has piss-poor offensive and defensive capability.
If memory serves... 1 missile bank? The Perseus has 2 p00nage banks :nod:I can't even tell you the last time I've managed to empty a non-bomber missile bank, no matter how small; not only do I not see the point in firing off something that's probably going to miss a great deal of the time, I figure I'm saving Command a few bucks here and there. :p
Because it has piss-poor offensive and defensive capability.I suppose... although with Prom-S cannons and two bays of Tempests you can take out any fighter in moments and it's easy to get behind anyone.
I use missiles because I'm pish (and so is my joystick)
:)
GTF POTATO.
The mousestick is excellent...you have to combine its use with a rapid pressing numpad, but It's awesome.
Are you serious?I am serious -->
Laptops dont have numpads.that's the reason for which i'm not doing Steadfast's final testing on the missions i fredded...
...Your head will be donated to the local Vasudan minority.Are we only a minority here?
I rarely fly the Pegasus, so I don't know, will enemies fire on you? IIRC they still do making the Pegasus mainly useless, but if they don't.......... ;7
Why the hell do we need a half dozen "What's your favorite _____" topics in like a week?
Now if you're flying something like the vasudan stealth ship, that one isn't as good, it's stealthy, but you have to keep moving and nothing will find you. It's when you stop moving in that ship that i think something pops up on the radar. I noticed a big difference in the stealth abilities of the vasudan stealthy bastard on the sath scanning mission, you just get shot at a lot more often compared to the never shot at unless you flew in front of some fighters pegasus.
Got it in one.
That's a different issue; the fact that it's just plain tedious to get something invisible to sensors.Got it in one.
I know because I once made a mission where you had to find the Sath in the nebula, but the damn thing just always came up on sensors. In the end I just made it invisible to sensors. But it still sucked.
Pegasus. Sure the Ares can carry boatloads of Trebs and take out everything before they can even get close, and sure, I fly the Perseus as a matter of habit (and because the firepower is more than welcome), but the Perseus flies like a dream. Sure, it can't do much than what you set it up for, but who cares when the enemy can't hit you anyway? Just keep jamming the balance shield button every time you get hit and accomplish what you set out to do, then do dances around the enemy capship's spires after you've tagged it and ride the shockwave outta there when it blows. It's certainly not what I'd fly if my life depended on it, but it's certainly one of the most fun ships to fly in the game.
What's fun is setting dual PromS's... screw low-refire... set it on bank 2 and switch to dual-mode between shots--you now have a PromS at a fast refire rate! Only problem is you have to reset the banks when you stop firing... it's great none-the-less for anything strong without a good refire!
I usually just link fire and fire a quad/hex(?)/oct(?) shot that blows off the shields and then another shot that destroys the fighter myself =/Try the GTF Keres from Inferno. You can do everything with a single shot (16 guns! ;7)
So keep the energy levels like the perseus or so?
That would be a nice balancing factor....
But what's this realism thing you speak of?
Yesterday I fought in multi with a Perseus. It's the only fighter I can use well in multi. And the one in which I obtained most of my kills :D
$Name: GTF Perseus
.
.
.
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
The Perseus can carry Kaysers in single, and both Kaysers and Maxims in multi. :)
Anyway I choice Pegasus as I prefer light fighters and stealth tactics rather than heavy tanks.
They should have another weapon like the Morning Comet or something; instead of pushing it pulls.
Some FS ships have horrible gun placement which makes it impossible to hit with (ie. the old Claymore 2)
Loki. <3 how it looks.....:wtf:
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
:necro:
Necrothreaded after exactly 364 days, 22 hours, 28 minutes and 41 seconds! Oh... so close! The mods will arrive shortly... I think.
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
Perseus FTL!!
In FS1, Lokis were good. My question is about turning radius and bank capacity. When I mean fragile, I also mean can't carry a decent load of secondaries and low primary energy too.:necro:
Necrothreaded after exactly 364 days, 22 hours, 28 minutes and 41 seconds! Oh... so close! The mods will arrive shortly... I think.
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
The GTF Loki has 400 shields and 250 armor, making it tougher than the Valkyrie (200/200), Horus (230/170 or 200/120 depending on whether it's FS2 or FS1), or Serapis (220/200), and about equal to the Perseus (350/265).
Ares with Quad Kaysers and Dual Maxims, combination of Trebuchets and Tornados. Can annihilate anything. Kaysers for fighters, Kaysers and Maxims for Bombers, Maxims for Cap ships. Tornados take out anything at close range, Trebuchets cripple bombers and defang anything below Juggernaut level.
Ares with Quad Kaysers and Dual Maxims, combination of Trebuchets and Tornados. Can annihilate anything. Kaysers for fighters, Kaysers and Maxims for Bombers, Maxims for Cap ships. Tornados take out anything at close range, Trebuchets cripple bombers and defang anything below Juggernaut level.The Ares is the perfect successor to the Herc and HercII. I like it much more than the Limo. I usually use the dual-bank with Subachs and the single-bank with Kaysers--since Kaysers are essentially powerful Subachs in actual use. Firing off all six banks is a good way to destroy anything--the Subachs fire faster than the Kaysers and do their own share of the damage.
In FS1, Lokis were good. My question is about turning radius and bank capacity. When I mean fragile, I also mean can't carry a decent load of secondaries and low primary energy too.:necro:
Necrothreaded after exactly 364 days, 22 hours, 28 minutes and 41 seconds! Oh... so close! The mods will arrive shortly... I think.
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
The GTF Loki has 400 shields and 250 armor, making it tougher than the Valkyrie (200/200), Horus (230/170 or 200/120 depending on whether it's FS2 or FS1), or Serapis (220/200), and about equal to the Perseus (350/265).
To me, it's a bit of both. I add the ability to protect one self to being fragile. For example, I'd consider an Ursa without a top-mounted Kayser to be fragile because, even with its monster hull and shield points, it moves and turns too slowly to make a decent attempt at defending itself. Quite a few ships I consider like that--but the Loki is in the group.In FS1, Lokis were good. My question is about turning radius and bank capacity. When I mean fragile, I also mean can't carry a decent load of secondaries and low primary energy too.:necro:
Necrothreaded after exactly 364 days, 22 hours, 28 minutes and 41 seconds! Oh... so close! The mods will arrive shortly... I think.
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
The GTF Loki has 400 shields and 250 armor, making it tougher than the Valkyrie (200/200), Horus (230/170 or 200/120 depending on whether it's FS2 or FS1), or Serapis (220/200), and about equal to the Perseus (350/265).
In other words, you don't mean "fragile", but "poorly armed".
That, and the fact that the Ursa is so big that it takes the full force of enemy fire, especially flak, which can be death in an Ursa.The Ursa is good if you have enough cover. Unfortunately, no FS2 mission gives bombers enough cover.
To me, it's a bit of both. I add the ability to protect one self to being fragile. For example, I'd consider an Ursa without a top-mounted Kayser to be fragile because, even with its monster hull and shield points, it moves and turns too slowly to make a decent attempt at defending itself. Quite a few ships I consider like that--but the Loki is in the group.In FS1, Lokis were good. My question is about turning radius and bank capacity. When I mean fragile, I also mean can't carry a decent load of secondaries and low primary energy too.:necro:
Necrothreaded after exactly 364 days, 22 hours, 28 minutes and 41 seconds! Oh... so close! The mods will arrive shortly... I think.
Anyways--I find the Loki too fragile to be an interceptor--and that's saying quite a lot. It's basically a small flying brick with shark teeth--it's not anywhere near my favorite, though I love the HTL version of it!
The GTF Loki has 400 shields and 250 armor, making it tougher than the Valkyrie (200/200), Horus (230/170 or 200/120 depending on whether it's FS2 or FS1), or Serapis (220/200), and about equal to the Perseus (350/265).
In other words, you don't mean "fragile", but "poorly armed".
GTF Erinyes FTW. It has 8 gunpoints, good secondary ammo, and good shields and health. It can beat the Ares easily if piloted right.
Statistics
Type Heavy Assault
Manufacturer Triton Dynamics
Maneuverability Average
Max Velocity 65.0 - 70.0 ms-1
Max Afterburner Velocity 130.0 ms-1
Armor Heavy
Hitpoints 325
Shields 500
Length 17 m
[edit] Armaments
* Gun Mounts
Freespace 2
Bank Guns Standard Loadout
1st 4 Subach HL-7
2st 4 Prometheus R
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim
* Missile Banks
Freespace 2
Bank Capacity Standard Loadout
1st 40 Harpoon
2nd 50 Hornet
Compatible Secondaries
MX-64, Emp. Adv, Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno, TAG-A, TAG-B
[edit] Veteran Comments
StatisticsErinyes beats the Ares hands down in maneuverability and speed.
Type Strategic Assault
Manufacturer Nankam Aeronautical
Maneuverability Poor
Max Velocity 50.0 - 62.0 ms-1
Max Afterburner Velocity 120.0 ms-1
Armor Ultra Heavy
Hitpoints 425
Shields 650
Length 20 m
[edit] Armaments
* Gun Mounts
Freespace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2st 4 Prometheus R
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim
* Missile Banks
Freespace 2
Bank Capacity Standard Loadout
1st 90 Harpoon
2nd 100 Hornet
Compatible Secondaries
MX-64, Emp. Adv, Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno
Meh, no one talks about the shape...the GTF Perseus owns.
The Ulysses has been growing on me over the past several months. Yeah, it's thin-skinned, but damn, it's fun to fly.I'll second that. They're dang hard to hit, though. But still, give all your wingmen Ulysses and then give orders to attack a single target. :lol:
Meh, no one talks about the shape...the GTF Perseus owns.
Meh, no one talks about the shape...the GTF Perseus owns.
Meh, no one talks about the colour...the GTF Ares owns.
just finished the FS2 campagin for the first time in 2+ years, and i just have to say:
give me an erinyes with two kaysers, and i WILL kill you.
The Ulysses has been growing on me over the past several months. Yeah, it's thin-skinned, but damn, it's fun to fly.
yeah OK... but you'll have to hit me first for that leech to be effective ;)
Erin can take it. She's a fine girl.QFT. :nod:
Athena.
...oh wait...
give me an erinyes with two kaysers, and i WILL kill you.Give me a Sathanas and I'll pawn you and your bloody Erinyes. :P
Sathanas my ass... give me a cargo container and I'll pwn you all.give me an erinyes with two kaysers, and i WILL kill you.Give me a Sathanas and I'll pawn you and your bloody Erinyes. :P
Sathanas my ass... give me a cargo container and I'll pwn you all.
Sathanas my ass... give me a cargo container and I'll pwn you all.
Sathanas my ass... give me a cargo container and I'll pwn you all.QFT.
I find that playing Alpha1 styled missions when you have minimal friends against 20 enemies that armour really makes a difference, when beams are around.
Ares's are good nutshells.
Sathanas my ass... give me a cargo container and I'll pwn you all.QFT.
...cargos of "Plotholes" disallowed.
What's QFT?Quantitative Feedback Theory.
Am I right in thinking the Pegasus was only available in one mission in FS2?
IMO the Ares is much more than what you said(I would call it a Heavy Interceptor, too).I flew the Ares, and while I tend to go for the Perseus, that thing is pretty much a tank with fusion drives. :beamz:
In addition, what you said about the Pegasus is based on FS1 experience. I tried the Pegasus in dogfights and interception missions(plus subsystem strikes). It takes longer to accomplish something notable but it can still allow you to do it.
Am I right in thinking the Pegasus was only available in one mission in FS2?
Have you ever heard of FRED? The main campaign isn't enough to master a spacecraft *cough* GVB Sekhmet *cough*
You never flied any ships in FS2. Nor flew.
But this thing is actually about semantics. We had some discussion about this a while ago and the conclusion was that space ships are piloted. Not flown, not driven, but piloted.You never flied any ships in FS2. Nor flew.
Maybe not well, but I flew. :P
Flying bombers is hard work, but with a bank of Cyclops torpedoes, you'll have the firepower to neutralize enemy corvettes and destroyers.There. A canon source says that at least bombers are flown. Alright, who wants a piece of me? We can take this outside. And don't give no 'Vincey doesn't have enough authority' crap.
Where's the Apollo ?
And even in the face of the Myrmidon's Helios', and Erinyes fighters, I choose Apollo - best looking Terran fighter ever! Too bad that the GTA phased it out, because I chose it over Valkyrie anytime I could.
It actually IS an upgraded Hercules Mk2 .
I don't understand why everyone hates the Myrmi. It got 6 gun banks (more then the Herc II, an Assault Fighter), nice variability when it comes to secondaries (although no harpoon), is quite fast and has not to low armor.
I realised that a while back. Even though its been heavily modified, modified enough for me to like it because I didn't like the original mark II.
It's supposed to be space superiority, and it's not too good at that job. It feels like, to me, a heavier Apollo, and that was right on the border of becoming an assault fighter. I have quite a bit of trouble dealing with any interceptor, and that simply shouldn't happen with a space superiority ship. It's a decent ship, just mis-classed, and somewhat under-armored for it's actual role, in my opinion.
...people can't create new threads simply because the specific campaign thread they looked for has relatively old posts.
Whoa,Dude, it was only a month.
:necro:
Since you're new here, its ok, but in the future, please try to avoid bumping month-old threads.
Actually, they can. They just don't, which is pretty silly, since it becomes difficult to sift through enormous threads for older/popular campaigns, when looking for information on a specific issue related to that campaign.
The Perseus is the Terran Dragon if you ask me. The GTF Pegasus may be faster and more maneuverable, but it's too weak in terms of hull strength to compare.I say the Ulysses is the Terran Dragon. The Ulysses is more maneuverable and it has a smaller target profile than the Perseus and it also has the same amount of primary firepower (in dogfights, missiles don't matter as much as lasers, I find).
I prefer a slower craft; makes aiming easier. This is why I prefer the Ursa over every other bomber class except the Sekhmet, and the Ares over every other combat fighter. ;)If you have trouble aiming with faster fighters, you can always tone down the sensitivity or something (do you use a joystick or a mouse?). And I agree, the Sekhmet and the Ares rule (I actually found the last mission of the Procyon Insurgency easier with the Sekhmet than the Amun Mark 2).
By the way, how do you do a Necrothreadageded beam?:necro:
They weren't on the ends of the wings, they were actually in the middle. I found them easy to aim with.
Does anyone here think the Apollo was better than the Myrmidon?
*wave* Me. But the Myrmidon has plus points in secondaries. Especially when you have no bombers available, only Helioses and Myrmidons. :D :D :DI still don't accept that :v: ever intended the Myrmidon to be able to carry the Helios.
Why not? After all, real-life bombers aren't the only aircraft that are capable of equipping bombs. Last time I checked, the F-22 Raptor is able to carry nuclear ordnance, and it's capable of longer sustained supersonic flight than any other fighter craft out there. Call it an Easter egg, if you will.*wave* Me. But the Myrmidon has plus points in secondaries. Especially when you have no bombers available, only Helioses and Myrmidons. :D :D :DI still don't accept that :v: ever intended the Myrmidon to be able to carry the Helios.
If you have trouble aiming with faster fighters, you can always tone down the sensitivity or something (do you use a joystick or a mouse?). And I agree, the Sekhmet and the Ares rule (I actually found the last mission of the Procyon Insurgency easier with the Sekhmet than the Amun Mark 2).
To be honest i loved the old Apollo, twin ML-16s and MX-50's. But as soon as i got a Herc with Banshees it was out. Unless they can retrofit an Apollo to carry modern weapons it's strictly a pleasure craft for me.
I still don't accept that :v: ever intended the Myrmidon to be able to carry the Helios.
loky
lokyPsst. It's Loki. Though it seems you also typed it correctly on two instances.
lokylokyPsst. It's Loki. Though it seems you also typed it correctly on two instances.
Hey, I'm not alone. Loki!!! ^_^
To be fair to the Myrmidon, the tri-slot secondary does have SOME worth. But if I'm playing ammo-conservation mode, I wouldn't have a choice but to fly the Perseus (a craft I personally avoid - rather fragile in combat IMO despite its VERY well-balanced nature).
The secondary bank placement on the Perseus is IMO really perfect, making Tempest rockets real useful. Myrmidon, IIRC tolerable. Apollo... forget it. Only missiles with tracking systems are of any use on that old craft, no matter how much I like it. And I think the Ulysses has similar problems with gun/missile placement too (to me anyway), in addition to being as strong as generic office-grade A4 paper...
I'd actually use a Loki for intercept... but only if the mission has Kayser and Maxim available; at that point, the only drawback with the Loki is that it has too few gunpoints to kill any bomber or the advanced heavy fighters within one pass (i.e. I charge at the bomber with my finger deadlocked on the trigger until the distance gets too close, then I circle around for a second pass)...
They haven't been able to exploit the dodgy stealth system yet.Let's ask Stealth. :D
Can someone enlighten me to what the GTF Pegasus is? It's something I've never come across.I'm sorry, Admiral, but that would cause a rip in time and and space if you knew. (http://www.hard-light.net/wiki/index.php/Pegasus)
Really? Nice.Oh don't worry, conveniently the Daleks came and paradoxically prevented this event from ever happening.
Admiral, it's a prototype stealth fighter that's undetectable on sensors.
Now where's that void ?
I've witnessed my demise over 10 times! Not exactly fun, especially as I've found a screenshot of it happening!!I'm still convinced that it was admiral Polpolion who perished with the Galatea.
I'm still convinced that it was admiral Polpolion who perished with the Galatea.No, it was Wolf (http://www.hard-light.net/wiki/index.php/GTD_Galatea).
I'm still convinced that it was admiral Polpolion who perished with the Galatea.No, it was Wolf (http://www.hard-light.net/wiki/index.php/GTD_Galatea).
And command never makes mistakes :nervous:qft ftw wtf
Who was, now?I'm still convinced that it was admiral Polpolion who perished with the Galatea.No, it was Wolf (http://www.hard-light.net/wiki/index.php/GTD_Galatea).
I hope you realize he was joking.
Reason 955 the internet sucks: Sarcasm never comes through.Agreed.
...a Maxim/Kayser Erinyes is a true terror.
Well, the Maxim does have its recoil, compared to the recoiless Prometheus.Doesn't affect accuracy. If you line up your Maxim the write way before you fire, you can hit an Edjo from 1000 meters away.
I think the maxim's recoil does cause slight inaccuracy. It's barely noticeable if you can aim though.No, it fires in a completely straight line.
I think the maxim's recoil does cause slight inaccuracy. It's barely noticeable if you can aim though.No, it fires in a completely straight line.
But in the end primary weapon placement still means alot.
Iirc, the two of them have similar placement, don't they? Both their weapons port flank the cockpit, right?
Ah, yea. Now I remember. Haven't been playing FS recently, so I kinda forgot. Still, the Tauret is better than both of them. Too bad its not Terran.
The Herc II is significantly more maneuverable than the Tauret, it has a smaller much smaller target profile, has a higher damage threshold, has a bigger primary reserve, and comparable missile banks.
The Serapis seems wasted potential. Why the hell did the Vasudans install the most powerful reactor to ever grace a light fighter (more output than that of an Erinyes!) without making sure the craft is compatible with the most beloved energy hog (UD-8 Kayser)? While we're at it, how can they call it an advanced interceptor if it can't carry Trebuchets?Actually, the role of interceptor is just to intercept. An interceptor is generally small, and fast, tasked with chasing down enemy fighters and bombers. A Trebuchet is a heavy missiles and carrying these in large capacities would probably slow it down. Interceptors (imo, anyway) tend to use primaries to kill anyway, hence the smaller secondary bank.
Impressive shield recharge, manoeverability and target profile mean this thing can dodge heavy fire all day long. At the same time, low shield capacity and primary firepower make it difficult to actually do something useful without getting one's butt shot off.Like I said above, its an interceptor. Its supposed to stay on the move, and its definitely not meant for head on strikes on capital ships.
The way the engine responds to different power setting negates some of the excellent energy power plant - top speed suffers significantly when fed less than default yet it doesn't benefit much from additional energy.Can't really call it suffering significantly. 75ms-1 is still respectable. Although, the measly 3ms-1 is quite ... disappointing. But you can see it as the Serapis already having alot of power drawn from the power plant.
Whining aside, it's a craft capable of many different jobs: It's fast enough and has enough secondary capacity to be a reasonable interceptor if you can live without Trebuchets, it's an effective (if unforgiving) dogfighter and it can wield Maxims against capital ships with more than enough power to spare.I think the main weapon an interceptor needs to have is the Harpoon, since its the de facto dogfighting missile.
For a multi-role craft I prefer this over the Myrmidon, but on the whole I expected a more elegant solution from the Vasudans. If I don't need to take cheap shots at capital ships I'd rather fly the Thoth.Agreed.
Regarding the assault fighters... in this class all of the modern ships are balanced and have their uses. I'm leaning towards the Tauret because it has all I want from a heavy fighter; being less nimble than an Erinyes or a Herc II isn't a problem if you assign 3 Taurets + 1 light fighter to a wing.GTVA tends to group their wings with similar fighter classes, though. Besides, the single interceptor/space superiority probably won't make much of a different.
... a type of fighter aircraft designed specifically to intercept and destroy enemy aircraft, particularly bombers, usually relying on great speed.
Pair Trebs don't take down everything, and they're worthless against bombs because of long lock on time. And besides, the most Trebs I've ever carried were 13 (Herc II), which didn't really last long in game.
We need one of those big whiteboard-type things like on Top Gear split up into sections titled sub-zero, cool, uncool, seriously uncool, not worth a mention...Yea. But where would we put it ?
We need one of those big whiteboard-type things like on Top Gear split up into sections titled sub-zero, cool, uncool, seriously uncool, not worth a mention...Yea. But where would we put it ?
You are entitled to your opinion, however, the nature of the cool wall is that it is completely subjective. And yes I put the stickers so high that you can't reach it and that counts.What's the point in doing this again?
you've got bank on twist?!?!?!?!? :eek2:
The Seraphim is a terror in the third mission of Silent Threat; especially on Insane.Why the hell would the Shivans summon that many ships to attack a few escape pods, anyway?
Maybe they have a major target practice exercise?
Seraphim ? The Seraphim is a Shivan bomber. I presume you mean the Seraph, which is in no way a ****ty craft. Not to me anyway.Seraph? The Seraph is an imaginary craft. I presume you mean the Serapis, which is a ****ty craft. To me anyway.
Seraph? The Seraph is an imaginary craft. I presume you mean the Serapis, which is a ****ty craft. To me anyway.Fixed.
What did you fix, exactly? They're exactly the same. :wtf:My previous post.
Where's my Athe-I don't really like the Athena, because of that weird overhead gun port.
Oh wait. :P
I don't really like the Athena, because of that weird overhead gun port.
You can't actually do that on higher difficulties, especially not against Dragons.
I'd just bait the Dragon into range of a friendly Aeolus.
I made a 0 miss facter stab beam, and tested it on an Aeolus against 90 dragon fighters. :drevil:
I'd just bait the Dragon into range of a friendly Aeolus.
that made me think about the last one of the missions in FS2 campaign..
BTW, what's the quote in NGTM-1R's sig from? Sounds interesting.
Campaign concept I'm working on.What happened to FORTUNE ATTEND YOU BROTH---
...Clash of the Titans II? We've got four Aeoluses and fighter wings protecting a GTD Orion #2 loaded with Meson warheads.
that made me think about the last one of the missions in FS2 campaign..
...Clash of the Titans II? We've got four Aeoluses and fighter wings protecting a GTD Orion #2 loaded with Meson warheads.
...Clash of the Titans II? We've got four Aeoluses and fighter wings protecting a GTD Orion #2 loaded with Meson warheads.
Not really. The bombs can actually get the Aeolus cruisers. If you're unlucky.
That mission really wasn't fair to the Aeolus, since all three were damaged to near-critical levels when the mission started and were being attacked by waves and waves of bombers with Helios bombs.
That mission really wasn't fair to the Aeolus, since all three were damaged to near-critical levels when the mission started and were being attacked by waves and waves of bombers with Helios bombs.(and really easy on the eyes, too.)
Campaign concept I'm working on.What happened to FORTUNE ATTEND YOU BROTH---
Its very sleek, with clean lines. The Fenris and Leviathans remind me of big fishes. I've always preferred Aeolus cruisers because of the way they look.
Its very sleek, with clean lines. The Fenris and Leviathans remind me of big fishes. I've always preferred Aeolus cruisers because of the way they look.
It looks more terran than ANY terran cruiser (except for the deimos wich looks kind of terran though it was implemented vasudan tecnology).
Besides I dont know why, but's the only cruiser which seems "complete" in terms of texturing...just look at those turrets!! I hate the bubble turrets of the other models (or is it just me?, or that I have uncomplete mvps..)
I don't think so. Fenris/Leviathans (Feniathans?!) scream Terran as much as the Orion does, with their straight lines. Deimos and Aeolus look more curvy, which is a tendency of Vasudan designs.
The Orion is not clumsy. It's big, solid brick. Unlike the Hecate which looks like a giant cluster**** of Popsicle sticks, a pile of excrement and big SHOOT ME I'M A TURRENT turrets.
The Orion is blue.It looks more like light purple to me.
Meh, I always liked the Majesty color scheme for Orions better. Less paint wastage.Which, as we all know, is the perfect color for ninjas.
Blue Starships make as much sense as Orange Ninjas.
Which, as we all know, is the perfect color for ninjas.:wtf:
I always think purple, no matter how light the shade is, is a horrible colour for a military unit to be painted in.
I always think purple, no matter how light the shade is, is a horrible colour for a military unit to be painted in.
The Covenant laughs at you! (Whatever you think of Halo, you gotta admit those bright purple vehicles were a nice artistic touch.)
Back on-topic, I've found the Pegasus growing on me as a dogfighter, even without its stealth capability. Target profile is razor-thin! Hard to hit at medium range!
Ulysses!Harpoon locked on.
Harpoon locked on.
Spacebar
Kabloom.
O YEA?
Try playing the 'Pistols at Dawn' mission in SAH mod, on hard or insane. Enjoy spending your time taking down Ulysses fighters.
Which, as we all know, is the perfect color for ninjas.:wtf:
That sound you heard was the reference hitting the wall somewhere far, far above your head.
I always think purple, no matter how light the shade is, is a horrible colour for a military unit to be painted in.
The Covenant laughs at you! (Whatever you think of Halo, you gotta admit those bright purple vehicles were a nice artistic touch.)
Back on-topic, I've found the Pegasus growing on me as a dogfighter, even without its stealth capability. Target profile is razor-thin! Hard to hit at medium range!
You missed the orange ninja reference, though.
I just stuck to kicking the S*** out of the fighters and let allies bring down the Aeolus
Here. This (http://en.wikipedia.org/wiki/Naruto) should help you with the orange ninja reference.
Well, do see it. It has some unintentional FS references. Or mainly the fact that the Rasengan remotely resembles the charge-up of an AAAf beam.Here. This (http://en.wikipedia.org/wiki/Naruto) should help you with the orange ninja reference.
Ah! Not seen Naruto.
Here. This (http://en.wikipedia.org/wiki/Naruto) should help you with the orange ninja reference.
And I seriously thought that we could avoid Naruto discussion on HLP. Guess I was wrong.I hate anime, but that show is the worst of them all.
And I seriously thought that we could avoid Naruto discussion on HLP. Guess I was wrong.I hate anime, but that show is the worst of them all.
Here. This (http://en.wikipedia.org/wiki/Naruto) should help you with the orange ninja reference.
Ah! Not seen Naruto. I hear ninja, I automatically think 4 Turtles and a Rat...What can you expect, when it was one of the staple shows of my childhood
***
FS1 i liked the Herc
No, I just hate the styling/animation period.
I hate anime because everything is overdramatic.
I hate anime because the animation sucks.
I hate anime because the style does not appeal to me.
I hate anime because the plots on most of them are stupid.
I hate anime because half the time the characters look retarded.
I hate anime because the characters have such retarded facial expressions.
Here. This (http://en.wikipedia.org/wiki/Naruto) should help you with the orange ninja reference.Or better yet... (http://uncyclopedia.org/wiki/Naruto)
And I seriously thought that we could avoid Naruto discussion on HLP. Guess I was wrong.Damn straight you were.
No, I just hate the styling/animation period.
I hate anime because everything is overdramatic.
I hate anime because the animation sucks.
I hate anime because the style does not appeal to me.
I hate anime because the plots on most of them are stupid.
I hate anime because half the time the characters look retarded.
I hate anime because the characters have such retarded facial expressions.
Watch Akira, Castle in the Sky and Perfect Blue and see if you have the same opinion. Though, Perfect Blue might be a little mature for you. Not sure how old you are.
Or if you need to watch a tv show watch CowBoy Bebop. Or for an OVA watch Gunbuster.
Look, this is a FreeSpace forum, not an anime forum.
so... the Erinyes is winning right?
I watch at it from the sides and it looks like a giant target, the 8 banks sure make people be thrilled at it...
and what about using some shivan addapted like the mara?? they dont fit in this voting session?Technically speaking, the Mara is Shivan, not Terran, even if SOC did go ape**** modding the thing.
I watch at it from the sides and it looks like a giant target, the 8 banks sure make people be thrilled at it...Yea. Its as long as a limo from the side. But you'll mostly be behind the your target, which makes the Eyrinies a winner, cause from the rear its target profile is basically a cube.
Well, don't know exactly why I like the Erinyes.It probably has something to do with the fact that the first mission it appears, the Skulls buttkick any and all comers short of the corvette. And the fact that you first see it in the company of SOC gives it a slight superiority aura.
... Lob a Harpoon, then close in for mas Subach rape.Another reason the Erinyes is a favored fighter. It combines a massive primary bank with respectable secondary capacity. Plus it has some decent moves to boot.
And I seriously thought that we could avoid Naruto discussion on HLP. Guess I was wrong.I hate anime, but that show is the worst of them all.
Nope, I mainly hate emos, anime, and assholes. That's about it.And I seriously thought that we could avoid Naruto discussion on HLP. Guess I was wrong.I hate anime, but that show is the worst of them all.
There int much cole likes is there?
I mainly hate emos, anime, and assholes. That's about it.Oh dear. I guess I'm at your black list in that case, since I'm an emo (well, closet emo technically), I watch anime and have been referred to as an asshole repeatedly.
****. Same.I mainly hate emos, anime, and assholes. That's about it.Oh dear. I guess I'm at your black list in that case, since I'm an emo (well, closet emo technically), I watch anime and have been referred to as an asshole repeatedly.
Loki + Flak =
Total Dumbfire OwnageTM
the herc 2 is the fighter i like the most. the erinyes has too many draw backs for a fighter but the herc only has 1 to speak of.It depends on your playing style, actually. I score most of my kills using secondaries, but I know my friend prefers using his primaries. And he can do just as well if not better than me.
herc 2 has lots of room like the tauret for secondary fire support and a thick shield, you cant win a fight on primary fire alone. with that said my favored weapon of choices, kayser ud-8 and trebs combined with a herc 2 equals death. early in fs2 however would be the harpoons if none exist it would be the hornets
Getting into a proper dogfight against a Dragon with an assault fighter isn't pleasant; if the opponent is any good it might be an exercise in futility. There is another option though: Standing still and pretending to be a gun turret negates any mobility advantage, and Shivan fighters don't have the firepower to slug it out like that. Unfortunately, coming to a full stop isn't advisable when under fire from several opponents.standing still against a shivan fighter? the only way you can destroy a dragon with a disadvange is to turn away, yet that ship turn and come after you and you turn around quickly and catch that shivan with its pants down (if they have pants :P).
I consider, Dragons to be vastly overrated (i.e. I think it's good but hardly overpowered). People simply fly the wrong craft against them. Or maybe the craft are the right ones, and being able to fight Dragons on equal terms simply isn't the most important criterion for the mission. Let's compare the Shivan Dragon against its closest match in terms of manoeverability and the craft I consider the best overall dogfighter in the GTVA.the closest if up against the best would be the Ulysses without any doubts.
First, let's pit the Serapis (widely regarded a useless craft) against the it. Flight characteristics are close - the Dragon wins on top speed with afterburners and is slightly more manoeverable, the Serapis effectively has almost twice the afterburner capacity though. About even, with a slight advantage to the Dragon (I never found the sliding too useful... others might disagree).The serapis is useless, i never ever choose that fighter for anything :lol:.
Despite its much-criticized shielding, a Serapis will hold out longer against the Dragon's 5 Heavy Lasers than the Dragon will against 4 Prometheus S... in other words, Shivan primaries suck even harder than Vasudan shields. Not that it's a major draw for close-in dogfighting, but the Serapis also has a generous missile capacity.i have edited fs2o so i can pilot the shivan crafts, and by far the most manoeuvreable is the astaroth in my view. followed by the dragon, however the dragon is always a deceptive craft, to match two of the most manoeuvreable crafts in a fight, and your trying to track a dragon down with the highest setting, is very very difficult indeed.
Endurance in a lengthy dogfight could go either way... the Serapis has the problem that more than half its damage capacity is made up of armour instead of shields - which doesn't regenerate. On the other hand, the regeneration rate before shields are breached is impressive thanks to excellent energy output; the Dragon feels underpowered by comparison. On the whole, the Serapis outguns the Dragon even when adjusted for sturdiness.
Target profile of either craft is excellent with a slight edge to the Serapis from my experience. Gun points are open to debate (decent for the Serapis; the Dragon's are quite bad when firing from both banks but the best in the game when giving up 11% of theoretical firepower by just using the triple bank). I for one would take the Dragon's any day.the dragon has the firepower to stand up to the enemy, you have one of them on your back and youll be waving bye bye to your serapis before long :P.
On the whole, they are closely matched. I would prefer the Dragon when being shot down myself by enemy fighters is a major concern (the Serapis has the annoying tendency to blow up at the first mistake), the Serapis when I have to keep allies alive (killing anything with Shivan primaries takes ages. Doubly so if the targets are Shivan too) or there's a chance of being shot at by antifighter beams (very very bad news for most Shivan craft).serapis has the annoying habit of exploding before it enters a mission! so why goto all the trouble to compare the craft if the serapis cant even last before the fight begins :rolleyes:.
The Loki is just as fast as the Dragon, can control the distance thanks to more powerful afterburners and has a better power plant (very important since dogfights between agile yet well-shielded fighters can take some time). It will also last more than twice as long against 5 Shivan Heavy Lasers than a Dragon will against 4 Kaysers; this time the Dragon is solidly outgunned without any way to interpret the sturdiness/firepower comparison to its advantage.if the herc can track a loki easy, i doubt these words are solid, however if you think the loki is as good as the dragon, so be it.
The Dragon has the edge in target profile, gun points and manoeverability, and it is a pleasure to fly... but the Loki moves well enough that I can accept its shortcomings in exchange for almost 3 times the firepower.
@ nvsblmnc: Pretty much the only mix I like is Maxims + something against fighters, and that only in 6-gun craft (6 equal guns go to waste; same firepower as using just the 4-gun bank). Otherwise I like a double load of the heaviest weapon that doesn't use a prohibitive amount of energy.which is one of the drawbacks i said the erinyes has.
You're completely forgetting rotational dampening and movement dampening. Those make a lot of difference. And slide movement isn't useless in the slightest - disable it if you don't believe me.
If you still think Dragons are useless, turn the difficulty up to Insane and fight a wing of them in a Loki.
$Name: @Subach HL-7
+Title: XSTR("GTW Subach HL-7", 3243)
+Description:
XSTR(
"Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage", 3244)
$end_multi_text
+Tech Title: XSTR("Subach HL-7", 146)
+Tech Anim: Tech_Subach_HL-7
+Tech Description:
XSTR(
"The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn't stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.", 3245)
$end_multi_text
$Model File: none
; The following fields (preceded by @) are only required for laser
; rendering, which requires that "Model File:" be none.
; These are the same values that used to be hard-coded:
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 250, 0, 0
@Laser Color2: 0, 0, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.2
$Velocity: 450.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.2 ;; in seconds
$Damage: 15
$Armor Factor: 0.9
$Shield Factor: 0.7
$Subsystem Factor: 0.3
$Lifetime: 2.0 ;; How long this thing lives
$Energy Consumed: 0.20 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 76 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
+Weapon Range: 100000 ;; Limit to range at which weapon will actively target object
$Flags: ("in tech database" "player allowed" "stream")
$Icon: iconSD4
$Anim: SD4
$Impact Explosion: none
$Name: Shivan Heavy Laser
$Model File: none ; laser1-1.pof
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 200, 31, 30
@Laser Color2: 200, 31, 30
@Laser Length: 7.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.30
$Mass: 0.2
$Velocity: 475.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 0.5 ;; in seconds
$Damage: 15
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 2.0
$Energy Consumed: 0.40 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 103 ;; The sound it makes when fired
$ImpactSnd: 85 ;; The sound it makes when it hits something
$Flags: ()
$Icon: icongun05
$Anim: LoadGun07
$Impact Explosion: none
As I've said before, would you like to face Shivans armed with weapons superior to Kaysers like they supposedly are?No, but less useless weapons. The NTF had Subachs and Prometheus R lasers, and were a much bigger threat dogfighting-wise than the Shivans. But weaponry better than the Kayser is kind of overkill and a formula for frustration...
The tech room description of the Kayser doesn't negate that to me; just because their technology is less effective doesn't mean it's less sophisticated, or that we can't learn something from it.
Subach = 2nd best after Kayser :nod:
Now this really is sh*t...
Too bad Mekhus can only be mounted on Vasudan ships.
Too bad I have to spend most of my time flying Terran ships.
The Tauret's wimpy reactor can't handle them Kaysers. That's its downfall.
Yeah, but ignore that and you get the GTVA's thinnest heavy fighter with the largest missile banks. :drevil:
The Herc II is in fact more maneuverable than the TauretTrue dat.
The Tauret's wimpy reactor can't handle them Kaysers. That's its downfall.
Yeah, but ignore that and you get the GTVA's thinnest heavy fighter with the largest missile banks. :drevil:
I'll choose that over the Herc II any day. In fact, I'll choose that over anything except an Erinyes, Ares, or Pegasus. ;)
Colonel Aken Tigh Dekker./me almost puked.
Teh Loki was my favourite in the gap between Silent threat and FreeSpace 2. :yes: back to the subach mekhu discussion, i prefer the Subach because it's not a stinking Zod weapon. (As if people haven't guessed i just don't like Vasudans :ick:Why you no likey?
16 gun mounts ? =PThe Keres from INFR1 has that.
The Keres from INFR1 has that.
o_O Never flown in an Artemis? What about in the FS2 campaign?
And you never get to fly the Sekhmet, which is definitely the best bomber in the ****ing game.
seraphim... :lol:, it's so big i can't miss it. it wouldnt be wise to choose the seraphim just for pure loadout, in the end you might need the manouvreability espeically when you choose a hard setting or atleast 6 fighters are shooting at you from the rear, despite your turret. by the way, never choose the medusa, the turret on that bomber is... weird.
Try flying the Seraphim against an Aeolus. You get killed by its flak and its AAA, but the real funny thing is you can't dodge the Terran Huge Turrets. :lol:
What Mobius was saying was that bombers should be ULTRA ULTRA ULTRA ULTRA ULTRA heavy like the Seraphim, which I think is complete bollocks. I really wouldn't like flying an ULTRA ULTRA ULTRA ULTRA ULTRA unmaneuverable ship (like the Seraphim).
Try flying the Seraphim against an Aeolus. You get killed by its flak and its AAA, but the real funny thing is you can't dodge the Terran Huge Turrets. :lol:
What Mobius was saying was that bombers should be ULTRA ULTRA ULTRA ULTRA ULTRA heavy like the Seraphim, which I think is complete bollocks. I really wouldn't like flying an ULTRA ULTRA ULTRA ULTRA ULTRA unmaneuverable ship (like the Seraphim).
Try flying the Seraphim against an Aeolus. You get killed by its flak and its AAA, but the real funny thing is you can't dodge the Terran Huge Turrets. :lol:
It's not a spacecraft if it can't dodge a Terran Huge Turret... :wtf:
I like heavily armoured ships, yes, but the reason why I still prefer fighters to bombers is because fighters are faster. Between the Ursa and the Ares, I'll take the latter.
Any Shivan who attempts to take on an Aeolus in a Seraphim is screaming, "KILL ME!" at 300 decibels.
20 ms-1, but it's by far the most maneuverable large ship in the game.
:bump:
I just used the Erinyes on Blue Planet, and I must admit that it is quite a nice ship to fly. However, is it better than flying an Ares in Exodus in the main campaign?
The Ares is cool in Apocalypse(?) until the nova hits and you acutally have to move in a hurry. Then you're dead. In my experience anyway . . . just can't move that darn thing fast enough.
In that mission I just sit at the node with time compression set to max and wait till the nova hits. No debriefing means no punishment for making the transports die :D
End this slaughter now, pilots!
Works, too. I never try to escape -- just keep on defending those transports. It feels like a more heroic way to end the game.
Isn't that what he sounds like in most of his orders anyway?One of the most scary things I remember about command was what he said during King's Gambit. A Deimos is supposed to have something like 7,000 people onboard, right? So when I blew up the Perseverance, 7,000 people just died a fiery, horrible death... And what does Command do? He starts rhyming! ("The Perseverance is no more, that's what you flyboys get paid for!")
Isn't that what he sounds like in most of his orders anyway?
Isn't that what he sounds like in most of his orders anyway?
...I always thought the voice acting for Command was pretty good...
The true motives of command will never be revealed...They will be in my campaign... Which isn't really my campaign at all... Which I should be FREDding for... :nervous:
[reallybadjoke]Looks like that campaign is running at a snail's pace![/reallybadjoke]A Snail who is on dope, but yeah.
Is the Loki a good ship to fly?Yes. You'll need to work for your kills, but it's one of the most responsive ships in the game, and only a handful of fighters are faster.
I like the flight characteristics of the myrm. It's a good all-rounder and I never seem to run out of power like in the eyrines. My fighting style is usually to close distance quickly and then swing in behind the ship, shoot the rear shield off, and then put tempests or interceptors up the tail pipe while still shooting.
Sure the eyrines and aeres have the best firepower hands down, but I'd rather take a myrm or a perseus and boost the engines so that I can zip around the battle. That always seems more useful in a dog fight. The mission with the herc II vs maras etc coming through the knossos is maddeningly hard for me because of the speed disadvantage (comparatively)
I've played online and I get spanked by people using eyrines with maxims and flails because they just sit there using mouse aiming and act like turrets, but I just can't bring myself to play like that.
Try using a different fighter. The Myrmidon has a fairly huge target profile, so it's easy to hit. If you want to run rings around slower fighters, try a Loki, Perseus, or Pegasus.
Is the Loki a good ship to fly?
Try using a different fighter. The Myrmidon has a fairly huge target profile, so it's easy to hit. If you want to run rings around slower fighters, try a Loki, Perseus, or Pegasus.
The myrm's got a brutal climb rate too. And I'm used to climbing when I pursue a fighter myself.
yeah pitch rate is great. I like the perseus a lot too, but if I need more primary firepower and shields, I'll take the myrm. (It's like... Space superiority vs interceptor roles!)He was being sacarstic. IIRC, the myrmidon handles like a potato. And if I needed more primary firepower and shields, I'd just grab a Herc2.
A Myrmidon makes its "potatoness" for its strength. Most of the time, a Myrm hit by dual Trebs or Tornados will live unlike ships like the Eryines.
Speak for yourself, Storm. I'd prefer the Myrmidon to the Horus.Cuz the Serapis are 1337 Haxx0r !!
I've just done the first few missions of The Procyon Insurgency, and I find myself flying the Serapis over the Thoth and Horus.
A Myrmidon makes its "potatoness" for its strength. Most of the time, a Myrm hit by dual Trebs or Tornados will live unlike ships like the Eryines.Its not a problem if you don't get hit. Countermeasures + noticing a pair of missiles coming at you from long range = dodgability.
:wtf:Exaxctly! Look at the table entries.
But the tech description says that the Myrmidon has average Armor. How can it survive dual Trebuchets if an Erinyes cannot?
Nope. I'm just saying if the Eryines can't survive a dual Treb hit, then neither can the Myrmidon.
A Myrmidon makes its "potatoness" for its strength. Most of the time, a Myrm hit by dual Trebs or Tornados will live unlike ships like the Eryines.
:wtf:
But the tech description says that the Myrmidon has average Armor. How can it survive dual Trebuchets if an Erinyes cannot?
The Erinyes is just so powerful though, especially since you can give it maxims and keysers usually for loadout. Laughing maniacally and wiping out 100 wings of mantacores gets old after the 20th or so wave. I want suspense! I need a new joystick so I can play the FSPort and enjoy the valk again.Valkyries were pretty cool fighters, but I liked the Apollo more.
Visually the Apollo is much sexier. What else matters in single player, really?
Apollo (Myrmidon)The Myrm has a quad gun bank, a decisive advantage IMHO.
Values taken from FSPORT.
-data-
I'd say they're pretty even.
The Myrm is faster normally, but the Apollo burns faster. The Apollo uses less fuel, but also holds less fuel. They have the same secondary capacity, but the Apollo has less weapons energy.
The Apollo handles better (expect in that last value), but has slightly weaker in terms of shield and hull strength (by 40 points each).
he Myrm has a quad gun bank, a decisive advantage IMHO.The Eyrines has two, and a small rear target profile. But come at it from the side, and its as long as a limousine.
he Myrm has a quad gun bank, a decisive advantage IMHO.The Eyrines has two, and a small rear target profile. But come at it from the side, and its as long as a limousine.
Visually the Apollo is much sexier. What else matters in single player, really?
Can you define that please?
This is a comparison to the ApolloAh, my bad. The Apollo is more manuevuerable tho, compared to the Myrmy.
The Valk had an absolutely wonderfully long afterburn time...and an excellent top burn speed of 160m/s. Pity the AI phails using it...and drop like flies. I tried to like the Apollo, I really did, but it kept falling apart faster than a Valk (when I pilot it)...so I ended up taking the Valk whenever a could for FSPort. If not, then a Medusa. I actually managed to play intercept in one of those (Doomsday)...and another time while playing some mission in S:AH. I tried to avoid the Herc due to its shield mesh errors (only present in HTL).
Yeah, I probably just suck.
The Loki has a very nice front. You don't see that on any other GTVA fighter. :drevil:What, the chompers? I never liked that, made it seem like a mercenary fighter.
The Ares reminds me of a Herc II with its outer armour removed and some fins attached to the sides of each engine.And is that a bad thing?
The Ares reminds me of a Herc II with its outer armour removed and some fins attached to the sides of each engine.And is that a bad thing?
Aesthetic-wise, yes. It's a nice ship to fly, but it's not very pretty.I always thought it looked good... Guess I must be the only one.
I always thought it looked good... Guess I must be the only one.I just think it needs a better color scheme than maroon/rust red.
It's unique.
The Ares reminds me of a Herc II with its outer armour removed and some fins attached to the sides of each engine.
The Persues and the Myrmidon are closer to 2nd generation Apollos.:blah:
The Persues and the Myrmidon are closer to 2nd generation Apollos.I see 0% connection between the Perseus and the Apollo. I have no idea where you got that from, except perhaps the vaguely aerodynamic shape (in comparison to the other fighters). The fact that the Myrmidon is a Space Superiority fighter doesn't mean it's a second generation Apollo. It looks completely different, and surely wasn't designed off the Apollo in any way.
I don't think that the Perseus was based on the Apollo, though it may have been.
Because other than speed, the Persues and the Apollo are extremely similarThen what about the Mrymi. How does that and the Apollo click?
Myrm had one big advantage... Heliso warheads;7Urgh.
I'd trade the Helei in a heartbeat for Harpoons.I'd rather use the Myrmidon armed out with Helioses to take on a wing of cruisers or a destroyer over any bomber (except the Sekhmet).
FS2 has these weird multirole ships. Is the myrm an underarmored assault fighter or a slow space superiority fighter? IS the perseus some weird mash of the valk and apollo? Why does the herc 2 have higher speed and less guns than its predecessor? What exactly is the erinyes for anyway, besides kicking everything's butt? Is the boanerges really cheap to make because they left off the turrets and it kinda sucks? Why do vasudan bombers get used for dogfighting? ITS MADNESS!I've got to agree that some of the ships have weird stats that don't fit their roles and how the Boanerges was crap.
Ah yes, the Boanerges. Although it has massive secondary banks, it has no turret, and it can only mount one gun configuration. It's not very agile either. I mean, the Sekhmet and Artemis only supports one gun, but at least they can move. The Bakha may not have that much missile space, but it can move. The Medusa only supports one gun, but it has a turret. The Zeus may not have that much armour, but it has the payload capacity of a bomber. The Ursa may not be very agile, but it has enough space to fit six Helios torpedoes, has a very nice gun placement, and has a nice little turret. The Boanerges is not agile, it doesn't have a turret, it only supports one gun, and it can't even carry the Helios. What kind of bomber is that?
I have found a use for the Boanerges! I discovered this while in a COMPLETELY random dogfight.You took a Boanerges to a dogfight?! :confused:
It is a ramming beast. Other fighters just bounce right off it's shields and take some pretty hefty hull damage too. Use Circes to punch through the fighter's shields right before you ram for added damage and bouncing madness.lol. It's a battering ram.
I have found a use for the Boanerges! I discovered this while in a COMPLETELY random dogfight.You took a Boanerges to a dogfight?! :confused:
It's not any less maneuverable than the Ursa, and it has increased speed and a reduced profile :nervous:It's got something to do with the model that makes the Bone so crap. The model is off-center, so it turns like weirdly and it can be hit from all these weird angles. Ever seen a Boanerges fly in, launch a bomb and try turn away? It turns like a van, kinda similar to the Isis (but for a different reason)
Yeah, I've tried it. Very sluggish, as bad as the Ursa, maybe worse.
but hitting an enemy with those primaries?? it's should be concidered as a competition for this year's olimpic games...It's easy [especially when you are drunk] and it's useful to add Maxims there and rip up capital ships (use the center bank for cowfighting and the 3 banks for eating capital ships).
but hitting an enemy with those primaries?? it's should be concidered as a competition for this year's olimpic games...It's easy [especially when you are drunk] and it's useful to add Maxims there and rip up capital ships (use the center bank for cowfighting and the 3 banks for eating capital ships).
But then you won't get the kill.
I like to have my wingmates disarm the Ravana (I takeaway their bombs on the loadout screen and make them use other stuff.) Then I do the killing meself!
A Terran Mara at full afterburners does about 15% damage to a Ulysses, then just before you ram it, fire your double Subachs and one Harpoon and it nearly dies.
As for getting kills, I have killed an SJ Sathanas, according to the stats...and I need to fly a Sekhmet again, because I keep forgetting about it.
As for the Ursa/Boanerges, I have always used the Boanerges in Slaying Ravana - the Ursa seems to be easier to hit for the AI. Not to mention the fact that you can hide in the fighter bay and still get shot through it from all angles by flak and laser turrets...
ups... my bad, it's inferno R1 scp patch, you would already know this but inferno is the most confusing project I've encountered so far in this forum ^^Ha ha ha hoo hee ha ha ha.
I thought Just Another Day was the most problematic, since its supplied mod.ini file crashes OS X Launcher 3.0.7If Goober made a mod.ini for DEM, he'd probably do something similar, just deliberately.
I don't fly the Ulysses unless if I really have to. Why do some people like using "the bat"?
GO loki!
In The Great War, I find myself flying the Hercules whenever possible. I liked the Herc because of its gunpoints, which allows me to hit things easier. :)I dislike it cause it handles like a rock, but love its secondary bank size.
Why does the AI pilot Lokis so badly? Could someone examine that myth too?
Wheres the Athena???
And a little... how do you say it... oh yeah, that's right. A little biased one. Loki?Wheres the Athena???
It appears to be an FS2 poll, Hunter. :blah:
Wheres the Athena???
It appears to be an FS2 poll, Hunter. :blah:
Lame... I want my athena! :sigh: It is by far the prettiest bomber in the FS series!! Shame :v: didn't allow it to carry bombs...It's a piece of crap, really. It can't carry a single good weapon, except the Avenger. So it's useless at bombing... Useless at dogfighting... Useless at everything, really. Except maybe dying.
It's good for disarming capital ships. And afterwards you'll have at least a chance at dogfighting since the maneuverability is at least a tad bit better than that of a large planet. Which is certainly not the case with, for example, the Ursa.Lame... I want my athena! :sigh: It is by far the prettiest bomber in the FS series!! Shame :v: didn't allow it to carry bombs...It's a piece of crap, really. It can't carry a single good weapon, except the Avenger. So it's useless at bombing... Useless at dogfighting... Useless at everything, really. Except maybe dying.
Biased? In what sense? :confused:
Loki?
It's good for disarming capital ships. And afterwards you'll have at least a chance at dogfighting since the maneuverability is at least a tad bit better than that of a large planet. Which is certainly not the case with, for example, the Ursa.The only reason it's good at disarming things is because it can carry the Stiletto. Other than that, it's useless. It'd probably be useful as like a medium-heavy fighter though
Add $end_multi_text after +Tech Description. It will fix the problem. I assure you. I knew the error the second I saw it.Click the link and maybe you can help out SFJ with your problem solving powers.
If that doesn't work, I'll speak in light blue and italics for a week.
Who cares about what it can carry. The Athena looks sexy. I take it out every mission I can until it becomes clear that winning a given mission with the craft is unattainable. If you're going to get down in flames, at least look good while you're doing it. And you're not going to look good in an Ursa.What about not dying at all?
Who cares about what it can carry. The Athena looks sexy. I take it out every mission I can until it becomes clear that winning a given mission with the craft is unattainable. If you're going to get down in flames, at least look good while you're doing it. And you're not going to look good in an Ursa.What about not dying at all?
Who cares about what it can carry. The Athena looks sexy. I take it out every mission I can until it becomes clear that winning a given mission with the craft is unattainable. If you're going to get down in flames, at least look good while you're doing it. And you're not going to look good in an Ursa.What about not dying at all?
Not dying? Blah, living's overrated. You must be one of those guys who's never stayed in Capella to fight when the supernova went off.
Well, not to mention the fact you can't actually save any of the transports, only keep them from blowing up before the supernova comes and does it anyway.I don't see the point in staying behind except to get toasted by what is basically a flashbang. I mean, even if I do stay behind to "help the civilians", they'll get toasted anyway. And who survived to tell Petrach about that anyway? Definitely not the transports.
Well, not to mention the fact you can't actually save any of the transports, only keep them from blowing up before the supernova comes and does it anyway.I don't see the point in staying behind except to get toasted by what is basically a flashbang. I mean, even if I do stay behind to "help the civilians", they'll get toasted anyway. And who survived to tell Petrach about that anyway? Definitely not the transports.
*snip*How dare you challenge my courage?!?!?! I stayed behind countless times to get flashbanged countless times to attempt to help the civilians!!!!11!!!eleven!!!
The point is that you try. Sometimes I park my Ares behind a disabled transport and just start pushing towards the node.rotfl. :lol: :lol: :lol:
No love for the Myrmidon?
There need to be some missions that use the Myrmidon to its full tactical-striking potential.
I will always love the Herc Mk. II. There's just something about being able to launch missile after missile.... after missile.... after missile, etc., etc., et al.
The Erinyes with trebs and Prometheus S cannons is probably one of the scariest things to engage at any kind of range. I've actually one-hit-killed an Astaroth with an octuple-hit from a Prometheus.Placing all eight shots on a Basilisk or Mara with Kaysers will vaporise them also, which is easily more braggable than popping paper-for-shields interceptors in one burst.
The Erinyes with trebs and Prometheus S cannons is probably one of the scariest things to engage at any kind of range. I've actually one-hit-killed an Astaroth with an octuple-hit from a Prometheus.Placing all eight shots on a Basilisk or Mara with Kaysers will vaporise them also, which is easily more braggable than popping paper-for-shields interceptors in one burst.
Has anyone here tried to disarm or disable a small ship using Stilettos?You mean a fighter? Yea, I've done that. Rammed a Dragon accidentally and my finger slipped and hit my secondaries and I disabled it. Then, this being an extremely rare thing, I proceeded to disable it subsystem by subsystem until it only had hull strength left. I stiletto'd everything else.
Your preference is more to the medium and heavy fighters I guess? Or anything that meets a certain criteria?Iirc, A.E said that he tends to do secondary kills, so he tends towards stuff with larger secondary payloads. I tend towards stuff with larger primary banks, and better manueverability.
Huge secondary banks - GTF Hercules Mark II
That thing has the largest secondary bank, doesn't it?
Try the Tauret.
Terran Mara - except that it lacks primary firepower at times.
Ares - Invincible when you can turn around to hit your enemy. Otherwise a hard-to-kill asteroid.
Erinyes - Tempest and Kayser beam.
Hercules MK II - A faster, toned down Ares.
Pegasus - NOT stealthy and gets whipped by flak.
Loki - Did someone mention a painted cardboard box?
Ulysses - ULTRA fast until you run into flak, runs out of missiles to quickly. And it's called a space superiority fighter. It's not.
The Terran Mara...lacks primary firepower? Do explicate!
The Pegasus is plenty stealthy if it's SEXPed to be stealthy in the mission.
Terran Mara - except that it lacks primary firepower at times.
Ares - Invincible when you can turn around to hit your enemy. Otherwise a hard-to-kill asteroid.
Erinyes - Tempest and Kayser beam.
Hercules MK II - A faster, toned down Ares.
Pegasus - NOT stealthy and gets whipped by flak.
Loki - Did someone mention a painted cardboard box?
Ulysses - ULTRA fast until you run into flak, runs out of missiles to quickly. And it's called a space superiority fighter. It's not.
The Terran Mara...lacks primary firepower? Do explicate!
The Pegasus is plenty stealthy if it's SEXPed to be stealthy in the mission.
Terran Mara - except that it lacks primary firepower at times.
Ares - Invincible when you can turn around to hit your enemy. Otherwise a hard-to-kill asteroid.
Erinyes - Tempest and Kayser beam.
Hercules MK II - A faster, toned down Ares.
Pegasus - NOT stealthy and gets whipped by flak.
Loki - Did someone mention a painted cardboard box?
Ulysses - ULTRA fast until you run into flak, runs out of missiles to quickly. And it's called a space superiority fighter. It's not.
The Terran Mara...lacks primary firepower? Do explicate!
The Pegasus is plenty stealthy if it's SEXPed to be stealthy in the mission.
You can't hold down the primary fire button on normal energy levels for as long as I'd like with Kaysers, and anything less than four Kaysers is weak. I suppose it makes up with the ability to launch harpoon after harpoon at your enem(y/ies). ;)
Being stealthy doesn't protect you in a flak battle, especially when you're turning to chase that Loki that has 49.8 flak turrets firing at it...
The Pegasus is plenty stealthy if it's SEXPed to be stealthy in the mission.
Erinyes - Kayser in the first slot, Maxim in the second. The way I roll is using the Kayser with turret points on single select to kill fighters. Using the 2 turret point maxim as an anti-cruiser/anti-subsystem long range weapon. Using dual Kayser's drains your power too quickly so even if I didnt use the maxim, i would still only go with 1 kayser on the first slot.Think you mean Ares.
:wtf:The Erinyes has 4+4 gunpoints, the Ares (a big brown Herc II) has 4+2.
Erinyes - Kayser in the first slot, Maxim in the second. The way I roll is using the Kayser with turret points on single select to kill fighters. Using the 2 turret point maxim as an anti-cruiser/anti-subsystem long range weapon. Using dual Kayser's drains your power too quickly so even if I didnt use the maxim, i would still only go with 1 kayser on the first slot.Sounded like it. NVM.
'A Game of TAG' is heaven in space... :DExcept for the fact that you are given a bank of Prometheus R. :ick:
'A Game of TAG' is heaven in space... :DExcept for the fact that you are given a bank of Prometheus R. :ick:
'A Game of TAG' is heaven in space... :DExcept for the fact that you are given a bank of Prometheus R. :ick:
and it's ****ty primary placings.... damn it's so frikking hard to completely hit a target smaller than a cruiser with those primaries.
and it's ****ty primary placings.... damn it's so frikking hard to completely hit a target smaller than a cruiser with those primaries.
You're kidding? :nervous: I always found them to be perfect for me...
and it's ****ty primary placings.... damn it's so frikking hard to completely hit a target smaller than a cruiser with those primaries.
You're kidding? :nervous: I always found them to be perfect for me...
not kidding... the two cannons are way too separated, a dragon and other sleek ships will be able to fly right in front of you and when you shoot at them both energy bolts will pass right beside the edges without touching it.
You wonder why I don't use the Artemis more often ... but then again, there's always the Ursa. ;)
I don't see the problem with bomber maneuverability. I can kill any ship, even Dragons in some cases, with a Boa or Ursa. I don't find the maneuverability that much of a handicap. And I can use Helioses. (No Myrm cracks.)
I play on Medium.
Maybe. And Snail, that's why no one in their right mind would use the Artemis.
The Perseus just... owns. 8)
Well, the bombers with turrets (I think Ursa and Medusa) are also quite flyable on Insane, as the turrets can shoot down fighters quite well.Maybe. And Snail, that's why no one in their right mind would use the Artemis.
The problem with flying bombers on Insane is that they're, well, more realistic: they can't do their jobs without heavy fighter cover and tactical strikes to suppress flak.
Well, the bombers with turrets (I think Ursa and Medusa) are also quite flyable on Insane, as the turrets can shoot down fighters quite well.Maybe. And Snail, that's why no one in their right mind would use the Artemis.
The problem with flying bombers on Insane is that they're, well, more realistic: they can't do their jobs without heavy fighter cover and tactical strikes to suppress flak.
Every bomber without a autoturret is suicide if there are enemy fighters though :>
Am I the only person who thinks GTF Apollo has the best looks?Nope. I liek it too.
Am I the only person who thinks GTF Apollo has the best looks?
Am I the only person who thinks GTF Apollo has the best looks?I do, too.