Author Topic: Post old FSOpen/FSPort bugs here  (Read 17192 times)

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Offline jr2

  • The Mail Man
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  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Capturing the Taranis problem
Grrr...I've had that, and I fixed it, what caused it was that I was running FSPort from the directory: \games\freespace2\mods\fsport23 YOU MUST ONLY RUN FROM ONE SUBDIRECTORY DOWN I guess; because when I moved it to \games\freespace2\fsport23 and ran it, it went fine, with subsystems, turrets, etc.  I think it must be a bug in the FSOpen code that won't allow subdirs of FS2 subdirs to be used as MODs.   PS I'm not sure if you have to re-create your pilot file or not.  If it won't work initially, try that...but I think after just moving them to one subdir under FS2's main dir, you should be fine.       Hope this helps.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
err...Scratched disks? fix'em!
Hey starbug, just get yourself a "Disk Doctor" /game doctor /dvd doctor,  all the same thing, get the cheapest one...they look like a wheel well on a car with a rotor that has bent fins connecting it, with a clear green or yellow side panel, and a handle on back.  just spray water on it, (as per directions) label side down, run it over a few times (DONT LET IT GET DRY!!)  wipe it off with provided cloths, and there you go...brand-new condition!!  Exception is if you can hold the disc up to the light and see spots where the label side has been scratched off...then it's irreparable.  But if there's no label side scratches, just run it over a few times until you get it working again.
Alternatively, you can BitTorrent or just plain download the FS2 CDs.  Check out the forums under
Hard Light Productions Forums  »  FreeSpace  »  General FreeSpace
They are "sticky"-ed right onto the top of the forum.  If you choose BitTorrent, try using Azureus as your client http://azureus.sourceforge.net/    If you use FTP, (plain download)  try using Free Download Manager using multiple sections of download at a time.  http://www.freedownloadmanager.org/   EDIT: No crapware/err..spyware junk on either of these (Azureus/FDM)
Hope these help, too!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: Capturing the Taranis problem
Grrr...I've had that, and I fixed it, what caused it was that I was running FSPort from the directory: \games\freespace2\mods\fsport23 YOU MUST ONLY RUN FROM ONE SUBDIRECTORY DOWN I guess; because when I moved it to \games\freespace2\fsport23 and ran it, it went fine, with subsystems, turrets, etc.  I think it must be a bug in the FSOpen code that won't allow subdirs of FS2 subdirs to be used as MODs.   PS I'm not sure if you have to re-create your pilot file or not.  If it won't work initially, try that...but I think after just moving them to one subdir under FS2's main dir, you should be fine.       Hope this helps.

Mmm, edit.  These boards actually list the post as unread again even if all you do is edit your last post. ;)

That's an interesting way to reproduce that bug.  I can't see why -mod mod/fsport23 would alter what got loaded or any consistancy issues, but the most common organization tends to be all root level mods instead of heirarchical structures so maybe it's a corner case that has so far missed detection.  I'll have to see if I can get that reproduced.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline HVD

  • 24
Post FSOpen/FSPort bugs here!
I'm using the port with the latest FS2Open release, and the game crashes if I try to either enter the tech room or continue the campaign.  I don't get any crashes at all with the vanilla install.

 

Offline Galemp

  • Actual father of Samus
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Post FSOpen/FSPort bugs here!
Latest, as in, a CVS build? Give us the specific version number, and try a Debug build.

Goob, we're getting increasing numbers of FSOpen errors. Should I split them into their own thread?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
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    • Goober5000 Productions
Post FSOpen/FSPort bugs here!
Yeah, probably a good idea.

 

Offline HVD

  • 24
Post FSOpen/FSPort bugs here!
I get it with 3.6.7 as well as any of the CVS builds.  I'll try a debug build tonight.

 

Offline HVD

  • 24
Post FSOpen/FSPort bugs here!
I tried both the 3.6.7 and 11/18/2005 debug builds, using a new pilot each time.  I'll attach both the fs.log files.  First, 3.6.7:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
ERROR: Unknown Language Checksum: 1366105450
Using default language settings...
Setting language to English
soundcard = DirectSound
** MAX_CHANNELS set to 64.  DS reported 64.
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 23x23 (28.1% wasted)
Loading 2_PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Nov 22, 2005  at 06:33PM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 11/22 18:33:46~   psnet_init() detected no connection
ML 11/22 18:33:46~   psnet_get_ip() reports IP : 0.0.0.0

ML 11/22 18:33:46~   Receive buffer set to 4096

ML 11/22 18:33:46~   Send buffer set to 4096

ML 11/22 18:33:46~   Error on IPX startup 10047

ML 11/22 18:33:46~   Network
ML 11/22 18:33:46~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 59
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_060002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor.ani for the first time.
Loading 2_CPB_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_010001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_000002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading cursor1.ani[1] for the first time.
Setting detail level to 3 because of new pilot
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CPB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Loading barracudas.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Creating surface for front buffer of size: 1024 768Frame  0 too long!!: frametime = 0.683 (0.683)
Loading 2_Pop3.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_030000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040000.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_020001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Pop_040002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (54) in state GS_STATE_MAIN_MENU (1)
Loading 2_Campaign-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_Campaign.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_040001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050001.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_CAB_050002.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TEAM_SELECT (43)
Loading 2_MainHall1-m.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Loading 2_MainHall1.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 9971476 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
tga: Couldn't open 'warpball01.tga'
loading warp modelLoading model 'warp.pof'
 -1
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3192498914, IBX checksum: 3656599011 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave01.eff) with 87 frames at 24 fps.
SOBJ IDed itself as 0SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'fs1a1m01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 2842353267, IBX checksum: 2895377080 -- "cruiser01.pof"
 but I did find cruiser01-01a.dds.
 but I did find cruiser01-02a.dds.
 but I did find cruiser01-03a.dds.
 but I did find cruiser01-04a.dds.
 but I did find cruiser01-01c.dds.
 but I did find cruiser01-01b.dds.
 but I did find cruiser01-01a.dds.
 but I did find cruiser01-02a.dds.
 but I did find cruiser01-03a.dds.
 but I did find cruiser01-04a.dds.
Unknown chunk <OHDR>, len = 516
Unknown chunk <SOBJ>, len = 58104
Unknown chunk <SOBJ>, len = 12204
Unknown chunk <SOBJ>, len = 3300
Unknown chunk <SOBJ>, len = 1804
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 3220
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 2916
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 24780
Unknown chunk <SOBJ>, len = 12580
Unknown chunk <SOBJ>, len = 3524
Unknown chunk <SOBJ>, len = 18736
Unknown chunk <SOBJ>, len = 2236
Unknown chunk <SOBJ>, len = 7200
Unknown chunk <SOBJ>, len = 37292
Unknown chunk <SOBJ>, len = 15112
Unknown chunk <SOBJ>, len = 2532
Unknown chunk <SOBJ>, len = 2068
Unknown chunk <SOBJ>, len = 5464
Unknown chunk <SOBJ>, len = 8564
Unknown chunk <SOBJ>, len = 10900
Unknown chunk <SOBJ>, len = 9356
Unknown chunk <SOBJ>, len = 3980
Unknown chunk <SOBJ>, len = 10032
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model
Turret object not found for turret firing point in model

 

Offline HVD

  • 24
Post FSOpen/FSPort bugs here!
Now, 11/18/2005:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
ERROR: Unknown Language Checksum: 1366105450
Using default language settings...
Setting language to English
soundcard = DirectSound
OpenAL INITED!

Vendor     : Creative Labs Inc.
Renderer   : Software
Version    : OpenAL 1.0
Extensions :
    EAX
    2.0,
    EAX
    3.0,
    EAX
    Unified,
    and
    EAX-AC3
GR_CPU: Family 15, MMX=Yes
Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 23x23 (28.1% wasted)
Loading 2_PreLoad.pcx for the first time.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Tue, Nov 22, 2005  at 06:34PM
----
----
----


Windoze reported 16 joysticks, we found 0
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
BMPMAN: Found EFF (Exp20.eff) with 64 frames at 35 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
Wokka!  Error opening file (difficulty.tbl)!
Unable to parse 'difficulty.tbl'!  Code = 5.
Loaded modular ship table file ships.tbl
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
Wokka!  Error opening file (hud_gauges.tbl)!
Unable to parse hud_gauges.tbl!  Code = 5.
cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm"
ML 11/22 18:34:57~   psnet_init() detected no connection
ML 11/22 18:34:57~   psnet_get_ip() reports IP : 0.0.0.0

ML 11/22 18:34:57~   Receive buffer set to 4096

ML 11/22 18:34:57~   Send buffer set to 4096

ML 11/22 18:34:57~   Error on IPX startup 10047

ML 11/22 18:34:57~   Network
ML 11/22 18:34:57~   Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 80
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0)
Loading 2_ChoosePilot-m.pcx for the first time.
cf_get_file_list_preallocated looking for type=28, filter="*.pl2"
cf_get_file_list_preallocated looking for type=28, filter="*.plr"
Loading 2_ChoosePilot.pcx for the first time.
Loading TMP128x128 for the first time.
Loading 2_CPB_060002.pcx for the first time.
Loading cursor.ani for the first time.
Loading 2_CPB_010001.pcx for the first time.
Loading 2_CPB_000001.pcx for the first time.
Loading 2_CPB_000002.pcx for the first time.
Loading cursor1.ani[1] for the first time.
Setting detail level to 3 because of new pilot
Loading tsusquad.pcx for the first time.
Loading 2_CPB_020001.pcx for the first time.
Loading 2_CPB_050001.pcx for the first time.
Loading 2_CPB_050002.pcx for the first time.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38)
Loading tsusquad.pcx for the first time.
Loading 2_MainHall1-m.pcx for the first time.
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
SOUND: c:\fs2_open\code\sound\audiostr-openal.cpp:991 - OpenAL error = 'Invalid Value'
Loading 2_MainHall1.pcx for the first time.
Creating surface for front buffer of size: 1024 768Frame  0 too long!!: frametime = 0.765 (0.765)
Loading 2_Pop3.pcx for the first time.
Loading 2_Pop_020000.pcx for the first time.
Loading 2_Pop_030000.pcx for the first time.
Loading 2_Pop_040000.pcx for the first time.
Loading 2_Pop_020001.pcx for the first time.
Loading 2_Pop_040001.pcx for the first time.
Loading 2_Pop_040002.pcx for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Loading TMP308x190 for the first time.
Got event GS_EVENT_PLAYER_WARPOUT_START_FORCED (54) in state GS_STATE_MAIN_MENU (1)
Loading 2_Campaign-m.pcx for the first time.
Loading 2_Campaign.pcx for the first time.
Loading 2_CAB_050001.pcx for the first time.
Loading 2_CAB_050002.pcx for the first time.
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TEAM_SELECT (43)
Loading 2_MainHall1-m.pcx for the first time.
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
SOUND: c:\fs2_open\code\sound\audiostr-openal.cpp:991 - OpenAL error = 'Invalid Value'
Loading 2_MainHall1.pcx for the first time.
Loading TMP231x145 for the first time.
Loading TMP231x145 for the first time.
Loading TMP231x145 for the first time.
Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading GTA.pcx for the first time.
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading 2_LoadingBG.pcx for the first time.
Loading TMP824x43 for the first time.
Starting model page in...
Beginning level bitmap paging...
WARNING: VRAM is at 9959002 instead of zero after flushing!
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
tga: Couldn't open 'warpball01.tga'
loading warp modelLoading model 'warp.pof'
Freeing all existing models...

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Post FSOpen/FSPort bugs here!
I've posted this as a seperate topic for those with FS2 Open problems running the Port. Note that most of these problems are either a conflict with other mods or general FS2 Open problems that belong in the SCP forum.

If you can play the main Freespace 2 campaign in FSOpen just fine, and you can play the FSPort in Retail, but you cannot play the FSPort with FSOpen, post here. Otherwise file a bug with the SCP or in the general gameplay bugs thread. Thanks.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline HVD

  • 24
Re: Post FSOpen/FSPort bugs here!
I seem to be getting crashing problems when I try to play the FS2 campaign as well, but only if the fsport mod is enabled.  Does anyone know what's causing it?

 

Offline starbug

  • 210
    • DarkSide Animations
Re: Capturing the Taranis problem
Right i got my copy new copy of Freespace 2 from amazon, brand new!! totally un-opened!! YAY!!!!!!!!!!, hard to believe that anywhere still had stock of the White Label edition. Anyway i reinstalled the port and i still get the same problem, the only way i seem to get by it is by skipping to the next level. I have installed the port to the following dir C:\games\freespace\FSport, the same thing i did with inferno and that works fine. I just seems to be that one level and it does it on all the latest versions of FSopen, i played it on retail and there is no problem, the Taranis has all of subsystems and turrets. I am confused??? i'll try downloading the port again, maybe i got a corrupt download dunno.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
Re: Post FSOpen/FSPort bugs here!
Two things...
First:
In the mission with the teranis, my fs2open also didn't show the subsystems. Then I took a look into the mission and it seemed that far too much subsystems were set to 100% dammage...
I set the dammage a bit lower and it worked...

Second:
Finally I got Silent Threat (I player FS1 and 2 but I never had ST). And mission 3 also crashes for me...
I opened it with FRED2 (without -mod flag) and it gave me a few errors but FRED opens the mission...
But if i set the -mod flag, FRED2 also crashes...

I ran FSPort with the debug-Version...
Here are the only unusual things:
Quote
Unknown chunk <OHDR>, len = 228
Unknown chunk <SOBJ>, len = 56760
Unknown chunk <SOBJ>, len = 4312
Unknown chunk <SOBJ>, len = 4312
Unknown chunk <SOBJ>, len = 35660
Unknown chunk <SOBJ>, len = 2440
Unknown chunk <SOBJ>, len = 2440
Unknown chunk <SOBJ>, len = 13356
Unknown chunk <SOBJ>, len = 1064
Unknown chunk <SOBJ>, len = 1064
Unknown chunk <SOBJ>, len = 2896
Unknown chunk <SOBJ>, len = 14064
Unknown chunk <SOBJ>, len = 11552
Unknown chunk <SOBJ>, len = 19292

EDIT:
FS2Open with FSPort also crashes, when I try to open the Loki in the Techroom...
So I think that this might be the Problem?

EDIT2:
Same with GTB Zeus and SB Seraphim!
But the rest seem to work...
« Last Edit: November 24, 2005, 11:42:54 am by Mr_Maniac »

 
Re: Post FSOpen/FSPort bugs here!
Har har...
I found the solution (I think)...
FS2_open doesn't like the FS1-Models... And I just copied the mdisk.vp into fs1mod/data...
So I had to put the FS2/FS2_Open models
bomber09.pof  bomber10.POF  capital05.POF  ClusterBomb.POF  EMPulse.pof  fighter13.pof
into fs1mod/data/models

 

Offline Galemp

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Re: Post FSOpen/FSPort bugs here!
Har har...
I found the solution (I think)...
FS2_open doesn't like the FS1-Models... And I just copied the mdisk.vp into fs1mod/data...

That's a bad idea. A bad idea. Why did you do that? Don't do that. No.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
Re: Post FSOpen/FSPort bugs here!
Yeah... Very stupid... Sorry  :blah:
I misinterpreted the line in the readme.txt
"extract or copy the following files..."
Yeah... Now I extracted those files and made an VP out of it...
Oh... And I found out, that some FS1- and ST-Voice-Files are in wrong directories...
FS1:
debriefings: should be debriefing

ST:
briefings: should be briefing

Now everything works just fine...
But yeah... ST sucks somehow :doubt:

 

Offline Ghost

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Re: Capturing the Taranis problem
This is a specific FSOpen bug that's been reported a few times. Nobody seems to have any idea what triggers it, though it seems to happen most often with the Cain/Lilith model.

I think you just have to exit FS2 and replay the mission. It's a very mysterious bug. Try playing with an earlier or a  debug build, maybe.

I've figured out what it is that triggers it, at least in the Taranis mission. Don't go to the Weapon or Ship selection, and the mission will work fine. It gives you the best options for weaponry anyway, and you're pretty much stuck with the Athena, which isn't that bad.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

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The Greatest Game in Existance

 

Offline HVD

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Re: Post FSOpen/FSPort bugs here!
So can anyone help with my issue?

 

Offline Galemp

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Re: Post FSOpen/FSPort bugs here!
Hm, I have no idea. The general problems don't seem to apply here, you've tried making a new pilot and removing all the mods as well as using 3.6.7. And you say the main FS2 campaign works.

A reinstall of FS2 might do it for you.

Goober, perhaps you can make some sense out of the debug logs?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Goober5000

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Re: Post FSOpen/FSPort bugs here!
Perhaps, but I have very little free time at the moment.  Maybe try posting in the SCP forum.