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FreeSpace Releases => Mission & Campaign Releases => Topic started by: Gai Daigoji on September 29, 2004, 11:01:28 am

Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on September 29, 2004, 11:01:28 am
Freespace 2: Neo-Terra

A 19 mission campaign that tells the tale of a new pilot who defected from the GTVA to the NTF. Learn what might of happend had the NTF won.....or maybe they still don't "win"

All this and more is told in the story.

Download (http://www.freewebs.com/neo-terra/Neo-Terra.zip)

NOTE: This is my first major release for this game, as told on a different thread I mainly mod for Halo but since I like this game so much I'd thought I would make a campaign.

Also note this is part one of a planned three part story line. You'll get the idea of what the other two will be about once you finish this campaign.

This campaign has been beta tested but there may still be a few problems (Spelling etc) So please stick with it if you find anyway - you can't expect testers to find EVERYTHING.

Anyways enjoy, feedback welcome :D
Title: RELEASE: Neo-Terra
Post by: Mad Bomber on September 29, 2004, 11:13:05 am
I look forward to playing it.

Because the NTF is the only legitimate authority in this system. :D
Title: RELEASE: Neo-Terra
Post by: Night Hammer on September 29, 2004, 11:32:36 am
Quote
Cannot find server


:sigh:
Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on September 29, 2004, 11:35:55 am
Quote
Originally posted by Night Hammer


:sigh:


Ok, should work now. I've linked it directly to my website :)
(Right-click and save target as)
Title: RELEASE: Neo-Terra
Post by: Black Wolf on September 29, 2004, 11:43:17 am
Jeebus - what is it with newbies and fast FREDding these days. What happened to the good old days where campaigns took months and months to finish? ;)

Anyway, will DL and have a play.
Title: RELEASE: Neo-Terra
Post by: Gloriano on September 29, 2004, 11:45:40 am
Nice "Downloading now!........

and good job:) :yes:
Title: RELEASE: Neo-Terra
Post by: MetalDestroyer on September 29, 2004, 11:48:34 am
Damn, Link doesn't exist
Title: RELEASE: Neo-Terra
Post by: wolfdog on September 29, 2004, 11:51:58 am
..it works fin for me...:confused:

but it's freewebs, so you need to copy/paste link.... (copy shortcut)
Title: RELEASE: Neo-Terra
Post by: TopAce on September 29, 2004, 12:09:22 pm
That link only downloads this thread for me. :wtf:
Title: RELEASE: Neo-Terra
Post by: karajorma on September 29, 2004, 12:17:47 pm
Copy the link and paste it into your address bar.
Title: RELEASE: Neo-Terra
Post by: MetalDestroyer on September 29, 2004, 12:18:27 pm
Doesn't work with copy and past.... :s
Title: RELEASE: Neo-Terra
Post by: Black Wolf on September 29, 2004, 12:19:47 pm
Oookay... little tip. It's not a good idea to give sixteen hostile fighters initial orders to attack four alpha wing pilots. Assuming the AI was even vaguely competent that's 4 to 1 odds - not so bad, in Freespace. But since the AI isn't vaguely competent, it soon becomes sixteen to one odds. That is bad. Especially when there's a leviathan firing AAAf beams at you. Moreover, on checking in my loadout screen, Beta had no secondaries at all, which made them essentially useless. I suspect this may have something to do with weapons permissions in your campaign file, but I didn't look into it in detail. It's also full of spelling errors... not just one or two, but lots of them. Run it through Word's spell checker and you'll come up with the correct spellings. There're also stylistic errors (Wing names are inaccurate according to [V] precedents for example).

Don't get me wrong, I'm not trying to discourage you here. But if mission 1 is typical of the rest of the campaign (with sixteen hostile fighters on my tail, I couldn't beat it, so I'm not sure), I just don't think it's ready for release. My advice is, call this a beta, ask for more testing, and have a read through the Fred Academy topics in the Campaigns forum. They're full of advice that'll prevent common mistakes like some of the ones in here. Then go through, fix it up, and rerelease.
Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on September 29, 2004, 12:40:06 pm
I'm sorry for any problems this may cause, but if you have downloaded the campaign within the last two hours I must ask you to redownload again.

I uploaded the incorrect file (The pre-Beta one) but the correct one is now up.

Again sorry for any problems this caused.
Title: RELEASE: Neo-Terra
Post by: TopAce on September 29, 2004, 12:43:00 pm
I don't know why, but when I renamed the showthread.php to showthread.zip I could open it and extract the right .vp.
Title: RELEASE: Neo-Terra
Post by: MetalDestroyer on September 29, 2004, 01:05:17 pm
Erf, i try to redownload  but, with not success :(

EDIT :
I've got it !!  I've rename the file by Neo_Terra instead of Neo-Terra.
Title: RELEASE: Neo-Terra
Post by: InfernoGod on September 29, 2004, 03:29:04 pm
Alright, some pointers. First of all- SPELLING AND GRAMMAR! I detected a lot of sentences that had mispelled words and grammar mistakes. Some of the most noticeable spelling mistakes were:
depo (should be depot)
where (should be we're)
were (should be where)
And, agreement in the first mission. The first three times I played the mission, I was killed- five seconds into it. Before I even knew what happened, the death screen popped up. Since I happen to be a fast typist, I managed to make myself invulnerable before my hull fell before 24%. Just an example of how serious that is. I'm not trying to degrade your campaign, but I'm pointing out some problems. Try and make sure that the player starts at least 2,000 meters away from the nearest enemy. This will ensure that the anti-fighter beams and other weapons will not reach the player as soon as they arrive. Once again, not trying to make your campaign- or you- look bad.
Title: RELEASE: Neo-Terra
Post by: Blitzerland on September 29, 2004, 06:09:15 pm
My wingmen died instantly, except for Alpha 2, who finished the mission at 76% :wtf: lucky. I managed to win the mission, though.

Kind of unrealistic. Killing 80+ fighters, a cruiser, and a corvette on A DEPOT raid.

Spelling and grammar errors everywhere, enemy wing names suck ("Grammar," "Longly"), you mispelled surprise (surprize).

On a positive note, I racked up a lot of kills, and it was challenging, and oddly, kind of fun.

Don't rush through your campaigns, dude. Take your time on each and every mission. :)
Title: RELEASE: Neo-Terra
Post by: TopAce on September 30, 2004, 09:24:25 am
Quote
Originally posted by InfernoGod
...And, agreement in the first mission. The first three times I played the mission, I was killed- five seconds into it. ....


I did better than you, then, I died after one minute and 6 seconds. :p
If I ever restart this campaign, I would play it with invulnerability on.
Title: RELEASE: Neo-Terra
Post by: TopAce on September 30, 2004, 11:44:35 am
I played ahead on easy. I am absolutely not impressed so far.
Title: RELEASE: Neo-Terra
Post by: TrashMan on September 30, 2004, 03:23:42 pm
I wonder if you ever tested these misons? Some are o.k., but some are insanely difficult..

The first one I moved the fighters back and added another fighter wing for my side, AND made all of my wings have 3 waves. Still was a VERY tough mission to beat (and with hull up to 50% repair by support).

the mission with the blockade is just redicolous. A kazzilion bombers jump in 500m for the ships you should protects!
I replaced all normal AAAf with ULTRa-Anti fighter beams (they don't stop shooting!) and all terran turrets with my Vindicator gattling guns (INSANE fire rate and damage)  AND I gave two of my wings an extra 2 wawes, and still barealy made it.

Now I'm on the mission where the Terra-Firma pops up. You really expect a Raynor to take out a Colossus? You didn't even put a "GAH! The terra firma has been blasted!" message.
Luckily I fixed that, but I still haven't tested it..

Bottom line - good start, you obviouly show good FREDing skills, but you have to learn how to balance things a bit better. Just sending 200 waves of Hercs at the player isn't fun...
Title: RELEASE: Neo-Terra
Post by: MetalDestroyer on September 30, 2004, 03:28:16 pm
Oups, sorry for Double post
Title: RELEASE: Neo-Terra
Post by: MetalDestroyer on September 30, 2004, 03:28:19 pm
Lol, You are killing his campaign :p
Perhaps, he does those missions with an insane difficulty for more challenge. It's an idea.
Title: RELEASE: Neo-Terra
Post by: TopAce on September 30, 2004, 03:35:50 pm
Or he simply tested the missions on Easy. I had no problem with difficulty while playing on Easy.
Title: RELEASE: Neo-Terra
Post by: varus on September 30, 2004, 05:23:33 pm
Yeah, this campaign was a bit odd.  I got up to the blockade mission, and finally said it wasn't worth it.  

The idea is good.  The mission designs are good.  But WHY do you need almost a hundred bombers jumping in?  The end game V missions you get 20-30 kills.  Getting 34 kills in the first mission is nice, but a bit excessive.   If the Shivans needed to deal with your 13th Vasudan battlegroup they would have run away.  (All those bombers, outfitted with Trebs and helios, would make a pair of Sathanas REALLY scared.)
Title: RELEASE: Neo-Terra
Post by: Blitzerland on September 30, 2004, 05:26:17 pm
A pair? A PAIR?!  IS THAT ALL?!!!?!!??!11oneone!!111one!!11!!!!
Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on October 01, 2004, 03:45:55 am
Yeah I did design this campaign to be much harder, I also had in mind for it to be abit more based on the action sort of thing rather then the realism. My bad :(

Well am workin on the 2nd part of the campaign now called United Earth.

I plan for this to be alot better than Neo-Terra since I now no what sort of things you look for.

I guess you could call this a "Trail by error" campaign :)

So far its been 50-50 on people who like it and people who don't. I've had people e-mail me and say they liked the campaign but it was too hard in other areas (Such as the amount of fighters etc)

Anyways like I said I hope for the United Earth campaign to be better since I no what you all like now :)
Title: RELEASE: Neo-Terra
Post by: TrashMan on October 01, 2004, 06:18:23 am
Let me give you several advices:

1. Use initial orders on wings, not individula fighters... It's easier and better...

2. Don't order enemy fighters to attack alpha wing - the best option is allways Attack Any Ship, unless you want them to do some specific action..

3. Watch where you put your suns...putting htem behind the enemy in 1-2 mission is OK, but for every second one? and allso watch the backgrounds.. You stretched one planet a bit too much...

4. If you put enemy wings to have 4-5 wawes and you are outnumbered, then freinedly wings should allso have wawes to balance it out a bit...

5. Be sure to check the loadout given to fighters/bombers at the start of mission. Nothing beats 2 wings of bombers on a bombng runf wiht Rockeyes...LOL
Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on October 01, 2004, 06:23:30 am
Quote
Originally posted by TrashMan
Let me give you several advices:

1. Use initial orders on wings, not individula fighters... It's easier and better...

2. Don't order enemy fighters to attack alpha wing - the best option is allways Attack Any Ship, unless you want them to do some specific action..

3. Watch where you put your suns...putting htem behind the enemy in 1-2 mission is OK, but for every second one? and allso watch the backgrounds.. You stretched one planet a bit too much...

4. If you put enemy wings to have 4-5 wawes and you are outnumbered, then freinedly wings should allso have wawes to balance it out a bit...

5. Be sure to check the loadout given to fighters/bombers at the start of mission. Nothing beats 2 wings of bombers on a bombng runf wiht Rockeyes...LOL


Thanks for the advice :)

I'll keep it in mind.
Title: RELEASE: Neo-Terra
Post by: GoulMeister on October 01, 2004, 12:02:13 pm
when i was playing not one of my wingmen survivrd any mission, except one where alpha 2 was invincible, also most of the cap ships started to make strange movements when fighting.
Title: RELEASE: Neo-Terra
Post by: Kie99 on October 01, 2004, 01:28:51 pm
I widh more ppl would use Spoiler tags! If I hadn't played this campaign partly I would know about
Spoiler:
Raynor Vs. Colossus

Spoiler:
Any way in Raynor vs. colossus it worked fine 4 me, the Raynor chased the colossus and couldn't be hit from behind it, then the Colossus P1553d off
Title: RELEASE: Neo-Terra
Post by: MatthewPapa on October 01, 2004, 03:21:11 pm
Another working (hopefully) mirror here (http://freespaceserver.cjb.net/files/FreespaceStuff/mods%20and%20campaigns/NeoTerra.zip)

Updated: 11/16/04
Title: RELEASE: Neo-Terra
Post by: Hippo on October 03, 2004, 10:05:42 am
Quote
Originally posted by kietotheworld
Any way in Raynor vs. colossus it worked fine 4 me, the Raynor chased the colossus and couldn't be hit from behind it, then the Colossus P1553d off



Why, praytell, are you speaking half 1337? :rolleyes:
Title: RELEASE: Neo-Terra
Post by: NGTM-1R on October 03, 2004, 03:24:06 pm
pipe-zero-pipe-slash-pipe-g-h-four-pipe-slash-pipe-d pipe-three-three-seven zero-slash-backslash-slash-backslash-pipe-slash-pipe-five y-zero-pipe-underscore-pipe.

*insert maniacal laughter here, and a cookie to whoever figures out what I was doing*
Title: RELEASE: Neo-Terra
Post by: Skippy on October 07, 2004, 10:32:59 am
You forgot to post Neo-Terra here (http://www.hard-light.net/forums/index.php/topic,20956.0.html) ;)
Title: RELEASE: Neo-Terra
Post by: kane544 on November 11, 2004, 03:10:00 pm
When I finished the first mission of this campaign I couldn't even warp out of some stupid message the engines have failed. When I tried to warp out of the Vasudan Gaunlet mission I got the same message. What can I do about this problem? Just to note that its only affected FSOpen.
Title: RELEASE: Neo-Terra
Post by: karajorma on November 11, 2004, 03:26:02 pm
You're not using 3.6 on very easy by any chance? That warp out bug was cured ages ago and there's a solution to the problem in the 3.6 thread in the SCP forum.
Title: RELEASE: Neo-Terra
Post by: TopAce on November 11, 2004, 03:42:08 pm
Given the experience I gathered whilst playing Neo-Terra, I find it more than possible that he played on Very Easy.
Title: RELEASE: Neo-Terra
Post by: kane544 on November 11, 2004, 06:20:47 pm
Yes I was playing on very easy.
Title: RELEASE: Neo-Terra
Post by: TopAce on November 12, 2004, 10:17:10 am
So you know the problem and you are able to remedy it.

Good Luck with the campaign
Title: RELEASE: Neo-Terra
Post by: kane544 on November 12, 2004, 04:40:25 pm
Yes I know the problem and No I am not able to remedy it because I can't find the cure on that thread.
Title: RELEASE: Neo-Terra
Post by: TopAce on November 12, 2004, 04:41:19 pm
Doesn't increasing the difficulty level help? :confused:
How might that be?
Title: RELEASE: Neo-Terra
Post by: Skippy on November 12, 2004, 04:42:04 pm
Edit : TopAce was faster
Title: RELEASE: Neo-Terra
Post by: karajorma on November 12, 2004, 05:50:36 pm
Quote
Originally posted by kane544
Yes I know the problem and No I am not able to remedy it because I can't find the cure on that thread.


:wtf:

Quote
EDIT3: Per karajorma's suggestion, I rolled back the source to the 3.6 release tag, fixed the engine bug, and uploaded the result. Both the standalone 3.6 build and the installer should now have the engine bug fixed.


Basically download the exe again and replace the one you currently have.
Title: RELEASE: Neo-Terra
Post by: Deepstar on November 14, 2004, 04:40:19 pm
I've finished this Campaign yet.

It is good, to see that the NTF can win against the GTVA;) But i think, that the NTD Raynor is a little unrealistic within the Story.. i mean a Capital Ship like Sath or Collossus can't be build with the limited NTF Resources. A heavy Fighter/Bomber Attack Run on the Collossus were more NTF like than this ship.
Title: RELEASE: Neo-Terra
Post by: TopAce on November 15, 2004, 10:46:52 am
I don't like that solution either. I just did not want to sound it out. :D
Title: RELEASE: Neo-Terra
Post by: NGTM-1R on November 15, 2004, 11:04:09 am
The Colossus, like the Sath, tends to just laugh at your puny fightercraft and their even punier Helios bombs.
Title: RELEASE: Neo-Terra
Post by: TopAce on November 15, 2004, 11:08:19 am
Beam weapons are still there.
Title: RELEASE: Neo-Terra
Post by: Gai Daigoji on November 16, 2004, 03:00:44 pm
Quote
Originally posted by Deepstar
I've finished this Campaign yet.

It is good, to see that the NTF can win against the GTVA;) But i think, that the NTD Raynor is a little unrealistic within the Story.. i mean a Capital Ship like Sath or Collossus can't be build with the limited NTF Resources. A heavy Fighter/Bomber Attack Run on the Collossus were more NTF like than this ship.


You might of missed it (or maybe I didn't put it in? :eek2: ) but it states that the NTD Raynor (Or NTD Terra-Firma as its named in the campaign) was under construction well before the NTF and was captured at about the same time as the Iceni. :)