Author Topic: RELEASE - Wings of Dawn Episode 1  (Read 93849 times)

0 Members and 1 Guest are viewing this topic.

Offline EatThePath

  • 28
  • Laser Lich
    • Twitter
Re: RELEASE - Wings of Dawn Episode 1
Giving this some play. Digging the missiles!

I would like to lodge one small complaint so far, though.



After dying and reviewing the briefing, I think I've sorted out what's for what, but it was a bit of a bump.
Name your damn turrets and sounds! Numbers alone aren't helpful!
"if disco is dead then I am the laser lich"
"...[Warmachine] keeps changing as fast as EatThePath can force the engine to do his dark bidding..."

 
Re: RELEASE - Wings of Dawn Episode 1
Hey, congrats on the release, what i've seen so far looks really good and polished, and i hate to be the first guy with problems, but i'm having some trouble with my... visuals. First time i extracted the game, everything ran smoothly, except that all the ships were just disembodied engine glows :| both in the techroom and in missions. In the first mission/sequence ships were sometimes visible and appeared and disappeared as they moved, and my fighter was visible when alt-j-ing out of the tutorial, but besides that there's nothing. Then I tried re-extracting the game, and the ships are still invisible, but now all glowy things leave trails lasting a couple of seconds on the screen, so everything kinda looks like that trippy 2001 sequence, which is kinda cool, but probably unintentional.

I don't know what algorithm are the vp checksums generated with or how to check them. FS2 with 3.7.2 RC5 exes seems to work fine.
The lyf so short, the craft so long to lerne.

 

Offline Axem

  • 211
Re: RELEASE - Wings of Dawn Episode 1
The E had a similar problem, he was able to sort of get around it by playing in windowed mode.

What operating system, graphics card (plus driver version) do you have?

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE - Wings of Dawn Episode 1
Having just finished my first playthrough, I am utterly mind-blown at just about every aspect of the mod. The visuals, the music selection (Which made me watch Horizon after the forum game), the missions, VN sequences, I loved it all, and I'm definitely going to want more.

You guys have gone above and beyond. Truly.

 
Re: RELEASE - Wings of Dawn Episode 1
The E had a similar problem, he was able to sort of get around it by playing in windowed mode.

What operating system, graphics card (plus driver version) do you have?
OS is Win 7 (64 bit), GPU is Radeon 4850, and the drivers are the most recent ones.

Windowed mode didn't help, but "don't use shaders for model rendering" sounded vaguely pertinent so i tried that and it solved the problem. Dunno how serious the visual effect is, but it looks good enough as it is.
The lyf so short, the craft so long to lerne.

 

Offline Jellyfish

  • 29
  • No relent
Re: RELEASE - Wings of Dawn Episode 1
Wonderful campaign, worth the wait a thousand times. Only "problem", if you could even call it that, is that the distortion effect for the explosion looks like a square instead of a circle.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline LoneFan

  • 26
Re: RELEASE - Wings of Dawn Episode 1
Hey everybody.
Oh my god WINDOWS 8 SUCKS!!!!!!!

Here is a problem I was able to troubleshoot myself (I'm so proud).
The new WOD will NOT work with launcher 5.5G. You must use wxlauncher if you are using windows 8.

Get it here: http://www.hard-light.net/forums/index.php?topic=67950.0

Set your WOD file as root folder select Fs2_open_Wings_of_Dawn-EX7.exe as your Fs2 Executable and you should be good to go.

 

Offline Swifty

  • 210
  • I reject your fantasy & substitute my own
Re: RELEASE - Wings of Dawn Episode 1
Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!

Here's a 64bit Linux build. I've tested it on Ubuntu and Arch Linux.
I had to make a small change (2 lines) to the code. I've submitted it via pull request on GitHub.

Thanks! I got around to merging in your fix.

 

Offline Echelon9

  • 210
Re: RELEASE - Wings of Dawn Episode 1
Changes to the source available at: https://github.com/SamuelCho/Freespace-Open-Swifty/tree/wings_of_dawn

Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!

Hooray!!

Hi Swifty,

These two changes for Mac outlined in this old post on the OpenGL changes will need to be address in your branch for Mac builds to be possible.
http://www.hard-light.net/forums/index.php?topic=83284.msg1663537#msg1663537

The OpenGL Core 3 support on OS X will also be required, for instance to support GetActiveUniformNameARB.

 

Offline -Norbert-

  • 211
Re: RELEASE - Wings of Dawn Episode 1
It contains some mild swearing and some unlockable lewd.
What exactly is meant by "some lewd" and how would I go about unlocking it?

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE - Wings of Dawn Episode 1
Giving this some play. Digging the missiles!

I would like to lodge one small complaint so far, though.



After dying and reviewing the briefing, I think I've sorted out what's for what, but it was a bit of a bump.
Gah, I can't believe that slipped through. Sorry about that!
The VK-03N Cannon was named the Type-55 Cannon during the first part of development. And after I changed it from a UGC to a SF weapon, I apparantly completely forgot to edit it in that briefing.

The E had a similar problem, he was able to sort of get around it by playing in windowed mode.

What operating system, graphics card (plus driver version) do you have?
OS is Win 7 (64 bit), GPU is Radeon 4850, and the drivers are the most recent ones.

Windowed mode didn't help, but "don't use shaders for model rendering" sounded vaguely pertinent so i tried that and it solved the problem. Dunno how serious the visual effect is, but it looks good enough as it is.
Good to hear you found a solution.

Wonderful campaign, worth the wait a thousand times. Only "problem", if you could even call it that, is that the distortion effect for the explosion looks like a square instead of a circle.
I've actually noticed this a couple of times, but only during the torpedo strike hitting the asteroid base in the first mission. And it sort of comes and goes whenever it pleases.

Hey everybody.
Oh my god WINDOWS 8 SUCKS!!!!!!!

Here is a problem I was able to troubleshoot myself (I'm so proud).
The new WOD will NOT work with launcher 5.5G. You must use wxlauncher if you are using windows 8.

Get it here: http://www.hard-light.net/forums/index.php?topic=67950.0

Set your WOD file as root folder select Fs2_open_Wings_of_Dawn-EX7.exe as your Fs2 Executable and you should be good to go.
I've had two friends playtest the game on windows 8.1 laptops and we didn't had any issues with the 5.5G launcher then. But it's good to note that it may be an issue on some systems.  (And good job troubleshooting  ;) )

It contains some mild swearing and some unlockable lewd.
What exactly is meant by "some lewd" and how would I go about unlocking it?
All I will say is that there two things you must find (one in mission 3 and one in mission 4) to unlock it  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE - Wings of Dawn Episode 1
I believe I've hit a rather nasty...thing, not sure if it's a bug or an overlooked event.

Mission 4:
Spoiler:
Originally my first playthrough was going to involve stealing the Hazel in this mission, since it was something I noticed. After being swatted out of space by the Kaze escort three times I went with the standard plan, thus missing the encounter I'm having.

The Hazel is stolen, I've breached the wall, and disabled Ophelia's ship, finally destroying the escort (I guess the third time isn't the charm). I was taking some fire while destroying the Contravention, but I had assumed it was some turret fire which my shields could handle. Enter the cutscene.

While the two are talking, she's still shooting me without end. It continues until the conversation is over in which I'm instantly killed from having 1% hull integrity and no shields. Further compounding the problem is I'm going into the deathroll sequence at a hundredth of a second, which can't be skipped. This forces me to Shift+ESC out of the game so I can see if this is repeated.

Currently I've shot Ophelia down again and this time I've actually seen her continuing to attack me even while disabled. Without a way to target her again and assuming she's guardianed for the sake of the cutscene that follows, she can't be disarmed. I'm going to assume that the same thing that happened before is going to happen again. For the moment, I don't think the mission can be completed this way; not without ~i at least.

 
Re: RELEASE - Wings of Dawn Episode 1
I completed M4 with the Hazel just fine. If you're having trouble with the escorts just shoot a heaven's fire at the refueling station, it'll blow up real good.
Also just use Dragonslaves on the Kazes, you have 20 and 2 is enough to instantly kill them.

I haven't really encountered that bug so I'm guessing it doesn't always happen.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE - Wings of Dawn Episode 1
Obviously I've gotten through it or else I wouldn't be posting what I've run into.

Of the two times I've reached this point it's happened both times.

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE - Wings of Dawn Episode 1
Ouch, that sucks a lot of ass, I'm sorry about that, Commander Zane. Needless to say, that shouldn't be happening.
I've tested that route quite extensively and never had it happen to me. Ophelia's weapon system gets set to be 100% sabotaged through a fairly simple event, not much that can go wrong with that...

I'm starting to suspect there is a vague system specific weird bug in the engine somewhere... Because this story reminds me of way back during the development of old wod. I had this event that would trigger on a dummy ship, set to be destroyed by sexp. Worked fine for me. Andrewofdoom tested it, he reported that the mission wouldn't progress for him. I ended up adding a redundant self destruct (instead of a sabotage hullsubsystem) event, then it suddenly started worked for him.
Somehow the sabotage subsystem sexp might not be triggering on certain setups?


Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE - Wings of Dawn Episode 1
Possibly. I wouldn't know though not being versed in mission creation. I did check to see if an event was missing but it does show that her weapons should be destroyed as you mentioned.

I've been trying it again to see if it does progress normally, but so far I'm four for four on it not going as it should.

 

Offline Lorric

  • 212
Re: RELEASE - Wings of Dawn Episode 1
Tl,dr - could you help me to improve the framerate please? You can switch some things off to improve performance, right? I haven't touched anything with the game, I've played it as-is.

More specifically:

Spoiler:
I've got to the Cyrvan trap. The first part of the battle is fine in terms of smoothness. The problems start when I get to the asteroid minefield. For some reason that part of the game kills my framerate so I can't hit the Cyrvans. The rest of the game I've been pretty much fine, the only other time this happened was the space colony, but I didn't need to kill anything, and so cleared that first try.
« Last Edit: April 05, 2015, 11:51:46 am by Lorric »

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Re: RELEASE - Wings of Dawn Episode 1
Clearly you too long, didn't read the FAQ  :p
Try disabling shadows in the launcher, under the graphics list. If that doesn't recover enough fps, try disabling deferred lighting too.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

  • 212
Re: RELEASE - Wings of Dawn Episode 1
Thank you Spoon. Disabling the shadows worked wonders.

 

Offline Swifty

  • 210
  • I reject your fantasy & substitute my own
Re: RELEASE - Wings of Dawn Episode 1
Changes to the source available at: https://github.com/SamuelCho/Freespace-Open-Swifty/tree/wings_of_dawn

Building and sharing Mac and Linux builds are greatly welcome. Let me know if anyone has trouble compiling and I'll get them fixed ASAP!

Hooray!!

Hi Swifty,

These two changes for Mac outlined in this old post on the OpenGL changes will need to be address in your branch for Mac builds to be possible.
http://www.hard-light.net/forums/index.php?topic=83284.msg1663537#msg1663537

The OpenGL Core 3 support on OS X will also be required, for instance to support GetActiveUniformNameARB.

I just pushed up those corrections to the branch! Thanks for the help!