Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
TrackIR not working in recent builds
Nightstorm:
Good afternoon,
I just tried out my TrackIR with the latest nightly 3/21 and it's not functional. It turns off the ability to pan around the cockpit but doesn't work by itself. I've not discovered yet which version is last worked in, but I can confirm it was working on 7/14/16 release.
I'm using the 64 bit build so I'll test with 32 bit next.
m!m:
64-bit builds are not supported by the TrackIR system at the moment.
Nightstorm:
That would explain why it works in the 32 bit build. However the central HUD was "jittery" It kept bouncing around a little bit like it was trying to center. The slewable parts all follow your head movement just fine and I noticed that it now has the zoom capability which is very cool :)
chief1983:
I had hoped to follow up with the 64-bit DLL after we got the data we needed upon request in #974 but have kept being busy with other things. But the info that should be needed to build a 64-bit DLL is available to any other dev interested in trying.
Cobra:
--- Quote from: Nightstorm on March 25, 2017, 11:18:54 am ---That would explain why it works in the 32 bit build. However the central HUD was "jittery" It kept bouncing around a little bit like it was trying to center. The slewable parts all follow your head movement just fine and I noticed that it now has the zoom capability which is very cool :)
--- End quote ---
I actually pointed out an issue where the cockpit was glued to the viewpoint, so moving my head forward and to the sides would move the cockpit along with it, and I think that was shortly after release.
And yeah, the central HUD's going to be jittery. You kind of get used to it. I think it's the only HUD element that isn't slaved to the viewpoint, and even with the generous deadzone you get the rest of the HUD does kind of wiggle.
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