Author Topic: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]  (Read 196949 times)

0 Members and 1 Guest are viewing this topic.

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
FSO builds also have release candidates; since there'll be a new version, it should probably be a release candidate first.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline ksotar

  • 25
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
Does anybody know where wxLauncher stores profile? I want to make some kind of portable version.

 

Offline Novachen

  • 28
  • The one and only Capella supernova.
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
%appdata%/wxlauncher
Female FS2 pilot since 1999.

German Translations created by me:
Between the Ashes: Slaves of Chaos, FreeSpace Port, The Destiny of Peace, Silent Threat: Reborn, Awakenings (in development)

Upgrades and Bugfixes:
FSPort Mission Upgrade, Luyten Civil War, Into the Halls of Valhalla, VeniceMirror

Other projects:
Out of the Shadow: Nova Safiya Edition (Remake of the Out of the Shadow campaign, in development)



If you want to know, what my nickname means, -chen is a german diminutive term, so you can translate Novachen as something like Little Nova or Novalet.
Even my original meaning of this name is more like "Sweet pretty deadly (Super)Nova" ;).

 

Offline CT27

  • 210
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
With Knossos being used by lots these days, is a new wxLauncher version still possible in the future (for Windows)?  I have all my campaigns on that.

 

Offline m!m

  • 210
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
There are some changes that have not been merged yet but other than that there doesn't seem to be anything missing from wxLauncher at this point. It may be a good idea to make an official release of 0.12 but other than that there are not a lot of reasons for continuing the development of wxLauncher.

 
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
Hi all,

I decided to get back into FSO and downloaded the latest built, mediaVPs, and wxLauncher (tried YAL first).

In YAL, I could choose Anisotropic filtering and Anti aliasing level.  In wxLauncher I can't.

Now I read that AF/AA settings don't work with Windows version of FSO (which is what I'm using). 

So should these settings be configured in the nVidia Control panel (forced basically) in order to have them or is there some other way of enabling them in Windows?

 

Offline m!m

  • 210
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
I'm not sure about anisotropic filtering but at least anti-aliasing does nothing for FSO since most of the work is done with framebuffer objects which are not affected by the AA settings of the driver.

Forcing anisotropic filtering in the driver would probably work although I think that there was a change to FSO recently that allowed the user to configure the AF setting somehow.

 
Re: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]
If you have the GPU horsepower, DSR (VSR on AMD) is pretty effective. It's basically the brute force way of anti-aliasing but I've found that 4k DSR on a 1080p display for example gets rid of practically all aliasing.

There's also FXAA in the wxLauncher advanced options. Very light on performance although it does slightly blur the image.

Aliasing in general isn't a huge problem in FS because of the nature of the graphics, which is typically low frequency and low contrast content against a dark background.