Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 15, 2018, 02:44:12 am
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Here is the nightly for 15 February 2018 - Revision d75ec93
Group: MacOSX
nightly_20180215_d75ec93-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-MacOSX.tar.gz))
Group: Linux
nightly_20180215_d75ec93-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Linux.tar.gz))
Group: Win64
nightly_20180215_d75ec93-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Win64.zip))
Group: Win32
nightly_20180215_d75ec93-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180215_d75ec93/nightly_20180215_d75ec93-builds-Win32.zip))
------------------------------------------------------------------------
commit 96d3eeb
Author: asarium <Wed Feb 14 16:45:04 2018 +0100>
Commit: asarium <Wed Feb 14 16:45:04 2018 +0100>
Don't include the default ai_profiles system in CFile
code/cfile/cfilesystem.cpp | 6 +
code/def_files/ai_profiles.tbl | 356 +++++++++++++++++++++++++++++
code/def_files/data/tables/ai_profiles.tbl | 356 -----------------------------
code/source_groups.cmake | 9 +-
4 files changed, 370 insertions(+), 357 deletions(-)
------------------------------------------------------------------------
commit 4c5b1c6
Author: asarium <Sun Mar 12 14:07:58 2017 +0100>
Commit: asarium <Wed Feb 14 11:02:59 2018 +0100>
Add support for accessing default files with CFile
code/bmpman/bmpman.cpp | 5 +-
code/cfile/cfile.cpp | 101 ++--
code/cfile/cfile.h | 14 +-
code/cfile/cfilearchive.cpp | 94 ++--
code/cfile/cfilearchive.h | 3 +-
code/cfile/cfilesystem.cpp | 151 +++++-
code/def_files/ai_profiles.tbl | 356 --------------
code/def_files/autopilot.tbl | 30 --
code/def_files/batched-f.sdr | 15 -
code/def_files/batched-v.sdr | 14 -
code/def_files/bloom-comp-f.sdr | 17 -
code/def_files/blur-f.sdr | 34 --
code/def_files/brightpass-f.sdr | 22 -
code/def_files/controlconfigdefaults.tbl | 3 -
code/def_files/data/effects/batched-f.sdr | 15 +
code/def_files/data/effects/batched-v.sdr | 14 +
code/def_files/data/effects/bloom-comp-f.sdr | 17 +
code/def_files/data/effects/blur-f.sdr | 34 ++
code/def_files/data/effects/brightpass-f.sdr | 22 +
code/def_files/data/effects/decal-f.sdr | 122 +++++
code/def_files/data/effects/decal-v.sdr | 30 ++
code/def_files/data/effects/default-material-f.sdr | 19 +
code/def_files/data/effects/deferred-clear-f.sdr | 11 +
code/def_files/data/effects/deferred-clear-v.sdr | 5 +
code/def_files/data/effects/deferred-f.sdr | 129 +++++
code/def_files/data/effects/deferred-v.sdr | 29 ++
code/def_files/data/effects/effect-distort-f.sdr | 20 +
code/def_files/data/effects/effect-distort-v.sdr | 17 +
code/def_files/data/effects/effect-particle-f.sdr | 46 ++
code/def_files/data/effects/effect-screen-g.sdr | 51 ++
code/def_files/data/effects/effect-v.sdr | 41 ++
code/def_files/data/effects/fxaa-f.sdr | 496 +++++++++++++++++++
code/def_files/data/effects/fxaa-v.sdr | 11 +
code/def_files/data/effects/fxaapre-f.sdr | 7 +
code/def_files/data/effects/ls-f.sdr | 32 ++
code/def_files/data/effects/main-f.sdr | 523 +++++++++++++++++++++
code/def_files/data/effects/main-g.sdr | 147 ++++++
code/def_files/data/effects/main-v.sdr | 259 ++++++++++
code/def_files/data/effects/nanovg-f.sdr | 95 ++++
code/def_files/data/effects/nanovg-v.sdr | 37 ++
code/def_files/data/effects/passthrough-f.sdr | 15 +
code/def_files/data/effects/passthrough-v.sdr | 23 +
code/def_files/data/effects/post-f.sdr | 110 +++++
code/def_files/data/effects/post-v.sdr | 10 +
code/def_files/data/effects/shadowdebug-f.sdr | 10 +
code/def_files/data/effects/shadowdebug-v.sdr | 8 +
code/def_files/data/effects/shield-impact-f.sdr | 19 +
code/def_files/data/effects/shield-impact-v.sdr | 18 +
code/def_files/data/effects/tonemapping-f.sdr | 24 +
code/def_files/data/effects/video-f.sdr | 16 +
code/def_files/data/effects/video-v.sdr | 10 +
code/def_files/data/tables/ai_profiles.tbl | 356 ++++++++++++++
code/def_files/data/tables/autopilot.tbl | 30 ++
.../data/tables/controlconfigdefaults.tbl | 2 +
code/def_files/data/tables/fonts.tbl | 7 +
code/def_files/data/tables/game_settings.tbl | 59 +++
code/def_files/data/tables/iff_defs.tbl | 55 +++
code/def_files/data/tables/objecttypes.tbl | 462 ++++++++++++++++++
code/def_files/data/tables/post_processing.tbl | 67 +++
code/def_files/data/tables/species_defs.tbl | 55 +++
code/def_files/decal-f.sdr | 122 -----
code/def_files/decal-v.sdr | 30 --
code/def_files/def_files-generic.cpp | 19 +
code/def_files/def_files-win32.cpp | 34 ++
code/def_files/def_files.h | 9 +-
code/def_files/default-material-f.sdr | 19 -
code/def_files/deferred-clear-f.sdr | 11 -
code/def_files/deferred-clear-v.sdr | 5 -
code/def_files/deferred-f.sdr | 129 -----
code/def_files/deferred-v.sdr | 29 --
code/def_files/effect-distort-f.sdr | 20 -
code/def_files/effect-distort-v.sdr | 17 -
code/def_files/effect-particle-f.sdr | 46 --
code/def_files/effect-screen-g.sdr | 51 --
code/def_files/effect-v.sdr | 41 --
code/def_files/fonts.tbl | 7 -
code/def_files/fxaa-f.sdr | 496 -------------------
code/def_files/fxaa-v.sdr | 11 -
code/def_files/fxaapre-f.sdr | 7 -
code/def_files/game_settings.tbl | 59 ---
code/def_files/iff_defs.tbl | 55 ---
code/def_files/ls-f.sdr | 32 --
code/def_files/main-f.sdr | 523 ---------------------
code/def_files/main-g.sdr | 147 ------
code/def_files/main-v.sdr | 259 ----------
code/def_files/nanovg-f.sdr | 95 ----
code/def_files/nanovg-v.sdr | 37 --
code/def_files/objecttypes.tbl | 462 ------------------
code/def_files/passthrough-f.sdr | 15 -
code/def_files/passthrough-v.sdr | 23 -
code/def_files/post-f.sdr | 110 -----
code/def_files/post-v.sdr | 10 -
code/def_files/post_processing.tbl | 67 ---
code/def_files/shadowdebug-f.sdr | 10 -
code/def_files/shadowdebug-v.sdr | 8 -
code/def_files/shield-impact-f.sdr | 19 -
code/def_files/shield-impact-v.sdr | 18 -
code/def_files/species_defs.tbl | 55 ---
code/def_files/tonemapping-f.sdr | 24 -
code/def_files/video-f.sdr | 16 -
code/def_files/video-v.sdr | 10 -
code/default_files.cmake | 31 +-
code/graphics/generic.cpp | 5 +-
code/sound/ffmpeg/WaveFile.cpp | 16 +-
code/source_groups.cmake | 115 +++--
test/src/cfile/cfile.cpp | 31 ++
.../data/tables/controlconfigdefaults.tbl | 3 +
107 files changed, 4040 insertions(+), 3762 deletions(-)
------------------------------------------------------------------------
commit a6d8b6b
Author: faceman <Wed Feb 14 10:41:49 2018 +1100>
Commit: faceman <Wed Feb 14 10:41:49 2018 +1100>
Consistent beam damage per frame regardless of time acceleration
code/weapon/beam.cpp | 26 +++++++++++++++-----------
1 file changed, 15 insertions(+), 11 deletions(-)
------------------------------------------------------------------------
commit 6a73d8f
Author: Fabian Woltermann <Mon Feb 12 12:08:13 2018 +0100>
Commit: Fabian Woltermann <Mon Feb 12 12:08:13 2018 +0100>
Having an invalid radar range in the pilot file should not be a fatal error.
code/pilotfile/plr.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)