I tried both the 3.6.7 and 11/18/2005 debug builds, using a new pilot each time. I'll attach both the fs.log files. First, 3.6.7:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
ERROR: Unknown Language Checksum: 1366105450
Using default language settings...
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 64. DS reported 64.
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 23x23 (28.1% wasted)
Loading 2_PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Nov 22, 2005 at 06:33PM
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Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka! Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka! Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'! Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka! Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl! Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 11/22 18:33:46~ psnet_init() detected no connection
ML 11/22 18:33:46~ psnet_get_ip() reports IP : 0.0.0.0
ML 11/22 18:33:46~ Receive buffer set to 4096
ML 11/22 18:33:46~ Send buffer set to 4096
ML 11/22 18:33:46~ Error on IPX startup 10047
ML 11/22 18:33:46~ Network
ML 11/22 18:33:46~ Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 59
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
Loading 2_CPB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_010001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor1.ani[1] for the first time.
Setting detail level to 3 because of new pilot
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Creating surface for front buffer of size: 1024 768Frame 0 too long!!: frametime = 0.683 (0.683)
Loading 2_Pop3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_030000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (54) in state GS_STATE_MAIN_MENU (1)
Loading 2_Campaign-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Campaign.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TEAM_SELECT (43)
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 9971476 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
tga: Couldn't open 'warpball01.tga'
loading warp modelLoading model 'warp.pof'
-1
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3192498914, IBX checksum: 3656599011 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave01.eff) with 87 frames at 24 fps.
SOBJ IDed itself as 0SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'fs1a1m01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2842353267, IBX checksum: 2895377080 -- "cruiser01.pof"
but I did find cruiser01-01a.dds.
but I did find cruiser01-02a.dds.
but I did find cruiser01-03a.dds.
but I did find cruiser01-04a.dds.
but I did find cruiser01-01c.dds.
but I did find cruiser01-01b.dds.
but I did find cruiser01-01a.dds.
but I did find cruiser01-02a.dds.
but I did find cruiser01-03a.dds.
but I did find cruiser01-04a.dds.
Unknown chunk <OHDR>, len = 516
Unknown chunk <SOBJ>, len = 58104
Unknown chunk <SOBJ>, len = 12204
Unknown chunk <SOBJ>, len = 3300
Unknown chunk <SOBJ>, len = 1804
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 3220
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 24780
Unknown chunk <SOBJ>, len = 12580
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 18736
Unknown chunk <SOBJ>, len = 2236
Unknown chunk <SOBJ>, len = 7200
Unknown chunk <SOBJ>, len = 37292
Unknown chunk <SOBJ>, len = 15112
Unknown chunk <SOBJ>, len = 2532
Unknown chunk <SOBJ>, len = 2068
Unknown chunk <SOBJ>, len = 5464
Unknown chunk <SOBJ>, len = 8564
Unknown chunk <SOBJ>, len = 10900
Unknown chunk <SOBJ>, len = 9356
Unknown chunk <SOBJ>, len = 3980
Unknown chunk <SOBJ>, len = 10032
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model